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Grades6 to 12
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This comic-book style guide traces the history of visual communications and explains design principles anyone can use to create visual projects. You can click to view in html (web page)...more
This comic-book style guide traces the history of visual communications and explains design principles anyone can use to create visual projects. You can click to view in html (web page) form or download the pdf version. The comic book follows the tale of a young man who cannot draw but wants to revolutionize the world. By breaking drawing into simple shapes and lines, the protagonist learns to communicate through drawing. Then he adds perspective to move past "flat" to the look of 3D. Whether you are trying to create a poster, an infographic, a scientific diagram, or a greeting card, this guide will give you new "perspective."
In the ClassroomShare this guide (the html version) on your interactive whiteboard or projector before any visual project or assignment. Offer the pdf and/or the link as a reference on your class web page or computer cluster for students who become frustrated drawing. The tools explained in the guide are easily duplicated in most computer drawing programs and online whiteboard tools, such as these reviewed tools from the TeachersFirst Edge. Encourage students to view this guide when they must design a model or infographic and cannot figure out how to simplify their ideas to something they can represent.
This resource requires PDF reader software like Adobe Acrobat.