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Twine - Chris Klimas

Grades
6 to 12
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Create interactive fiction (choose your own adventure) type stories, poems, games, and interactive art with Twine. Start by either downloading the software to your computer or click...more
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Create interactive fiction (choose your own adventure) type stories, poems, games, and interactive art with Twine. Start by either downloading the software to your computer or click on "use it online" just under the download button. Twine helps you stay organized with little Post-It type squares with arrows to connect each section to one or more other sections. See how to do this by watching this short YouTube video, here. Drag and drop the squares on the page, and they will stay connected. There are a few templates to choose from, and you can upload images. For those who are adept at programming, click on Wiki and see the other quality, development resources Twine offers. Work is saved in your browser, not on a server. That means there is no sign-in or sign-up, but it also means losing your work unless you remember to click on the Archive button. Click on the Twine Wiki for FAQs, Vimeo Tutorial Videos, and other helpful information. On YouTube watch several video tutorials. If your district blocks YouTube, the videos may not be viewable.

tag(s): coding (88), computers (106), creative writing (121), game based learning (171), interactive stories (21), writing (315)

In the Classroom

View the Getting Started tutorials together on your interactive whiteboard (or projector) before students begin to write stories. Also, be sure to have the tutorials as a link on class computers and your class webpage. Create a short story together as a class to become familiar with the site. Have students create a story diagram before beginning a story on Twine; then use the site to complete the project. Have students create stories to show what they have learned about literature, geography, history, science concepts, and more. As a more "serious" approach, use Twine to present opinion pieces where you take a position and allow readers to click on questions about it. They could also click on statements expressing opposing views so you can write counterarguments to their points. This idea could end up being a powerful way to present an argument and evidence as required by Common Core writing standards. Using this tool in a computer programming class would be ideal. Going to either Wiki, FAQ, or Forum will show you other development resources such as custom macros, stylesheets, code references, and so forth. Teachers of gifted could use this for students to develop elaborate fictional or informational pieces. Again, a graphic organizer for planning and organizing evidence is a must!

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