TeachersFirst's Game-Based Learning Resources

This collection of reviewed resources from TeachersFirst provides the editors’ choices of the TOP tools for game-based learning. Game-based learning is popular in today’s classrooms. Explore tools in various subject and topic areas. Differentiate for all students using games! Find games to help your students learn and review. 

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Spider-Man: Across the Spider-Verse - Twinkl

Grades
K to 5
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Twinkl is a website that provides educational resources for teachers and parents. They have partnered with Sony Pictures Entertainment to create Spider-Man (C) activities that take...more
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Twinkl is a website that provides educational resources for teachers and parents. They have partnered with Sony Pictures Entertainment to create Spider-Man (C) activities that take children on a fun journey through the Spider-Verse as they learn and play alongside well-loved characters Spider-Man, (C) and Spider-Gwen, (C) A free membership is required to download these resources.
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tag(s): comics and cartoons (54), creative writing (121), game based learning (171), interactive stories (20), writing (314), writing prompts (57)

In the Classroom

Engage students by introducing your Spider-Man and Spider-Gwen tasks with the Spider-Man: Across the Spider-Verse official trailer at the bottom of the page. Discover activities for learners aged 5-16 years. Fuel your student's interest with these entertaining, curriculum-aligned, Spider-Man activities! Use one of the writing prompts for a creative warm-up activity. Play interactive games on computers as a part of daily station rotations. Free downloadable activities include occupational therapy, fine motor skills, writing prompts, reading comprehension passages, interactive games, and math activities.

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K20 Games - University of Oklahoma K20 Center

Grades
6 to 12
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K20 Games offers over a dozen games encouraging critical thinking skills through game-based learning. Games place students in the role of decision-makers in real-world situations. Examples...more
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K20 Games offers over a dozen games encouraging critical thinking skills through game-based learning. Games place students in the role of decision-makers in real-world situations. Examples of games include Aware, which puts the student as an emergency manager in a region plagued with emergency disasters, and Paper Trail. This game asks students to consider how to behave in a morally corrupt business community. To access the games as an educator, select the Request Games link and complete the required information to receive an invitation code. Receipt of the code typically takes 24-48 hours. After receiving the code, follow the directions in your email response to create an account. Create a class, then select games to assign to your students. Each selected game includes teaching materials and a sample lesson plan. Share the provided invitation key with students to access and play games.

tag(s): bias (22), business (47), careers (137), data (145), evolution (85), financial literacy (91), functions (52), game based learning (171), media literacy (102), organizational skills (90), psychology (67), statistics (114), weather (163)

In the Classroom

Learn more about how to use the K20 game portal by viewing instructional videos provided on the K20 playlist found here. Include financial literacy games in your classroom to engage students in discussing finances, statistics, and decision-making using real-life scenarios. Ask students to compare and contrast their decisions as they play the games, share discussions on Flip, reviewed here, and encourage students to provide feedback to peers on the consequences and benefits of their game decisions. Ask your tech-savvy students to create tutorials for each game using a screen recording tool such as Free Screen Recorder Online, reviewed here, then share the recordings on your class website for students to use at home and school.

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Music Games - Crazy Games

Grades
K to 1
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Experiment and interact with music and music theory through the many different games shared on this site. Play a virtual trombone, try playing a song with Rhythm Race, or test ...more
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Experiment and interact with music and music theory through the many different games shared on this site. Play a virtual trombone, try playing a song with Rhythm Race, or test your knowledge with Song Trivia. Select any game from the thumbnail offerings to begin. Some games include tutorial activities and options for multiplayer games. Some games direct players toward other sites; check before sharing with students.
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tag(s): game based learning (171), musical instruments (45), rhythm (20), trivia (18)

In the Classroom

Before sharing these games with students or including them on classroom computers, demonstrate how to identify and avoid ads in some games. Then, use the games to engage students in learning about different musical instruments, understanding rhythm and beat, or supplementing current music class instruction. Make it easy for students to find shared games using Symbaloo, reviewed here. Create a Symbaloo mix that links to shared games and add it as a resource on classroom computers. If students have difficulties understanding instructions, ask other students to create tutorials using Free Online Screen Recorder, reviewed here, then share a link to the tutorial on classroom devices and your class website.

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Logic Games - Crazy Games

Grades
4 to 12
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Solving problems using logic is an excellent way to improve brain function and cognition; this compilation of logic games provides you with many different activities. In addition, each...more
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Solving problems using logic is an excellent way to improve brain function and cognition; this compilation of logic games provides you with many different activities. In addition, each of the activities features different methods for engagement. For example, Gold Train FRVR requires players to build train tracks to avoid obstacles as they work toward the final destination. At the same time, Happy Glass includes progressively more complex challenges for players to fill a glass without spilling the water. Hover over the thumbnail for each game to view the title and select to play.
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tag(s): game based learning (171), logic (162), problem solving (225), puzzles (143)

In the Classroom

Bookmark and save this game site as a resource for logic and puzzle games to share with your students. Consider adding a puzzle of the week to your computer center activities or as an engaging at-home learning activity. Puzzles are an excellent way to strengthen math conversations in any classroom. After spending time with logic puzzles, ask students to share their thought and learning processes as they play each game. Ask students to create a screen recording demonstrating how to play the game and discussing the process. Use your device's screen recording features or an online tool such as Free Online Screen Recorder, reviewed here, to create and share recordings. Use a simple curation tool such as 3X3 Links, reviewed here, to share students' recordings and/or discussions in one easy-to-find location.

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Science Games - Crazy Games

Grades
5 to 12
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Science Games shares several interesting science games that cover many topics. For example, discover the scale of the universe, interact with a skeleton simulator, or scope out the...more
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Science Games shares several interesting science games that cover many topics. For example, discover the scale of the universe, interact with a skeleton simulator, or scope out the solar system, among other activities. Hover over the thumbnails to view the titles of the games, then click on your choice to access the activity. Game-play is different for each activity; some are interactive, while others are more typical games that earn points for the players.
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tag(s): body systems (40), earth (185), game based learning (171), human body (93), mitosis (8), planets (111), solar system (108), space (211)

In the Classroom

Be sure to take some time to explore this site before sharing it with students due to the different kinds of activities available. You may want to share specific games with tech-savvy students first, then let them be the teacher to show classmates how to play. Include games as part of blended learning activities, computer centers, or online lessons. For example, use Symbaloo Learning Paths, reviewed here, to create a lesson incorporating one or more science games, video tutorials, quizzes, and additional activities. Enhance learning by asking students to work in groups to create science games using Scratch, reviewed here. Many examples and tutorials are available on Scratch to get you started.

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Art Games - Crazy Games

Grades
K to 12
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Explore your creative side with the many kinds of music and art-themed games offered on this site. Doodle, practice drawing, or create a bonsai tree using options for colors and ...more
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Explore your creative side with the many kinds of music and art-themed games offered on this site. Doodle, practice drawing, or create a bonsai tree using options for colors and size of your tree. Hover over any of the thumbnails to see the game title, then select to access and play. Some games take players offsite; previewing games before sharing them with students is always suggested.
This site includes advertising.

tag(s): artists (77), colors (65), drawing (60), game based learning (171), gamification (74), trivia (18)

In the Classroom

Before assigning games with students, use your whiteboard or a screen recording to demonstrate how to avoid ads found on the site. It is also helpful to add a short tutorial for some games to get students started, as most games do not include instructions. Select games on this site, and others, as part of an arts center that features music, art, and drama games and activities. Curate your resources into one place to make it easier for students to find and access them using Wakelet, reviewed here, or another curation tool. Instead of sharing several links onto computer devices, share a link to the Wakelet collection that includes all your resources.

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Math Games - Crazy Games

Grades
4 to 12
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Math Games offers a variety of unique games to practice math concepts using problem-solving and logic. These are not your ordinary skill and drill games, but they involve challenging...more
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Math Games offers a variety of unique games to practice math concepts using problem-solving and logic. These are not your ordinary skill and drill games, but they involve challenging players to explore how to manipulate numbers in new ways. For example, the game of Miniaturization asks players to reduce the size of cargo items to fit more units into a shipping container efficiently. Other games involve addition and number puzzle activities.
This site includes advertising.

tag(s): addition (128), coordinates (15), equations (119), game based learning (171), logic (162), multiplication (122), number sense (70), problem solving (225), time (91)

In the Classroom

This site has quite a few advertisements; before sharing with students, demonstrate how to avoid the ads when playing games. Include games from this site as part of a math center or problem-solving homework activity. Ask students to discuss and share their problem-solving strategies after playing. Extend math learning by asking students to create a weekly or monthly math podcast using Buzzsprout, reviewed here. Use this podcast for students to compare and contrast strategies for solving the different games and share their understanding of the math concepts featured in the games.

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iThrive Sim- Digital Simulation Games - ithrive games

Grades
9 to 12
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Engage and enhance students' civic and social-emotional (SEL) learning using simulations by iThrive Sim. The simulations are for high school students in social studies, history, and...more
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Engage and enhance students' civic and social-emotional (SEL) learning using simulations by iThrive Sim. The simulations are for high school students in social studies, history, and humanities classes. The digital simulations are designed to support student-driven learning, and the storyline is determined by the actions students take together. The page includes links to three learning scenarios where teachers can preview the game. Registration with a school email address is required to play. The resources on this site are designed for high school students.

tag(s): collaboration (85), flipped learning (9), game based learning (171), Online Learning (39), simulations (8), social and emotional learning (77)

In the Classroom

Teachers can find links to individual games, downloadable curricula for various video games, lesson plans, and teaching resources. These game simulations are designed to build skills in decision-making, understanding bias, compromise, advocacy, and collaboration among students. The games support face-to-face interaction and can also be adapted to the needs of online and hybrid learning environments.

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Teachers' Guide to Cranky Uncle - John Cook

Grades
6 to 12
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How do you teach students to understand and build resilience against misinformation? Try using this game created by George Mason University scientist John Cook which uses cartoon personifications...more
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How do you teach students to understand and build resilience against misinformation? Try using this game created by George Mason University scientist John Cook which uses cartoon personifications of climate science denials. The game is available to play on any browser or download the app from the Apple Store or Google Play. By teaching how others use fake experts and cherry-picking information to spread disinformation, this game engages players as they employ critical thinking skills to build points and learn how to separate fact from myth. The Teacher's Guide features all you need to know to understand how to set up the game for your class, the basic premise and information found in the game, and classroom activities that accompany the game's features.

tag(s): DAT device agnostic tool (142), digital citizenship (84), evaluating sources (28), game based learning (171), internet safety (112), media literacy (102), social media (53)

In the Classroom

Add this game to your toolkit of lessons and activities when teaching Internet safety and media literacy skills. The Teachers' Guide already includes many ideas on integrating the game into classroom lessons and includes using technology to enhance and extend learning. Use these ideas as a starting point to build student engagement and help them understand the real-world applications for the information found in the game. For example, use the suggested Padlet, reviewed here, activity to compile quiz questions as suggested in Activity 5. After completing that activity, have students create their own videos, fake social media posts, or news articles that contain misinformation and create quiz questions for their peers to complete. Adobe Creative Cloud Express for Education, reviewed here, is an excellent tool for students to use when creating websites, flyers, and infographics. As a final project, and to extend learning, have students share what they learned with others by producing podcasts using Buzzsprout, reviewed here, or digital books for younger students using Book Creator, reviewed here.

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The Pack - New York Hall of Science (NYSCI)

Grades
6 to 12
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The Pack is an open-world game based in Algos, a place where healthy ecosystems are no longer in place, and the player is responsible for assessing the needs to fix ...more
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The Pack is an open-world game based in Algos, a place where healthy ecosystems are no longer in place, and the player is responsible for assessing the needs to fix the environment. Each new game begins in a unique world and encourages players to use computational thinking skills and an understanding of environmental awareness. Follow the included Teacher-Guide to find ideas and strategies for classroom use. Download the tips and tricks guide and watch the introductory video to learn more about The Pack. Use the download links to download to a Mac, Windows system, or access the app available at the iTunes Store.

tag(s): animals (277), ecology (99), ecosystems (70), environment (237), game based learning (171), plants (140)

In the Classroom

Utilize the Teacher-Guide to find ideas for classroom use. Use the table in the guide as a starting point to document and organize student learning. As students play The Pack, use a spreadsheet tool such as Excel or Google Sheets to recreate the table in the guide and add additional areas of documentation. Enhance student learning by having students use a screen recording tool like Screencastify, reviewed here, to share different portions of the game and their chosen actions. As a final activity, and to extend student learning, ask students to create their own environmental learning game using Scratch, reviewed here.
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Clever Crazes for Kids - Building Healthy Lives Foundation

Grades
K to 8
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Clever Crazes for Kids is a kid-friendly website devoted to sharing education enrichment resources aligned to state and Common Core Standards. This site features game-based learning...more
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Clever Crazes for Kids is a kid-friendly website devoted to sharing education enrichment resources aligned to state and Common Core Standards. This site features game-based learning activities based upon STREAM (Science, Technology, Reading, Engineering, Art, and Mathematics) concepts and content. Additional activities provide foundations in English language learning skills for ENL/ESL students. Play games as a guest or create a free account to save favorites and earn points. Download the Toolkit for Educators (PDF) to find an overview of the site's offerings and suggested curriculum uses.

tag(s): game based learning (171), multilingual (63), preK (253), STEM (256)

In the Classroom

Add games found on Clever Crazes for Kids to others shared on classroom computers. Encourage students to participate in games by earning points. Have students document and extend their learning by sharing screenshots of accomplishments and by screen recording student reading sessions to demonstrate progress. Use Seesaw, reviewed here, as a digital portfolio to document progress and share student learning with parents.
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PBS Kids - PBS

Grades
K to 5
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PBS Kids' focus is mainly educational activities and videos for kids in Preschool, Kindergarten, and Primary age students. For younger students, select games, videos, and activities...more
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PBS Kids' focus is mainly educational activities and videos for kids in Preschool, Kindergarten, and Primary age students. For younger students, select games, videos, and activities about well-known characters like Clifford the Big Red Dog, Arthur, Peg and Cat, Dr. Seuss, and more. Clicking All Games will give you 29 categories to choose from, for example, Team Work, Feelings, Engineering, Spelling, Reading, Healthy Habits, and many more. Click New Games to find topics such as Guess the Feeling, World Orchestra, and others to help familiarize youngsters with flight, trains, counting, and well, you name it, and PBS Kids probably has it!

tag(s): DAT device agnostic tool (142), game based learning (171), literacy (106), preK (253), video (254)

In the Classroom

Discover and share the many free resources available on PBS Kids. Show clips on your interactive whiteboard, or with your projector, then have students complete an accompanying activity. With younger students, use Flip, reviewed here, as a video response platform for students to share how they would use what they learned by watching the videos or using the interactives. Alternatively, you might try using Acast, reviewed here; Acast is an extremely easy to use tool for creating audio to share as podcasts. PBS Kids is perfect for sharing with parents. Include a link to activities on your class website along with suggestions on how to use activities at home.

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SplashLearn - StudyPad, Inc

Grades
K to 5
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SplashLearn is a game-based math and ELA curriculum for students in grades pre-K-5. In addition, SplashLearn offers several general knowledge games that incorporate science, social...more
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SplashLearn is a game-based math and ELA curriculum for students in grades pre-K-5. In addition, SplashLearn offers several general knowledge games that incorporate science, social studies, and the arts. SplashLearn adapts the learning paths students play games to fit individual student responses and interactions within the elementary curriculum. Use the teacher dashboard to manage classes and add students. Other features allow educators to assign material to individual students, add required assessments, and enable home access using parents' email addresses. The site's themes and rewards motivate student learning; students earn coins to purchase virtual pets. Note: This tool is now free for teachers for the premium version and complete access to all its features (no cost).

tag(s): addition (128), alphabet (51), decimals (84), division (98), equations (119), fractions (159), game based learning (171), geometric shapes (135), Learning Management Systems (22), measurement (125), multiplication (122), number sense (70), place value (34), preK (253), sight words (22), spelling (95), subtraction (109)

In the Classroom

Take advantage of the free games and activities to provide practice and support with your math and reading curriculums. Differentiate learning based on student ability and confidence. Assign content based on students' learning goals. Share this site with parents to provide practice and support for math and ELA concepts at home. Use SplashLearn's reports and assessment results to guide your lesson planning and make adaptations to adjust to students' learning needs. Share this site with other practice activities using a bookmarking tool such as Symbaloo, reviewed here. Share your Symbaloo link with parents and on classroom computers for easy access to all learning tools shared. Use activities found in SplashLearn as part of a blended learning experience using Pear Deck, reviewed here. Include a link to the site along with videos and other learning activities found online or uploaded from your computer.

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Bad News - Cambridge Social Decision-Making Lab and DROG

Grades
5 to 12
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How bad can you be? This game teaches you how fake news and disinformation spreads as players take on the role of the bad guy to acquire as many followers ...more
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How bad can you be? This game teaches you how fake news and disinformation spreads as players take on the role of the bad guy to acquire as many followers as possible while raising their credibility ratings. Follow the prompts and make selections on how to spread disinformation and take advantage of others' fears and emotions as you proceed through the game. As you make choices, watch how that affects the number of your followers and learn how to use celebrity and fear to influence others. Throughout the game, players earn up to six badges recognizing accomplishments such as impersonation and emotion.

tag(s): digital citizenship (84), game based learning (171), internet safety (112), media literacy (102), social media (53)

In the Classroom

This game is perfect for use as an introduction to lessons on digital citizenship, media literacy, and social media. Share the site with your students to explore on their own and encourage them to play several different times using the different options provided. Your students won't mind playing over and over; it is easy to get hooked on trying to find the best way to gain as many followers as possible! Once students become familiar with the game and the different options presented for spreading misinformation, ask them to apply their findings to online content. Have them do some online research to find sites or information using tactics such as emotion and the others featured in Bad News. As they research sites and online information, have them add links to the sites they find on a class Padlet. Padlet, reviewed here, offers an option to create columns, use this option then label a column for each badge found in the game and ask students to share a link to their sites in the appropriate column. In addition to adding a link, have students include a comment providing information on why their site belongs in the category. Instead of assessing learning with quizzes or a written report, enhance learning and transform your assessment by having students create infographics to share information learned. Canva Infographic Maker, reviewed here, provides easy to use templates to create interesting and informative infographics. Extend leaning and ask students to become the teacher using Symbaloo Learning Paths, reviewed here, to create an online learning activity teaching others on how to recognize and avoid disinformation found online. Be sure to share your assessment rubric with students as part of your assignment. Find many ideas for implementing rubrics for assessment along with examples and online tools at TeachersFirst Rubrics to the Rescue, reviewed here.

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Immigration Nation - iCivics

Grades
5 to 8
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Use this simple matching game from iCivics to learn the requirements of becoming a citizen in the United States. With this interactive online game, iCivics keeps to the facts, avoiding...more
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Use this simple matching game from iCivics to learn the requirements of becoming a citizen in the United States. With this interactive online game, iCivics keeps to the facts, avoiding issues of asylum and "dreamers" (people brought to the U.S. as children and raised there). The appealing character of Liberty Belle, assistant to the Statue of Liberty, will help younger students persist in learning the facts about becoming a citizen in the United States.

tag(s): game based learning (171), immigration (64), landmarks (18), politics (113)

In the Classroom

Since the topic of immigration can be a sensitive issue in any American classroom today, you may want to use the lessons in From Provocative to Productive, reviewed here to introduce how to have a respectful discussion (and develop critical thinking skills along the way). Once you feel students are versed a bit in diplomacy, use Immigration Nation as an introduction making sure students know the facts about becoming a citizen in the United States. Share the game on an interactive whiteboard or with a projector. In order to assure your students know the requirements before participating in a discussion of this hot political issue, you may want to play with the entire class first, reminding students they need to learn the facts before they can effectively debate the issues. Then allow students to play on their own on the whiteboard or classroom computers, keeping a log of their actions and results. Once students know the facts, you could set up a discussion using Thinkalong, reviewed here to practice their discussion and argument strategies. With older students, a next step might be to take the debate public using Virtual Debate, reviewed here which has online examples and resources for conducting virtual debates.

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PBS Kids Lab - PBS Kids

Grades
K to 4
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PBS Kids Lab has been archived, but continues to offer access to games, shows, and information on PBS KIDS, specifically for math and reading skills. Choose from the many activities...more
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PBS Kids Lab has been archived, but continues to offer access to games, shows, and information on PBS KIDS, specifically for math and reading skills. Choose from the many activities in the Lab Menu such as games, collections, and videos. Educator Resources include classroom and out of school activities to accompany site resources.

tag(s): addition (128), counting (60), data (145), estimation (35), game based learning (171), geometric shapes (135), measurement (125), numbers (119), preK (253), professional development (385), vocabulary (234)

In the Classroom

Create a link to learning games and activities on classroom computers. Post a link on your class website for use at home. Share information on the site with parents to assist them in helping their child with math and reading skills. Be sure to share the PBS Parents Play & Learn app that provides over a dozen learning games for parents to play with their kids, best of all, it is available in English and Spanish!

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Bioman Biology - Brett Baughman

Grades
5 to 10
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Bioman Biology offers engaging interactives and virtual labs for learning biology content based on national standards. Find virtual labs and activities sorted by topics such as cells,...more
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Bioman Biology offers engaging interactives and virtual labs for learning biology content based on national standards. Find virtual labs and activities sorted by topics such as cells, body systems, and ecology. Use the search bar to look for specific content. In addition to the interactives and virtual labs, Bioman Biology offers online multiple choice quizzes over most topics. Optional teacher registration on the site provides the opportunity to assign quizzes and view student scores for games, quizzes, and virtual labs. Registration also has the advantage of students being able to directly submit their scores to you via email. Several activities are also available as downloads at iTunes. Bioman is available as an iOS app and on any device with a modern web browser and Internet access.
This site includes advertising.

tag(s): body systems (40), cells (80), classification (21), dna (44), ecology (99), evolution (85), game based learning (171), genetics (76), human body (93), meiosis (7), photosynthesis (20), respiration (10), scientific method (47)

In the Classroom

Introduce this site to your class on an interactive whiteboard or projector to review and reinforce concepts. If you are lucky enough to have access to iPads for your students, you could have the activities downloaded as apps to use for stations or early finishers. Be sure to include this site on your class webpage for students to access both in and outside of class for further practice. Have students create animated movies online using Adobe Express Video Maker, reviewed here to demonstrate biology concepts. Use an online flashcard maker, like Flashcard Stash, reviewed here, to review concepts before quizzes and tests.

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Dice Roll - S Riley Teacherled

Grades
K to 8
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Virtual dice can be addicting when trying to figure out what number will come up next, and they are quiet! You'll never have these dice roll off the table and ...more
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Virtual dice can be addicting when trying to figure out what number will come up next, and they are quiet! You'll never have these dice roll off the table and under furniture. Choose from one, two, or three virtual die at a time. Simply click Roll and start the guessing.

tag(s): game based learning (171), mental math (18), operations (72), probability (96)

In the Classroom

Have fun in your classroom with virtual dice on your interactive whiteboard or projector. Use this with young students just learning to count. Have students take a guess about what number will "win." Use as an incentive and allow a student to roll the dice to meet a class goal. Set a goal of a large number, and every time a small goal is achieved, roll the dice and keep adding. Keep track until the class achieves the sum given. Practice basic addition, subtraction, multiplication, or division facts. Have team competitions and choose winners by even/odd, the greatest/least sum, greatest/least product or quotient. Allow students to work in small groups to play the mathematical practice games. For larger digits, roll two die simultaneously and get the greater number. Do the same to get double or triple digit numbers. Encourage your students to practice at home and play against their parents. Any time you need a dice, go to your bookmarked site. In older grades study probability and chance. Use the data and create line plots or graphs in various forms. Be sure to incorporate mean, median, and mode.

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PBS Interactive Whiteboard Games - PBS Kids

Grades
K to 5
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PBS Kids offers a large selection of interactive whiteboard activities exploring different curriculum topics. All activities are related to their popular TV characters. Scroll through...more
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PBS Kids offers a large selection of interactive whiteboard activities exploring different curriculum topics. All activities are related to their popular TV characters. Scroll through to find resources sorted by math, language arts, social science, and the arts. Each activity includes a short description and suggested grade level. Find activities for sight words, vocabulary, estimation, measurement, civics, gravity, and much more. Click on any link to go directly to the activity or download.

tag(s): design (82), environment (237), estimation (35), game based learning (171), gravity (42), literacy (106), measurement (125), operations (72), painting (55), patterns (63), reading comprehension (142), sight words (22), suffixes (9), vocabulary (234), vocabulary development (89)

In the Classroom

Use activities from this site on your interactive whiteboard (or projector) to supplement current lessons. Create a link to specific activities on classroom computers for use as a learning center. Allow students to explore these sites on individual computers. Share links to games and activities on your class web page for students to try at home.

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Branches of Power - Annenberg Classroom

Grades
4 to 12
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Annenberg Classroom Civics Games offer a small but excellent selection of games about the Constitution and related topics. Topics include Citizenship, Civil Liberties, Freedom of the...more
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Annenberg Classroom Civics Games offer a small but excellent selection of games about the Constitution and related topics. Topics include Citizenship, Civil Liberties, Freedom of the Press, Free Speech, Guns, and many others. You can try to be the leader of the Legislative Branch. Choose three main issues and the most productive way to succeed in your cause. Most activities begin with a short video followed by questions. Most activities also include a glossary of terms used.

tag(s): bill of rights (28), branches of government (62), constitution (86), game based learning (171), supreme court (27)

In the Classroom

Use the Annenberg Classroom Civics Games to introduce Constitution-related topics to your class using an interactive whiteboard or projector. View videos together and pause as needed to discuss information. Challenge students to try the interactive activities on individual computers or at home. Enhance learning by having students use Fakebook, reviewed here, to create a "fake" page similar in style to Facebook about Americans described in the games. Modify classroom technology use and enhance learning by having students create interactive timelines (with photos, text, and more) using Sutori, reviewed here, to trace the path of a bill or the writing of the Constitution.

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