Grades3 to 12
In the ClassroomTry using this website in health class to teach about healthy eating. Or, use this in family consumer science for teens to have students find their own recipes to make in class. Have students evaluate the recipes based on standard nutritional and health guidelines. Assign cooperative learning groups a certain segment of this website and have the groups create multimedia presentations. Have students create podcasts using a site such as PodOmatic (reviewed here).
Grades2 to 5
In the ClassroomTry using this interactive with students as an introduction to a lesson on recycling. Students can make guesses based on what they may already know about recycling and reusing to complete the activity. Teach the lesson on the three R's of reduce, reuse, and recycle. Then have students revisit the activity to see if their scores improve. An extension based on this activity could be to have students research freecycle.org (reviewed here) with their parents. Student could put their unwanted toys or outgrown clothes on freecycle.org with their parents help, or do an outgrown clothes drive for Goodwill or other such organizations.
GradesK to 12
In the ClassroomBring history lessons about the 20th century alive by reviewing World War II photographs, videos, and interviews with survivors from the United Kingdom. Then ask your class to upload photographs of artifacts, people, film clips or conduct interviewers with survivors in their own community. Record the interview with a site such as Vocaroo reviewed here. Compare and contrast the experiences of both groups during the War. Have students in family and consumer science research fashion, clothing, food, and/or drink from various locations and time periods. Enrich an anticipatory set about William Shakespeare with photographs of his birthplace, Macduff's castle, the Globe Theatre, and his cottage in Stratford. Younger children will enjoy the numerous digital images of animals and antique toys. Prepare a series of topic albums for students to access and use for research by using the sites "My Album" feature.
Grades6 to 12
In the ClassroomThis site will help students become more aware of how visual design surrounds us and influences our choices. Students studying art, digital design, animation, filmmaking, advertising, illustration, fashion design, or consumerism will find this site a valuable resource. They will view what currently happening in the design world, the role artists play in the creation of various projects and what equipment and programs they use. Ask students to explain common fashion trends, analyze how color evokes mood, discover the avenues of work experience artists follow, or discuss what makes one project's work more unique than another. Use images from this site as part of a unit on advertising and consumerism, as well. Have your students create an interactive online poster ("glog") using Glogster EDU, reviewed here to visually explain an advertising technique, design concepts or elements, and collect examples.
Grades3 to 8
In the ClassroomTo play the game: Though a login is available, it is not needed to play the game. Choose a character and features as well as a username and password. Follow the on screen directions to find ads in various places outside and within the home. Find the ads, answer the questions, and even collect coins along the way. Consider using the game as a precursor to discussions about advertising. encourage students to record what they notice as they move through the levels to identify the reasons for the creation of an ad campaign and why these are so effective. Follow up with additional discussions and activities that look at various ads past and present (past tobacco ads such as those using doctors are a really great start.) Assign additional assignments such as assigning watching TV or listening to the radio or taking a road trip. Really, there is a purpose. Require that students find several ads for analysis. For high school biology, have them find food related ads or food use in shows and movies to discuss reasoning for the advertisement.
Introduce the game on an interactive whiteboard or projector if you must, but most students will immediately guess how to navigate and collect coins, points, etc. as they move about and hear/read about advertising. Save your sanity by providing headphones or turning off the music! Young or weak readers might benefit from having a reading buddy partner.
Grades8 to 12
In the ClassroomUse this tool easily in your Bring Your Own Device (BYOD) classroom since all students will be able to access it for free, no matter what device they have. Users need the basic understanding of how to upload pictures, videos, and other media, especially a user adding personalized content. Use stock images and media available through the site if you prefer. To create a show, simply click on the create button and follow the onscreen instructions. If adding personal images and video, the program allows searching through files. Add music from the site bank or from personal music sources (copyright-free, of course). Finalize the video with the last click and view your video. Share easily from the codes or export tools provided. Use Animoto to make commercials, science fair previews, and animated shorts in any content area. Have students make "advertisements" for an organism or a literary character. Make a travel commercial for a country being studied or for cultural sites in a world language class. Be sure to share the presentations on your projector or interactive whiteboard.
Parent permission advised before posting student work created using this tool
Includes Interaction w general public/ public galleries with unmoderated content
Includes social features, such as "friends," comments, ratings by others
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Includes teacher tools for registering and/or monitoring students
Grades5 to 12
In the ClassroomDivide students into cooperative learning groups to explore the site. Have students work together to form their mission groups and create a friendly competition within your class. Another option is to work on this as a whole class and compete against another classroom. Use the training videos on an interactive whiteboard or projector to prepare students for the missions. Have students blog or journal their experiences as they complete each mission. Lesson plans and materials are available at an additional cost. Teachers can sign up for their class.
Grades1 to 4
In the ClassroomTeachers can use this site as part of their health and nutrition units. Lesson plans are available that correspond with each month's theme and activities. Use the games on your interactive whiteboard or projector to help spur classroom discussions on how to create nutritious meals and plan activities that will enhance a healthy lifestyle.
Grades2 to 12
tag(s): money (190)
In the ClassroomUse the resources on this site to enrich a mathematics unit on money or a mini-society social studies unit. Share the site links and printables with parents at open house or conferences, so students can further engage in financial literacy topics. Use the value ranking resource as a discussion starter for older students. Students can complete activities independently and then share with a peer.
Grades6 to 12
In the ClassroomUseful in classes on economics, ecology, consumer living, sociology or current events, the film would provide a wonderful discuss lead-in on topics ranging from consumer decision making to the environment. Because the site operates under the "Creative Commons" copyright agreement, you can download your own copy of the film for educational use or order a DVD copy.
Grades8 to 12
In the ClassroomPlan your financial unit to coincide with the SuperBowl or the opening of NFL football, then use these ready-made activities to train better consumers and money managers. As they do the activities and learn, challenge your sports-minded groups to write up an illustrated financial game plan on Glogster EDU, reviewed here. Imagine all the X's and O's! The less grid-oriented might to opt for creating an illustrated financial planbook using Bookemon, reviewed here.
Grades6 to 12
In the ClassroomUse the worksheets to get students thinking about the science (or math, or other subjects) beyond these videos. Encourage students to create their own questions from the movie (reminding them of the relevance to your subject area) and choose the best worksheets to use and submit. Require students to add additional questions that are thought provoking and tied to the content for additional consideration. Use questions that go beyond factual recall to tie concepts together, explain phenomena, or uncover misconceptions. Continue discussion of concepts further than the paper through open discussion or blog posting. Rather than creating a worksheet, have your students create an interactive online poster ("glog") using Glogster EDU, reviewed here.
Grades2 to 12
In the ClassroomAllow students to try the activities and collect the information learned for discussion in class. Create conventional or multimedia posters about nutritional facts that others may not be aware of. Use an online poster creator, such as Padlet (reviewed here) or Glogster, (reviewed here). Analyze current diets of students with what is recommended. Analyze commercials for foods for truth and untruth to learn to make good choices. Set goals for a nutrition campaign in your classroom.
Grades2 to 12
In the ClassroomAssign students to research different types of foods to compare sugar amounts. Have students use an online tool such as Interactive Two Circle Venn Diagram (reviewed here) to compare various foods. Use this prior to a discussion of nutrition, biomolecules, or how the body uses food as fuel. Have students work cooperatively and discuss their observations with the rest of the class. Consider determining the ratio of grams to number of sugar cubes, investigating, and then creating a class set of food and sugar cube pictures. Use this graphic way to explain the concept of proportion in a very concrete way as you teach it in math class. Use student ideas to create other visual images to drive home nutritional messages to others.
Grades4 to 9
tag(s): advertising (33)
In the ClassroomShare this site on your interactive whiteboard or projector. Find additional activities and fact sheets in the "Parents and Teachers" section. Choose from an unbelievable array of activities. For example, in the Book Cafe, learn about privacy and personal information. Extend the discussion about sites where information is displayed and suggesting what is appropriate or inappropriate. Read articles that outline poor choices and consequences to spark discussion. Create fact sheets or posters that can be shared with younger students. Have your students create an interactive online poster ("glog") using Glogster EDU, reviewed here.
Grades5 to 10
In the ClassroomTry using this activity as an alternative to product design or in conjunction with product or machine design in science or technology education courses or as part of a STEM program. Also, business and marketing courses could make use of this activity. After completing the activity, have students create multimedia projects presenting their findings or advertising their new product. Have students use an online poster creator, such as Padlet (reviewed here). Or have students create a video to share with the class using a tool such as TeacherTube reviewed here.
GradesK to 12
In the ClassroomShare the interactive quizzes and activities on an interactive whiteboard or projector to spark interest and assess prior knowledge at the start of your nutrition unit. Have student groups investigate food myths, facts, and more, then create their own online "Infoodmation" posters using a tool such as Glogster, reviewed here. Or have students create visual menus for balanced eating on a class wiki. Not comfortable with wikis? Have no wiki worries - check out the TeachersFirst's Wiki Walk-Through.
Grades9 to 12
In the ClassroomStudents will love this site for reviewing and preparing for exams. Share this link on your class website for students to access both in and out of the classroom. Take advantage of the FREE study guides. Why not have cooperative learning groups investigate specific topics relative to your current unit of study and create multimedia presentation. Create podcasts, using a site such as PodOmatic (reviewed here). Have students create a Have students create an annotated image including text boxes and related links using a tool such as Thinglink, reviewed here. Challenge students to find a photo (legally permitted to be reproduced), and then narrate the photo as if it is a news report about the event or topic. To find Creative Commons images for student projects (with credit, of course), try Compfight, reviewed here. Teachers can also use this site to differentiate between the typical lectures used to teach a US history project. Use the images on this site to create a "picture walk" in your classroom, introducing any one of the topics offered. Select 10-15 of the more powerful and diverse images, hanging them up in different locations around your classroom. Have students rotate around the classroom every 30-45 seconds, jotting down what they observe and infer about each image until the entire class has completed the circuit. After the class is back in their seats, have a class discussion based on what they observed and what this says about the topic.
GradesK to 7
In the ClassroomThis site could be used in the elementary class setting as part of a nutritional unit. Share the "Kids Only" section on your interactive whiteboard or projector and allow students to explore on their own. Try out some of the ready to go lesson plans and other activities.
Recipes included on the site would make great classroom projects or additions to the family and consumer science programs of the early middle level grades. Include this site as a reference when middle schoolers do nutrition units in health or FCS class, especially for weaker readers or ELL students.