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Chrome Web Lab - Google Chrome and Science Museum of London

Grades
4 to 12
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Chrome Web Lab features five actual experiments, accessible online but actually housed at a London museum. These should be accessed using the Chrome web browser. Use the experiments...more
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Chrome Web Lab features five actual experiments, accessible online but actually housed at a London museum. These should be accessed using the Chrome web browser. Use the experiments in real-time from your computer or at the real-world installations at the museum in London. The aim of this first of a kind experience? Inspire a new generation of computer scientists. Featured experiments include: Universal Orchestra, Data Tracer, Sketchbots, Teleporter, and Lab Tag Explorer. Each section has accompanying information and videos about the technologies used for the experiment. Regardless of where you live, you can create music with others. That music is actually PLAYED by physical robots in the museum as you interact via the weblab. Travel to far away places instantly or have your picture sketched by a robot in sand among other experiments. Enter the using the "Enter the lab" button.

tag(s): drawing (61), musical instruments (18), STEM (27)

In the Classroom

Use this fantastic site to show the power of technology and collaboration around the world. Use this to discuss possible future applications of technology (3D printing and more.) This would also be a fantastic way to discuss many of the downsides of technology that some people are worried about: robots used for harm instead of good, downsides of facial recognition. Compare these technologies to many shown on futuristic movies or TV shows. Be aware that this site requires a lot of bandwidth and may best be run on a single classroom computer (possibly with an interactive whiteboard or projector). Be sure to read the "About" page before preceding to the Chrome Web Lab site to understand the experiments and use of material created. Teachers of gifted or highly able students can use this site to inspire individual projects and investigations into current and future technologies. Have students investigate, explore, and share their findings with the class.

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Sound Around You - University of Salford

Grades
2 to 12
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Listen to soundscapes recorded all over the world. Find a place of interest on the map, listen to the recording, and read the information about the location. Upload your own ...more
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Listen to soundscapes recorded all over the world. Find a place of interest on the map, listen to the recording, and read the information about the location. Upload your own soundscapes using the site or through the iPhone/iPad app.

tag(s): cross cultural understanding (62), listening (74), maps (193), senses (18), sound (83), sounds (58)

In the Classroom

Those who teach geography and world cultures will like this! Use this resource to get your students thinking about the sounds around them. Include it when studying sound or the human ear in science class. Connect with other subjects by envisioning smells that would be there or craft a story inspired by the sounds heard at a specific location. Play sounds for your younger students and ask what they hear. Create sound stories together -- or as a creative project --by playing a series of sounds to tell the tale! Use your imagination to add this resource to other location projects used throughout the year. World language teachers could assign students to create a sound and word story about a cultural location. Use these sounds as background and add the dialog!

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Math Monday - National Museum of Mathematics

Grades
6 to 12
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Math Monday is a weekly column discussing fun, experiential, and puzzling topics in mathematics. Each article takes a math idea, explains the concept, and uses images (and/or videos)...more
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Math Monday is a weekly column discussing fun, experiential, and puzzling topics in mathematics. Each article takes a math idea, explains the concept, and uses images (and/or videos) to put the concept into action. Sample topics include hula hoop geometry, large stars, mathematical quilting, and much more. Subscribe to the RSS feed to view new topics each Monday using the link at the top of the page. (Or add the feed to your Flipboard account if you have a tablet.) There is also a very long list of archives to explore and try!

tag(s): colors (56), fractions (172), geometric shapes (73), origami (13), pi (17), puzzles (163)

In the Classroom

Share articles with students and replicate activities included in the article. Share the video demonstrations on your interactive whiteboard or projector. Challenge cooperative learning groups to create videos after reading articles and attempting activities. Share the videos on a site such as TeacherTube reviewed here. Use activities in the article as inspiration for Math night activities or Math Fair projects.
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Rich Blocks, Poor Blocks - RichBlocksPoorBlocks

Grades
7 to 12
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Use this tool to find the median household income of the US by each Census tract. Search by city or state. Or click the "little orange man" and drag him ...more
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Use this tool to find the median household income of the US by each Census tract. Search by city or state. Or click the "little orange man" and drag him to the location you want to view on the US map. You will be taken to "Street View" (see the street up close) to view the income for that exact block. Find the median income by color blocks.

tag(s): census (17), maps (193)

In the Classroom

Propose reasons for the differences in median income in a particular area or state. Research industry, agriculture, level of education, and other factors to determine the reasons. Investigate at the nearby ports and natural resources. Why do certain parts of the country have higher incomes and/or costs of living? How is income connected to education level? Students can identify patterns that exist among the data. They can form hypotheses about why. Create a campaign to bridge the wage gap by suggesting ideas to increase salaries in areas. Have students create a simple infographic sharing their findings using Easel.ly, reviewed here or Venngage reviewed here. Teachers of gifted will find "rich" possibilities for discussion from this site.

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Cyberchase - PBS KIDS

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3 to 7
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Join Jackie, Matt, and Inez in the PBS world of Cyberchase, using the magical powers of math and science to take adventures. The "Motherboard" heads the team against the evils ...more
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Join Jackie, Matt, and Inez in the PBS world of Cyberchase, using the magical powers of math and science to take adventures. The "Motherboard" heads the team against the evils of the universe, Hacker. Visit "Games" to find interactives. There are printables found at the "Activities" link. And finally, watch different episodes (see Video) of Cyberchase to practice various math skills. After the show, find links to the math presented in the show. Examples of content topics include: fractions, geometry, math, weather, money, problem solving, using data, using numbers, science and engineering, pre-algebra, measurement, math and sports, and geometry.

tag(s): data (117), engineering (69), fractions (172), money (154), problem solving (150), sports (65), weather (158)

In the Classroom

Introduce math concepts in a unique way, using Cyberchase adventures on your interactive whiteboard or projector. Use this site at your centers/stations to practice, use, and apply math and science skills. Put a link on your class website for students to use for review, reinforcement, and enrichment.
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Fetch - PBS Kids

Grades
2 to 8
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Join Ruff Ruffman in the PBS Kids Game show, Fetch. Learn about animal science as you view (and participate) on this educational game show including 5 contestants ages 10-14. "Ruff"...more
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Join Ruff Ruffman in the PBS Kids Game show, Fetch. Learn about animal science as you view (and participate) on this educational game show including 5 contestants ages 10-14. "Ruff" hosts the game show, reality style with children contestants, learning about science and also crazy challenges. Topics include (but are not limited to) animals, engineering, deserted islands, dinosaur footprints, hover crafts, mummies, song birds, and more. There are past episodes and games available.

tag(s): animal homes (19), birds (40), dinosaurs (36), diseases (52), literacy (74), machines (27), simple machines (27), vocabulary (288)

In the Classroom

Invite Ruff Ruffman into your classroom to add spice to your science, language arts, and math curriculum. Although contestants are ages 10-14, younger students would benefit by watching the activities. Some may be too challenging for younger students to complete on their own. Students will identify with the contestants as they learn and laugh along with Ruff. Add a Ruff adventure or interview as an anticipatory guide for a unit. Share a clip or experiment on your interactive whiteboard or projector. Use as a way to enrich during your unit on mammals, motion, or problem solving. Have older elementary students (or middle school) become familiar with the show's format, and create an "episode" based on your unit of study. Challenge cooperative learning groups to create videos to share using a site such as TeacherTube reviewed here. Create a writing experience from episodes given. Use an episode as a spark to begin a further area of inquiry. Add to your computers as a center time activity, or even as a special earned award. Share on your website as an enrichment source, or a great place for educational learning.
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Room of Wonders - French Regional American Museum Exchange

Grades
6 to 12
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Explore two interesting art/artifact games at the FRAME museum website. Don't miss the Project List, full of neat ideas. Create your own Room of Wonders from FRAME museum collections....more
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Explore two interesting art/artifact games at the FRAME museum website. Don't miss the Project List, full of neat ideas. Create your own Room of Wonders from FRAME museum collections. The activity reconstructs a curiosity cabinet begun as a collection of exotic objects gathered during the 18th century by President de Robien (1698-1756), a scholar from Rennes, France. Simply find an object that Monsieur de Robien needs to complete his collection. Travel around the world to discover this particular object. In the process, create your own curiosity cabinet by winning games to retrieve five objects from the museum collections.

Journey to 18th Century grand Parisian salons to play Le Grand Salon. Pick a character from the King's Court, then audition to become a decorator for M. Gaillard de La Bouexiere. Meet challenges and earn virtual Louis D'Or (gold coins), to advance on your quest. Prove your ability and sense of style. Decorate the Grand Salon using furniture, paintings, and other decorative art objects drawn from the collections of FRAME museums in Lyon, Minneapolis, and Tours.

tag(s): 1700s (9), art history (38), artists (47), france (36), museums (30)

In the Classroom

Use with art classes, art history, or social studies classes to look at artifacts and what they tell us about people and places far away or long ago. Have cooperative learning groups create their own local history Room of Wonder using local artifacts. Share using Screenjelly (reviewed here) to make narrated recordings about artifacts included in their Room of Wonder. In a gifted class, talk about how museums curate and decide on collections before asking students to create their own virtual museums on topics of individual interest.
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Thirty Something and Fabulous: Using Marzano Question Stems in a High School Classroom - Stacy

Grades
6 to 12
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Stacy at "Thirty Something and Fabulous" has taken Marzano's rework of Bloom's Taxonomy and created questions that "address all the literary elements as well as purpose and style" for...more
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Stacy at "Thirty Something and Fabulous" has taken Marzano's rework of Bloom's Taxonomy and created questions that "address all the literary elements as well as purpose and style" for all levels and categories on the taxonomy. Use these questions with any type of reading. They are downloadable (with credit) from her blog. With Common Core and its emphasis on critical thinking and reading nonfiction, these questions are helpful. This review is for the May 17, 2012 blog entry only. TeachersFirst feels this blog post was valuable for teaching. The remainder of the blog is off topic and not a part of this review.
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tag(s): blooms taxonomy (5), critical thinking (65), independent reading (69), literature (209), reading strategies (22), thinking skills (14)

In the Classroom

If you like to compare fiction or poetry with nonfiction, you can choose a few of these questions for students to answer for both pieces. Then ask students to compare which answers are similar and different for both pieces, and why that happens. If you would like to start pairing fiction with nonfiction you can start by using a site such as Earth Care reviewed here. You will find a link for Focus on Books that has lessons for The Lorax, Diary of a Worm, and several others.

If your students write in reading journals, you may want to assign a few of these questions as prompts for reflection. Challenge your students to think of additional writing prompts following this same pattern.
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Learni.st - Grockit

Grades
4 to 12
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Some call Learnist a " Pinterest like" site for educators, and part of Learnist is just that. There are other sides to Learnist: there is the Business side, the Health ...more
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Some call Learnist a " Pinterest like" site for educators, and part of Learnist is just that. There are other sides to Learnist: there is the Business side, the Health and Fitness side, the Art and Design side, the Technology side, and more. Learnist seems to have a cleaner presence. Those who have tried Pinterest, even if you were a little intimidated, take a look at Learnist. Learnist has a bookmarklet that allows you to add a URL without going back to the site, which makes developing "Learnboards" quick and easy. Whether you want to collect your ideas on Learnist or just browse to learn from others, its clean look and simple organization will probably make you a Learnist fan.

tag(s): bookmarks (36), creativity (83), organizational skills (51), social networking (76)

In the Classroom

Learnist will allow you to try something as challenging as a flipped-classroom assignment or as easy as putting a Learnboard together for students to investigate a topic. Create a Learnboard with a new current event for the day or week for students to read. Create a Learnboard for a grammar problem your students have, being sure to include videos and interactive practice activities. Create a Learnboard for a novel you will read in class. Have students use a class account to create a Learnboard as the final project for their literature circle novel. In science, students could video or take pictures of a lab experiment, upload and annotate it, adding related web resources. As students begin a long term research project, have them create Learnboards of the source they want to use. Allow a Learnboard swap so everyone "learns" from each other.

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Dance, Factors, Dance - Stephen Von Worley

Grades
4 to 10
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Dance, Factors, Dance is a wonderful visual display of numbers and factors. The numbers begin at 0 and continue through 10,000. Each number displays as a visual image sorted by ...more
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Dance, Factors, Dance is a wonderful visual display of numbers and factors. The numbers begin at 0 and continue through 10,000. Each number displays as a visual image sorted by factors, or in one large group if prime. At the top of the screen, the actual digits show along with the factorization represented. For example, 10,000 displays as 5X5X5X5X2X2X2X2 with a beautiful star-like image. Speed up the dance or stop at any given point using icons (at the bottom of the page) or go backwards to watch numbers unfold.

tag(s): factoring (18), factors (31), number sense (61), prime numbers (20)

In the Classroom

This is an excellent visualization tool for demonstrating factors and prime numbers. View as a class on your interactive whiteboard (or projector) and explore the different patterns displayed. Have students watch for patterns as numbers grow, or question what happens when numbers are odd or even. Have students explore the site on their own; then use as a journal prompt for students to discuss their exploration of numbers. Ask students how they visualize numbers in their own heads. You may be surprised to learn that some students have visual images of number concepts! Teachers of gifted or visually talented students may want to ask them to create their own "visualizations" of numbers using an animation tool from the Edge.

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I Fake Text - iFakeText.com

Grades
2 to 12
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iFakeText is a tool to create fake screenshots of a series of iPhone text messages. Write a name, then choose an operator and write text in the provided box. Click ...more
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iFakeText is a tool to create fake screenshots of a series of iPhone text messages. Write a name, then choose an operator and write text in the provided box. Click the link "Create your Screenshot" to view the picture. Have the operator READ the text message (great for non-readers). Take a screenshot or share via different social networking platforms or via a link.
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tag(s): creative writing (98), text to speech (16), writing prompts (63)

In the Classroom

Have two characters from a book or two famous people text each other. Create short poetry using this tool. Provide some opening text and ask students to write their guesses of the other person's answers. Have students practice a dialogue or questions and answers. Create a fake text of a conversation and have students use inference skills to state what happened before and after the conversation. You could even use it as a writing prompt. Teach important texting etiquette using this tool. Use a fake text on your interactive whiteboard (or projector) to display word definitions in a fun way. Use this site with your ESL/ELL students (or those learning to read) and have the site READ the text to the students. The ability to use the "text to speech" makes this an easy tool for any age student to try! Tear down the boundaries of delayed reading. Create fake texts of homework or project reminders and post them on your class wiki or web page.

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Murder at the Met: An American Art Mystery - The Metropolitan Museum of Art

Grades
5 to 12
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Find a mystery in art, and use art to solve the mystery. Tour American paintings, sculpture, and decorative arts that reside at The Metropolitan Museum of Art to solve the ...more
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Find a mystery in art, and use art to solve the mystery. Tour American paintings, sculpture, and decorative arts that reside at The Metropolitan Museum of Art to solve the murder of Virginie Gautreau AKA Madame X, painted by John Singer Sargent. The scenario is an evening gala in 1899, and you put clues together using either your mobile devices or a computer. Players must examine the art work since you are witnesses. There are weapons and possible crime scenes. There are three possible avenues to take to reach the solution, so the game can be played multiple times.

tag(s): art history (38), artists (47), critical thinking (65), interactive stories (25), mysteries (20), thinking skills (14)

In the Classroom

Whether teaching art history or a unit on mysteries and deductive reasoning, students will learn from using this program. Though there is a place for students to keep notes, they should also keep their own notes about the clues, especially why they choose the ones they mark "highly suspicious." If you and your students liked this site you might also enjoy "Mysterious Places: Ancient Civilizations Modern Mysteries" reviewed here with its lovely photographs to go along with the mysteries. A natural follow up would be to have your students write their own mysteries. "Mystery Writing Lesson Plans" reviewed here is just the place to give you some ideas! Challenge gifted students to create similar mysteries using subject matter in any science or social studies class.

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Urgent Evoke - A Crash Course in Changing the World - International Bank for Reconstruction and Development

Grades
7 to 12
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Urgent Evoke is an online video game designed to help individuals across the world develop innovative, creative solutions to the globe's most pressing social problems. It also helps...more
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Urgent Evoke is an online video game designed to help individuals across the world develop innovative, creative solutions to the globe's most pressing social problems. It also helps to develop ten much-needed skills: collaboration, courage, creativity, entrepreneurship, local insight, knowledge sharing, resourcefulness, spark/example setting, sustainability, and vision. Unlike most typical online video games, accepting the mission on Urgent Evoke does not bring players to a new, simulated world within which to complete that mission. Rather, players act on the mission within their own communities and document efforts with video, photos, or a blog post. Be sure to watch the "How to Play" videos to get a full overview of the concept and how to play games.

tag(s): creativity (83), problem solving (150), social skills (14)

In the Classroom

Use Urgent Evoke to stimulate innovation and creativity among students. Have students work in teams or individually to move through the ten-week game and complete missions. Provide context for the game and supplement with real-life encounters with activists, business people, and creative thinkers who are working to address these same problems in their own lives. Students don't have to play the whole game, choose missions that are appropriate to your classroom learning goals to present as problem solving and creative thinking activities. Teachers of gifted could use this game as a basis for a semester of intense projects.

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CurriConnects Book List: 100 Leaders - TeachersFirst

Grades
K to 12
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This CurriConnects list offers books for student independent reading about leaders. This list of leaders includes a wide sampling from politics to literature and the arts to entertainment....more
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This CurriConnects list offers books for student independent reading about leaders. This list of leaders includes a wide sampling from politics to literature and the arts to entertainment. CurriConnects thematic book lists include ISBN numbers for ordering or searching, interest grade levels, ESL/ELL levels and Lexiles '® to match student independent reading levels to challenge, not frustrate. Don't miss other CurriConnects themes being added regularly. If your school or public library does not have the books, try interlibrary loan!

tag(s): artists (47), book lists (81), politics (71), presidents (87), scientists (39)

In the Classroom

Use this list as you study any topic that features leaders: the founding fathers, famous scientists, and much more. Encourage students to read about leaders in diverse fields - including the one you are studying - to compare and discuss what makes someone a successful leader and why people rise to the top among their peers across time, place, and circumstance. You could also form an afterschool book club around this list or use the nonfiction listings as practice with informational texts.

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Lingo Hut - lingohut.com

Grades
4 to 12
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Set your sights high to learn world languages! Find both visual and audio lessons. Choose a language from Chinese, Dutch, Japanese, Polish, Russian, or Spanish. A list of tutorials...more
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Set your sights high to learn world languages! Find both visual and audio lessons. Choose a language from Chinese, Dutch, Japanese, Polish, Russian, or Spanish. A list of tutorials appears including the tutorial's author and short description of lessons. Learn colors, counting, days of the week, common phrases, or more challenging language skills. Practice speaking using the microphone tab and say words on your own. Click on the links in the tabs of the tutorials to try the interactives: matching games, flashcards, and tic tac toe.
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tag(s): chinese (45), japanese (42), russian (19), spanish (86)

In the Classroom

This is a wonderful site to use with students to get a taste of other languages, including during study of world geography or cultures. Assign different tutorials that complement classroom activities. Share this site on your class website or blog as a resource for practice at home. Use this site on your interactive whiteboard to introduce and review world language terms. Obviously this site has many uses in the world language classroom. But this tool could also be used as enrichment for students or even an after-school club! Your verbal-linguistic gifted students would also enjoy learning and comparing basics in several languages. If you have ESL/ELL students who speak one of these languages, invite others to learn basics to converse with and respect their peers.
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DigitWhiz - Kasey Brown and Elliot Feinberg

Grades
4 to 8
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DigitWhiz is an amazing math program (set up like a game) that guides mastery in five key math skills: multiplication, division, integer operations, like terms, and solving operations....more
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DigitWhiz is an amazing math program (set up like a game) that guides mastery in five key math skills: multiplication, division, integer operations, like terms, and solving operations. It is geared for ages 8+. Playing the interactives allows the program to evaluate skills and prescribe activities leading to mastery and development. This tool differentiates the difficulty levels for each student. Activities are easy to follow and include directions. Set up an account for an entire classroom to view class or individual student progress. Import names from a current list or add names manually. The full site is in Flash so does not work on iOS devices; however, there is a link to a free iPad version.

tag(s): division (113), integers (35), multiplication (159), operations (84), order of operations (19), problem solving (150)

In the Classroom

Demonstrate the site on your interactive whiteboard or projector. Create a classroom account and allow students to use the program on classroom computers. Share this site with parents to use at home. Parents can create their own account. Use this site as a math intervention resource for students that need additional practice in mastering math skills addressed by this program. More advanced students could use this site for enrichment and advancement as this site caters to students' current levels.
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Wild Kratts - Kratt Brothers Company / 9 Story Entertainment production.

Grades
2 to 7
0 Favorites 0  Comments
    
Join Aviva, Chris, Martin, Jimmy, and Koki on their quest to save the animals of our world. Based on the PBS television show, explore biology, zoology, and ecology of our ...more
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Join Aviva, Chris, Martin, Jimmy, and Koki on their quest to save the animals of our world. Based on the PBS television show, explore biology, zoology, and ecology of our planet. You will also learn small ways to make a big impact on saving our world. With a login, you can save points earned from games and receive special powers from animals to compete and survive in the games using your avatar. You do not need any email account to register/sign in. Explore the avatar creation area, games, creaturepedia, habitats, and videos to help learn about animals. Click on the Teachers Link (For Grownups) at the top of the page to find lesson plans, printable PDFs, objectives, and more.
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tag(s): africa (173), animal homes (19), animals (197), ecology (124), habitats (59), zoology (6)

In the Classroom

Capture kids' interest in biology, zoology, and ecology with Wild Kratts. Joining in adventures with the gang, allows students to learn about animals, habitats, and the planet. Use this site as a resource in science. Share the videos and/or interactives on your projector or interactive whiteboard. Add the site as an enrichment area for everyone to explore. Use the adventures to inspire either narrative or expository writing. Use as a technology resource for digging in deeper for your common core content area. With using your avatar, students can experience and make connections with each of the animals given. ESL/ELL and learning support students will find this site useful with reading, video, and demonstrations of the different featured animals. Your science club will enjoy the experiences of the Wild Kratts. Using the area you live in, have students work in groups to study the animals, birds, reptiles, fish, and arthropods. Create a wiki with the research of your area. Or have students create their own blogs highlighting what they have learned. Have students create blogs using Instablogg ( here). This site allows you to create "quick and easy" blogs to be used one time only. A unique URL is provided and this site is as easy as using a basic Word program. Share your research and stories with other classes in your own school, students' families, and more.
  This resource requires Adobe Flash and PDF reader software like Adobe Acrobat.

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QR Voice - Marcel Duran

Grades
K to 12
3 Favorites 0  Comments
  
Type or dictate text and click to generate a QR code that will say the text aloud. Simply type text or click the microphone to dictate text. There is a ...more
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Type or dictate text and click to generate a QR code that will say the text aloud. Simply type text or click the microphone to dictate text. There is a 100 character limit, so the message must be brief. Click the QR code button to generate the QR code. Right click to SAVE the QR image or copy the image url (provided above the image) to share it. Here is a sample to try with your QR reader. When you follow the code, it takes a few seconds for the site to load the spoken text. At the time of this review, the languages available included Portugese, Spanish, French, Japanese, English, and Italian.

tag(s): qr codes (12), text to speech (16)

In the Classroom

The use of QR Codes in the classroom is limitless, and adding an audio option makes them even more accessible. QR Codes can be used with portable devices or webcams on desktop computers. Create QR codes for assignments with quick directions, rubric information, editing instructions, or web resources. Create a QR code to go home on student planners reminding them to do their homework. Add a QR Code to tell your schedule or learning goals. Share QR code audio announcements of special events to your families. For study guides, provide QR codes for answers so students can self-check. Create a living history museum of any time period, with simple explanations or fast facts. For vocabulary words in English or any other language, provide correct pronunciations or sample sentences and definitions of each word. Have students create QR codes as study guides or a way to present information. Use the QR codes in world language classes (Japanese, Spanish, French, etc...). With very young children, you can put a QR code on signs labeling classroom objects and have them scan with mobile device cameras to hear (as well as see) the words for the object. This could be very helpful for non readers or English language learners.

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Scrumy - Robert Brend, Mike O'Malley, Dan Kordi

Grades
4 to 12
6 Favorites 0  Comments
 
Scrumy is an easy to use project management or planning tool. Create a project by adding the name you want to the Scrumy URL. Or have Scrumy name your project ...more
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Scrumy is an easy to use project management or planning tool. Create a project by adding the name you want to the Scrumy URL. Or have Scrumy name your project for you by clicking on the "New Free Project" button. Once your page opens, a prompt guides you to click on "Create a Story." A story is really a grouping of tasks. It's a category or goal that you can split into multiple tasks. Prompts guide you through setting up the rest of your tasks. You can assign tasks to different people. The color coding allows you to quickly see who is doing what. There are To Do, In Progress, Verify, and Done columns to work with. Once you've learned the steps, you can hide the tutorial. If you need assistance, there is lots of help on their About page. If you don't see what you need there, their email support is almost instantaneous!
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tag(s): organizational skills (51)

In the Classroom

Are you responsible for multiple tasks at school over and above teaching? This program will help you stay organized. Teach project planning and sequencing tasks. Have students use this for planning "how-to" demonstration speeches, or students with IEPs can work toward goals with intermediate steps listed on Scrumy. Your gifted-but-disorganized students would benefit from trying this tool. You might even want to model and use it with an entire class during major projects to teach time management. When your students are working in small groups on research projects, presentations, and even literature circles, this would be a great program for them to stay organized. All you have to do is share the URL for others to see, move, create, and change tasks.

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WikiBrains - WikiBrains.com

Grades
4 to 12
12 Favorites 0  Comments
 
Wikibrains helps you brainstorm in a web format. No membership is required to get started. When you brainstorm on Wikibrains, you are also performing a basic Internet search in the...more
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Wikibrains helps you brainstorm in a web format. No membership is required to get started. When you brainstorm on Wikibrains, you are also performing a basic Internet search in the sidebar. Create a brainstorm web on Wikibrains by entering one word or phrase. Choose Public or "Only me" from the little eye icon to determine who can see your brainstorm. Follow the prompt to add more words or phrases: "Makes me think of..." Click ADD to include each new entry in your web. As you enter words, the sidebar on the right shows related search results. You can copy/paste the url for your PUBLIC brainstorm and send it to others so they can join in or so you can add later. You can also share on Facebook and Twitter without joining. Create a Wikibrains account to alter your brainstorm webs -- adding custom paths and links between elements. Another perk of having a Wikibrains account is the option to browse other users' webs and modify them for your own use.

tag(s): concept mapping (20), creative fluency (7), mind map (21)

In the Classroom

Consider creating a free class account so you can save webs to rename and edit later. Assess prior knowledge in any subject area using WikiBrains at the start of a lesson or unit. Build creative fluency with a vocabulary word or a concept as a starter. Generate webs of related words, synonyms, and more to build new vocabulary. Build web search skills (what do I use for keywords?) using a brainstorm and watching the search results to narrow research terms. Use WikiBrains as a story starter activity. Choose a topic, then add words or phrases to build ideas. Create a WikiBrain for any content topic and build to find and explore connected events and ideas. Have students collaborate together (online or at an IWB or center) to create group mind maps for review before tests. Have learning support students generate maps for the terms and concepts they must learn. Demonstrate the activity on an interactive whiteboard or projector. Allow students to try to create their own graphic organizers. Use this site for literature activities, research projects, social studies, or science topics of study. Use this site to create family trees. Have students collaborate together (online) to create group mind maps or review charts before tests on a given topic. Use this mapping website as an alternative to a traditional test, quiz, or homework assignment. In literature or social studies, have students demonstrate their understanding by creating a Wikibrain web about the main points. Be sure that they NAME it using initials in the starter phrase so you know who did it. (They could EMAIL the link to you) or have them print their results to turn in. If you set up a whole-class account, students can rename and alter a starter web you provide. Challenge gifted students to create maps that show relationships and associations beyond the required assignments. What other connections can you see or find for this concept we learned?

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