pzl-pcs.gif (2364 bytes)Webquest 101 – Putting Discovery into the Curriculum

Before You Begin
Before you even turn your computer on, think about your webquest in the way you would any other lesson and ask these questions:
  • What do I want my students to learn as a result of this lesson?
  • Why is this information important?
  • Where does the information fit into the specific context of this unit?
  • How does this information fit into the broader curriculum? How can this information help students make connections across subject areas? For an example, take a look at Discover the Renaissance - a webquest to broaden students' understanding of this historical period.
For Example
Let’s take a look at three examples of how webquests can help meet instructional objectives in creative fashion.
  • Elementary - Ancient Egypt - Here's an extensive webquest created by a teacher in Massachusetts for his elementary students. This quest has lots of different layers and pathways. It's almost an adventure in itself.
  • Middle School Wolves in Yellowstone - This site asks students to examine a number of sites dealing with the return of wolves to Yellowstone Park. After collecting their information, students must formulate their own response to the question of whether wolves should be reintroduced to the park.

back.gif (2087 bytes) next.gif (1998 bytes)
Introduction Characteristics Before Beginning Designing Searching
Reviewing Organizing Packaging Trying it Out Presenting Results

 

Copyright © 2001-2006 by the Network for Instructional TV, Inc.
All rights reserved.