Before you begin
designing your webquest, you should also consider the operating constraints
under which the quest will be used. If you ignore this practical, nuts
and bolts stuff now, your quest may not come off in the way you want
it to. For example, consider the following:
- If you want students to work on the webquests
in class, will you have enough computers? Should you have students
work in teams rather than individually?
- If youll be using a computer lab,
will the webquest instructions be compatible with lab rules about
talking, etc.?
- If youre allowing young students
to work on a webquest at home, do you have some assurance that parents
will be on hand to support and supervise the activity?
These are just examples of the factors you
may want to consider before you start developing your webquest. Remember
Murphys law, and anticipate the unexpected!
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