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W e l c o m e    t o

What's in a Logo?

Created by: Dana Bennett
Subject: Middle School Computer Literacy
Duration: 1 week

Rationale

As a teacher of computer literacy, I find it quite empty to teach the functionality of programs without content. My goal was to make a fun, educationally sound, utility oriented lesson that could be used across the curriculum.

Objectives
  • The student will be able to manipulate tools within a "draw" or "paint" program.
  • The student will correctly compose an advertisement for an imaginary product.
  • The student will target an audience for their product and tailor their marketing to that audience.
Materials
  • A Computer (Mac or PC) with a basic graphics program and a basic word-processing program. A printer is useful, but not necessary.
Procedure
Day 1 - Brainstorming:
The teacher brings in (or has the student bring in) different ads for products with logos (Nike, etc.) The class discusses why they would buy a particular product due to the logo. The teacher then instructs the students on the use of tools within the draw program and has the students practice making familiar logos to them.

Day 2 - Continued Brainstorming:

Either individually or in small groups, the students are given an imaginary amount of money to have to "develop" a multimillion dollar product and advertising campaign. The students are given guidelines that entail a product, its description, its targeted audience, a logo, and an advertising slogan. During brainstorming, students draw and conduct a class discussion (if time permits) on product viability.

Day 3 - Logo Creation:

The teacher reviews the use of the draw program tools and has the students create a computer graphic of their logo. The students create 3 variations of the logo. The students save their work and present it to the class for discussion and informal evaluation.

Day 4 - Product Description:

(This lesson assumes that the students are already familiar with word-processing functionalities) The students create a formal description of their product using a word-processing program. The students also create an advertisement that would be used in printed media along with one that would be used in audio media. The students create a brochure with the printed media incorporating their logo and text.

Day 5 - Unveiling the product:

The students present the printed form of their product advertisements to the class along with audio scripts of commercials. The students justify the targeted audience, and the class formally evaluates each other using a likard scale on key components. Conclusion remarks by teacher and informal class discussion of activity follows.
Evaluation
  • Teacher checklist for required components: (Rubric) Graphic Logo, Printed Advertisement, Brochure, Script for commercial.
  • Formal Class peer evaluation (likard scale format)

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