TeachersFirst's Coding in the Classroom
This editor's choice offers a curated list of reviewed resources from TeachersFirst selected to help teachers and students learn about coding, and for use as a guide for finding the appropriate tools for use with all grade and skill levels. Nurture problem solving, logic, and creativity with the many ideas found in the “In the Classroom” portion of the reviews. Find resources for just one hour of code or for use as ongoing technology lessons. Explore these resources for use with after-school computer clubs or as an excellent tool when recruiting skilled parent volunteers. Turn the intimidating content of computer programming into an exciting learning adventure for all with these helpful sites!
View our entire list of resources that are tagged Coding.
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Astronomy Hour of Code - Quorum
Grades
6 to 12tag(s): coding (89), space (217), stars (70), telescopes (10), tutorials (54)
In the Classroom
Include this activity with your other options for Hour of Code activities or as an engaging opportunity to learn about coding anytime during the year. Learn more about Hour of Code, reviewed here and find additional resources for coding at TeachersFirst Special Topics Page: Coding in the Classroom Resources, reviewed here. Ask students to share coding tips by creating tutorials for their peers using a free screen recorder such as RecordCast Screen Recorder, reviewed here.You must be registered and logged in to add items to your favorites.
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Replit - Replit, Inc.
Grades
8 to 12tag(s): artificial intelligence (148), coding (89), STEM (282)
In the Classroom
Use Replit to create simple tests, review student work, and provide feedback. Share Replit with students who enjoy coding as a resource for learning new skills and increasing their understanding of different coding platforms. Use Replit as part of an after-school club activity for students to collaborate to create games, applications, and more. Ask students who work with Replit to provide tutorials and share their projects by creating videos made with Free Online Screen Recorder, reviewed here and share on your class website.Add your comments below (available only to members) | Become a Member
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The Achievery - AT&T
Grades
K to 12tag(s): blended learning (37), coding (89), digital citizenship (89), engineering (126), environment (245), equations (118), geometric shapes (135), graphic design (48), internet safety (112), literature (217), map skills (57), measurement (124), media literacy (107), narrative (15), numbers (119), operations (72), order of operations (28), problem solving (223), remote learning (56), Research (84), social and emotional learning (96), spanish (106), STEM (282), substitutes (26), writing (323)
In the Classroom
Bookmark and save this site as a resource for lessons in many content areas to engage students using popular video clips. All lessons are created as remote learning activities making them easily adaptable for both in-class and out-of-class assignments. Easily find activities to differentiate instruction for different student ability levels by browsing options below or above the student's current grade level. Many lessons include worksheets in PDF format, turn these activities into a digital format by taking a screenshot of the document, then save as the background on Google Slides, reviewed here. Add text boxes in the appropriate place on the slide for students to add responses. Use Pear Deck Flashcard Factory, reviewed here, to create flashcards for students to practice the vocabulary highlighted in each lesson.Add your comments below (available only to members) | Become a Member
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Hour of Code - Code.org
Grades
K to 12tag(s): coding (89), computational thinking (41), computers (110), preK (263), problem solving (223), STEM (282), Teacher Utilities (159)
In the Classroom
Use information on this site to plan and prepare for Hour of Code events at school and within your classroom. Create excitement for your upcoming event by engaging students during the days leading up to your Hour of Code by asking them to share ideas about coding using a word cloud created with Answer Garden, reviewed here. For example, create a word cloud that asks students to provide a short response to the question, "What is Creativity?" Extend student learning after your Hour of Code by providing various coding resources to try during computer centers or as an at-home activity. Ask students to reflect upon their coding experience using Canva Comic Strip Templates, reviewed here, to share their feelings about participating in Hour of Code. Extend learning by creating infographics and asking students to create and share information about coding and computer science careers. Infogram, reviewed here, and Genially, reviewed here, provide easy-to-use infographic creators that include many templates to use as a starting point.Add your comments below (available only to members) | Become a Member
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Try an Hour of Code with Khan Academy - Khan Academy
Grades
3 to 12tag(s): coding (89), computers (110), critical thinking (118), logic (162), STEM (282)
In the Classroom
Although this site is a resource for Hour of Code, it is available at any time. Include the tutorials on classroom computers for students to use during computer center time or as an ongoing STEM activity. Encourage students to revisit lessons and try them again with their newly-found coding skills or ask them to try a different tutorial than the one used during Hour of Code. Ask students to become coding experts by sharing tips and ideas created using a screen recording tool such as Free Online Screen Recorder, reviewed here. Share the recordings on your class website for students to access from any location. Consider starting a monthly podcast designed by students to share coding tips and suggestions with the larger school community. Buzzsprout, reviewed here, offers up to two hours of free podcast uploads monthly. Hour of Code lessons are supported in many languages, including a transcript option for deaf students. Registration isn't required; however, it allows you to track progress and earn badges on the Khan Academy site.Add your comments below (available only to members) | Become a Member
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MakeCode Arcade - Microsoft
Grades
4 to 12tag(s): coding (89), computers (110), game based learning (179), Microsoft (80), STEM (282)
In the Classroom
Use Microsoft Arcade to introduce coding to both new and experienced coders. Share some ideas from the site on an interactive whiteboard (or with a projector), then have students experiment on their own. Encourage students who are comfortable with coding to become classroom experts and explain ideas to other students. Enhance their learning by asking them to make recordings using ScreenPal, reviewed here, to share tips, and demonstrate different features of coding. Use this tool with gifted students for a great challenge. Set up a coding activity center for interested students when they finish classwork or for rainy days and snow days. Share this link on your class website for students to access both in and out of the classroom.Add your comments below (available only to members) | Become a Member
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Construct3 - Construct.net
Grades
6 to 12tag(s): coding (89), game based learning (179), gamification (78), STEM (282)
In the Classroom
Include Construct3 with your other options for teaching coding to students. Take advantage of the included levels to differentiate learning based on knowledge of coding. If you are uncomfortable with coding, enlist students to become technology coaches in your classroom to teach and share their knowledge with others. Use and share Google Forms to create how-to guides for students to get started including images with tips and suggestions. Ask "in-the-know" students to enhance their learning and create one-page websites using Jimdo, reviewed here, sharing advice for individual games included in Construct3. As students become familiar with coding, have them use FlexClip, reviewed here, to extend their learning by creating simple explainer videos detailing how to build and share personalized games.Add your comments below (available only to members) | Become a Member
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Blockly Games - Google
Grades
K to 12tag(s): coding (89), game based learning (179), STEM (282)
In the Classroom
Take advantage of the varying levels included with Blockly Games to introduce and develop coding skills with your students. After sharing the site on your interactive whiteboard (or with a projector), add a link to this site on classroom computers for use as a coding center. Include Blockly Games with your other coding resources using a bookmarking tool like Symbaloo EDU, reviewed here, to share links in one single tool. As students learn about coding, enhance technology use by asking them to reflect upon their learning through blogs. edublogs, reviewed here, is a free blogging platform developed for classroom use. Modify technology use and enhance learning by asking students to include screenshots of their work and discuss their problem-solving tips as they work through the different levels of coding skills. Use a screenshot tool such as Awesome Screenshot, reviewed here. As students become more proficient in using code, ask them to create their own games using Blockly, reviewed here.Add your comments below (available only to members) | Become a Member
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Disney Hour of Code Digital Toolkit - Moana: Wayfinding with Code - Disney and Code.org
Grades
2 to 6tag(s): coding (89), computational thinking (41), computers (110), STEM (282)
In the Classroom
Take advantage of these free materials to plan your Hour of Code activities for your school or classroom. Although created for Hour of Code, use these materials to create student interest in computer science at any time. Find many other coding activities and tutorials for all ability levels at Code, reviewed here. Instead of using the invitation provided in this activity, enhance learning and have students personalize and create their own flyer and invitations using Canva for Education, reviewed here. Use Canva after your activity to send thank you notes to volunteers. Extend learning and have students share their coding stories (including successes and failures) using Flock, reviewed here. Encourage students to continue to learn about coding and computer science using Scratch, reviewed here, to create their own learning games.Add your comments below (available only to members) | Become a Member
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Sinespace - Sine Wave Entertainment Ltd
Grades
6 to 12tag(s): animation (64), coding (89), computers (110), digital storytelling (152), STEM (282)
In the Classroom
Be sure to check with your Technology Department, as many districts require authorization to download or install new applications. Plan ahead as you request that this application be installed on your classroom or laptop cart computers. Share Sinespace on classroom computers and allow students to create and explore on their own. Consider sharing with "tech savvy" students first and let them learn how to create within the site's program. After some students become experts, share Sinespace with other students to begin learning how to work within a virtual environment. Use an infographic creation tool like Canva, reviewed here, to create and share tips for using Sinespace. Once students learn how to perform specific functions, ask them to create an explainer video for other students use using Adobe Creative Cloud Express Video Maker, reviewed here.Edge Features:
Parent permission advised before posting student work created using this tool
Includes Interaction w general public/ public galleries with unmoderated content
Includes social features, such as "friends," comments, ratings by others
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Requires download/installation of software
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Edabit - Matt MacPherson
Grades
6 to 12tag(s): coding (89), computational thinking (41), computers (110), critical thinking (118), engineering (126), problem solving (223), STEM (282)
In the Classroom
Coding is an excellent way to teach critical thinking and problem-solving skills. Use this site as homework, a center, or in a lab setting. Activities are self-paced, so differentiation is easy. However, it is still a good idea, if possible, to seat a more experienced computer user with one who is less experienced. Explain to students that coding is a critical skill in today's world filled with technology and will also be a valuable skill in the job market. Many jobs that will require coding do not yet exist. Put a link to this tool on your class website, blog, or wiki.Add your comments below (available only to members) | Become a Member
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Minecraft Hour of Code Tutorials - code.org
Grades
2 to 12tag(s): coding (89), computational thinking (41), computers (110), critical thinking (118), design (80), problem solving (223), STEM (282)
In the Classroom
Make coding part of science inquiry or math logic in any classroom. Include it as part of scientific method or discussions about careers in science. You may even want to portray coding as just another "world language" in today's world. Be sure to look at all the implementation advice before introducing these extensive coding resources to your class. It would be wise to complete the Hour of Code yourself, so you will feel comfortable helping students if they get stuck. Better yet, invite a few students to do an hour with you after school and learn together! You will have a team of "techsperts" to help their peers. Plan an hour of Code on nationally designated days or on your own calendar! Invite the PTA/PTO to host a coding event. Select a video from this site to use to introduce Computer Science to your students. If you only have a few computers, introduce this tool using a projector or interactive whiteboard and bookmark it as a learning station with earbuds/headphones. Encourage students to help each other when they have difficulty. Share this on your website for students to use at home, too.Add your comments below (available only to members) | Become a Member
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CodeChef for Schools - Directi
Grades
8 to 12tag(s): coding (89), competitions (10), computational thinking (41), computers (110), critical thinking (118), problem solving (223), STEM (282)
In the Classroom
Coding is an excellent way to teach critical thinking and problem-solving skills. Use this site as homework, a center, or in a lab setting. The site offers different levels, so differentiation is built in. Explain to students that coding is a critical skill in today's world filled with technology and will also be a valuable skill in the job market. Many jobs that will require coding do not yet exist. Put a link to this tool on your class website, blog, or wiki. Encourage advanced students to enter the monthly competitions offered on CodeChef.Add your comments below (available only to members) | Become a Member
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Google CS First - Google
Grades
5 to 9tag(s): animation (64), coding (89), computational thinking (41), critical thinking (118), digital storytelling (152), gamification (78), musical notation (33), problem solving (223), social media (53), sports (81), stories and storytelling (50)
In the Classroom
Create a club in your classroom as part of your STEM activities, as a lunch/recess club, or an at-home activity for students. Use the flyers and presentation materials provided to create interest in the club. Differentiate clubs by student interests and abilities. Share Google CS First with your school's media or tech leader as an excellent resource for teaching coding. This site is perfect for those who want to learn more about coding, but have some hesitancy since all materials from creating a group through the lessons are free. If you still have some doubts, enlist the services of a tech-savvy high school student to help with activities as part of their volunteering requirements.Add your comments below (available only to members) | Become a Member
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Pencil Code Gym - David Bau
Grades
K to 12tag(s): coding (89), computational thinking (41), critical thinking (118), digital storytelling (152), drawing (61), geometric shapes (135), musical notation (33), problem solving (223)
In the Classroom
Create a link on classroom computers for use as centers. Use the text options for students to use with digital storytelling. This site is perfect for differentiating different levels of coding skills. Allow students to explore at their own pace, then share their creations with classmates. Extend learning by challenging students or groups to create videos explaining their creations using Adobe Creative Cloud Express Video Maker, reviewed here, and share them on a site such as TeacherTube, reviewed here. Be sure to add a link to your class website for students to practice at home.Comments
Great resource for all ages, more appropriate for middle school and above.Melissa, , Grades: 0 - 5
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Intro to JS: Drawing & Animation - Kahn Academy
Grades
6 to 12tag(s): animation (64), coding (89), computers (110), critical thinking (118), problem solving (223)
In the Classroom
The course is self-paced, so differentiation is easy. Explain to students that coding is a critical skill in today's tech-filled world and will be a valuable skill in the job market. Compare coding to just another "world language." Put a link to this tool on a class website, blog, or wiki. Look for more ways to use coding in the classroom on the TeachersFirst's Coding in the Classroom page, here. Make JS part of science inquiry or math logic in any classroom. Besides the intrinsic factors that come with learning to code, students will be motivated by badges. Set up a coding activity center for interested students when they finish class work or for rainy days and snow days. Coding is an excellent way to teach critical thinking and problem-solving skills. Use this site as homework, a classroom center, or in a lab setting.Add your comments below (available only to members) | Become a Member
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CodeHS - Jeremy Keeshin & Zach Galant
Grades
6 to 12This site includes advertising.
tag(s): classroom management (123), coding (89), computers (110), critical thinking (118), problem solving (223)
In the Classroom
Coding is an excellent way to teach critical thinking and problem-solving skills. Use this site as homework, a center, or in a lab setting. The course is self-paced, so differentiation is easy. Explain to students that coding is a critical skill in today's world filled with technology and will also be a valuable skill in the job market. Many jobs that will require coding do not yet exist. Put a link to this tool on your class website, blog, or wiki.Add your comments below (available only to members) | Become a Member
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BotLogic - Dolphin Micro team
Grades
K to 12tag(s): animation (64), coding (89), computational thinking (41), computers (110), logic (162), problem solving (223), STEM (282)
In the Classroom
Demonstrate how to play BotLogic on your interactive whiteboard or projector. Let students explore and play on their own using classroom computers or other web-enabled devices. Use BotLogic to teach logic, problem-solving, systems thinking, and, in some cases, collaboration. BotLogic is perfect for differentiation, allow students to move through levels at their pace. Share this on your website for students to use at home, too. Teachers of even very young gifted students can turn them loose with these challenges when they have already mastered math or science curriculum.Add your comments below (available only to members) | Become a Member
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Code - Hadi & Ali Partovi
Grades
K to 10tag(s): coding (89), computational thinking (41), computers (110), critical thinking (118), problem solving (223), STEM (282), women (142)
In the Classroom
Make coding part of science inquiry or math logic in any classroom. Include it as part of scientific method or discussions about careers in science. You may even want to portray coding as just another "world language" in today's world. Once you've registered you will have a Dashboard; Note, the "Professional Learning" is not free. It would be wise to complete the Hour of Code yourself so you will feel comfortable helping students if they get stuck. Better yet, invite a few students to do an hour with you after school and learn together! You will have a team of "techsperts" to help their peers. Select the Learn button from the top menu to find two links for educators. Plan an hour of Code on nationally designated days or on your own calendar! Invite the PTA/PTO to host a coding event. Select a video to use to introduce Computer Science to your students. Introduce this tool using a projector or interactive whiteboard and bookmark it as a learning station with earbuds/headphones. Encourage students to help each other when they have difficulty. Share this on your website for students to use at home, too.Add your comments below (available only to members) | Become a Member
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Crunchzilla - Crunchzilla
Grades
3 to 12tag(s): coding (89), computational thinking (41), computers (110)
In the Classroom
When discussing computer science and how technology touches all of our lives, be sure to discuss coding and that it is a language that everyone can learn. Show the HTML markup of a page to show what the computer "reads" to form what websites look like. Use these tools to show basics in coding. When students are working, be sure to not rescue them with answers. Encourage learning by telling them to ask three other students first before asking the teacher AND that it is okay if we learn it together. Use other coding programs such as Scratch, reviewed here. Have students create a tutorial or a quick reference guide for using coding. Create a class wiki using TWiki, here, to share your reference guide. If you want to learn more about wikis, check out the TeachersFirst Wiki Walk-Through. Share this site with your young gamers to lure them into the logical world of coding -- and actually build STEM skills in the process.Add your comments below (available only to members) | Become a Member
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