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Nova Labs - PBS

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6 to 12
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Engage in authentic scientific exploration with the games and interactives offered through Nova Labs. Engage in lab topics of cybersecurity, evolution, RNA, clouds, energy, and the...more
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Engage in authentic scientific exploration with the games and interactives offered through Nova Labs. Engage in lab topics of cybersecurity, evolution, RNA, clouds, energy, and the sun. Each interactive includes a collection of videos providing background information. The site also shares educator guides specific to each lab with strategies for use.

tag(s): cells (102), critical thinking (117), energy (212), evolution (104), internet safety (122), Research (6), solar energy (38), sun (71), weather (210)

In the Classroom

Nova Labs provide many opportunities for engaging students in authentic learning situations. Consider using this site as an introduction to any of the included topics. For example, begin your energy unit by assigning the energy lab as homework or as a flipped learning activity. Watch the introductory video together, then allow students to explore the site on their own. Use Playposit, reviewed here, extend technology use by adding questions and student responses to videos to encourage critical thinking skills. Have students share their learning after participating in the lab by annotating images using ThingLink, reviewed here. Thinglink presents a variety of levels for technology use depending on teacher requirements for the project, or even student ability; it allows for adding narration, videos, text, and links to help explain the project. Ask tech-savvy students to create their own learning games with Scratch, reviewed here, using information learned from their research.
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Blockly - Google

Grades
4 to 12
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Blockly is an open source library of drag and drop blocks to use for generating computer codes. Use each block to stack and add information to create code in an ...more
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Blockly is an open source library of drag and drop blocks to use for generating computer codes. Use each block to stack and add information to create code in an infinite number of ways. After creating your work using Blockly, use the drop-down box to view and copy the code in JavaScript, Python, and other coding formats. For full instructions on using Blockly, be sure to follow the link for Guides at the top of the Blockly home page.

Blockly is an open source library of drag and drop blocks to use for generating computer codes. Use each block to stack and add information to create code in an infinite number of ways. After creating your work using Blockly, use the drop-down box to view and copy the code in JavaScript, Python, and other coding formats. For full instructions on using Blockly, be sure to follow the link for Guides at the top of the Blockly home page.

tag(s): coding (77), computers (102), game based learning (149), STEM (209)

In the Classroom

Use Blockly as an interesting way to introduce coding to your class for beginners and experienced coders. Display Blockly on your interactive whiteboard or projector as you explore the different features of the site, then have students create and explore on their own. To generate ideas on how to use Blockly, have students practice using Blockly at Blockly Games, reviewed here. After school clubs and activities can use Blockly to learn to code. Use this tool with gifted students for a great challenge. Set up a coding activity center for interested students when they finish class work or for rainy days and snow days. Share this link on your class website for students to access both in and out of the classroom.
 

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Online Teen Safety - StaySafe.org

Grades
5 to 12
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This guide shares online safety suggestions for teens and parents by providing basic facts and advice. Starting with tips for protecting hardware and devices from viruses and malware...more
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This guide shares online safety suggestions for teens and parents by providing basic facts and advice. Starting with tips for protecting hardware and devices from viruses and malware the site guides readers through a variety of valuable information. Additional topics include social media, scams and online shopping, and online bullying. Although the site lacks a lot of bells and whistles, it offers a great deal of information related to online safety and provides a starting point for further research.

tag(s): cyberbullying (47), internet safety (122)

In the Classroom

Include the information from this site with your other resources for teaching about online safety. Instead of creating a list of links for students, share safety tips with students by replacing the list using a bookmarking tool like Padlet, reviewed here, to share all resources including videos, websites, and more in one place. Invite students to add their own resources to the Padlet as a collaborative activity on internet safety. Create quizzes using Baamboozle, reviewed here, as a formative assessment during your online safety unit. Baamboozle is a quick and easy quiz creation tool to replace paper and pencil. Divide the class into groups to research the different topics found on this site then let them create their own Baamboozle quizzes for their classmates. Instead of teaching online safety in individual lessons, consider using Symbaloo Learning Paths, reviewed here, to create a learning path including all of your lessons. Have students follow at their own pace and use tools with the Learning Paths to offer differentiation for the abilities and interests of your students. To modify learning and further challenge students, have them create their own internet safety Learning Paths for classmates to complete.

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Fake It To Make It Game - Amanda Warner

Grades
7 to 12
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Learn about how and why fake news is created and distributed with this game where players earn money by spreading false news. Begin by selecting a guide for the game ...more
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Learn about how and why fake news is created and distributed with this game where players earn money by spreading false news. Begin by selecting a guide for the game and choosing a financial goal. Follow the game to create your site and choose from different payment and options for monetizing information, while at the same time working toward optimum credibility. As the game continues, players select options for sharing their fake news to gain the maximum number of shares and likes. Throughout the game, follow your progress to your financial goal chosen at the beginning of the activity.

tag(s): journalism (62), news (259), newspapers (101), problem solving (296)

In the Classroom

More than ever, understanding the use of media to manipulate readers is a critical skill. Use this game as a supplement to lessons on verifying news sources and fact-checking. Help students discover trigger words found in fake news articles by creating lists of sensational words. Replace word lists with a word cloud creator like Wordsift, reviewed here, to help visualize the use of trigger words found in online news. Have students find fake news online to analyze for misrepresentations of facts. Instead of doing this as a pencil and paper project, ask students to transform their learning and use ThingLink, reviewed here, to share an image of the article and add links, images, and videos to "debunk" false information. As students become more familiar with recognizing fake news, have them use a comic creation tool like ToonyTool, reviewed here, to modify their learning by creating single frame cartoons with tips for avoiding false information then share these comics on your class or school webpage.

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Project Look Sharp - Project Look Sharp, Ithaca College

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K to 12
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Project Look Sharp promotes media literacy education and critical thinking skills through the offering of curriculum kits for classrooms in grades K-12. The free kits include teacher...more
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Project Look Sharp promotes media literacy education and critical thinking skills through the offering of curriculum kits for classrooms in grades K-12. The free kits include teacher guides, handouts, assessments, and correlating digital media. Browse through all available kits, or filter by grade level or Common Core Standard. Each kit is available for download in its entirety or download individual lessons as desired; registration is required. Lesson contents cover a variety of topics including Global Warming, Presidential Campaigns, and Social Justice. Be sure to look through other sections of the site including professional development information and links to handouts from Project Look Sharp's presentations.

tag(s): american revolution (88), climate change (73), environment (322), martin luther king (37), media literacy (71), middle east (42), nutrition (156), presidents (131), russia (35), social media (39)

In the Classroom

Become acquainted with these free curriculum kits and lessons to integrate media literacy within content already taught in the classroom. As you teach lessons found on the site, incorporate technology to enhance learning and build student understanding. Use Word Writer, reviewed here, to introduce and develop vocabulary during individual activities. This tool allows you to enhance classroom technology use and create assignments using individual vocabulary lists then provide feedback and options for student revisions and peer feedback. Incorporate images with annotations to help students understand "big picture" ideas using ThingLink, reviewed here. For younger students create a ThingLink together as a class to add text, video, and more to images. Ask older students to create their own ThingLink sharing information learned throughout your lessons. Be sure to share all of your images on your class website for students to view at any time. To transform classroom technology use and as a culminating activity, use a digital book creation tool like Book Creator, reviewed here, as an alternative assessment to quizzes or tests. Include student-created writing, ThingLink images, and add videos with student commentary within each book. Be sure to provide students with your rubric to use as a guide before turning in digital books. Find many ideas for implementing rubrics for assessment along with examples and online tools at TeachersFirst Rubrics to the Rescue, reviewed here. Whether students work individually or in groups, be sure to share your new digital library related to your lesson topic with students to review and revisit at any time!
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The Adventures of Kara, Winston and the SMART Crew - Childnet International

Grades
2 to 6
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This interactive is all about being SMART online. Guide animated characters through a difficult online situation through games, quizzes, and teaching activities provided on this site....more
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This interactive is all about being SMART online. Guide animated characters through a difficult online situation through games, quizzes, and teaching activities provided on this site. Download the Educator's Guide for suggestions on using the program in your classroom to teach the five SMART rules. See the five rules of online safety written out here: SMART Rules. The suggested recommendation from the creators is to implement activities throughout several weeks; however, it is possible to complete as a one-time activity.

tag(s): digital citizenship (73), internet safety (122)

In the Classroom

Any teacher will benefit from the free materials and activities on this site to teach online safety to students either directly through these materials, or as additional resources to your current online safety materials. As a substitute for links on paper or in a word processing tool, use a bookmarking tool like Symbaloo, reviewed here, to share online resources with students on classroom computers and your class website. Enhance student understanding by challenging students to create digital books teaching online safety using Book Creator, reviewed here. Book Creator includes tools for adding videos, images, and more into books.

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Browse Happy - WordPress

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K to 12
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Do you ever wonder if you have the latest updates to your Browser? Do you know about the different browsers available for use? Browse Happy provides the answers for you. ...more
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Do you ever wonder if you have the latest updates to your Browser? Do you know about the different browsers available for use? Browse Happy provides the answers for you. Click on any of the browsers shared on the site to visit their website to download the latest version.

tag(s): browser (9)

In the Classroom

Keeping your browsers updated helps to provide the latest security for your computers. Use this site to discover the most popular browsers available. Download different browsers to compare and contrast features to find the one that is most user-friendly for your needs.

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Center for News Literacy - Stony Brook University

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8 to 12
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The Center for News Literacy provides articles and courses to teach news literacy. Defined as learning critical thinking skills to judge the reliability and credibility of information...more
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The Center for News Literacy provides articles and courses to teach news literacy. Defined as learning critical thinking skills to judge the reliability and credibility of information received, this site serves to help students and educators learn to evaluate materials from any source. Select from the courses offered including Deconstructing a Viral Video and Who Decides What is Newsworthy? The Course Packs include PowerPoint presentations with lesson materials along with final quizzes.

tag(s): internet safety (122), journalism (62), news (259), newspapers (101)

In the Classroom

Bookmark this site to stay up to date on the latest information on news literacy. Take advantage of the free lessons and courses to include with your lessons on evaluating news and news sources. Ask students to review online news and take notes with a tool such as Webnote, reviewed here; tell students to be sure to save the URL to share their notes and questions with you and their peers. Ask students to create a screencast using Free Screen Recorder Online, reviewed here. In their screencast ask them to share different online articles and compare and contrast information shared by different sources. Share with parents as a resource for finding information to discuss with their student regarding the reliability of information and sources.

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Quick, Draw! - Google

Grades
K to 12
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Can this site guess what you are drawing? Find out with Quick, Draw! Select the Let's Draw! button to begin. Draw the item listed in 20 seconds or less and ...more
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Can this site guess what you are drawing? Find out with Quick, Draw! Select the Let's Draw! button to begin. Draw the item listed in 20 seconds or less and find out if their neural network recognizes your doodles. After six drawings, view how well this site identifies your work. Click on any of your drawings to see how others drew the same thing. Be sure to take a look at the link to the world's largest doodling set to observe other pictures and learn about the scientific research behind the doodles.

tag(s): computers (102), drawing (76), keyboarding (40)

In the Classroom

Share this site with younger students to practice computer mouse skills. In art class, have students use this site to draw different images quickly, then have them use the links to view how others drew them. Discuss as a class what parts of drawings are essential in making the item identifiable.

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Learn to Code with el Chavo - Roberto Gomez Bolanos

Grades
K to 6
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Learn to Code with el Chavo teaches basic coding concepts beginning with movement and spatial reasoning. Each of the 60 levels includes increasingly challenging activities. Use the...more
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Learn to Code with el Chavo teaches basic coding concepts beginning with movement and spatial reasoning. Each of the 60 levels includes increasingly challenging activities. Use the hints to help solve problems if needed. Choose from options to play in English or Spanish.

tag(s): coding (77), computers (102), DAT device agnostic tool (176), engineering (133), logic (250), problem solving (296), STEM (209)

In the Classroom

Use this tool to learn basic coding skills. Students will quickly catch on to this program when allowed to experiment while viewing their results. Learn to Code with el Chavo is great for differentiating for students with different abilities and learning styles. Set up a computer center for students to practice with the program and share with parents to use at home. Encourage students to go beyond game play and reflect upon their learning through use of a video response tool like FlipGrid, reviewed here. Pose a question for student response asking them to discuss difficult portions of an activity and how they solved the problem. Start another response with a question asking students to provide tips and hints for their classmates. As students become more proficient with coding use Scratch, reviewed here, in your learning centers for students to create their own games and activities. Transform learning by challenging students who are proficient to use Snap!, reviewed here, to create video tutorials using a tool like My SimpleShow, reviewed here.

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Learning with Santa Tracker - Google

Grades
K to 8
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Google for Education provides a collection of games and lesson plans tailor-made for the December holidays at their site for teachers. Choose from games for social studies, language,...more
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Google for Education provides a collection of games and lesson plans tailor-made for the December holidays at their site for teachers. Choose from games for social studies, language, computer science, and geography. Games include topics like coding, learning other languages, and understanding maps. Further down the home page choose from lesson plans offered in several languages. Each lesson plan is offered for different grade levels and are available in PDF for easy download. Lessons also correlate to national teaching standards.

tag(s): christmas (52), coding (77), cross cultural understanding (130), cultures (114), holidays (140), map skills (79), maps (294)

In the Classroom

Add this site to your tool kit of December teaching resources. Include the games on classroom computers and add to your class website. Replace paper posters and have students share their favorite activities using an on line poster creator like Web Poster Wizard, reviewed here, or PicLits, reviewed here. After practicing coding using the games provided on this site, modify learning by challenging students to create their own game using a tool such as Scratch, reviewed here.
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Patches - vizorvr

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6 to 12
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Design and create WebVR and WebGL experiences without writing code using Patches. Patches offers over 350 options from simple programming to more complex options. Learn more about how...more
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Design and create WebVR and WebGL experiences without writing code using Patches. Patches offers over 350 options from simple programming to more complex options. Learn more about how to use the site and explore ideas by browsing the sample projects and viewing tutorials on the site's YouTube and Vimeo channels.

tag(s): coding (77), creativity (118), virtual field trips (55)

In the Classroom

Share Patches with your students who are familiar with virtual reality and coding to use to expand their ability to create vr experiences. For those not familiar with this technology, consider beginning with the Vizor 360 link located at the bottom of the home page. Use this tool to drag, drop, and create 360 interactive experiences of any location. Begin by creating a virtual tour of your classroom together and sharing on your class website. Be sure to take advantage of the many tutorials found on the site to help you and your students to get started or work through problems along the way. Begin using the WebVR portion of the site by sharing examples with students on your interactive whiteboard to demonstrate the different ways the tool has been used. Have students choose one of the tools, then use the edit feature to make changes. After exploring options in the available projects, have students create their own project from the beginning. Instead of assigning written reports, or craft projects, offer students the option to create an experience using Patches to demonstrate landforms, types of plants, or a virtual scene from a novel. Have students explain their finished project using Free Screen Recorder Online, reviewed here. Ask students to share challenges faced in making their projects and how they were able to resolve their issues along the way.

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CodeSpark Academy for Teachers - CodeSpark

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K to 5
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Teach students to code with the free, engaging activities and curriculum from CodeSpark. Available free to verified teachers and librarians, this program provides all you need to set...more
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Teach students to code with the free, engaging activities and curriculum from CodeSpark. Available free to verified teachers and librarians, this program provides all you need to set up and manage your classroom and monitor student progress. CodeSpark adds new content each month providing an ongoing resource for coding activities for your students.

tag(s): coding (77), differentiation (51), logic (250), problem solving (296), STEM (209)

In the Classroom

Even if you aren't familiar with coding, use CodeSpark Academy as the perfect opportunity for you and your students to "get your feet wet" with coding skills. After sharing and demonstrating the site with students on your interactive board add a link to CodeSpark on student computers. If you don't have enough computers in your classroom, take advantage of the free Unplugged activities available on your Teacher Dashboard for use as a coding center. Don't forget to use this site to find ideas for your Hour of Code activities. Instead of sharing pictures of students participating in CodeSpark activities on your class newsletter, record and share videos of students engaged in problem-solving discussions and enjoying learning how to code.

Have students share their thinking process through blogging as a reflection on their learning and include their writing, images, and video in a digital portfolio using a tool like bulb, reviewed here. As students become more proficient in coding, introduce new programs that provide additional learning opportunities such as Scratch, reviewed here. Scratch includes many different activities for creating games, stories, and animations through coding. Have student experts share their secrets for successful coding by creating video explainers with My Simpleshow, reviewed here. Add these videos to your other resources available for student access.
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Coding Resources - TeachersFirst

Grades
K to 12
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This collection of reviewed resources from TeachersFirst is selected to help teachers and students learn about coding, and for use as a guide for finding the appropriate tools for use...more
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This collection of reviewed resources from TeachersFirst is selected to help teachers and students learn about coding, and for use as a guide for finding the appropriate tools for use with all grade and skill levels. Nurture problem solving, logic, and creativity. Find resources for just one hour of code or for use as ongoing technology lessons.

tag(s): coding (77), computational thinking (33), critical thinking (117), design (88), problem solving (296), STEM (209)

In the Classroom

Explore these resources for use with after-school computer clubs or as an excellent tool when recruiting skilled parent volunteers. Turn the intimidating content of computer programming into an exciting learning adventure for all with these helpful sites!

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Disney Hour of Code Digital Toolkit - Moana: Wayfinding with Code - Disney and Code.org

Grades
2 to 6
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Participate in Hour of Code activities using Disney's Moana as an engaging introduction to computer science. This site includes videos, a printable toolkit, and a hands-on coding adventure...more
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Participate in Hour of Code activities using Disney's Moana as an engaging introduction to computer science. This site includes videos, a printable toolkit, and a hands-on coding adventure geared toward students ages eight through twelve. There is information in the toolkit sharing suggestions for preparing for your Hour of Code activities including coordinating volunteers and providing the appropriate technology needed for the session.

tag(s): coding (77), STEM (209)

In the Classroom

Take advantage of these free materials to plan your Hour of Code activities for your school or classroom. Although created for Hour of Code, use these materials to create student interest in computer science at any time. Find many other coding activities and tutorials for all ability levels at Code, reviewed here. Instead of using the invitation provided in this activity, enhance learning and have students personalize and create their own flyer and invitations using Canva, reviewed here. Use Canva after your activity to send thank you notes to volunteers. Extend learning and have students share their coding stories (including successes and failures) using FlipGrid, reviewed here. Encourage students to continue to learn about coding and computer science using Scratch, reviewed here, to create their own learning games.
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Turtle Academy - TurtleAcademy

Grades
4 to 12
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Turtle Academy offers lessons in LOGO programming language for beginner programmers. Select the lessons link to begin and follow lesson activities. For those with some programming experience,...more
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Turtle Academy offers lessons in LOGO programming language for beginner programmers. Select the lessons link to begin and follow lesson activities. For those with some programming experience, this site allows you to select any portion of lessons as a starting point. In addition to lessons, take advantage of Turtle Academy's playground to create, share, and save programs.
This site includes advertising.

tag(s): coding (77), computers (102), logic (250), STEM (209)

In the Classroom

Share Turtle Academy with students as part of a computer coding center. The ability to select different portions of lessons makes this a great tool for both novice and experienced programmers. Ask more proficient students to become advisors to newer programmers and share their knowledge and skills. Begin using this site by demonstrating lessons and activities on an interactive whiteboard or with a projector. Modify student learning and understanding by asking them to create video explainers for different skills using a tool like Rawshorts, reviewed here, then share videos on your class website for student use at any time. Looking for other coding activities for your classroom? Find more at TeachersFirst's Coding in the Classroom special topic page.

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Stay Safe Online - Stay Safe Online - NCSA

Grades
6 to 12
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Stay Safe Online offers resources to help keep yourself, others, and your computer safe online. Visit the Resources page to find infographics, videos, logos and graphics and more. Click...more
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Stay Safe Online offers resources to help keep yourself, others, and your computer safe online. Visit the Resources page to find infographics, videos, logos and graphics and more. Click Stop.Think.Connect in the upper left corner of the menu to take you to page with tips and advice and even more resources. The tips and advice include Safety Tips for Mobile Devices (in many languages), doing a Digitial Spring Cleaning (with a checklist), What LGBTQ Communities Should Know About Online Safety, and many other practical tips about taxes, shopping online, Cyber Trip Adviser, etc. Before doing a task online, double check with Stay Safe Online and fight off the dark side of the web by using good cyber habits!

tag(s): digital citizenship (73), internet safety (122)

In the Classroom

Introduce this site or the accompanying pages of Stop.Think.Connect to show students how to navigate the resources. Then, allow pairs or small groups to choose from the tips and advice for further study and exploration. As a substitute for handwritten notes, have students document their learning and understanding by taking notes online with SuperNotecard, reviewed here. SuperNotecard can then be turned into a storyboard and used to create a multimedia digital story for students' siblings, parents, and peers. Show your students how to embed media modifying their work into a true digital story with one of these tools (click on the tool name to access the review): PicLits, Adobe Spark For Education, Plotagon, and My Simpleshow.

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Elementary School Cyber Education Initiative (ESCEI) - Air Force Association

Grades
K to 12
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The ESCEI is part of the Air Force Associations CyberPatriot program. On this page find and download a kit with everything you need for teaching your K-6 students about digital ...more
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The ESCEI is part of the Air Force Associations CyberPatriot program. On this page find and download a kit with everything you need for teaching your K-6 students about digital safety! Fill out the registration form and submit. You will quickly receive a link for downloading the kit which needs to be un-zipped and takes about five minutes. You'll find cover letters to parents, guardians, and educators, three interactive learning modules about online safety and cybersecurity principles, slides for classroom instruction, and a complete instructors guide (with descriptions for each module, vocabulary, games to print, and more). Students will learn basic computing skills to how to deal with complex issues like phishing and malware. Be sure to see the supplemental activities and videos. Though the lessons are labeled up to sixth grade, they are adaptable for eighth grade and ninth grade.

From this landing page also find the home page with all the information about CyberPatriot and check out the competitions that are for middle school, high school, and beyond. CyberPatriot brings you these real-world competitions in conjunction with the Cisco Networking Challenge. There is online training for competitors. Videos on this site reside on YouTube. If your district blocks YouTube, the videos may not be viewable.

tag(s): computers (102), cyberbullying (47), digital citizenship (73), internet safety (122), STEM (209)

In the Classroom

Include materials from this site with any lessons or units for on online safety. For basic technology integration have younger students use a video response tool like FlipGrid, reviewed here, to reflect on their learning and share tips for their peers. Older students could use Flipgrid, too, or to take technology integration to the next level have students take notes about what they are learning about cyber safety using a tool like SuperNotecard, reviewed here. Next, have small groups of students share and compare their notes. Students can then use their notes as a storyboard to organize a presentation for their peers sharing safety tips. With their storyboards students or student groups can create online books sharing cybersafety tips using Book Creator, reviewed here. Book Creator includes tools for making digital books that include images, text, and audio recordings. As a modification to the above, instead of using Book Creator, challenge students to create a multimedia presentation with a tool like Genial.ly, reviewed here, or Powtoon, reviewed here. Include links to learning modules on a bookmarking tool like Symbaloo, reviewed here, on classroom computers for students to easily access materials.

High school students and your tech-savvy middle school students may be interested in the competitions where they will focus on network security. The competition would be very good for the student who thinks they would like a career in IT or computer science.
 This resource requires PDF reader software like Adobe Acrobat.

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OK2Ask: Transform Your Lessons Plans with TeachersFirst and SAMR - TeachersFirst

Grades
K to 12
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This recording of an OK2Ask online professional learning session from September 2018, opens in Adobe Connect. Technology in the classroom can foster engagement and higher order thinking....more
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This recording of an OK2Ask online professional learning session from September 2018, opens in Adobe Connect. Technology in the classroom can foster engagement and higher order thinking. When strategically infused into lesson plans designed with sound instructional practices, technology can provide challenging, collaborative, and creative experiences. Learn how to transform your lesson plans by applying the SAMR Model in conjunction with resources available on the TeachersFirst website. Participants will: 1. Understand the SAMR Model and its importance to the lesson planning process; 2. Locate resources within TeachersFirst that support lesson planning in your content area; and 3. Plan to use TeachersFirst's resources and the SAMR Model in combination to plan effective technology-infused lessons. This session is appropriate for teachers at all technology levels.

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.
 This resource requires Adobe Flash.

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Microsoft Virtual Academy - Microsoft

Grades
8 to 12
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Find free online training for a variety of skills and products, delivered by experts in the field, at Microsoft Virtual Academy. Choose from the many courses offered for developers,...more
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Find free online training for a variety of skills and products, delivered by experts in the field, at Microsoft Virtual Academy. Choose from the many courses offered for developers, IT pros, and data pros by topic or product. Some options include beginner courses and learning paths for students interested in technology careers. Participate in courses by viewing a series of videos then completing a final course assessment.

tag(s): computers (102), Microsoft (59), STEM (209)

In the Classroom

Share the Virtual Academy with students interested in learning more about technology and considering careers in computer programming. Have students choose courses of interest to complete on their own as part of a computer technology course. Share with the leader of after-school computer clubs to supplement their current material.

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