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Resource Guides - Learning Commons - The University of British Columbia - Vancouver Campus

Grades
5 to 12
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UBC (University of British Columbia) Commons offers several guides for learning and sharing with digital tools. Begin by choosing any guide of interest with topics including how to...more
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UBC (University of British Columbia) Commons offers several guides for learning and sharing with digital tools. Begin by choosing any guide of interest with topics including how to avoid plagiarism and a guide to properly citating online resources. Each guide provides an excellent description of the topic along with related resources and links. Some include videos and a FAQ section. If your district blocks YouTube, the videos may not be viewable. You could always view them at home and bring them to class "on a stick" to share. Use a tool such as ClipGrab, reviewed here, to download the videos from YouTube.

tag(s): citations (37), copyright (46), creative commons (23), digital citizenship (64), plagiarism (36)

In the Classroom

Introduce this site on your interactive whiteboard as you share individual topics with students, then create a link on your class website for students to access information at any time. Divide topics among groups of students and have each group create a simple infographic sharing their findings using Easel.ly, reviewed here, or Venngage reviewed here. Create a class wiki with resources for using and crediting online tools. Not comfortable with wikis? Check out the TeachersFirst Wiki Walk-Through.
 This resource requires PDF reader software like Adobe Acrobat.

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OK2Ask: Zombies at Your Door? Survive the Horde with Your Google Bug-Out Bag - TeachersFirst

Grades
3 to 12
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This recording of an OK2Ask online professional development session from July 2016, opens in Adobe Connect. Zombies at Your Door? Survive the Horde with Your Google Bug-Out Bag. In...more
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This recording of an OK2Ask online professional development session from July 2016, opens in Adobe Connect. Zombies at Your Door? Survive the Horde with Your Google Bug-Out Bag. In this fast-paced session, participants will take part in a model lesson designed to add a narrative context to formative assessment. Learn to "set the scene" while integrating technology in the lesson. Both you and your students will enjoy this twist on assessment and feedback. As a result of this session and through individual follow-up, teachers will: 1. Learn to use a narrative to frame formative assessment; and 2. Create a sample formative assessment for use in their classroom. Remember, it is OK2Ask''® questions at any time! This session is appropriate for teachers at all technology levels.

tag(s): Google (32)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.
 This resource requires Adobe Flash.

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OK2Ask: Build with Chrome: Classroom Activities with Virtual Legos - TeachersFirst

Grades
2 to 12
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This recording of an OK2Ask online professional development session from July 2016, opens in Adobe Connect. If you build it, they will learn. Google's application, Build with Chrome,...more
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This recording of an OK2Ask online professional development session from July 2016, opens in Adobe Connect. If you build it, they will learn. Google's application, Build with Chrome, allows you to build with virtual LEGO bricks using Google Maps as your base template. The integration possibilities are out of this world. Learn how to use all the features Build with Chrome has to offer. After learning how to use Build with Chrome, participants will build a repository of classroom integration ideas to develop their students' 21st Century Skills. Build with Chrome provides the building blocks of creativity for students of all grade-levels and subject areas. As a result of this session and through individual follow-up, teachers will: 1. Learn how to use the different features of Google Chrome; 2. Learn how to integrate Google Chrome in the classroom; and 3. Create a Google Chrome lesson idea. Remember, it is OK2Ask'® questions at any time! This session is appropriate for teachers at all technology levels.

tag(s): Google (32)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.
 This resource requires Adobe Flash.

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OK2Ask: My Students Need That! Chrome Features & Extensions for Accessibility - TeachersFirst

Grades
K to 12
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This recording of an OK2Ask online professional development session from July 2016, opens in Adobe Connect. No time to comb through Chrome's content? Learn about Google Chrome's accessibility...more
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This recording of an OK2Ask online professional development session from July 2016, opens in Adobe Connect. No time to comb through Chrome's content? Learn about Google Chrome's accessibility features and extensions to best meet you and your students' needs. Google Chrome is the "Magician's Hat" of content built-in the browser. Google Chrome was named because the developer liked fast, and shiny cars. However, the design philosophy was content and not chrome. Chrome has features that are designed for efficiency and ease of use. Chrome is the luxury browser of the web, and it's dashboard rivals that of a luxury car. Explore the Chrome Web Store to learn features and extensions to support and enrich your student's online experience. As a result of this session and through individual follow-up, teachers will: 1. Learn how to locate accessibility features and extensions; 2. Learn how to integrate extensions to best meet your students' needs; 3. Learn extensions and features to support your Google Chrome experience; and 4. Collect extensions to use in your classroom. Remember, it is OK2Ask'® questions at any time! This session is appropriate for teachers at all technology levels.

tag(s): Google (32)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.
 This resource requires Adobe Flash.

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Protecting Children's Privacy Guide - Paul Bischoff

Grades
K to 12
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Protecting Children's Privacy is a guide for parents, educators, and caregivers with suggestions for keeping children safe in a digital world. One excellent portion of the guide includes...more
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Protecting Children's Privacy is a guide for parents, educators, and caregivers with suggestions for keeping children safe in a digital world. One excellent portion of the guide includes suggestions for how to adjust privacy settings on computers and mobile devices for popular social networking sites such as Facebook and Snapchat. Learn how to adjust privacy controls on computers and mobile devices, get suggestions for browsing online anonymously, and much more.

tag(s): internet safety (116)

In the Classroom

Share information from this article with students as part of your ongoing lessons in cyber safety. Share a link on your class website as a resource for parents. Have cooperative learning groups create podcasts sharing online safety tips and suggestions. Use a site such as PodOmatic, reviewed here, for a podcasting project.

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YouthSpark Online Safety - Microsoft YouthSpark

Grades
4 to 12
2 Favorites 1  Comments
Help yourself and others stay safe online with tips and information from YouthSpark Online Safety. Get advice for protecting things important to you such as your reputation and money....more
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Help yourself and others stay safe online with tips and information from YouthSpark Online Safety. Get advice for protecting things important to you such as your reputation and money. Learn online safety tips for dealing with strangers, sharing photographs, and protecting passwords. This site also includes short quizzes and suggestions for managing online sharing.

tag(s): cyberbullying (44), digital citizenship (64), internet safety (116), Microsoft (40)

In the Classroom

This site is perfect to incorporate into any digital citizenship lessons or to share during the first week of school! Share information and a link to this article with parents through your class newsletter or class website. Share this site with school counselors as a resource for teens facing online safety issues. Have students make a multimedia presentation using Swipe, reviewed here.''''?Older students can share their presentation with younger students to teach them about online safety.

Comments

Great tech resource to use with your students! Ladisha, VA, Grades: 0 - 12

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21things4students - Regional Educational Media Center Association of Michigan.

Grades
6 to 9
1 Favorites 2  Comments
    
This free interactive site is an extensive digital literacy curriculum that improves technology proficiency, builds information literacy and digital citizenship skill, and provides...more
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This free interactive site is an extensive digital literacy curriculum that improves technology proficiency, builds information literacy and digital citizenship skill, and provides 21st century and project-based resources online. The 21 Things are 'big ideas' in technology and learning such as Visual Learning, Collaboration, Cloud Initiation, Digital Footprint, and much more. The student activities use free web resources designed to address the ISTE National Educational Technology Standards for Students, and the Partnership for 21st Century Skills. The non-sequential Things, delivered as project-based Quests, provide links, resources, and activities for students to earn badges and awards. Registration for teachers is required and gives access to teacher resources and a downloadable Moodle version of the site; Moodle is not required to use this site. To access certain external activities and tools, students may need to register with an e-mail. Each Thing contains a Teacher Lesson Guide, Student Checklist, Learning Objectives, and links to various web resources and apps. Things and Quests have roadmap documents for students to use for tracking progress. A Quest includes an introduction (frequently as a short animated video), vocabulary, directions, tutorials, standards, apps, and a student checklist. Extensive teacher resources and support are provided. Assessments are through multiple-choice quizzes at ProProf with a provided password.

tag(s): careers (145), computers (100), consumers (18), cyberbullying (44), digital citizenship (64), digital storytelling (154), game based learning (137), internet safety (116), media literacy (65), organizational skills (122), social media (28), social networking (109), thinking skills (14), webquests (27)

In the Classroom

Use the complete curriculum or selected Quests. Assign students individual Things to complete in school or at home as part of blended learning or flipped classrooms. Have students begin with the Basics and progress through selected skills. Use parts of the site to teach a particular skill to the whole class. Have students complete their work through an electronic portfolio Pathbrite, reviewed here, but not included on the site. There are links to some ideas and samples on the Student Showcase page. Extensive teacher resources and support provided.
  This resource requires Adobe Flash and PDF reader software like Adobe Acrobat.

Comments

Tons of resources for all grades, love it! Ladisha, VA, Grades: 0 - 12
Lots of other links for using technology resources in the classroom. Ruth, AB, Grades: 0 - 12

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Tests Tests Tests - teststeststests.com

Grades
K to 12
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Here is your one stop for FREE training on Microsoft Word, Excel, and PowerPoint as well as typing tests and other challenges. Upon completion of Microsoft tutorials, take corresponding...more
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Here is your one stop for FREE training on Microsoft Word, Excel, and PowerPoint as well as typing tests and other challenges. Upon completion of Microsoft tutorials, take corresponding tests to evaluate understanding. Other quizzes include career tests, computer programming subjects, and more.
This site includes advertising.

tag(s): keyboarding (40), Microsoft (40), spreadsheets (21)

In the Classroom

Make a shortcut to any activity on this site on classroom computers and use it as a center. Be sure to include this site on your class webpage for students to access both in and outside of class for further practice. Train yourself on Microsoft products using these tutorials. Share the typing activities with your students to increase their speed and accuracy.

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Sketchfab - Alban Denoyel, Cedric Pinson, & Pierre Antoine Passet

Grades
6 to 12
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Sketchfab is a large online community for publishing and viewing 3D materials. Think of it as YouTube for 3D. Explore the site to find over half a million uploads of ...more
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Sketchfab is a large online community for publishing and viewing 3D materials. Think of it as YouTube for 3D. Explore the site to find over half a million uploads of animations, models, and images. Use the keyword search to find specific content or browse through the different categories. Embed or share images using links provided with each image. If you create your own 3D content, free membership allows you to upload using several different file types. Use their online editor to adjust and fine-tune your creations.

tag(s): animation (61), architecture (84), planets (130), plants (176)

In the Classroom

Share some of the many 3D models such as a human heart, the White House, or monarch butterflies. Display these on an interactive whiteboard or with a projector. Share with students with advanced knowledge of gaming and 3D as a resource for sharing their own 3D models and viewing materials made by others. If your school has a computer club, share this site with its sponsor for use with students. Do you or someone on your campus have a 3D printer? Explore and find printables to download and print. If you don't have access to a 3D printer you may want to write a grant for one. See GetEd Funding, reviewed here, for grant writing.

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Mixital Strictly: Robo-Dancers - Code Club & Nesta

Grades
4 to 12
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Make and publish a robot performing your personalized dance moves with Robo-Dancers. Create your moves using toolbars provided or switch to Code Mode to view and change moves using...more
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Make and publish a robot performing your personalized dance moves with Robo-Dancers. Create your moves using toolbars provided or switch to Code Mode to view and change moves using code. Share and save when finished. Be sure to check out other options available on this site for creating animated stories and adding visuals to classic music. The site was created in the UK, so some of the pronunciations and spellings may differ from those in American English. The dance steps for the dance, Do The Strictly are on YouTube. If your district blocks YouTube, the video may not be viewable. You could always view the video at home and bring it to class "on a stick" to share. Use a tool such asOnline-Convert, reviewed here, to download the video from YouTube. At the time of this review, the site activities did not work with all browsers. So be sure to test out this site on the browser that you will be using.

tag(s): coding (66), computers (100), engineering (133), gamification (89), STEM (190)

In the Classroom

Use Robo-Dancers as an interesting way to introduce coding to your class. Display your dancer on your interactive whiteboard or projector and switch between modes to view changes in code when changing dance moves. After school clubs and activities can use Robo-Dancers to learn coding. Use this tool with gifted students for a great challenge. Set up a coding activity center for interested students when they finish class work or for rainy days and snow days. Share this link on your class website for students to access both in and out of the classroom.

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OK2Ask: 3 Cool Tools to Power Up Your Images - TeachersFirst

Grades
K to 12
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This recording of an OK2Ask online professional development session from February 2016, opens in Adobe Connect. Explore, compare, and contrast three different online photo tools. Participants...more
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This recording of an OK2Ask online professional development session from February 2016, opens in Adobe Connect. Explore, compare, and contrast three different online photo tools. Participants will learn about the features of these three tools and then participate in a breakout session to learn more about the tool of their choosing. A question/answer period will be available to help with individual questions. This session is appropriate for teachers at all technology levels. As a result of this session and through individual follow-up, participants will: (1) Learn about and compare 3 different tools for working with images; (2) Evaluate the uses for working with these tools in the classroom; (3) Share ideas for using tools with other participants; and (4) Start a project using one of the given tools.

tag(s): images (283)

In the Classroom

Inspire your lessons with new ways to use images in your classroom. View the session with a few of your teaching colleagues to find and share new ideas. Learn more about OK2Ask and upcoming sessions here.
 This resource requires Adobe Flash.

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Robo Boogie - Code Club & Nesta

Grades
6 to 12
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Create a dancing robot and learn code at the same time! Begin by choosing a robot dancer, and then click "Let's Dance!" Edit your robot's dance moves using the toolbars ...more
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Create a dancing robot and learn code at the same time! Begin by choosing a robot dancer, and then click "Let's Dance!" Edit your robot's dance moves using the toolbars to change the head, arm, and hip movements. If you don't like the music, no problem, choose from four different music genres for your robot. Switch to Code Mode to view and change current settings. When finished, save and share your dance.

tag(s): coding (66), computers (100), engineering (133), STEM (190)

In the Classroom

Demonstrate how to use this site on your interactive whiteboard or projector. Show students how to switch back and forth between Code Mode and toolbars. Ask one student to change a dance move and other students to adjust the code to match the change. After school clubs and activities can use Robo Boogie to learn to code. Use this tool with gifted students for an interesting challenge. Set up a coding activity center for interested students when they finish class work or for rainy days and snow days. Share this link on your class website for students to access both in and out of the classroom.

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Teaching London Computing Resources for Teachers - Teaching London Computing

Grades
1 to 12
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Teaching London Computing offers a large variety of resources for computer skills teachers. Download their latest magazine with stories about the most recent research, classroom activities,...more
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Teaching London Computing offers a large variety of resources for computer skills teachers. Download their latest magazine with stories about the most recent research, classroom activities, and more. Be sure to check out the classroom activities for primary and secondary school students. Most don't need any additional materials other than resources linked to the activity. Other areas on the site include magic and computational thinking activities and videos of workshop presentations. The site was created in the UK, so some of the pronunciations and spellings may differ from those in American English.

tag(s): computers (100), logic (244), probability (137), problem solving (294), sequences (15), STEM (190)

In the Classroom

Take advantage of the free activities and resources on the site to promote computer skills and problem solving in the classroom. Choose activities from the site to include during your school's math fair (or hold your own class math fair). Share a link to activities on your class website and encourage students to complete them and share with the class. Have students create an annotated image of their activity including text boxes, related links, and video using a tool such as Thinglink, reviewed here.
 This resource requires PDF reader software like Adobe Acrobat.

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Pixar in a Box - Khan Academy and Pixar

Grades
4 to 12
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Pixar and Khan Academy team up to offer an interesting series of learning tutorials demonstrating math, science, and engineering concepts faced by animators as part of the animated...more
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Pixar and Khan Academy team up to offer an interesting series of learning tutorials demonstrating math, science, and engineering concepts faced by animators as part of the animated film-making process. Examples include the use of digital pixel painting using algebra and creating blades of grass in Brave with parabolic arcs. View a short video explanation of the program, then choose from the learner's or educator's guides for specific details on each activity. If your district blocks YouTube, then the videos may not be viewable. You could always view them at home and bring them to class "on a stick" to share. Use a tool such as Online-Convert, reviewed here, to download the videos from YouTube.

tag(s): animation (61), creativity (118), movies (70), STEM (190)

In the Classroom

This site is excellent for enrichment. Include it on your class webpage for students to access both in and out of class. Share the opening video for lessons, then allow students to explore and complete the videos at their own pace. Use this site for enrichment with your gifted students or students interested in art and filmmaking. Challenge students to use concepts presented in the Pixar in a Box tutorials to create their own animated films.

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Sketch Nation Create - Nitzan Wilnai

Grades
2 to 12
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Develop and design games and learn programming skills at the same time using Sketch Nation Create. This tool works on the web, iOS, and Android. To get started click the ...more
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Develop and design games and learn programming skills at the same time using Sketch Nation Create. This tool works on the web, iOS, and Android. To get started click the app of choice and then click settings and register. Once registered (no email required) select Create, the Genre, and your choice of Simple, Advanced, or Expert Modes. Choose to draw or import pictures to use for the background, characters, objects, and scenery. Make simple games while learning a little about programming and game design. Click the Getting Started tab to register. Look at the many examples and ideas under Education.

tag(s): coding (66), Computational Thinking (17), computers (100), critical thinking (118), DAT device agnostic tool (175), design (88), game based learning (137), gamification (89), logic (244), problem solving (294), STEM (190)

In the Classroom

If you only have a few computers, introduce this tool using a projector or interactive whiteboard and bookmark it as a learning station with earbuds/headphones. Allow students to explore and learn on their own at classroom computer centers or individual laptops. Sketch Nation is an engaging interactive to learn basic coding skills even for younger students. Encourage learning by telling them to ask three other students first before asking the teacher AND that it is okay if we learn it together. Once students get the hang of beginning programming tips, encourage them to make apps, games, or digital stories for other courses such as videos explaining photosynthesis, book readings from authors, famous battles from history, or different genres of music and art. Have students use a storyboard to write down what they plan to do/draw/say with their creation, and to keep tabs on students and their progress. For creating digital storyboards see Amazon Storybuilder, reviewed here, or Storyboard Generator, reviewed here. Share this on your website for students to use at home, too. Sketch Nation Create teaches the basics. Those students who show a keen interest in coding could learn more by using a program such as Anybody Can Learn to Code, reviewed here, Kodable, reviewed here, or Codeacademy, reviewed here.

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typing.com - teaching.com

Grades
2 to 12
1 Favorites 0  Comments
  
Learn and teach typing with typing.com. Take advantage of the site's free practice games and typing tests without registration. Register using your email to keep track of your progress...more
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Learn and teach typing with typing.com. Take advantage of the site's free practice games and typing tests without registration. Register using your email to keep track of your progress and print completion certificates. Sign up for a teacher account to access a full typing curriculum along with the ability to view grades and track student progress.
This site includes advertising.

tag(s): game based learning (137), keyboarding (40)

In the Classroom

Use typing.com as a classroom computer center or as a computer lab activity. Challenge students to complete exercises and earn badges. Create a link to the site on your class website for students to practice at home.
 This resource requires PDF reader software like Adobe Acrobat.

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E.A.K. (Erase All Kittens) - Drum Roll

Grades
1 to 6
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Erase All Kittens is an online activity that teaches HTML coding. As you play, learn how to build ledges, add boxes, and more as your friend Arka endeavors to save ...more
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Erase All Kittens is an online activity that teaches HTML coding. As you play, learn how to build ledges, add boxes, and more as your friend Arka endeavors to save the missing kittens. Short demos and tips throughout the activity guide players on how to add and edit code. Erase All Kittens works best in Firefox and Chrome browsers. This review is for the free DEMO only.

tag(s): coding (66), computers (100), critical thinking (118), logic (244), problem solving (294), STEM (190)

In the Classroom

Introduce Erase All Kittens on your interactive whiteboard or projector. Allow students to explore and learn on their own at classroom computer centers or individual laptops. Provide a link to Erase All Kittens for students to access at home. Create a bulletin board for students to post achievement levels. Have student "coding experts" create video tutorials using Screencast-o-matic, reviewed here, and share them on a site such as TeacherTube, reviewed here.

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TechPrep - Facebook

Grades
6 to 12
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TechPrep is a site created for learning about computer science and programming. Start exploring the site by choosing entry as a parent or learner. As a parent, answer a few ...more
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TechPrep is a site created for learning about computer science and programming. Start exploring the site by choosing entry as a parent or learner. As a parent, answer a few questions about your student's age and computer programming background. You can access suggested appropriate resources, including websites, games and toys, a coaching guide, and career options. Answer similar questions as a learner to find options for self-exploration. If your district blocks YouTube, the videos may not be viewable. You could always view them at home and bring them to class "on a stick" to share. Use a tool such as Online-Convert, reviewed here, to download the videos from YouTube.

tag(s): careers (145), computers (100)

In the Classroom

TechPrep is an excellent resource for exploring careers in computer programming with students. Have students or groups collect ideas and findings using Padlet, reviewed here. The Padlet application creates free online bulletin boards. Explore the site together or share on your class website for students to explore on their own or with parents. Use TechPrep to find resources for classroom use such as websites and games. If your school has a computer club, share this site with the leader to use for finding tools for classroom use.

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CodeHS - Jeremy Keeshin & Zach Galant

Grades
6 to 12
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CodeHS is designed to help high school students learn the basics of computer programming. However, the tool would also be good to use in middle school. Start by signing up ...more
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CodeHS is designed to help high school students learn the basics of computer programming. However, the tool would also be good to use in middle school. Start by signing up for an account, create a class, and get started. Students sign up for the class with a class code or through an email invite from the teacher. The course is self-paced and takes students through with step by step tutorials, examples, and help along the way. Students begin each section of the course with an instructional video on Vimeo, YouTube, or the CodeHS website. Questions that check for understanding and an example of coding are follow-ups to the video. Then students put the skills to use through a series of practice activities by moving Karel, the dog, through combinations of four commands. You can check student progress through the dashboard. Also, explore the many resources offered to help you learn how to use and teach coding. Go through your own personal, professional development with the site as well.
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tag(s): classroom management (153), coding (66), computers (100)

In the Classroom

Coding is an excellent way to teach critical thinking and problem-solving skills. Use this site as homework, a center, or in a lab setting. The course is self-paced, so differentiation is easy. Explain to students that coding is a critical skill in today's world filled with technology and will also be a valuable skill in the job market. Many jobs that will require coding do not yet exist. Put a link to this tool on your class website, blog, or wiki.

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AppInventor - Learn to Build Android Apps - David Wolber, Univ of San Francisco's Democratize Computing Lab

Grades
6 to 12
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Create your own Android app using Martin Luther King's "I Have a Dream" speech video with this easy to follow tutorial. The Course In a Box includes several modules taking ...more
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Create your own Android app using Martin Luther King's "I Have a Dream" speech video with this easy to follow tutorial. The Course In a Box includes several modules taking you step by step through the app building process. Videos and practice exercises guide you through the app creation process while building up in complexity. Final lessons teach skills such as apps that communicate with the web and apps with user-generated data. Registration allows you to save your work. If your district blocks YouTube, the videos on this site may not be viewable. You could always view them at home and bring them to class "on a stick" to share. Use a tool such as Online-Convert, reviewed here, to download the videos from YouTube.

tag(s): coding (66), computers (100), STEM (190)

In the Classroom

This site is perfect for use with any computer coding course. AppInventor has many tips and guidance for the classroom. Materials target students from middle school and higher. Work together as a class or assign as a self-paced activity. Share with students interested in learning computer coding as an excellent resource. If your school has an after-school computer club, use these training modules to encourage interested students to practice on their own. Once students get the hang of beginning programming tips, encourage them to make apps for other courses such as videos explaining photosynthesis, book readings from authors, or different genres of music and art.

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