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3 Fast, Free Lesson Plans to Fight Fake News - The Cool Cat Teacher
Grades
2 to 12tag(s): character education (81), digital citizenship (89), digital literacy (9)
In the Classroom
Students can create a Breaking News Bellringer, Video News Story, and Share or Not to Share post by using Canva Edu, reviewed here. Students can create a public service announcement about fake news using Free Screen Recorder Online, reviewed here. Finally, students can use Padlet, reviewed here to share their ideas for fake news stories.CTRL-F's Fact-Checking Tools -- Video 2: Looking up Claims and Website Owners - CTRL-F's Fact-Checking Tools -- Video 2: Looking up Claims and W
Grades
4 to 12This site includes advertising.
tag(s): digital citizenship (89), digital literacy (9)
In the Classroom
Students can use the tips and tricks to evaluate websites. They can use Padlet, reviewed here to share the websites and evaluation. Students can use Adobe Podcast reviewed here to create public service announcements about the dangers of fake websites. Students can use Figma, reviewed here to compare and contrast websites.A Day in the Life of the Jos - MediaSmarts
Grades
6 to 8tag(s): cyberbullying (42), digital citizenship (89), digital literacy (9), social media (50)
In the Classroom
Assign students different "digital dilemmas" based on the game (ex., posting private info, confronting online bullying). Students prepare short arguments for or against a particular action, then hold mini debates to explore different perspectives. Have students explore the settings on common apps and websites (hypothetically or using screenshots provided by the teacher) and recommend safe privacy settings based on what they learned through Jo and Josie's experiences. Building on the "verifying online information" module, assign students to compete in small teams to check the accuracy of several online statements or images (provided by the teacher). This reinforces critical thinking about online content.Cyber Choices - MediaSmarts
Grades
3 to 5tag(s): cyberbullying (42), digital citizenship (89)
In the Classroom
Have students draw a short comic strip showing two different outcomes based on a single online decision (ex., sharing a password vs. keeping it private). They can create the comic strip digitally using ToonyTool reviewed here. Hold a "circle discussion" where you read out a situation similar to one in the game. Each student shares how they would respond and why, practicing respectful listening and explaining digital responsibility. After playing the game, work as a class to create a "Cyber Code" -- a list of 5-7 rules or promises about how to act kindly and safely online. Post it somewhere visible and refer back to it during future tech use.Media and Video Game jobs collection - PBS LearningMedia
Grades
K to 12In the Classroom
Students can watch two videos on the same topic and compare and contrast them using ClassTools Interactive Venn Diagrams reviewed here. You can click on the right side to choose between a two or three-circle Venn diagram. Students can use Scratch reviewed here to create a video game. Finally, students can use the video editing tips and tricks while producing their video.Future Jobs: Technology Career Fields - PBS LearningMedia
Grades
6 to 12tag(s): careers (178), computers (109), creating media (16), energy (133), problem solving (234), robotics (26)
In the Classroom
After watching a video, have students predict how the featured job might change in the next 10-20 years. Students can then select a technology-related career from the collection and create an infographic highlighting job responsibilities, required skills, and future job growth. They can present their infographics in a gallery walk or class discussion. The infographic can be produced digitally using an online tool such as Visme, reviewed here. Students can also choose a real-world problem related to one of the careers, such as cybersecurity threats or renewable energy solutions. In groups, they can brainstorm and present an innovative solution using STEM concepts. Students can research a future-focused career and prepare interview questions to ask a person currently in the field.Design Squad Global - PBS Kids
Grades
2 to 8tag(s): crafts (74), design (79), engineering (137), game based learning (207), machines (17), musical instruments (54)
In the Classroom
Students can participate in the site's activities and enter challenges. Students can upload their work to Padlet, reviewed here to share with others. Students can learn more about electricity, farm life, natural disasters, and floods as they play the games on the site.Google Safe Browsing - Google
Grades
K to 12tag(s): browser (8), internet safety (114), Teacher Utilities (203)
In the Classroom
Teachers can help protect students from phishing websites, malware, and other harmful online threats by warning about unsafe sites. Also, teachers can use it to check links before sharing them with students, ensuring a secure browsing experience. Google Safe Browsing could be integrated into lessons on digital literacy to help students recognize and avoid unsafe websites.Machine Learning Crash Course - Google
Grades
11 to 12tag(s): artificial intelligence (186), careers (178), machines (17)
In the Classroom
Use the video lessons to introduce students to key AI and machine learning concepts, such as data patterns, algorithms, and ethical considerations. Follow up with group discussions about how these technologies impact their daily lives and society. Have students work through the interactive TensorFlow exercises to build simple machine-learning models, such as image or text classifiers. This activity can be tailored for advanced students or after-school coding clubs. Collaborate with math or science teachers to explore how machine learning concepts align with probability, statistics, or scientific research.XStockvideo - XStockVideo
Grades
5 to 12tag(s): creating media (16), video (267)
In the Classroom
Students can download footage of animals or pets to create a "capture that activity," in which they create what the character is saying. For nature or landscapes, students can generate adjective lists to describe what they are seeing. Finally, students can use the multiple footage to create a story.MIT App Inventor - MIT App Inventor
Grades
6 to 12tag(s): coding (86), computers (109), inventors and inventions (82)
In the Classroom
Students can challenge themselves to create apps and have other students test them out. When creating their apps, students can make a video of themselves sharing the app, how they created the app or a sales pitch about their app using Adobe Express Video Maker reviewed here or the Free Online Screen Recorder, reviewed here. Students can create a rubric on how to judge apps. Finally, students can participate in the activities on the site itself.ChatGPT Foundations for K-12 Educators - Common Sense ChatGPT Foundations for K-12 Educators
Grades
K to 12tag(s): artificial intelligence (186), chat (41), writing prompts (61)
In the Classroom
Teachers and students can learn how to create prompts using ChatGPT that will be effective and allow for increased productivity. The shared prompt library gives concrete examples for teachers and students to use to help formulate an effective prompt.FLUF Test - Dr. Jennifer Parker
Grades
8 to 12tag(s): artificial intelligence (186), creating media (16), media literacy (109)
In the Classroom
Provide students with AI-generated essays or summaries on a topic and have them apply the FLUF Test to identify issues in Format, Language, Usability, and Fanfare. Assign a task requiring AI assistance, like generating a story or answering a complex question, and have students refine their initial prompts using the FLUF Test framework to improve AI responses. Students could work in groups to co-author a story with AI tools like ChatGPT, reviewed here, and apply the FLUF Test to polish their AI-generated drafts. Stories can be shared, and peers can evaluate them based on the FLUF rubric.OK2Ask: AI for Creating Learning Objects - TeachersFirst
Grades
K to 12Join us for an...more
Join us for an engaging workshop workshop for educators who are excited to harness the power of AI in their teaching practices. This session will introduce you to various generative AI tools that can create dynamic interactive learning objects--small pieces of content that you can seamlessly integrate into your lessons to enhance student engagement and understanding. Whether you're a tech novice or a seasoned pro, this workshop will provide the practical insights and hands-on experience you need to elevate your teaching strategies. As a result of this session, teachers will: 1. Define learning objects and their strategic role in instruction. 2. Explore cutting-edge AI tools for generating interactive learning resources. 3. Design practical strategies for integrating AI-created learning objects to optimize student learning experiences. This session is appropriate for teachers at all technology levels.
tag(s): artificial intelligence (186), creating media (16), Teacher Utilities (203)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.The Purring Test - TED
Grades
3 to 12tag(s): artificial intelligence (186), gifted (66), puzzles (149)
In the Classroom
Use this game as a brain break during those long lessons or indoor recess. Turn the daily puzzles into a friendly competition or debate and pair students to play a Pictionary-inspired game, mimicking how AI might interpret their drawings. After playing, lead a discussion on how AI "thinks" compared to humans.AI for Lesson Planning - TeachersFirst
Grades
K to 12tag(s): artificial intelligence (186), differentiation (85)
In the Classroom
Use this collection to save time doing many tasks as you plan your lessons from start to finish. Bookmark this site to find new ways to deliver and differentiate content and lower the time required in planning using the power of AI!Navigating Digital Information - Crash Course
Grades
5 to 12This site includes advertising.
tag(s): digital citizenship (89), digital literacy (9), internet safety (114)
In the Classroom
After watching an episode of Crash Course Navigating Digital Information, students can create a public service announcement using Canva Education Templates, reviewed here to teach younger students about navigating digital information. Students can host an event to share the information with senior citizens in the community to teach them about the importance of knowing who/what to trust on the internet. Finally, students can create a digital escape room with Room Escape Maker, reviewed here or choose your own adventure using StoryLab, reviewed here for others to learn about digital information accuracy.Patent Quest - EquipHQ
Grades
5 to 12tag(s): digital citizenship (89), inventors and inventions (82), investing (8)
In the Classroom
Students explore existing patents in their area of interest, analyze how innovations have evolved, and present their findings. Have students brainstorm everyday problems and create an invention to solve them. They sketch, name, and write a short description of their invention, simulating the patent process.Intellectual Property - Crash Course
Grades
5 to 12This site includes advertising.
tag(s): copyright (43), creative commons (28)
In the Classroom
After watching an episode of Crash Course Intellectual Property, students can create a public service announcement using Powtoon, reviewed here to teach younger students about intellectual property. Students can debate current intellectual property laws. Finally, students can expand their knowledge of intellectual property by researching more and sharing it via a speech, brochure, or pamphlet.Computer Science - Crash Course
Grades
7 to 12This site includes advertising.
tag(s): coding (86), computers (109), internet safety (114), robotics (26)