Grades4 to 8
In the ClassroomShare these modules for students to complete during any lessons on Internet safety. Ask students to contribute to a collaborative document sharing examples they have seen of cyberbullying or deceptive news practice. Replace pencil and paper notetaking by sharing an online tool such as Webnote, reviewed here, for students to use to take notes on any website. When finished, have them share their notes using the URL created for use in classroom discussions. Reinforce online safety concepts through gameplay using Baamboozle, reviewed here. Enhance student learning by asking students to create a game in Baamboozle for their peers to play to identify best practices in creating a safe online presence. After completing your digital safety unit, modify classroom technology use by asking students to create explainer videos using FlexClip, reviewed here, with suggestions on how to identify fake news, how to create a positive digital footprint or ways to support peers when faced with cyberbullying. Share student videos on your class website and with younger students.
GradesK to 12
In the ClassroomBookmark this site to use as a resource as you teach about digital citizenship. Learn about the five competencies, then use them as a basis for instruction. Encourage students to become engaged in the conversation by sharing their understanding of different topics. For example, as you teach about the concept of being aware, use a concept mapping resource like MindMaps, reviewed here for students to visualize and share ideas related to being aware of online actions. As you continue in your lessons of awareness, enhance student learning by incorporating teaching strategies to encourage students to personalize learning experiences through the use of journals or blogs. Edublog, reviewed here is an excellent blogging tool that provides a safe resource for student writing in addition to providing you the ability to moderate content and privacy settings. As students develop an understanding of each competency, encourage them to continue learning and applying the lessons to their everyday use of online resources. Have groups of students become experts in different competencies and share their knowledge with younger students through the creation of explainer videos using My Simpleshow, reviewed here, podcasts using Buzzsprout, reviewed here, or digital books created with Book Creator, reviewed here.
GradesK to 5
In the ClassroomTake advantage of the lessons and materials on this site to introduce computer and computational skills to elementary-age students. Several activities incorporate music and art concepts; collaborate with your school's special area teachers to teach lessons found on the site. Use a portfolio tool such as Seesaw, reviewed here, to have students enhance and share their learning successes through sharing pictures of projects and written reflections on learning activities. Work together as a class to modify classroom technology by creating a digital book using WriteReader, reviewed here, to feature class learning of computer concepts.
GradesK to 12
tag(s): video (265)
In the ClassroomTake advantage of this site for exactly what it is, a curated resource for finding videos on many content topics. Search for and save videos to share on your interactive whiteboard with students to present new topics or to build content knowledge. Share videos on your class website using the provided link for students to watch at home or on classroom computers. Use Symbaloo, reviewed here to curate your own collection of videos and websites on your chosen topic and include a link to videos found on boclips. Find and share videos with parents and guardians that provide explanations of classroom topics. Embed videos within digital storytelling sites such as Book Creator, reviewed here as part of a student or teacher-created presentation. Just copy the link to any video found on boclips into the embed portion of Book Creator to create a link for viewing any video.
GradesK to 12
In the ClassroomTake advantage of this free online tool to guide your district toward planning and implementing your technology plan. Share with administrators as an option for use with your technology committee. As you gather and share information with your community and staff to use in your guide, consider using a collaboration tool like Padlet, reviewed here. Use Padlet to share technology options with the community and gather comments. Create another Padlet to gather comments and ideas from staff. When considering more complex ideas during your planning, use FlipGrid, reviewed here, to create and share video discussions. Use Flipgrid's MixTape feature to build a "mix" of responses to highlight and share. Help build community support for your technology plan by creating ongoing podcasts using Anchor, reviewed here. Share podcasts with your community throughout the planning process to discuss ideas, update listeners on your goals and progress, and to compare and contrast options considered for your plan.
Grades2 to 12
In the ClassroomThe archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.
Grades4 to 12
In the ClassroomUse Blockly as an interesting way to introduce coding to your class for beginners and experienced coders. Display Blockly on your interactive whiteboard or projector as you explore the different features of the site, then have students create and explore on their own. To generate ideas on how to use Blockly, have students practice using Blockly at Blockly Games, reviewed here. After school clubs and activities can use Blockly to learn to code. Use this tool with gifted students for a great challenge. Set up a coding activity center for interested students when they finish class work or for rainy days and snow days. Share this link on your class website for students to access both in and out of the classroom.
GradesK to 12
tag(s): american revolution (90), climate change (75), critical thinking (117), environment (320), martin luther king (38), media literacy (75), middle east (44), nutrition (156), OER (26), presidents (134), russia (37), social media (35)
In the ClassroomBecome acquainted with these free curriculum kits and lessons to integrate media literacy within content already taught in the classroom. As you teach lessons found on the site, incorporate technology to enhance learning and build student understanding. Use Word Writer, reviewed here, to introduce and develop vocabulary during individual activities. This tool allows you to enhance classroom technology use and create assignments using individual vocabulary lists then provide feedback and options for student revisions and peer feedback. Incorporate images with annotations to help students understand "big picture" ideas using ThingLink, reviewed here. For younger students create a ThingLink together as a class to add text, video, and more to images. Ask older students to create their own ThingLink sharing information learned throughout your lessons. Be sure to share all of your images on your class website for students to view at any time. To transform classroom technology use and as a culminating activity, use a digital book creation tool like Book Creator, reviewed here, as an alternative assessment to quizzes or tests. Include student-created writing, ThingLink images, and add videos with student commentary within each book. Be sure to provide students with your rubric to use as a guide before turning in digital books. Find many ideas for implementing rubrics for assessment along with examples and online tools at TeachersFirst Rubrics to the Rescue, reviewed here. Whether students work individually or in groups, be sure to share your new digital library related to your lesson topic with students to review and revisit at any time!
Grades2 to 6
In the ClassroomAny teacher will benefit from the free materials and activities on this site to teach online safety to students either directly through these materials, or as additional resources to your current online safety materials. As a substitute for links on paper or in a word processing tool, use a bookmarking tool like Symbaloo, reviewed here, to share online resources with students on classroom computers and your class website. Enhance student understanding by challenging students to create digital books teaching online safety using Book Creator, reviewed here. Book Creator includes tools for adding videos, images, and more into books.
GradesK to 12
tag(s): browser (9)
In the ClassroomKeeping your browsers updated helps to provide the latest security for your computers. Use this site to discover the most popular browsers available. Download different browsers to compare and contrast features to find the one that is most user-friendly for your needs.
GradesK to 12
In the ClassroomShare this site with younger students to practice computer mouse skills. In art class, have students use this site to draw different images quickly, then have them use the links to view how others drew them. Discuss as a class what parts of drawings are essential in making the item identifiable.
GradesK to 6
In the ClassroomUse this tool to learn basic coding skills. Students will quickly catch on to this program when allowed to experiment while viewing their results. Learn to Code with el Chavo is great for differentiating for students with different abilities and learning styles. Set up a computer center for students to practice with the program and share with parents to use at home. Encourage students to go beyond game play and reflect upon their learning through use of a video response tool like FlipGrid, reviewed here. Pose a question for student response asking them to discuss difficult portions of an activity and how they solved the problem. Start another response with a question asking students to provide tips and hints for their classmates. As students become more proficient with coding use Scratch, reviewed here, in your learning centers for students to create their own games and activities. Transform learning by challenging students who are proficient to use Snap!, reviewed here, to create video tutorials using a tool like My SimpleShow, reviewed here.
GradesK to 8
In the ClassroomAdd this site to your tool kit of December teaching resources. Include the games on classroom computers and add to your class website. Replace paper posters and have students share their favorite activities using an on line poster creator like Web Poster Wizard, reviewed here, or PicLits, reviewed here. After practicing coding using the games provided on this site, modify learning by challenging students to create their own game using a tool such as Scratch, reviewed here.
GradesK to 5
In the ClassroomEven if you aren't familiar with coding, use CodeSpark Academy as the perfect opportunity for you and your students to "get your feet wet" with coding skills. After sharing and demonstrating the site with students on your interactive board add a link to CodeSpark on student computers. If you don't have enough computers in your classroom, take advantage of the free Unplugged activities available on your Teacher Dashboard for use as a coding center. Don't forget to use this site to find ideas for your Hour of Code activities. Instead of sharing pictures of students participating in CodeSpark activities on your class newsletter, record and share videos of students engaged in problem-solving discussions and enjoying learning how to code.
Have students share their thinking process through blogging as a reflection on their learning and include their writing, images, and video in a digital portfolio using a tool like bulb, reviewed here. As students become more proficient in coding, introduce new programs that provide additional learning opportunities such as Scratch, reviewed here. Scratch includes many different activities for creating games, stories, and animations through coding. Have student experts share their secrets for successful coding by creating video explainers with My Simpleshow, reviewed here. Add these videos to your other resources available for student access.
GradesK to 12
In the ClassroomExplore these resources for use with after-school computer clubs or as an excellent tool when recruiting skilled parent volunteers. Turn the intimidating content of computer programming into an exciting learning adventure for all with these helpful sites!
Grades2 to 6
In the ClassroomTake advantage of these free materials to plan your Hour of Code activities for your school or classroom. Although created for Hour of Code, use these materials to create student interest in computer science at any time. Find many other coding activities and tutorials for all ability levels at Code, reviewed here. Instead of using the invitation provided in this activity, enhance learning and have students personalize and create their own flyer and invitations using Canva, reviewed here. Use Canva after your activity to send thank you notes to volunteers. Extend learning and have students share their coding stories (including successes and failures) using FlipGrid, reviewed here. Encourage students to continue to learn about coding and computer science using Scratch, reviewed here, to create their own learning games.
Grades4 to 12
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In the ClassroomShare Turtle Academy with students as part of a computer coding center. The ability to select different portions of lessons makes this a great tool for both novice and experienced programmers. Ask more proficient students to become advisors to newer programmers and share their knowledge and skills. Begin using this site by demonstrating lessons and activities on an interactive whiteboard or with a projector. Modify student learning and understanding by asking them to create video explainers for different skills using a tool like Rawshorts, reviewed here, then share videos on your class website for student use at any time. Looking for other coding activities for your classroom? Find more at TeachersFirst's Coding in the Classroom special topic page.
GradesK to 12
From this landing page also find the home page with all the information about CyberPatriot and check out the competitions that are for middle school, high school, and beyond. CyberPatriot brings you these real-world competitions in conjunction with the Cisco Networking Challenge. There is online training for competitors. Videos on this site reside on YouTube. If your district blocks YouTube, the videos may not be viewable.
In the ClassroomInclude materials from this site with any lessons or units for on online safety. For basic technology integration have younger students use a video response tool like FlipGrid, reviewed here, to reflect on their learning and share tips for their peers. Older students could use Flipgrid, too, or to take technology integration to the next level have students take notes about what they are learning about cyber safety using a tool like SuperNotecard, reviewed here. Next, have small groups of students share and compare their notes. Students can then use their notes as a storyboard to organize a presentation for their peers sharing safety tips. With their storyboards students or student groups can create online books sharing cybersafety tips using Book Creator, reviewed here. Book Creator includes tools for making digital books that include images, text, and audio recordings. As a modification to the above, instead of using Book Creator, challenge students to create a multimedia presentation with a tool like Genial.ly, reviewed here, or Powtoon, reviewed here. Include links to learning modules on a bookmarking tool like Symbaloo, reviewed here, on classroom computers for students to easily access materials.
High school students and your tech-savvy middle school students may be interested in the competitions where they will focus on network security. The competition would be very good for the student who thinks they would like a career in IT or computer science.