GradesK to 12
In the ClassroomFind templates by browsing the templates found on the home page, or choose the option to see what others are remixing to find examples to use in the classroom. Modify quizzes to include on your class website for quick review and practice on any device. Choose a "tap to reveal" feature to share before introducing a new unit. For example, before starting a unit on national landmarks, quickly create several "tap to reveal" games with United States landmarks and publish one a day on the week before the start of your unit. Have students create quizzes and games to review classroom material, then share the games with all students on your class websites. Share with students interested in software and coding applications, encourage them to create games that interact with current classroom materials. Koji includes options for viewing the source code for advanced coders to use in creating and modifying their interactives.
Grades6 to 12
In the ClassroomSupplement your current digital information lessons using the curriculum provided on the site. Register for a free account to access all of the provided materials. Use Padlet, reviewed here, to supplement information using real online information. For example, after completing a lesson on evaluating the source of information, ask students to post a link to an online article, and document their research into the source of information. Ask students to create infographics using Canva Infographic Maker, reviewed here, to share steps in how to evaluate online information. Extend learning further by offering students different options in presenting research about online disinformation. Have one group use Google My Maps, reviewed here, to share the location of sources of disinformation while another group creates podcasts using Buzzsprout, reviewed here, to share tips on how to evaluate online information.
Grades2 to 12
In the ClassroomDiscover the many free resources on this site to provide individual lessons or complete learning units for your students. As students complete assignments, use the many offerings found at Class Tools, reviewed here, to enhance learning through creating timelines, completing graphic organizers, and more. For activities that include new vocabulary, use a digital game creation site such as Baamboozle, reviewed here, to review and practice new words and terms. Have students show what they know upon completion of any of the activities using Adobe Spark in K-12, reviewed here, to create a video, collage, or presentation sharing their knowledge of the subject.
GradesK to 12
tag(s): professional development (231)
In the ClassroomUse the ISTE Standards for Students as a guideline to using technology in your classroom. Download the printable standards for use when considering what type of technology to use, how to use it, and your expectations for learning. Incorporate the ISTE Standards into your professional development sessions within your school. Consider unpacking one standard per month during professional development learning. Use a curation tool like Wakelet, reviewed here to share resources with peers relating to incorporating the standards. Encourage your peers to share their ideas for using the standards by using FlipGrid, reviewed here as a conversation starter for your ongoing standards and technology discussions.
Grades6 to 12
In the ClassroomTake advantage of these free sessions to bring real-word conservation and science lessons to your students. There are three ways for your class to enjoy the sessions. The first one is to "Tune in live! Any number of classrooms can watch the events live on YouTube and even send in some questions using the chat sidebar." The second one is "Grab a camera spot so your class can appear on the screen and interact with the speaker. We generally have 5-7 classrooms joining in this way each hangout." The third viewing choice is "Every hangout is recorded directly to YouTube, we have a growing library of past events that can be viewed by classrooms anytime on our channel." See more explanations to the viewing options by clicking the wavy red lines in the upper left corner and then click For Teachers. Begin by watching virtual field trips (viewing option 3), then expand your activities in additional sessions by signing up to participate and interact with the presenters. Prepare for student questioning by brainstorming ideas. Engage students by sharing ideas using an online bulletin board tool like Pinside, reviewed here. Save and share ideas on your class website. As students research information for your upcoming topic, enhance learning by using a collaborative bookmarking tool like SearchTeam, reviewed here, for all students to share websites with their peers and add comments. Prepare your students further for interactions with researchers by watching videos from previous broadcasts using playposit, reviewed here, to add questions for students into the YouTube videos and encourage students to add comments discussing each issue. Most of the online tools suggested above will help students document their learning during remote or distance learning sessions.
Grades5 to 10
In the ClassroomUse these excellent free lessons during STEM units on conservation and energy. Use free tech resources to enhance and extend learning beyond the lesson outlines. As you begin an activity, use Padlet, reviewed here, to curate and share a list of online resources for student use. Include websites, interactive activities, and other information relating to your topic. Share a note-taking tool like Webnotes, reviewed here, with your students to use to take notes or ask questions when reading online articles. They can share the URL of their notes with you as part of their ongoing discussions on the topic. If you find online articles that need additional discussion, use Fiskkit, reviewed here, to create a collaborative discussion of the material. As an ongoing activity, ask students to use PorfolioVillage, reviewed here, to write blogs about the activities and include videos and pictures of their work. As a final project, ask students to become the teacher by sharing what they learned through their choice of media projects. For example, ask students to use moovly, reviewed here, to create animated explainer videos, create an interactive book using Book Creator, reviewed here, or develop a learning game using Minecraft Education Edition, reviewed here.
GradesK to 12
In the ClassroomTake advantage of the free lessons and classroom lending program to bring Rubik's Cube problem-solving activities into your classroom. This resource may be the perfect solution for students who struggle academically to achieve success uniquely. Prepare students for the cubes' arrival by brainstorming ideas on how to solve cubes (keep in mind there are different versions). Find a YouTube video with master Rubik's Cube solvers to promote interest in the activities. When the cubes arrive, use them as a problem-solving center by providing the solution guides for students to follow. As students become proficient in solving the puzzle, enhance their learning by asking them to use a video explainer tool like Biteable, reviewed here, to share their tips and successes. Challenge students to share their cube-solving speed by posting a chart for each of them to add their fastest times.
Grades6 to 12
In the ClassroomYou may not have the opportunity to teach gaming as an entire course over a semester; however, this curriculum offers a great deal of material for classroom use. Use the Student Survey as a starting point for gathering data on video gaming use within your class. Many of the ideas found in the course are appropriate for use when discussing cybersafety and social media issues. Some of the surveys offer opportunities for students to evaluate and review games; use these as a starting point for students to learn about advertising techniques used by software companies. As students discuss and evaluate video games, have students annotate an image using ThingLink, reviewed here, to share features found in individual games, then include each of the ThingLink images in a multimedia presentation using Wakelet, reviewed here, or another presentation tool. Ask students to incorporate and extend their learning into their own games created using Minecraft Education Edition, reviewed here, or Scratch, reviewed here.
GradesK to 12
In the ClassroomTake advantage of the many ideas found on this site to inspire STEM learning in your classroom and at home. Use the 77 Simple STEM Activities for Families PDF to share weekly tips on your class website for STEM ideas at home. Encourage students to share their activities by taking pictures and videos to share in school. Compile student activities into an online book using Book Creator, reviewed here. Include videos, images, and student explanations of activities in your class book. Enhance student learning by asking students to explain the STEM content behind their activities by creating an animated explanation using Powtoon, reviewed here.
GradesK to 12
In the ClassroomBookmark this site to find lessons to supplement your current curriculum in any subject. As you plan and teach any of these lessons, consider different options for using technology to enhance and extend student learning. Take advantage of the many resources found at Class Tools, reviewed here, for your or your students to create quizzes, graphic organizers, timelines, and more. As you include the lessons into your teaching unit, use bookmarking sites to organize information for your students. Symbaloo, reviewed here, is excellent for use with younger students because of the simple, easy to follow design. For older students, try SearchTeam, reviewed here. Search Team includes tools for you to collaborate and add notes while saving and sharing resources. Extend learning for students of all ages with Edublog, reviewed here. Consider using Edublog for students to write blogs, respond to their peers, and interact with a larger global community.
GradesK to 12
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In the ClassroomBookmark this site for your use and for student use on classroom computers. Make it easy to find sites with tutorials by creating a Padlet, reviewed here, to share with students. Use columns to sort tutorials and other helpful sites by topic within your Padlet. If you don't find a tutorial that you need, extend student learning by asking them to create their own using Free Screen Recorder Online, reviewed here, or by creating an explainer video using FlexClip, reviewed here.
Grades10 to 12
tag(s): anthropology (11), business (50), careers (135), cells (88), communication (25), french (75), geology (68), literature (219), media literacy (84), nutrition (142), oceans (144), OER (32), psychology (64), sign language (8), spanish (99), speech (74), statistics (117), women (101), writing (289)
In the ClassroomUse these excellent free course materials in a variety of ways. Share courses with students with specific career interests not covered by traditional curriculums such as aerospace or anthropology. Provide students the opportunity to participate in college-level learning experiences without risk by using materials found in the courses on the site. These courses are perfect for use with gifted students to offer them content at a level that challenges them. As students learn from the information found in the courses on this site, ask them to reflect and share their learning through a digital portfolio created with Pathbrite, reviewed here. Students can even include their digital portfolio as part of their college application process at many universities.
GradesK to 12
In the ClassroomTake advantage of the free lessons and additional images found on the site to teach your students (and yourself) the many different features available with Google Draw. A new Shapegram is added each week, share the image with students, and challenge them to create it using their new skills. Ask students to create Shapegrams in a variety of ways throughout the curriculum. Enhance learning by having students draw a scene representing a moment in a story, create an emoticon to represent their understanding of math content, or make a drawing demonstrating a science experiment. Incorporate student drawings into digital projects. Include drawings in digital books created with Book Creator, reviewed here, upload and use in explainer videos created using Biteable, reviewed here, or save images as JPEG files and include in student-created games made with Scratch, reviewed here. As students create their own drawings, ask them to share with their peers by creating a screen recording using Free Screen Recorder Online, reviewed here. Share student recordings on your class website for others to view and try.
Grades10 to 12
tag(s): business (50), careers (135), cells (88), communication (25), differentiation (52), ecology (112), electricity (71), elements (32), engineering (110), environment (253), evolution (92), financial literacy (100), genetics (72), geology (68), gifted (66), literature (219), logic (193), magnetism (35), mental health (28), nutrition (142), oceans (144), OER (32), organisms (21), periodic table (50), plants (153), professional development (231), psychology (64), religions (60), sociology (22), space (216), spanish (99), statistics (117), STEM (215)