GradesK to 8
In the ClassroomAdd this site to your tool kit of December teaching resources. Include the games on classroom computers and add to your class website. Replace paper posters and have students share their favorite activities using an on line poster creator like Web Poster Wizard, reviewed here, or PicLits, reviewed here. After practicing coding using the games provided on this site, enhance learning by challenging students to create their own game using a tool such as Scratch, reviewed here.
GradesK to 6
In the ClassroomShare a link to the Santa's Village on your class website and classroom computers. Allow students to explore and try options offered each day. Replace paper and pencil and have students share information from the daily activities on a blog using Edublog, reviewed here. Include images and videos of activities with blog posts. Use the site to introduce a unit on Holidays Around the World and for a final project enhance learning and have students use Google My Maps, reviewed here, to create a virtual field trip around the world featuring some of Santa's stops.
GradesK to 5
In the ClassroomEven if you aren't familiar with coding, use CodeSpark Academy as the perfect opportunity for you and your students to "get your feet wet" with coding skills. After sharing and demonstrating the site with students on your interactive board, add a link to CodeSpark on student computers. If you don't have enough computers in your classroom, take advantage of the free Unplugged activities available on your Teacher Dashboard for use as a coding center. Don't forget to use this site to find ideas for your Hour of Code activities. Instead of sharing pictures of students participating in CodeSpark activities on your class newsletter, record and share videos of students engaged in problem-solving discussions and enjoying learning how to code.
Have students share their thinking process through blogging as a reflection on their learning and include their writing, images, and video in a digital portfolio using a tool like about.me, reviewed here. As students become more proficient in coding, introduce new programs that provide additional learning opportunities such as Scratch, reviewed here. Scratch includes many different activities for creating games, stories, and animations through coding. Have student experts share their secrets for successful coding by creating video explainers with Rocketium, reviewed here. Add these videos to your other resources available for student access.
Grades2 to 6
In the ClassroomTake advantage of these free materials to plan your Hour of Code activities for your school or classroom. Although created for Hour of Code, use these materials to create student interest in computer science at any time. Find many other coding activities and tutorials for all ability levels at Code, reviewed here. Instead of using the invitation provided in this activity, enhance learning and have students personalize and create their own flyer and invitations using Canva, reviewed here. Use Canva after your activity to send thank you notes to volunteers. Extend learning and have students share their coding stories (including successes and failures) using FlipGrid, reviewed here. Encourage students to continue to learn about coding and computer science using Scratch, reviewed here, to create their own learning games.
Grades4 to 12
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In the ClassroomShare Turtle Academy with students as part of a computer coding center. The ability to select different portions of lessons makes this a great tool for both novice and experienced programmers. Ask more proficient students to become advisors to newer programmers and share their knowledge and skills. Begin using this site by demonstrating lessons and activities on an interactive whiteboard or with a projector. Modify student learning and understanding by asking them to create video explainers for different skills using a tool like Rawshorts, reviewed here, then share videos on your class website for student use at any time. Looking for other coding activities for your classroom? Find more at TeachersFirst's Coding in the Classroom special topic page.
GradesK to 8
tag(s): black history (62), coding (79), creativity (113), digital storytelling (147), dr seuss (11), drawing (74), environment (319), graphic design (42), great depression (28), literacy (107), nutrition (157), photography (145), poetry (220), problem solving (294), qr codes (18), read across america (6), STEM (213), stories and storytelling (34), symmetry (49)
In the ClassroomIf you feel that you are strong in the arts but not technology (or the other way around), find a teaching partner that complements your strength and work together to teach lessons from this site. Use ideas from here in your classroom makerspace. Download the browser extension, Surfmark, reviewed here, to add notes and questions as you prepare to teach lessons from this blog. Surfmark offers the ability to collaborate and share with others through the addition of written and audio notes to any web page. Use lesson activities found on this site as a replacement for traditional research projects, book reports, or written reports. Have students use a blogging tool like Edublog, reviewed here, to share images and videos of their work from start to finish and to reflect upon learning. Have older students extend learning through the use of Symbaloo Learning Paths, reviewed here. Ask them to research and find additional information on the topic of your lesson and create a learning path for other students to complete. For younger students, create a Symbaloo Learning Path for students to complete as a center activity to complement your STEAM learning activities.
GradesK to 6
tag(s): air (141), architecture (83), careers (148), charts and graphs (204), engineering (132), measurement (177), recycling (58), rockets (18), senses (32), simple machines (33), soil (20), sorting (12), STEM (213), water (137)
In the ClassroomTake advantage of these free lessons and videos to add to your current STEM teaching resources. Ask students to blog about their experiences as a substitution for handwritten journals using a tool like Seesaw, reviewed here. This tool makes blogging easy, even for the youngest students. To enhance learning for students, take pictures of class activities, then have students annotate images using ThingLink, reviewed here. Use ThingLink for students to modify their learning by adding a voice recording of their understanding of science and math concepts learned during lessons.
Grades8 to 12
In the ClassroomShare the Virtual Academy with students interested in learning more about technology and considering careers in computer programming. Have students choose courses of interest to complete on their own as part of a computer technology course. Share with the leader of after-school computer clubs to supplement their current material.
GradesK to 12
In the ClassroomMake use of the resources offered by Microsoft to share with your students as they learn how to code. Share project ideas with students and include materials for them to create their projects as part of makerspace activities. Have students take pictures of their creation and enhance their learning by using ThingLink, reviewed here, to add audio to describe their creative process. Add images to your class website as part of your student work gallery. Challenge students to redefine learning by using Sway, reviewed here, to create an online multimedia page including images, video, and text to describe, evaluate, and share their work with coding projects. Include project ideas from the site and set up a makerspace during open house events at your school.
Grades6 to 12
In the ClassroomDelight your students with the videos and activities provided on the site to include with your current science lessons. Place students in groups to complete the challenges offered. Have students replace paper and pen and take collaborative, digital notes using Webnote, reviewed here; tell students to be sure to save the URL to share their notes and questions with you and their peers. Ask students to record their work images and video. Redefine learning and challenge students to share their final projects including the digital research notes, images, and videos using a multimedia presentation tool like Sway, reviewed here.
Grades8 to 12
In the ClassroomInclude this Library of Congress collection with your other resources shared with students for research. Consider using Padlet, reviewed here, to share resources with students. Sort information by topic and add notes then embed your Padlet onto your class website for student use. After studying information found on this site, ask students to create a short animated video using a tool like Powtoon, reviewed here, to compare and contrast the cultures of different time periods or countries.
GradesK to 12
tag(s): animals (323), cells (105), earthquakes (52), engineering (132), equations (155), measurement (177), plants (175), pollution (67), problem solving (294), space (232), stars (71), STEM (213), temperature (35), weather (211)
In the ClassroomBe sure to bookmark this site as a resource for many interactives and activities for teaching STEM topics. Place students in cooperative groups to complete activities or share ideas from this site for science fair projects. Ask students to share their research and projects and extend their learning using a tool like PortfolioVillage, reviewed here. PortfolioVillage offers a variety of options for building a personalized webpage without knowledge of coding.
Grades4 to 12
In the ClassroomShare this infographic on an interactive whiteboard or with a projector with students as part of ongoing discussions on becoming good digital citizens. Ask students to create their own infographics using Canva Infographic Maker, reviewed here, to share different components of online safety and responsibility. Consider having groups of students create weekly podcasts sharing tips and information on digital citizenship. Podcast Generator, reviewed here, is a free tool for creating and sharing podcasts.
Grades4 to 10
In the ClassroomTake advantage of these free activities to include with any STEM lessons already taught. Many activities are perfect for use with Genius Hour or Makerspaces in the classroom. Ask students to share their journey in completing activities in a blog. Seesaw, reviewed here, offers tools for building digital portfolios and incorporating blogs. Ask students to annotate images taken of their activities with text, URL's, or videos using ThingLink, reviewed here.
Grades6 to 12
In the ClassroomBe sure to check with your Technology Department, as many districts require authorization to download or install new applications. Plan ahead as you request that this application be installed on your classroom or laptop cart computers. Share Sinespace on classroom computers and allow students to create and explore on their own. Consider sharing with "tech savvy" students first and let them learn how to create within the site's program. After some students become experts, share Sinespace with other students to begin learning how to work within a virtual environment. Use an infographic creation tool like Canva, reviewed here, to create and share tips for using Sinespace. Once students learn how to perform specific functions, ask them to create an explainer video for other students use using My Simpleshow, reviewed here.
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