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Learning with Santa Tracker - Google

Grades
K to 8
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Google for Education provides a collection of games and lesson plans tailor-made for the December holidays at their site for teachers. Choose from games for social studies, language,...more
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Google for Education provides a collection of games and lesson plans tailor-made for the December holidays at their site for teachers. Choose from games for social studies, language, computer science, and geography. Games include topics like coding, learning other languages, and understanding maps. Further down the home page choose from lesson plans offered in several languages. Each lesson plan is offered for different grade levels and are available in PDF for easy download. Lessons also correlate to national teaching standards.

tag(s): christmas (51), coding (79), cross cultural understanding (142), cultures (117), game based learning (150), holidays (145), map skills (77), maps (297)

In the Classroom

Add this site to your tool kit of December teaching resources. Include the games on classroom computers and add to your class website. Replace paper posters and have students share their favorite activities using an on line poster creator like Web Poster Wizard, reviewed here, or PicLits, reviewed here. After practicing coding using the games provided on this site, enhance learning by challenging students to create their own game using a tool such as Scratch, reviewed here.
 This resource requires PDF reader software like Adobe Acrobat.

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Santa's Village and Tracker - Google

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K to 6
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Google's annual Santa's Village features a Santa Tracker for Christmas Eve along with an advent calendar full of surprises. The calendar features change each year, past years have featured...more
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Google's annual Santa's Village features a Santa Tracker for Christmas Eve along with an advent calendar full of surprises. The calendar features change each year, past years have featured holiday games and educational resources like coding games and a visit to the North Pole. Start checking this site on December 1 to find the latest goodies offered!

tag(s): christmas (51), cross cultural understanding (142), cultures (117), holidays (145), maps (297)

In the Classroom

Share a link to the Santa's Village on your class website and classroom computers. Allow students to explore and try options offered each day. Replace paper and pencil and have students share information from the daily activities on a blog using Edublog, reviewed here. Include images and videos of activities with blog posts. Use the site to introduce a unit on Holidays Around the World and for a final project enhance learning and have students use Google My Maps, reviewed here, to create a virtual field trip around the world featuring some of Santa's stops.

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CodeSpark Academy for Teachers - CodeSpark

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K to 5
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Teach students to code with the free, engaging activities and curriculum from CodeSpark. Available free to verified teachers and librarians, this program provides all you need to set...more
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Teach students to code with the free, engaging activities and curriculum from CodeSpark. Available free to verified teachers and librarians, this program provides all you need to set up and manage your classroom and monitor student progress. CodeSpark adds new content each month providing an ongoing resource for coding activities for your students.

tag(s): coding (79), differentiation (52), logic (251), OER (31), problem solving (294), STEM (213)

In the Classroom

Even if you aren't familiar with coding, use CodeSpark Academy as the perfect opportunity for you and your students to "get your feet wet" with coding skills. After sharing and demonstrating the site with students on your interactive board, add a link to CodeSpark on student computers. If you don't have enough computers in your classroom, take advantage of the free Unplugged activities available on your Teacher Dashboard for use as a coding center. Don't forget to use this site to find ideas for your Hour of Code activities. Instead of sharing pictures of students participating in CodeSpark activities on your class newsletter, record and share videos of students engaged in problem-solving discussions and enjoying learning how to code.

Have students share their thinking process through blogging as a reflection on their learning and include their writing, images, and video in a digital portfolio using a tool like about.me, reviewed here. As students become more proficient in coding, introduce new programs that provide additional learning opportunities such as Scratch, reviewed here. Scratch includes many different activities for creating games, stories, and animations through coding. Have student experts share their secrets for successful coding by creating video explainers with Rocketium, reviewed here. Add these videos to your other resources available for student access.
 This resource requires Adobe Flash.

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Disney Hour of Code Digital Toolkit - Moana: Wayfinding with Code - Disney and Code.org

Grades
2 to 6
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Participate in Hour of Code activities using Disney's Moana as an engaging introduction to computer science. This site includes videos, a printable toolkit, and a hands-on coding adventure...more
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Participate in Hour of Code activities using Disney's Moana as an engaging introduction to computer science. This site includes videos, a printable toolkit, and a hands-on coding adventure geared toward students ages eight through twelve. There is information in the toolkit sharing suggestions for preparing for your Hour of Code activities including coordinating volunteers and providing the appropriate technology needed for the session.

tag(s): coding (79), STEM (213)

In the Classroom

Take advantage of these free materials to plan your Hour of Code activities for your school or classroom. Although created for Hour of Code, use these materials to create student interest in computer science at any time. Find many other coding activities and tutorials for all ability levels at Code, reviewed here. Instead of using the invitation provided in this activity, enhance learning and have students personalize and create their own flyer and invitations using Canva, reviewed here. Use Canva after your activity to send thank you notes to volunteers. Extend learning and have students share their coding stories (including successes and failures) using FlipGrid, reviewed here. Encourage students to continue to learn about coding and computer science using Scratch, reviewed here, to create their own learning games.
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Turtle Academy - TurtleAcademy

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4 to 12
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Turtle Academy offers lessons in LOGO programming language for beginner programmers. Select the lessons link to begin and follow lesson activities. For those with some programming experience,...more
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Turtle Academy offers lessons in LOGO programming language for beginner programmers. Select the lessons link to begin and follow lesson activities. For those with some programming experience, this site allows you to select any portion of lessons as a starting point. In addition to lessons, take advantage of Turtle Academy's playground to create, share, and save programs.
This site includes advertising.

tag(s): coding (79), computers (106), logic (251), STEM (213)

In the Classroom

Share Turtle Academy with students as part of a computer coding center. The ability to select different portions of lessons makes this a great tool for both novice and experienced programmers. Ask more proficient students to become advisors to newer programmers and share their knowledge and skills. Begin using this site by demonstrating lessons and activities on an interactive whiteboard or with a projector. Modify student learning and understanding by asking them to create video explainers for different skills using a tool like Rawshorts, reviewed here, then share videos on your class website for student use at any time. Looking for other coding activities for your classroom? Find more at TeachersFirst's Coding in the Classroom special topic page.

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STEAM Art Lessons - Tricia Fuglestad

Grades
K to 8
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Do you need inspiration for art and technology-rich STEAM lessons? Take a look at the many ideas on this site created by art teacher Tricia Fuglestad. Lesson topics include ideas ...more
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Do you need inspiration for art and technology-rich STEAM lessons? Take a look at the many ideas on this site created by art teacher Tricia Fuglestad. Lesson topics include ideas based on famous works of art like Edvard Munch's The Scream and Gilbert Stuart's George Washington portrait. Each lesson consists of a link to the blog post describing the lesson, many of these also include a video overview of the activity. Editor's Note: Some links in the lessons go to a paid site to purchase lesson materials such as PowerPoints. The free lesson ideas and suggestions on this site are sufficient for creating and teaching these ideas without having to buy anything additional.

tag(s): black history (62), coding (79), creativity (113), digital storytelling (147), dr seuss (11), drawing (74), environment (319), graphic design (42), great depression (28), literacy (107), nutrition (157), photography (145), poetry (220), problem solving (294), qr codes (18), read across america (6), STEM (213), stories and storytelling (34), symmetry (49)

In the Classroom

If you feel that you are strong in the arts but not technology (or the other way around), find a teaching partner that complements your strength and work together to teach lessons from this site. Use ideas from here in your classroom makerspace. Download the browser extension, Surfmark, reviewed here, to add notes and questions as you prepare to teach lessons from this blog. Surfmark offers the ability to collaborate and share with others through the addition of written and audio notes to any web page. Use lesson activities found on this site as a replacement for traditional research projects, book reports, or written reports. Have students use a blogging tool like Edublog, reviewed here, to share images and videos of their work from start to finish and to reflect upon learning. Have older students extend learning through the use of Symbaloo Learning Paths, reviewed here. Ask them to research and find additional information on the topic of your lesson and create a learning path for other students to complete. For younger students, create a Symbaloo Learning Path for students to complete as a center activity to complement your STEAM learning activities.

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Curious George STEM Collection - PBS Kids

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K to 6
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The Curious George STEM Collection contains a variety of hands-on lesson plans teaching STEM concepts through Curious George videos. Concepts taught include simple machines, measurement,...more
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The Curious George STEM Collection contains a variety of hands-on lesson plans teaching STEM concepts through Curious George videos. Concepts taught include simple machines, measurement, sorting, and more. Each lesson begins by watching a video, then using the concepts presented in the video to participate in a variety of learning activities. In addition to the complete lesson, each activity also includes a variety of additional resources for extending learning. Lessons align to National and Next Generation Science Standards.

tag(s): air (141), architecture (83), careers (148), charts and graphs (204), engineering (132), measurement (177), recycling (58), rockets (18), senses (32), simple machines (33), soil (20), sorting (12), STEM (213), water (137)

In the Classroom

Take advantage of these free lessons and videos to add to your current STEM teaching resources. Ask students to blog about their experiences as a substitution for handwritten journals using a tool like Seesaw, reviewed here. This tool makes blogging easy, even for the youngest students. To enhance learning for students, take pictures of class activities, then have students annotate images using ThingLink, reviewed here. Use ThingLink for students to modify their learning by adding a voice recording of their understanding of science and math concepts learned during lessons.

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Microsoft Virtual Academy - Microsoft

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8 to 12
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Find free online training for a variety of skills and products, delivered by experts in the field, at Microsoft Virtual Academy. Choose from the many courses offered for developers,...more
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Find free online training for a variety of skills and products, delivered by experts in the field, at Microsoft Virtual Academy. Choose from the many courses offered for developers, IT pros, and data pros by topic or product. Some options include beginner courses and learning paths for students interested in technology careers. Participate in courses by viewing a series of videos then completing a final course assessment.

tag(s): computers (106), Microsoft (68), OER (31), STEM (213)

In the Classroom

Share the Virtual Academy with students interested in learning more about technology and considering careers in computer programming. Have students choose courses of interest to complete on their own as part of a computer technology course. Share with the leader of after-school computer clubs to supplement their current material.

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Microsoft MakeCode - Microsoft

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K to 12
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Learn computer science through hands-on learning projects for all ages at Microsoft MakeCode. Take advantage of project ideas to inspire computing projects for your classroom. Introductory...more
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Learn computer science through hands-on learning projects for all ages at Microsoft MakeCode. Take advantage of project ideas to inspire computing projects for your classroom. Introductory courses for middle school students teach the basics of coding and beyond. Learn more through live sessions offered weekly by Microsoft team editors as they share tips for using different editing programs. If your district blocks YouTube, then they may not be viewable.

tag(s): coding (79), makerspace (26), Microsoft (68), STEM (213)

In the Classroom

Make use of the resources offered by Microsoft to share with your students as they learn how to code. Share project ideas with students and include materials for them to create their projects as part of makerspace activities. Have students take pictures of their creation and enhance their learning by using ThingLink, reviewed here, to add audio to describe their creative process. Add images to your class website as part of your student work gallery. Challenge students to redefine learning by using Sway, reviewed here, to create an online multimedia page including images, video, and text to describe, evaluate, and share their work with coding projects. Include project ideas from the site and set up a makerspace during open house events at your school.

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OK Go Sandbox - University of St Thomas and Dr. AnnMarie Thomas

Grades
6 to 12
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Capture the interest of your most reluctant students with these STEAM (Science, Technology, Engineering, Art, Math) projects presented through music videos and guided inquiry challenges....more
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Capture the interest of your most reluctant students with these STEAM (Science, Technology, Engineering, Art, Math) projects presented through music videos and guided inquiry challenges. Rock videos provide the basis for the learning concepts followed by a series of question and answers along with student challenges. Examples found on the site include lessons on simple machines demonstrated through a chain reaction and creating sound through everyday objects. Other resources include educator guides and student journal worksheets. If your school blocks YouTube, the videos may not be viewable.

tag(s): gravity (52), mass (27), motion (70), sound (106), STEM (213)

In the Classroom

Delight your students with the videos and activities provided on the site to include with your current science lessons. Place students in groups to complete the challenges offered. Have students replace paper and pen and take collaborative, digital notes using Webnote, reviewed here; tell students to be sure to save the URL to share their notes and questions with you and their peers. Ask students to record their work images and video. Redefine learning and challenge students to share their final projects including the digital research notes, images, and videos using a multimedia presentation tool like Sway, reviewed here.
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Web Cultures Web Archive - Library of Congress

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8 to 12
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The Library of Congress offers this collection to document and share information on emerging cultural traditions on the web. Information includes communication created through the use...more
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The Library of Congress offers this collection to document and share information on emerging cultural traditions on the web. Information includes communication created through the use of technology including GIFs, memes, online communities, emojis, and slang. Browse the site to view current entries or use the filters to sort by date or title. Other links allow users to find information on specific topics or languages.

tag(s): cross cultural understanding (142), cultures (117), digital citizenship (75), STEM (213)

In the Classroom

Include this Library of Congress collection with your other resources shared with students for research. Consider using Padlet, reviewed here, to share resources with students. Sort information by topic and add notes then embed your Padlet onto your class website for student use. After studying information found on this site, ask students to create a short animated video using a tool like Powtoon, reviewed here, to compare and contrast the cultures of different time periods or countries.

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STEM Resource Finder - The Concord Consortium

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K to 12
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Do you struggle to find quality resources for teaching STEM lessons? Check out over 260 lessons and units provided on this comprehensive website. Use filters to choose grade level,...more
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Do you struggle to find quality resources for teaching STEM lessons? Check out over 260 lessons and units provided on this comprehensive website. Use filters to choose grade level, content, and type of activity, or use the keyword search to locate specific content. All resources include correlation to science standards and most include several interactives and online response options.

tag(s): animals (323), cells (105), earthquakes (52), engineering (132), equations (155), measurement (177), plants (175), pollution (67), problem solving (294), space (232), stars (71), STEM (213), temperature (35), weather (211)

In the Classroom

Be sure to bookmark this site as a resource for many interactives and activities for teaching STEM topics. Place students in cooperative groups to complete activities or share ideas from this site for science fair projects. Ask students to share their research and projects and extend their learning using a tool like PortfolioVillage, reviewed here. PortfolioVillage offers a variety of options for building a personalized webpage without knowledge of coding.
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Citizenship in the Digital Age (Infographic) - Diana Fingal

Grades
4 to 12
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Discover the parallels and differences between a good citizen and a good digital citizen with this interesting infographic. The nine points shared compare the hallmarks of good citizenship...more
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Discover the parallels and differences between a good citizen and a good digital citizen with this interesting infographic. The nine points shared compare the hallmarks of good citizenship to the similar applications in digital citizenship. Be sure to check out the related links shared on this page to learn more about promoting good digital citizenship.

tag(s): cyberbullying (46), digital citizenship (75), infographics (51), internet safety (121)

In the Classroom

Share this infographic on an interactive whiteboard or with a projector with students as part of ongoing discussions on becoming good digital citizens. Ask students to create their own infographics using Canva Infographic Maker, reviewed here, to share different components of online safety and responsibility. Consider having groups of students create weekly podcasts sharing tips and information on digital citizenship. Podcast Generator, reviewed here, is a free tool for creating and sharing podcasts.

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Hacking STEM Library - Microsoft

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4 to 10
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The Hacking STEM Library provides a vast array of STEM projects for easy incorporation into any classroom. Scroll through the site to view the Activity Library, Master Skill Guides,...more
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The Hacking STEM Library provides a vast array of STEM projects for easy incorporation into any classroom. Scroll through the site to view the Activity Library, Master Skill Guides, and Bite-Size Activities. Each activity provides a quick look at cost, grade level, and amount of time needed before linking to the full lesson plan. Lesson plans include complete instructions, objectives, and necessary documents.

tag(s): angles (86), critical thinking (123), electricity (93), energy (212), light (56), makerspace (26), Microsoft (68), problem solving (294), solar energy (38)

In the Classroom

Take advantage of these free activities to include with any STEM lessons already taught. Many activities are perfect for use with Genius Hour or Makerspaces in the classroom. Ask students to share their journey in completing activities in a blog. Seesaw, reviewed here, offers tools for building digital portfolios and incorporating blogs. Ask students to annotate images taken of their activities with text, URL's, or videos using ThingLink, reviewed here.
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Sinespace - Sine Wave Entertainment Ltd

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6 to 12
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Create and participate in a virtual world community with Sinespace's next-generation virtual world platform. Choose the explore link for an overview of some of the most recent and popular...more
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Create and participate in a virtual world community with Sinespace's next-generation virtual world platform. Choose the explore link for an overview of some of the most recent and popular regions created by users in the site. Sign up using your email to access creation tools and choose your avatar. Use tools to personalize your avatar and build your virtual region including vehicles and home backgrounds. The free basic plan includes one region with ten concurrent users. At the time of this review, Sinespace works on PC that has Windows/Mac/Linux. Though they are working on Android and iOS versions.

tag(s): animation (59), coding (79), computers (106), digital storytelling (147), STEM (213)

In the Classroom

Be sure to check with your Technology Department, as many districts require authorization to download or install new applications. Plan ahead as you request that this application be installed on your classroom or laptop cart computers. Share Sinespace on classroom computers and allow students to create and explore on their own. Consider sharing with "tech savvy" students first and let them learn how to create within the site's program. After some students become experts, share Sinespace with other students to begin learning how to work within a virtual environment. Use an infographic creation tool like Canva, reviewed here, to create and share tips for using Sinespace. Once students learn how to perform specific functions, ask them to create an explainer video for other students use using My Simpleshow, reviewed here.

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3D Apollo 11 Command Module - Smithsonian Museum

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4 to 12
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Take a virtual 3D tour of the Apollo 11 Command Module, Columbia, home of the astronauts of the first manned lunar mission in 1969. Select from 27 slides to view ...more
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Take a virtual 3D tour of the Apollo 11 Command Module, Columbia, home of the astronauts of the first manned lunar mission in 1969. Select from 27 slides to view different portions of the module, then use your mouse to move around the image. Each slide also contains a short description of the content shown. In addition to the 3D tour, this site includes many downloads including models for 3D printers and models for use with VR headsets. If your district blocks YouTube, then they may not be viewable.

tag(s): explorers (69), moon (81), space (232), STEM (213), virtual field trips (58)

In the Classroom

Bookmark this site on classroom computers for students to explore during your space unit or when studying modern explorers. Introduce the site on your interactive whiteboard to demonstrate the different features before having students explore on their own. Use Wakelet, reviewed here to curate and share additional web resources about space exploration as a class, or have students create their own Wakelet sharing resources found through individual research. As a culminating project for more advanced technology users, have students create an interactive timeline using Timelinely, reviewed here or choose from other timeline creation tools located here to tell the story of space exploration and man's mission to the moon.

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Women with Altitude - NetFlights

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6 to 12
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Discover the stories of women achieving aviation firsts through this interactive timeline. The timeline begins with the first women to receive a pilot's license, Hilda Hewlett, Harriet...more
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Discover the stories of women achieving aviation firsts through this interactive timeline. The timeline begins with the first women to receive a pilot's license, Hilda Hewlett, Harriet Quimby, and Raymonde De Laroche in 1910 and continues through present time. Each entry shares an image and short presentation on the individual woman's accomplishment in aviation.

tag(s): aviation (37), biographies (86), flight (30), pioneers (9), women (99)

In the Classroom

Share this timeline when studying pioneers in different fields or include in Women's History Month lessons. Each entry provides a short introduction to the featured woman. Challenge students to use the entry as a starting point to research the aviator more fully. Have students save their resources using a bookmarking tool like SearchTeam, reviewed here, and include a link to their resources with the final project. SearchTeam allows you to collaborate and add notes to bookmarks making this a useful tool for use with group projects. Replace paper and pen timelines by asking students to create their own timelines exploring the life of a famous pioneer using Timeline Maker, reviewed here.

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Madden NFL: Football by the Numbers - Discovery Education

Grades
4 to 12
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Learn critical math and science concepts through this educational program and interactives all designed around NFL football. Educator resources include lesson plans based on place value,...more
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Learn critical math and science concepts through this educational program and interactives all designed around NFL football. Educator resources include lesson plans based on place value, art, math, and angles. Scenario-based career challenges offer insight into careers as a business analyst or game artist. Download the Educator's Guide PowerPoint presentation with links to standards and information on how to use the site's activities. The interactive guides players through the basics of football and the correlation to math concepts.

tag(s): angles (86), careers (148), measurement (177), place value (56), sports (102), STEM (213)

In the Classroom

Use Football by the Numbers as part of your ongoing lessons in teaching math content, especially to students who have an interest in sports to help them understand how math is used in football. After playing the interactive, ask students to locate and annotate a football image (or an image for another sport) using ThingLink, reviewed here, to identify the use of math in the image. Have students create an explainer video using My Simpleshow, reviewed here, to demonstrate math concepts found in sports.

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Google Lesson Plans - Google in Education

Grades
K to 12
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Google provides a series of lessons correlated to career readiness and reading standards in three different levels to teach students how to search effectively. Select from topics including...more
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Google provides a series of lessons correlated to career readiness and reading standards in three different levels to teach students how to search effectively. Select from topics including picking the correct search terms, understanding results, and evaluating the credibility of sources. Find additional lessons related to culture, geography, history, and science by clicking the link for "A Google a Day Challenges," reviewed here.

tag(s): Google (46), search engines (59), search strategies (25)

In the Classroom

Take advantage of these free lessons to teach safe and effective search techniques to use with any search engine. Create a classroom Padlet, reviewed here, with columns for students to share tips on using any technology tool. Include a column for search tips, and specific columns for tools or websites commonly used by your students. Have individual or groups of students create their own lessons using Symbaloo Learning Paths, reviewed here, to teach how to use any technology. This tool allows creators to add videos, quizzes, websites, images, and more into a gamification-based learning resource.

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360 View of Space Shuttle Discovery Flight Deck - Jook Leung

Grades
4 to 12
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Take a virtual tour of Space Shuttle Discovery's flight deck through the use of 360-degree panoramic cameras. Use the controls to move around and explore all areas of the shuttle's...more
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Take a virtual tour of Space Shuttle Discovery's flight deck through the use of 360-degree panoramic cameras. Use the controls to move around and explore all areas of the shuttle's flight deck. Be sure to use the link for the full-screen mode for the most precise and "up-close" viewing during your virtual tour.

tag(s): explorers (69), space (232), STEM (213), virtual field trips (58)

In the Classroom

Include this virtual tour with your resources for teaching about space and exploration. Share your links with students using a bookmarking tool like Symbaloo, reviewed here, and include your Symbaloo on classroom computers and your class website. Ask students to create a screen recording while viewing this virtual tour and discuss their thoughts and ideas on the features found on the flight deck. Screencast-O-Matic, reviewed here, is a very easy to use tool for creating screen recordings from any computer.
 This resource requires Adobe Flash.

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