GradesK to 12
In the ClassroomUse the information on this site to develop your understanding of AI, along with increasing your awareness of the benefits and negative aspects of AI. Take advantage of the activities shared on More Than Human for students to explore music and art activities. For example, select Create Your Own Artwork to create a Poem Portrait by adding one word to generate an addition to a collective poem or provide students with time to explore 12 Songs Created by Artificial Intelligence. Share articles and experiments with students by creating a Wakelet, reviewed here collection that includes links to materials found on this site and others of your choosing. After exploring the many applications of AI, ask students to debate the pros and cons of using Artificial Intelligence. Visit ProCon,reviewed here and search for artificial intelligence to find a discussion on the pros and cons of AI, along with discussion questions and an extensive resource list to use for research. Ask students to create videos, infographics, or multimedia presentations using Canva Edu, reviewed here to share their knowledge of AI.
Grades7 to 12
In the ClassroomTake advantage of the many free materials offered by SMAP to find lessons and activities to engage students in learning about astronomy research. Share the monthly SMAP schedule with students and invite them to share their learning with peers upon completing the monthly activity by creating a website using Canva for Education, reviewed here using one of the many shared templates. Ask students to include interactive elements found within Canva, such as infographics and quizzes, to engage their audience.
Grades5 to 12
In the ClassroomBookmark and save this site to find engaging science videos and podcasts for virtually any topic. Use the search features found in the Superheroes of Science YouTube channel and podcast page to search for episodes related to your current topic. Share a link to episodes with students to introduce a new topic, as a computer station activity, or as part of a flipped learning lesson. Include videos in lessons created with NearPod, reviewed here and add questions to the videos to enhance student understanding; include short questions in your slide presentation as a formative assessment and a quick option for creating differentiated learning activities. After watching videos and conducting your experiments and lab activities, ask students to create learning videos and podcasts to share with peers demonstrating the science content learned. Buzzsprout, reviewed here is an easy-to-use tool for creating and sharing podcasts, while moovly, reviewed here offers many free resources for creating and sharing engaging videos.
GradesK to 12
tag(s): alphabet (48), animals (270), colors (62), countries (68), egypt (46), folktales (34), habitats (86), insects (67), inventors and inventions (69), light (51), makerspace (43), museums (43), musical instruments (47), nutrition (132), oceans (139), plants (140), puzzles (143), space (210), stars (64), STEM (243), summer (27), water (101), weather (159), webcams (10), women (116)
In the ClassroomAdd Fun Stuff for Kids and Teams to your science and art bookmarks to use across many different content areas. For example, one activity is called Journey Through an Exploded Star; share a link to this interactive with students to explore before introducing lessons on stars and supernovas. Ask students to share their learning and add questions using IdeaBoardz, reviewed here. Create an IdeaBoard with two columns (or more if desired), then share the link with students to share information and questions with peers. Encourage student engagement in animal-related learning by introducing them to the Art Meets Science Collections. Afterward, ask students to create multimedia projects incorporating animals as art to showcase scientific concepts like habitats, conservation, and human interactions. Find many different templates and presentation ideas at Genially, reviewed here.
GradesK to 12
tag(s): biodiversity (30), chemicals (39), climate (78), earth (179), ecology (97), ecosystems (71), energy (129), environment (231), forces (36), genetics (75), life cycles (20), light (51), matter (46), molecules (39), motion (47), oceans (139), planets (110), sound (74), space (210), stars (64), weather (159)
In the ClassroomThis site is a must-have for all science teachers to use to find high-quality lessons and teaching materials. Be sure to visit the Phenomena section to find the Master List of Phenomenon Google Document sharing suggestions for observable science events or find phenomena by grade level. Engage students in learning by sharing videos on this site, then use Edpuzzle, reviewed here to add questions and focus comments to the videos to support student learning. Use the ideas and resources on this site to create flipped and blended learning lessons or to create playlists to encourage student choice of learning activities. Learn more about playlists by viewing the archive of OK2Ask: Playlists to Personalize Learning, reviewed here and learn about choice boards at the OK2Ask archive: Choice Boards for Differentiation Part 1, reviewed here.
Grades2 to 12
In the ClassroomAs the activities are completed, engage students further by using Flip, reviewed here to explain how the concepts in each actiivty could be applied to their favorite music genre. Ask them to comment on the ideas of their classmates, too!
GradesK to 12
In the ClassroomUse ClassPoint's tutorials after downloading this tool onto your compatible Windows device to learn how to add quizzes, create word clouds, upload videos, and use the other features available with ClassPoint. Take lessons beyond your typical slide show presentations using ClassPoint's interactive component to engage students and connect learning through multimedia presentations. Insert polls within your slides to gauge students' understanding of the content or ask them to respond to questions throughout the presentation. Use this program when you have to be away from the classroom instead of writing out all the directions for a sub by creating a ready-to-go presentation.
Grades2 to 12
In the ClassroomShare this activity with parents and students to encourage learning over the summer on your class website or end-of-year newsletter. Encourage students to share their activities and to remain active over the summer using Flip, reviewed here. Create a topic for students to share their progress throughout the game and discuss how they complete tasks. For example, one of the coding activities challenges students to create a carnival game in Microsoft MakeCode, reviewed here. Ask students to share and discuss their game in Flip and compare their creations to those of others.
Grades9 to 12
In the ClassroomThe downloadable lesson plan includes four ways to approach teaching about Sally Ride; contributions, additive, transformational, and social action. In addition, the plan consists of links to websites and videos to enhance your instruction. After researching Sally Ride, students can apply their knowledge by creating multimedia presentations using tools such as Adobe Creative Cloud Express for Education, reviewed here, Canva for Education, reviewed here, or Microsoft Sway, reviewed here.
In the ClassroomInclude the suggested books and activities with your current lessons on coding. If you are new to coding, begin by offering activities found at Hour of Code, reviewed here. Although Hour of Code is an annual event held each December, the activities are always available, including options for beginners through advanced coders. Encourage your more tech-savvy students to become instructors and provide tutorials for their peers. Ask them to use a screen recording tool like Free Screen Recorder Online, reviewed here, to create short instructional videos demonstrating different methods for creating code.
In the ClassroomBookmark and save this article as a resource for incorporating literature into STEM lessons. Find many more resources at the TeachersFirst STEM-STEAM-STREAM Special Topics Page found here. Engage younger students in learning about the engineering design process by including the BrainPop activity reviewed here as part of a computer learning center. Extend learning for upper elementary and older students by asking them to complete activities found at Teaching NGSS Engineering Design Through Media, reviewed here. This collection includes lessons that include age-appropriate topics, such as how to keep lemonade cool for younger students and designing a smart power grid for high school students.
GradesK to 12
In the ClassroomWe have included resources for all grades. Remember, our "In the Classroom" suggestions with each reviewed resource, give you ideas about using these tools in your classroom.
GradesK to 12
tag(s): blended learning (16), coding (82), digital citizenship (81), engineering (117), environment (231), equations (117), geometric shapes (130), graphic design (50), internet safety (110), literature (217), map skills (55), measurement (124), media literacy (96), narrative (15), numbers (120), operations (74), order of operations (28), problem solving (219), remote learning (62), Research (79), social and emotional learning (73), spanish (102), STEM (243), substitutes (27), writing (301)
In the ClassroomBookmark and save this site as a resource for lessons in many content areas to engage students using popular video clips. All lessons are created as remote learning activities making them easily adaptable for both in-class and out-of-class assignments. Easily find activities to differentiate instruction for different student ability levels by browsing options below or above the student's current grade level. Many lessons include worksheets in PDF format, turn these activities into a digital format by taking a screenshot of the document, then save as the background on Google Slides, reviewed here. Add text boxes in the appropriate place on the slide for students to add responses. Use Pear Deck Flashcard Factory, reviewed here, to create flashcards for students to practice the vocabulary highlighted in each lesson.
Grades6 to 12
tag(s): branches of government (62), civil rights (187), constitution (85), declaration of independence (14), elections (78), electoral college (21), environment (231), journalism (69), nasa (31), STEM (243), supreme court (26), video (251)
In the ClassroomBookmark this site to access many video resources and lessons to teach social studies topics. Include lessons and activities as part of interactive lessons created with Microsoft PowerPoint Online, reviewed here. Include quizzes, videos, links to documents, and more to create flipped or blended learning lessons on Microsoft PowerPoint Online that differentiate student abilities and interests and a resource for students to complete lessons individually at their own pace. As a final learning activity and to enhance learning, ask students to share their understanding of the content by creating short video clips made with FlexClip, reviewed here. Modify templates provided by FlexClip to create a short but content-rich overview of the lesson that shares student understanding of the information.
Grades6 to 12
In the ClassroomShare RumorGuard with students during digital citizenship and online safety lessons to help students understand how misinformation is shared and provide them with tools for analyzing online information. Engage students in your lessons using RumorGuard by choosing different topics on this page and news stories, then ask students to determine if the information is real or fake. Next, use a simple polling tool such as Poll Maker, reviewed here, to create and share quick true/false polls. Extend and enhance learning by asking students to become fact-checkers of any online information using the model found on Rumor Guard. Create a template on Google Slides, reviewed here, or Microsoft PowerPoint Online, reviewed here, modeling the process used on RumorGuard to determine the authenticity of the information.
GradesK to 12
In the ClassroomTake advantage of the free materials shared on this site to introduce and develop your students' computer science skills. Learn more about computer science by taking the professional development activities provided by Amazon Future Engineer. Use the timeline on the home page to select materials appropriate for your students and differentiate options for advanced students. Share the self-guided options with students interested in computer science careers and those who already understand coding and want to develop higher-level skills. Ask students to make simple explainer videos using Vmaker, reviewed here, to show others how to create code. After taking virtual field trips to see the work of computer science engineers or participating in a class chat, ask students to explore other STEM careers. Find many ideas at these resources that include the career tag on TeachersFirst.
Grades6 to 12
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In the ClassroomFind ideas on using Figma and Figjam in the classroom by searching the Community link or on Figma for Education. For example, this Figma blog post shares 11 Activities for Figma in Your Classroom. Ideas include student trading cards, tangrams, and more. For example, create trading cards when studying historical characters or as a resource for understanding novels with complex plots involving many characters. Additional templates shared at Figma for Education include base ten math lessons, research project guides, and a storyboard template. Ask tech-savvy students to explore Figma and Figjam and share tutorials on how to use different tools. Record their tutorials using Free Screen Recorder Online, reviewed here, then share the recordings on your class website.
GradesK to 12
In the ClassroomExplore the many free projects Citizen Science offers to engage students in scientific exploration and inquiry that match your curriculum. Consider working together as a class to complete the Citizen Science Tutorial and earn the digital badge. As students work together to collect and analyze data, use Livegap Charts, reviewed here, to enter data and create customized charts. After working in groups or together as a class, to analyze the information learned, create a presentation to share with parents and peers during a Citizen Science night event. Use presentation tools such as Bulb, reviewed here, to create portfolios or Slidestory, reviewed here, to create and share audio slide presentations.
Grades6 to 12
In the ClassroomDownload and save this document as a resource when teaching coding and game development. Although the booklet guides game development, take advantage of many included activities as part of social and emotional learning. For example, one activity is called This or That. In this activity, students reflect upon individual value choices such as time or money. Use this activity to help students develop persuasion skills and identify personal values, enhancing their learning. Use an online polling tool such as Slideo, reviewed here, to quickly provide feedback on student responses. As a final learning activity, ask students to choose one of the questions to extend their learning and explore further. Ask them to share their information using the tools and templates found at Adobe Creative Cloud Express, reviewed here.
GradesK to 12
tag(s): coding (82), computational thinking (37), computers (97), digital citizenship (81), engineering (117), problem solving (219), social and emotional learning (73), STEM (243), video (251), virtual field trips (79)