Grades6 to 12
In the ClassroomShare the animated graphs from this site as an introduction to learning units. Provide students time to explore the animation independently, then ask them to share interesting information learned. Use Answer Garden, reviewed here, to gather student responses and share ideas as a group. The animations found on this site are perfect to include in a blended learning space such as TES Teach Blendspace, reviewed here. Include videos, articles, and animations to provide a digital learning unit for your students. TES Teach Blendspace also includes tools for assessment, including quizzes and student discussion areas. Use the animations as a model for students to create their own infographics using Canva Infographic Maker, reviewed here. Ask students to pay attention to what makes each infographic interesting, focusing on the graphic design, type of content, and use of graphs and images.
Grades6 to 12
In the ClassroomShare these courses and tutorials with students who are interested in computer programming or as part of an after-school programming offering. Encourage students to keep notes to use as they continue along their learning path or as a reflection upon their work using Google Documents or Microsoft Word. Encourage them to include screenshots to annotate as part of their reflective process, one option is to use ThingLink, reviewed here, to annotate their image, and include links to additional resources used in the coding process. Extend learning with a final project; in addition to students sharing their completed games, ask them to create a series of tutorials for other interested students using FlexClip, reviewed here, or Rawshorts, reviewed here.
Grades7 to 12
In the ClassroomUnderstanding the past helps us plan for the future. Share this article with students who are learning about computers and computer programming. It is a bit long; divide the article into sections for groups of students to share with their peers. Ask students to create slides in PowerPoint Online, reviewed here, or Google Slides, reviewed here, then put their slides together into one presentation to share as a class. Enhance learning by asking students to research other information on the history of search engines and the Internet. Share their articles using Padlet, reviewed here, or Wakelet, reviewed here, for easy access. As a final learning project, and to extend learning, ask students to become the teacher and share their knowledge by creating explainer videos using Adobe Creative Cloud Express Video Maker, reviewed here, or as an interactive timeline created with Timeline JS, reviewed here.
Grades10 to 12
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In the ClassroomUse Alison to find professional learning courses, learn the basics of a new language, or for personal development. Share Alison with students to learn skills not offered in school or share with ENL/ESL students to use when learning English. Use Alison with student cohorts interested in learning about a new topic or preparing for college-level courses.
GradesK to 12
In the ClassroomInclude this resource with your other information for use when teaching online safety and digital citizenship. Share the information with parents on your class website or through email. Use the format of this resource to your advantage by sharing the different topics bi-weekly. Embed activities found on this site on ClassTools, reviewed here. Encourage student communication with parents as you share the topics. For example, the first topic is Open Communication. Use the Drag and Drop Quiz Generator to create a quiz for parents and students to take together based upon the communication suggestions found in the article. Upon completion of the quiz, create a certificate to provide a certificate of achievement created with ClassTools.
Grades6 to 12
In the ClassroomUse this curriculum as part of an after-school program or as a learning center activity. Browse through the learning materials and activities to learn about and understand the basics of game design, then use this information to develop a resource for students to evaluate online games and game software they use at home. Use Google Documents or Microsoft Word to develop a rubric for students to use when evaluating online games. As students become competent at creating and evaluating computer games, ask them to share their knowledge with others using a video explainer tool such as Biteable, reviewed here. Use Biteable to demonstrate and explain how to evaluate games based upon the principals provided in this curriculum.
Grades8 to 12
In the ClassroomThe films, videos, and articles provided on this site offer many opportunities to include primary sources within any American or world history unit. Bookmark this site to share first-hand information on world events with your students. Enhance learning by asking students to create video timelines using Timelinely, reviewed here, that includes maps, videos, and links to relevant information as a way to understand the complete picture of world events. For students who enjoy drama or journalism, ask them to produce podcasts using Buzzsprout, reviewed here. Use podcasts for students to role-play events throughout history as told from a variety of perspectives.
GradesK to 12
In the ClassroomTake advantage of these free courses to brush up your computer and technology skills. Share links to specific tutorials with students for use with classroom projects. For example, share the Google Docs course with students to help them learn how to use and manage Google Drive, documents, and complete basic tasks. Be sure to share tips with parents too for their personal use. Consider sharing a section of a course each week on your website for students to learn about various tools in bite-sized pieces. For a more immersive learning experience, use Blendspace, reviewed here, to create a learning path for students that includes information from this site along with YouTube videos, quizzes, and links to other learning resources. Extend student learning further by asking them to create their tutorials based on class needs. If your class is having difficulties organizing and sharing information within Google Drive, for example, ask knowledgeable students to create an explainer video using simpleshow video maker, reviewed here, to use as a guide.
Grades1 to 12
The authentic nature...more
The authentic nature of simulations can be highly motivating for even your hardest to reach students. When used properly, instructional simulations can empower student learning, helping students to set goals, seek feedback, and demonstrate what they have learned. Learn to choose simulations that model the relationships between concepts studied. In this session, we will discuss how to best use simulations in the classroom to increase student achievement, allow students to reflect on what they have learned, and transfer their knowledge to new problems and situations. As a result of this session, teachers will: 1. Understand the value of using simulations in the classroom; 2. Explore instructional simulations; and 3. Plan for the use of simulations in the instructional setting. This session is appropriate for teachers at all technology levels.
In the ClassroomThe archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.
Grades4 to 12
In the ClassroomUse Microsoft Arcade to introduce coding to both new and experienced coders. Share some ideas from the site on an interactive whiteboard (or with a projector), then have students experiment on their own. Encourage students who are comfortable with coding to become classroom experts and explain ideas to other students. Enhance their learning by asking them to make recordings using Screencast-o-matic, reviewed here, to share tips, and demonstrate different features of coding. Use this tool with gifted students for a great challenge. Set up a coding activity center for interested students when they finish classwork or for rainy days and snow days. Share this link on your class website for students to access both in and out of the classroom.
GradesK to 12
In the ClassroomFind templates by browsing the templates found on the home page, or choose the option to see what others are remixing to find examples to use in the classroom. Modify quizzes to include on your class website for quick review and practice on any device. Choose a "tap to reveal" feature to share before introducing a new unit. For example, before starting a unit on national landmarks, quickly create several "tap to reveal" games with United States landmarks and publish one a day on the week before the start of your unit. Have students create quizzes and games to review classroom material, then share the games with all students on your class websites. Share with students interested in software and coding applications, encourage them to create games that interact with current classroom materials. Koji includes options for viewing the source code for advanced coders to use in creating and modifying their interactives.
Grades2 to 12
In the ClassroomDiscover the many free resources on this site to provide individual lessons or complete learning units for your students. As students complete assignments, use the many offerings found at Class Tools, reviewed here, to enhance learning through creating timelines, completing graphic organizers, and more. For activities that include new vocabulary, use a digital game creation site such as Baamboozle, reviewed here, to review and practice new words and terms. Have students show what they know upon completion of any of the activities using Adobe Creative Cloud Express for Education, reviewed here, to create a collage, poster, flyer, or multimedia presentation sharing their knowledge of the subject.
GradesK to 12
tag(s): professional development (306)
In the ClassroomUse the ISTE Standards for Students as a guideline to using technology in your classroom. Download the printable standards for use when considering what type of technology to use, how to use it, and your expectations for learning. Incorporate the ISTE Standards into your professional development sessions within your school. Consider unpacking one standard per month during professional development learning. Use a curation tool like Wakelet, reviewed here to share resources with peers relating to incorporating the standards. Encourage your peers to share their ideas for using the standards by using Flip, reviewed here as a conversation starter for your ongoing standards and technology discussions.
Grades6 to 12
In the ClassroomTake advantage of these free sessions to bring real-word conservation and science lessons to your students. There are three ways for your class to enjoy the sessions. The first one is to "Tune in live! Any number of classrooms can watch the events live on YouTube and even send in some questions using the chat sidebar." The second one is "Grab a camera spot so your class can appear on the screen and interact with the speaker. We generally have 5-7 classrooms joining in this way each hangout." The third viewing choice is "Every hangout is recorded directly to YouTube, we have a growing library of past events that can be viewed by classrooms anytime on our channel." See more explanations to the viewing options by clicking the wavy red lines in the upper left corner and then click For Teachers. Begin by watching virtual field trips (viewing option 3), then expand your activities in additional sessions by signing up to participate and interact with the presenters. Prepare for student questioning by brainstorming ideas. Engage students by sharing ideas using an online bulletin board tool like Pinside, reviewed here. Save and share ideas on your class website. As students research information for your upcoming topic, enhance learning by using a collaborative bookmarking tool like Raindrop.io, reviewed here, for all students to share websites with their peers and add comments. Prepare your students further for interactions with researchers by watching videos from previous broadcasts using playposit, reviewed here, to add questions for students into the YouTube videos and encourage students to add comments discussing each issue. Most of the online tools suggested above will help students document their learning during remote or distance learning sessions.
Grades5 to 10
In the ClassroomUse these excellent free lessons during STEM units on conservation and energy. Use free tech resources to enhance and extend learning beyond the lesson outlines. As you begin an activity, use Padlet, reviewed here, to curate and share a list of online resources for student use. Include websites, interactive activities, and other information relating to your topic. Share a note-taking tool like Webnotes, reviewed here, with your students to use to take notes or ask questions when reading online articles. They can share the URL of their notes with you as part of their ongoing discussions on the topic. If you find online articles that need additional discussion, use Fiskkit, reviewed here, to create a collaborative discussion of the material. As an ongoing activity, ask students to use Pathbrite, reviewed here, to write about the activities and include videos and pictures of their work. As a final project, ask students to become the teacher by sharing what they learned through their choice of media projects. For example, ask students to use moovly, reviewed here, to create animated explainer videos, create an interactive book using Book Creator, reviewed here, or develop a learning game using Minecraft Education Edition, reviewed here.
GradesK to 12
In the ClassroomTake advantage of the many ideas found on this site to inspire STEM learning in your classroom and at home. Use the 77 Simple STEM Activities for Families PDF to share weekly tips on your class website for STEM ideas at home. Encourage students to share their activities by taking pictures and videos to share in school. Compile student activities into an online book using Book Creator, reviewed here. Include videos, images, and student explanations of activities in your class book. Enhance student learning by asking students to explain the STEM content behind their activities by creating an animated explanation using Powtoon, reviewed here.
GradesK to 12
In the ClassroomBookmark this site to find lessons to supplement your current curriculum in any subject. As you plan and teach any of these lessons, consider different options for using technology to enhance and extend student learning. Take advantage of the many resources found at Class Tools, reviewed here, for your or your students to create quizzes, graphic organizers, timelines, and more. As you include the lessons into your teaching unit, use bookmarking sites to organize information for your students. Symbaloo, reviewed here, is excellent for use with younger students because of the simple, easy to follow design. For older students, try Raindrop.io, reviewed here. Raindrop.io includes tools for you to collaborate and add notes while saving and sharing resources. Extend learning for students of all ages with Edublog, reviewed here. Consider using Edublog for students to write blogs, respond to their peers, and interact with a larger global community.
GradesK to 12
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In the ClassroomBookmark this site for your use and for student use on classroom computers. Make it easy to find sites with tutorials by creating a Padlet, reviewed here, to share with students. Use columns to sort tutorials and other helpful sites by topic within your Padlet. If you don't find a tutorial that you need, extend student learning by asking them to create their own using Free Screen Recorder Online, reviewed here, or by creating an explainer video using FlexClip, reviewed here.
Grades10 to 12
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