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School Pages - School Pages
Grades
1 to 10tag(s): artificial intelligence (178), Teacher Utilities (198)
In the Classroom
Teachers can use this as a way to search for lessons and ideas. Teachers can use the AI features to enhance their lessons.Urban Dictionary - Urban Dictionary
Grades
9 to 12This site includes advertising.
tag(s): dictionaries (48), figurative language (18), idioms (31), slang (16)
In the Classroom
Assign students different decades (e.g., the 1920s, 1950s, 1980s, 2000s) and have them research common slang terms from that era. Have students invent their own words or phrases, define them, use them, and illustrate them in sentences, then compile the words into a Class Dictionary of Modern Language. Make a class template for this project on Google Slides, reviewed here or Book Creator, reviewed here. Provide students with a list of informal slang phrases (teacher-selected, school-appropriate). Have them translate them into formal academic language (ex., "That test was a piece of cake" , would be "The test was easy").Smithsonian Institution - Smithsonian
Grades
K to 12tag(s): aircraft (17), critical thinking (128), inquiry (26), museums (53), space (223), virtual field trips (129)
In the Classroom
Explore historical innovations on the National Air and Space Museum or Smithsonian Science Education Center websites and challenge students to design and build a model inspired by a historical invention (ex., a Wright brothers' airplane or a Mars rover). Three-dimensional models can be created online using CoSpaces, reviewed here or Tinkercad, reviewed here. Have students explore a Smithsonian virtual exhibit, such as the National Museum of Natural History, and provide a scavenger hunt list with key artifacts, asking students to find and describe their significance. Select a primary source or artifact from the Smithsonian Learning Lab or a digital collection and have students analyze the object. Students can present their findings in an infographic using Canva Infographic Creator, reviewed here or make a mini-documentary using Adobe Express Video Maker, reviewed here.Step In, Step Out, Step Back Strategy - Lindsey Link, Brandy Hackett, Margaret Salesky
Grades
K to 12tag(s): empathy (34), social and emotional learning (103), thinking skills (17)
In the Classroom
Take advantage of this interactive to encourage and teach students how to analyze characters and their actions from different perspectives. After students complete this activity, extend learning by comparing and contrasting the actions of different characters using Circlyapp, reviewed here. As a culminating activity, ask students to write a different ending to the story by changing the actions of the character. Share your stories by creating simple websites with Carrd, reviewed here.Blended Learning Planner - Yourway Learning
Grades
K to 12This site includes advertising.
tag(s): artificial intelligence (178), blended learning (37), flipped learning (9), Teacher Utilities (198)
In the Classroom
Bookmark and save this site to use at any time to create blended learning activities throughout the year. Use the request change feature to integrate different blended learning activities. For example, ask to include flipped learning and station rotations in your lesson. Modify the activity and request additional details. If the activity consists of a learning game that requires questions or real-world problems, ask this tool to create those items and include them in the outline. Continue asking for modifications and support materials as needed until satisfied. Find additional resources for blended learning at TeachersFirst Special Topics Page: Blended Learning Resources, reviewed here.Edge Features:
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Learning Game Generator - Yourway Learning
Grades
K to 12This site includes advertising.
tag(s): artificial intelligence (178), assessment (147), Formative Assessment (74), game based learning (205), gamification (83), Teacher Utilities (198)
In the Classroom
Use the game generator to create activities for use during station rotations, whole-class games, or as a homework activity. Use the features included on this site to request changes until you identify a game that meets your needs and your class's. Be specific with your requests; for example, ask for a Jeopardy-style game that includes all of the answers to use in your game. If your class enjoys games that require a lot of movement or use puzzles, include that type of information in your prompt. Use this site to create questions for online game-maker tools such as Classroom Jeopardy, reviewed here and those found on TeachersFirst Special Topics Page: Gamification Resources, reviewed here.Edge Features:
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Premium version (not free) includes additional features or storage
Plan My Lesson Tool - Yourway Learning
Grades
K to 12tag(s): artificial intelligence (178), professional development (385), Teacher Utilities (198)
In the Classroom
Take advantage of this lesson generation tool to create new lessons or improve your current lessons. Use this tool to generate a lesson in just a few minutes, then browse through the lesson plan to find new ideas and resources to include with your current plan. In addition to the lesson activity, plans include extension activities and additional resources to include in your planning. When writing the prompt to create a lesson, include as much information as possible to generate results that work for you. Items to include are class size, type of activities to include, and differentiation needs. Visit the archive of OK2Ask: AI for Creating Learning Objects, reviewed here to find many ideas for creating learning objects that accompany your lesson plan.Edge Features:
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
What's So Cool About Manufacturing? - PBS LearningMedia
Grades
6 to 12In the Classroom
Students can role-play manufacturing jobs such as engineer, machine operator, or quality control inspector. They can complete a hands-on assembly challenge, like building a simple paper product or organizing a production line. Students can investigate local manufacturing companies and the products they create and present what they learned using Canva Infographic Creator, reviewed here or Google Slides, reviewed here. Students can choose a manufacturing career from the lesson and research key job details, including skills, education, and salary. Students can prepare mock interview questions to learn the answers.WorldCat - OCLC, Inc.
Grades
K to 12tag(s): authors (107), book lists (167), digital reading (17), Research (87), resources (83), Teacher Utilities (198)
In the Classroom
Have students search for a specific book, author, or topic related to your curriculum using WorldCat. Ask them to find the closest library with the book and compare availability across locations. Choose a novel or historical text related to your class and find different editions or translations on WorldCat. Have the class compare publication dates, cover designs, and publishers, then discuss how these factors might affect interpretation. Provide students with a historical event or literary movement and have them use WorldCat to locate a primary source (ex., original speeches, diaries, first editions) and present their source, explaining its historical significance and how it connects to modern perspectives.Yourway - Yourway Learning
Grades
K to 12This site includes advertising.
tag(s): artificial intelligence (178), assessment (147), cross cultural understanding (173), differentiation (84), rubrics (37), social and emotional learning (103), Teacher Utilities (198), vocabulary (238)
In the Classroom
Take advantage of the many free tools available at Yourway to improve your lesson planning, increase student engagement, and save time. For example, use the Plan My Lesson Tool to create a lesson plan that matches learning objectives and teaching standards or create collaborative classroom activities in just a few seconds. When using AI-generation tools, include as much information as possible when writing a prompt to receive the best output. Ideas to include are the number of students in your class, the number of gifted students, and how many are on IEPs. Mention the type of activities your students enjoy and any other pertinent information that would help to create meaningful and engaging activities. Learn more about creating effective prompts at this blog post.MLA Digital Escape Room - John S. Bailey Library
Grades
9 to 12tag(s): citations (33), digital escapes (15)
In the Classroom
Before students complete the MLA Digital Escape Room, give them a scavenger hunt worksheet with different citation challenges (such as find the correct MLA format for a book, article, or website). Prepare incorrect MLA citations and display them on the board. Students must identify errors and correct them before the teacher does. After completing the digital escape room, students could work in small groups to design their own MLA-themed escape room using Genially reviewed here or Google Forms reviewed here.Prove It!: A Citation Scavenger Hunt - ReadWriteThink
Grades
6 to 12tag(s): character education (80), critical thinking (128), plot (15), reading comprehension (149), themes (16)
In the Classroom
Divide students into small groups and give each team a set of questions related to a class text. Challenge the teams to race to find the correct textual evidence and write down the citation. Using the Citation Hunt Printout from ReadWriteThink, students can work in pairs or small groups to locate and cite textual evidence supporting character traits, themes, or key events. After completing the scavenger hunt, students can select one piece of cited evidence and write a short analytical paragraph explaining how it supports a theme or argument.Goblin Threat- Plagiarism Game - Lycoming College
Grades
9 to 12tag(s): evaluating sources (29), plagiarism (34)
In the Classroom
Before playing the Plagiarism Game, have students work in small groups to find examples of plagiarism in real-world contexts (e.g., news stories, social media posts, or famous cases of academic dishonesty). Then, have each group present their findings and discuss how the plagiarism could have been avoided. Create a classroom escape room using Google Forms reviewed here or Genially reviewed here where students must solve citation-related puzzles to unlock the final "safe passage" to submit a research paper. Include challenges like identifying plagiarism, correcting citations, and differentiating between paraphrasing and direct quoting. After playing the game, challenge students to take a plagiarized passage and properly rewrite it using correct paraphrasing and citations.YouTube Kids - YouTube
Grades
K to 5This site includes advertising.
tag(s): enrichment (13), internet safety (114), personalized learning (10), playlists (8), video (266)
In the Classroom
Teachers can select age-appropriate educational videos for science, history, or art and share them with students to supplement lessons. Create individual profiles for students and set content levels based on their age. During independent study time, allow them to explore videos that align with a specific topic or theme, such as space exploration, environmental conservation, or creative arts. Set up an interactive learning station in classrooms with tablets or computers, where students can watch teacher-approved videos related to their current lessons. Assign specific videos from YouTube Kids for students to watch at home, along with questions or activities based on the content.Monah - Monah
Grades
9 to 12tag(s): native americans (109)
In the Classroom
Students can engage in the lessons presented as they are from the site. They can also take a virtual tour of the Museum of Native American History Monah Virtual Tour. Students can also compare two different groups/tribes of Native Americans. Compare using a tool such as ClassTools Interactive Venn Diagrams reviewed here. You can click on the right side to choose between a two or three-circle Venn diagram.Indigenous Rights and Controversy over Hawaii's Maunakea Telescope - Facing History & Ourselves
Grades
6 to 12tag(s): hawaii (9), native americans (109), telescopes (11)
In the Classroom
Students can engage in the lesson as it is on the website. Students can create a timeline using Google Drawings, reviewed here. Students can debate these issues by providing reasons for or against them. Students can use an online debate tool like Kialo Edu reviewed here.Remini AI - Bending Spoons
Grades
6 to 12This site includes advertising.
tag(s): artificial intelligence (178), photography (131), Teacher Utilities (198)
In the Classroom
Provide students with old, low-quality historical or family photos. Use Remini AI to restore the images and discuss the stories or history behind them or have them write a story about the photo. Have students use Remini AI to enhance famous artworks or historical photos. Compare the restored versions with the originals and discuss how AI can help preserve cultural artifacts. Incorporate Remini AI into a lesson about artificial intelligence. Explore how AI works in photo enhancement and connect it to broader discussions on AI's role in everyday life, technology, and careers.Online Escape Room Templates - Genially
Grades
3 to 12tag(s): digital escapes (15), game based learning (205), gamification (83), puzzles (149)
In the Classroom
Create an escape room where students solve riddles and match definitions to unlock clues. Use synonyms, antonyms, or context clues to reinforce vocabulary skills in a fun, interactive way. Design an escape room where students "travel" through different historical events, solving primary source analysis puzzles, decoding ciphers, and answering questions to unlock the next time period. Students must solve multi-step word problems or algebraic equations to advance through a mystery-themed escape room. Each correct answer reveals a key to "unlock" the final solution. Simulate a science experiment gone wrong! Students analyze data, interpret graphs, and solve scientific riddles to find the missing formula or save the lab before time runs out. After reading a novel or short story, students could navigate an escape room based on key events, themes, and character motivations. They solve puzzles related to symbolism, figurative language, or plot twists to escape.Library of Congress Research Guides - Library of Congress
Grades
4 to 12tag(s): african american (116), architecture (76), black history (133), branches of government (65), civil rights (209), civil war (139), conservation (102), energy (133), engineering (129), environment (252), foreign policy (13), hispanic (36), industrialization (12), jews (33), latin (23), literature (221), middle east (50), native americans (109), nutrition (140), photography (131), politics (118), population (51), religions (95), Research (87), sports (82), statistics (121), Teacher Utilities (198), women (151), womenchangemaker (37), womens suffrage (52)
In the Classroom
Assign students to explore a Library of Congress guide on a historical event (ex., Civil Rights Movement, World War II) and have them read and summarize a firsthand account or diary (or blog) entry. Students can then write a journal entry or letter from someone who lived through the event. Try a simple blogging tool like Telegra.ph reviewed here. Choose a literature-focused research guide related to a classic novel or author (such as To Kill a Mockingbird or The Great Gatsby) and have students create a timeline using Time Graphics Timeline Maker, reviewed here or a newspaper front page using a template from Canva Infographic Creator, reviewed here.NPR- Breaking News, Analysis, Music, Arts, and Podcasts - NPR
Grades
K to 12tag(s): civil rights (209), cultures (180), journalism (74), news (228), podcasts (110), scientists (67), space (223)