Grades3 to 12
tag(s): adaptations (10), africa (140), amazon (10), animals (265), archeology (23), architecture (63), aviation (32), california (14), central america (15), chemicals (39), climate change (77), colors (59), coral (9), dinosaurs (37), earth (173), earthquakes (43), ecosystems (66), endangered species (28), evolution (86), first ladies (4), flight (30), fossils (37), france (35), insects (58), inventors and inventions (69), italy (14), machines (14), magnetism (33), martin luther king (39), medieval (28), mexico (28), migration (39), molecules (38), moon (66), peru (7), presidents (115), railroads (12), rainforests (16), respiration (10), romans (32), shakespeare (91), south africa (12), van gogh (8), virtual field trips (66), volcanoes (51), women (104), world war 1 (62)
In the ClassroomBe sure to take advantage of the guide included on this site on how to take a virtual field trip. In addition, the guide offers suggestions and lesson plans for making the most of virtual field trips. Use any of the included field trips as an engaging introduction to many different topics. For example, several different field trips take viewers under the oceans and use these excursions to introduce a unit on ocean animals, climate change, or oceans worldwide. Use Google Jamboard, reviewed here, for students to share notes, questions, and information learned throughout the activity. Instead of assigning a typical research project, ask students to create a virtual field trip using Google My Maps, reviewed here. Learn the basics of creating with Google My Maps by viewing the archive of a November 2021 OK2Ask virtual workshop, reviewed here.
GradesK to 12
Want to use technology...more
Want to use technology with your students while maintaining good instructional practices? Then this session is for you! Learn to use the Triple E Framework to select tools from the TeachersFirst database that match your objectives. Technology is not a magic bullet, but you can increase the positive impact of technology in your class using this simple framework and appropriate instructional strategies. As a result of this session, teachers will: 1. Understand how to use the Triple E Framework; 2. Explore digital resources and tools for learning; and 3. Plan a technology-integrated activity for the classroom using the Triple E Framework. This session is appropriate for teachers at all technology levels.
In the ClassroomThe archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.
GradesK to 12
In the ClassroomHelp your students to become global citizens using these engaging resources. Find ways to connect with other schools around the country or even around the world. Share these resources with your colleagues and school parents by emailing the page or sharing the link from your school web page and in your school newsletter.
GradesK to 8
In the ClassroomSave this site for use as an entire curriculum, or use the materials to supplement your current resources. Use the materials to differentiate learning activities for your students. Provide students additional support using content found at lower grade levels or challenge gifted students with materials from a higher grade level. Use Duck Soup, reviewed here, as an alternative to printed assignments and convert any page into an e-sheet gradable activity.
Grades4 to 12
In the ClassroomCity Guesser is an excellent resource to use together as a class on your whiteboard, at computer centers, or as a quick learning activity to teach students about using visual cues and critical thinking skills. Before placing a guess, ask students to share the clues they saw in the video that led to their suggestion. Use City Guesser as an ongoing estimation activity in math class. Create a chart to show the average distance between guesses and actual locations, then challenge students to become more accurate with their guesses. As students discover interesting places, encourage them to research and learn more about the location. Use Google My Maps, reviewed here, to create virtual field trips around the world based on locations previewed in City Guesser.
GradesK to 12
In the ClassroomThis site contains many excellent resources to include within units on animals, plants, or geographic regions. Add the videos or activities within learning activities created using TES Teach Blendspace, reviewed here. In addition to resources found on this site, add links to articles, websites, and quizzes to create a complete learning unit. Use Baamboozle, reviewed here, to create quick and easy learning games to use as a formative assessment or to review materials at the end of your unit. Extend learning by asking students to use Wakelet, reviewed here, to share their learning. Create a template in Wakelet to share with students that include categories for their research reports. For example, if researching an arctic animal, create categories for the student to share information on their home, food, upload images, impact from humans, etc.
Grades3 to 6
In the ClassroomTake advantage of the many suggested classroom uses for this resource found on the Instructional Guide (PDF). This book and the suggested activities work well as part of lessons on racism and living conditions in the 1920s and 1930s on Mexican farms. Consider using the historical information and primary sources from the book to have students create timelines of the important events during the story. Find a variety of free online timeline creation tools located here. Use Google My Maps, reviewed here to create and share custom maps. As students conduct research related to life on Mexican farms during the 1920s and 1930s, use Fiskkit, reviewed here as a collaborative discussion tool. Use Fiskkit to share the link of any online article with students, then the site's tools provide the opportunity to highlight and add comments to areas within the article by users.
GradesK to 6
In the ClassroomEngage students in learning about animals of the Antarctic with these brightly-colored trading cards. Provide a set of cards to different groups of students and create their games based on the facts. For example, have students find the animals with the longest life span, largest or smallest weight, or longest length. Enhance student learning by introducing the TeachersFirst Reading Trek, Mr. Popper's Penguins, reviewed here. Use the trade book, Mr. Popper's Penguins, and the Reading Trek, which includes a virtual field trip of resources that takes students on a learning adventure to the South Pole. Extend learning further by asking students to create interactive images sharing new information learned about the Antarctic. Use the free tools found at Genially, reviewed here, to design interactive images that include links to text, websites, or videos using a Genially template or starting from scratch. Use images found on Unsplash, reviewed here, also search within Genially, or find additional free images at Pixabay, reviewed here, and make sure to provide proper attribution.
GradesK to 12
In the ClassroomReplace some (or all) of your current written Native America resources with the genuine artifacts and stories available for viewing on this site. Use Padlet, reviewed here, to organize important information and resources found on this site to share with students. As students learn about Native Americans, instead of written or oral presentations, ask student groups to create quizzes for their classmates using a quiz-creation tool like Baamboozle, reviewed here. Baamboozle is a quick and easy resource for creating and sharing quizzes for teams of two. As a final project, transform and extend student technology and learning by using Book Creator, reviewed here, to create class books sharing information about Native Americans. Book Creator is a digital book creation site offering the ability to add images, text, video, and more. Be sure to share student-created books on your class website or blog after publication.
Grades2 to 12
tag(s): virtual field trips (66)
In the ClassroomTake advantage of this site to visit places where time, money, and mileage inhibit your dreams of bringing your students into wondrous worlds. Find ways to visit where your class has never gone before. Small groups or individual students can focus on one of the tours and use it as a starting point for additional research. ENL/ESL learners will appreciate the visual tours. Reach all types of learners through a class visit. Use these virtual reality tours as a class anticipatory guide, center activity, home connection, or extra credit. Challenge your gifted students to guide their own learning. Extend learning and challenge students to create their own virtual tours using Google My Maps, reviewed here. Google My Maps includes tools for you to add routes, images, videos, and more to create virtual field trips anywhere in the world.
Grades4 to 12
In the ClassroomShare this game on your interactive whiteboard and play together as a class. It is an excellent way to practice and reinforce skills in locating cities around the world. Create different options for students to use as a challenge, such as find the largest or smallest population you can create with five different cities, using ten cities that come as close to a population total of 10 million (or some other number) or use only state capitals to come close to a target number of the total population. After playing the different games, ask students to select one location they identified on a map and further research it. Have them share their findings by creating a digital book using Book Creator, reviewed here.
GradesK to 12
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In the ClassroomBookmark and share this site for any number of uses. Print a labeled world map for each student to include in their social studies notebook to reference throughout the year. Find and print maps that correlate to novels and stories being read in class and ask students to label the character's journey on the map. Use maps during science lessons to label locations and environmental features found throughout the globe. Use a map as an image and upload to ThingLink, reviewed here, then add web links, video links, and other information to add annotation to the map. Create infographics using information learned during your map studies with Canva Infographic Creator, reviewed here, that share information about different locations around the world such as population, income, and economic statistics.
Grades3 to 12
In the ClassroomBookmark this site to use as a quick reference and resource for information about any country. Share results on your interactive whiteboard with students. Engage students in learning by using flag images from this site using Jamboard, reviewed here. Create and share a Jamboard with students and add the flag image. Ask students to add sticky notes to the board, sharing information they already know and questions they want to find out. As students learn more about countries and their flags, create digital books sharing their learning using Book Creator, reviewed here, that include student text, upload images, and videos.
GradesK to 12
In the ClassroomShare WindowSwap on your interactive whiteboard to engage students in learning about different countries and states through real-life backyards and windows. Ask students to compare and contrast the geographical features seen during your browsing. Be sure to locate other locations on a map to help students understand where each country is found. Have students browse the site on their own to find a place of interest to choose as a research topic. Become part of WindowSwap by sharing the view outside your classroom window following the directions on the site. As students explore and learn more about windows around the world, use Google My Maps, reviewed here, to create and share a virtual field trip to each of the locations. Add additional areas based on student interest, and ask them to find images and information to include.
Grades4 to 12
In the ClassroomShare a link to this site on your classroom computers for students to use as a geography center. Use the locations contained within the game as a starting point for student research projects. Allow students to choose from different locations for their project using a polling tool like Dotstorming, reviewed here. Dotstorming allows participants to add comments, use this option to let students sign up for their choice of location. Encourage collaboration between groups of students by using Padlet, reviewed here, to correlate a list of links and resources to use. Create a column for each country or location being studied and ask students to share resources as they find them. As students begin to gather facts and information, help organize their thinking by asking them to create infographics using Canva Infographic Maker, reviewed here. Provide a list of topics to include such as population, main imports and exports, climate, etc. Instead of a typical written report, enhance learning by asking students to tell the story of their chosen location using Google My Maps, reviewed here. Google My Maps is more than a map-making tool; it includes features that allow you to add images, videos, and more to take viewers on a virtual trip anywhere in the world. Once students become familiar with Google My Maps, ask them to create their own geography game by providing clues to different locations found on their map.
GradesK to 12
In the ClassroomDiscover the many free resources and recommendations to find a collaborative project for your classroom. Engage students in your project by brainstorming suggestions from students that include their interests, such as homes around the world, the environment, or art. Once you establish a project, extend learning by having students use Adobe Creative Cloud Express for Education, reviewed here, to share what they learned. Use Express to write blogs, create webpages, posters, and other graphics to share with their partners. Use FlipGrid, reviewed here, to add student voice to the learning experience through short video responses.
Grades1 to 12
The authentic nature...more
The authentic nature of simulations can be highly motivating for even your hardest to reach students. When used properly, instructional simulations can empower student learning, helping students to set goals, seek feedback, and demonstrate what they have learned. Learn to choose simulations that model the relationships between concepts studied. In this session, we will discuss how to best use simulations in the classroom to increase student achievement, allow students to reflect on what they have learned, and transfer their knowledge to new problems and situations. As a result of this session, teachers will: 1. Understand the value of using simulations in the classroom; 2. Explore instructional simulations; and 3. Plan for the use of simulations in the instructional setting. This session is appropriate for teachers at all technology levels.