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Recent Additions to TeachersFirst
Grouper - InCommon
Grades
K to 12tag(s): collaboration (96), Teacher Utilities (178), teaching strategies (49)
In the Classroom
Teachers can create randomized or customized student groups based on criteria like skill level, interests, or leadership qualities. This can make ideal groupings for peer reviews, skill levels, and student interests. Form groups tailored to specific learning needs, such as advanced learners, those needing additional support, or mixed-ability teams for peer learning. Assign students to groups based on roles, such as researchers, presenters, or team leaders. Automate the rotation of students through various learning centers or stations.You must be registered and logged in to add items to your favorites.
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Glif - Spellcasters, Inc.
Grades
4 to 12tag(s): artificial intelligence (166), collaboration (96), creative writing (125), digital storytelling (155), Teacher Utilities (178)
In the Classroom
Challenge students to create a comic strip retelling a chapter from a book or illustrating a historical event. Using the comic creator, students can design characters, add dialogue, and develop scenes, fostering engagement and comprehension. Have a class create a short video summarizing a science experiment or research topic, using the video creator for editing and the music tool for a custom soundtrack. Use the AI selfies tool to have students create stylized self-portraits, then write a reflective piece about how their portrait represents their personality, goals, or interests. Students could use the character generator to design avatars for fictional characters in novels or historical figures in their studies. Students can then write essays or give presentations explaining their design choices and the characters' significance.Add your comments below (available only to members) | Become a Member
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ChatPDF - ChatPDF
Grades
6 to 12tag(s): artificial intelligence (166), Teacher Utilities (178)
In the Classroom
Upload academic articles or textbooks to quickly extract key concepts, summaries, or discussion questions for lessons. Ask AI to identify important points in the text, which can turn into quizzes, assignments, or class discussions. Professional Development is made easy by analyzing educational research papers, policy documents, or training materials. Students can upload class readings or notes to ask specific questions, clarify concepts, or summarize materials for efficient study sessions.Add your comments below (available only to members) | Become a Member
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Explore the Blue: 360 Coral Restoration - National Oceanic and Atmospheric Administration
Grades
6 to 12tag(s): conservation (97), ecosystems (81), florida (13), marine biology (31), virtual field trips (118)
In the Classroom
After the VR experience, have students document their virtual exploration in a journal, noting observations about coral health, marine species, and restoration techniques, or use an online tool like Webnote, reviewed here. Students could also construct 3D models of coral ecosystems using materials like clay or paper. Have students design posters, videos, or social media posts to raise awareness about coral restoration efforts. Use Canva, reviewed here templates to make the videos and social media posts.Add your comments below (available only to members) | Become a Member
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Text FX - Google
Grades
5 to 12tag(s): artificial intelligence (166), creative writing (125), descriptive writing (41), figurative language (17)
In the Classroom
Have your students input sentences or paragraphs into the Synonym Suggestion or Text Remixing tools and compare how the word choices change tone or meaning. Students can use the Rhyme Finder to create lyrics for a song or a rap about a classroom theme or subject. Encourage them to experiment with rhythm, wordplay, and rhyming patterns. Students can use the Simile Maker to generate creative comparisons for assigned objects or emotions and incorporate them into descriptive stories or paragraphs. Give students a topic and have them use the Acronym Creator to design acronyms that align with their topic.Add your comments below (available only to members) | Become a Member
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The Percent Progress Game - Tony Vincent
Grades
4 to 12tag(s): artificial intelligence (166), estimation (33), percent (59)
In the Classroom
Introduce basic percentage concepts and estimation through the game. Students can practice visual interpretation and reinforce their understanding of fractions and percentages. Use the game to prepare for more advanced topics, like proportional reasoning. Sharpen mental math and estimation skills as part of broader mathematical problem-solving exercises.Add your comments below (available only to members) | Become a Member
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Bell Ringers for Improved Retention and Engagement - Bell Ringers for Improved Retention and Engagement
Grades
K to 12tag(s): assessment (153), firstday (23), Formative Assessment (78)
In the Classroom
Students can engage in Bell Ringer activities such as digital escape room clues, the 3-word game; a would you rather, and a number of the day. Bell Ringers can use digital tools such as Padlet or Canva or be paper/pencil activities.Add your comments below (available only to members) | Become a Member
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UK Science Teacher Alex Laney Shares Some Outstanding Do Nows - UK Science Teacher Alex Laney Shares Some Outstanding Do Nows
Grades
K to 12tag(s): classroom management (125), Teacher Utilities (178), teaching strategies (49)
In the Classroom
In the classroom, students can engage in the Do Now activities by using Canva, reviewed here to access visuals. Students can share their answers via Padlet, reviewed here or collaborative Google Slide, reviewed here. Finally, students can debate their answers and how they arrived at them.Add your comments below (available only to members) | Become a Member
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FLUF Test - Dr. Jennifer Parker
Grades
8 to 12tag(s): artificial intelligence (166), creating media (12), media literacy (109)
In the Classroom
Provide students with AI-generated essays or summaries on a topic and have them apply the FLUF Test to identify issues in Format, Language, Usability, and Fanfare. Assign a task requiring AI assistance, like generating a story or answering a complex question, and have students refine their initial prompts using the FLUF Test framework to improve AI responses. Students could work in groups to co-author a story with AI tools like ChatGPT, reviewed here, and apply the FLUF Test to polish their AI-generated drafts. Stories can be shared, and peers can evaluate them based on the FLUF rubric.Add your comments below (available only to members) | Become a Member
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Phenomena Learning Toolkit - Kognity
Grades
8 to 12tag(s): inquiry (25), simulations (13), STEM (288)
In the Classroom
Use the NGSS-aligned digital tools and activities from the toolkit to create quick interactive warm-ups. For example, start with a data analysis exercise or a phenomenon-based question to spark curiosity and discussion. Assign students to explore NGSS-aligned investigations or case studies provided in the toolkit. Students can create solutions for sustainability challenges, incorporating NGSS practices like designing solutions and analyzing impacts. Have students use the digital simulations from the toolkit to model chemical reactions or ecosystems.Add your comments below (available only to members) | Become a Member
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All The Free Stock - Saijo George
Grades
K to 12This site includes advertising.
tag(s): creating media (12), images (262), presentations (21), video (264)
In the Classroom
Give students three stock images and have them arrange the photos in sequence and write a brief narrative or present it to the class as a short skit. Students can create a short video or slideshow on a chosen topic using free stock video clips, music, and images. Encourage them to focus on combining media elements effectively. Provide a selection of quirky or thought-provoking stock images and assign students to create captions for the pictures.Add your comments below (available only to members) | Become a Member
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OK2Ask: Engage & Inspire with Thinking Routines - TeachersFirst
Grades
K to 12Encourage students...more
Encourage students to think critically through the powerful combination of Project Zero Thinking Routines and digital tools. This workshop will equip you with innovative strategies for using online forms, slide decks, and AI technologies to integrate these proven thinking frameworks. Discover how to transform traditional thinking routines into dynamic digital experiences that deepen student engagement and cultivate higher-order thinking skills. You'll leave with practical, ready-to-implement activities that foster critical thinking, creativity, and meaningful classroom discussions. As a result of this session, teachers will: 1. Understand core Project Zero Thinking Routines and their impact on student cognitive development. 2. Identify and apply specific thinking routines that align with your instructional goals and subject matter. 3. Create technology-enhanced thinking activities that use tech tools to increase student engagement. This session is appropriate for teachers at all technology levels.
tag(s): critical thinking (121), frameworks (4), professional development (405), teaching strategies (49)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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Explore the Blue: 360 Shipwreck Alley - National Oceanic and Atmospheric Administration
Grades
6 to 12This site includes advertising.
tag(s): canada (23), ecosystems (81), virtual field trips (118)
In the Classroom
Have students explore the Shipwreck Alley VR tour and keep a "Dive Journal." They can use a paper copy or make a digital journal using a tool such as Webnote, reviewed here or Class Tools, reviewed here. Assign students specific shipwrecks featured in the sanctuary and create a timeline using Timelinely, reviewed here or Time Graphics Timeline Maker, reviewed here. Complete a STEM activity on buoyancy to show how buoyancy affects underwater exploration and shipwreck survival.Add your comments below (available only to members) | Become a Member
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Teach Your Monster - The Usborne Foundation
Grades
K to 2tag(s): game based learning (186), literacy (120), phonics (51)
In the Classroom
Assign each student a notebook where they write down new words they encounter in the game. They could also make a digital notebook using WriteReader reviewed here. Create a small reading corner or station where partners can practice blending sounds and decoding words. Pair students and have them take turns reading words or sentences aloud that they learn through the game.Add your comments below (available only to members) | Become a Member
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Emoji Kitchen - Benjamin G. Garrison
Grades
3 to 8tag(s): creativity (93), emotions (49), figurative language (17), narrative (15), symbols (15), themes (14), vocabulary development (93)
In the Classroom
Students can use Emoji Kitchen to create a sequence of emojis that tell a story. They can then write a short narrative based on the emojis they selected, individually or in pairs. Have students choose a theme from a text they are studying and create emojis representing the central theme or message. Students then explain how their emoji combinations symbolize the theme and support the story's meaning. After reading a passage or book, students use Emoji Kitchen to create emojis that represent new vocabulary words. Students create emoji combinations representing key characters from a story. After making their emojis, students can write a brief analysis explaining why they chose those emojis and how they reflect the character's personality, traits, or actions. Use Emoji Kitchen to represent Idioms or other forms of figurative language.Add your comments below (available only to members) | Become a Member
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Topmarks - TopMarks Online Ltd.
Grades
K to 2This site includes advertising.
tag(s): game based learning (186), literacy (120), phonics (51), preK (267)
In the Classroom
After playing a phonics game on the website, create a classroom race where students identify words with specific sounds (ex., "sh" or "ch") on flashcards around the room. Students collect cards with correct sounds and earn points for their team. Use the sentence-building game from Topmarks as inspiration. Provide students with word cards (nouns, verbs, adjectives) to construct sentences in small groups. Challenge them to make their sentences longer or add descriptive words for extra points. After playing word-recognition games, set up a classroom scavenger hunt where students find objects or pictures that match words from the games. Set up classroom literacy stations that include Topmarks games on tablets or computers, a phonics-based board game, and a reading corner with decodable books. Rotate students through stations in small groups.Add your comments below (available only to members) | Become a Member
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Explore the Blue: 360 Hawaiian Adventure - National Oceanic and Atmospheric Administration
Grades
4 to 12This site includes advertising.
tag(s): biodiversity (36), conservation (97), ecology (102), habitats (90), hawaii (8), marine biology (31), virtual field trips (118)
In the Classroom
Students can create an ecosystem web with string on a bulletin board or a digital one using a tool such as MindMup, reviewed here. Have discussions about what could happen if one species is removed to highlight biodiversity. Have students take notes while viewing the video using Webnotes, reviewed here or Class Tools, reviewed here. Students can create a presentation on humpback whales using Google Slides, reviewed here or Canva, reviewed here.Add your comments below (available only to members) | Become a Member
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National Geographic's Iceland's Glaciers - National Geographic's Iceland's Glaciers
Grades
3 to 12This site includes advertising.
tag(s): glaciers (17)
In the Classroom
Students can research the history of glaciers in Iceland and the impact glaciers have on the world. Students can compare and contrast other glaciers in the world. Compare using a tool such as ClassTools Interactive Venn Diagrams reviewed here. You can click on the right side to choose between a two or three-circle Venn diagram. Finally, students can take a virtual field trip to visit glaciers in Iceland or other places.Add your comments below (available only to members) | Become a Member
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Edtomorrow's First Five - Edtomorrow's First Five
Grades
K to 12tag(s): classroom management (125), social and emotional learning (99)
In the Classroom
The First Five can be used in classrooms as part of a morning meeting or student check-in activity. Students can use the First Five to discuss the question, quote of the day, or video. Finally, students can use the activities and ideas in the First Five to demonstrate being role models to other students.Add your comments below (available only to members) | Become a Member
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Khan Academy Ancient Indus Valley Civilization - Khan Academy Ancient Indus Valley Civilization
Grades
4 to 10tag(s): cultures (166), egypt (48), mesopotamia (29)
In the Classroom
Challenge students to create a video using Adobe Express Video Maker reviewed here with information from each topic from the video and/or all the ancient civilizations. Students can compare and contrast the Ancient Indus Valley Civilization with other civilizations from the same time. Finally, students can debate which civilization impacted society most significantly. Students can use an online debate tool like Kialo Edu reviewed here.Add your comments below (available only to members) | Become a Member
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