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Grouper - InCommon

Grades
K to 12
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Grouper is an easy-to-use online tool designed to streamline the process of creating student groups for classroom activities. With a single click, teachers can generate groups of any...more
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Grouper is an easy-to-use online tool designed to streamline the process of creating student groups for classroom activities. With a single click, teachers can generate groups of any size, either randomly or based on specific attributes such as proficiency levels or leadership qualities. This flexibility allows for tailored groupings that can be saved for future use, enhancing the efficiency of small-group learning sessions. By simplifying group formation, Grouper allows educators to focus more on instruction and student engagement.

tag(s): collaboration (96), Teacher Utilities (178), teaching strategies (49)

In the Classroom

Teachers can create randomized or customized student groups based on criteria like skill level, interests, or leadership qualities. This can make ideal groupings for peer reviews, skill levels, and student interests. Form groups tailored to specific learning needs, such as advanced learners, those needing additional support, or mixed-ability teams for peer learning. Assign students to groups based on roles, such as researchers, presenters, or team leaders. Automate the rotation of students through various learning centers or stations.

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Glif - Spellcasters, Inc.

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4 to 12
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Glif is a versatile platform that uses AI to empower creativity and simplify project creation, making it an excellent resource for teachers and students alike. Its video creators allow...more
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Glif is a versatile platform that uses AI to empower creativity and simplify project creation, making it an excellent resource for teachers and students alike. Its video creators allow students to produce professional-quality documentaries or presentations, while the comic creator enables them to design exciting visual stories with custom illustrations and dialogue. The character generator offers an exciting way to bring fictional or historical figures to life, perfect for literature or history lessons. Students can also explore self-expression through AI selfies, transforming simple photos into unique, modern artwork. For multimedia projects, the music and sound tools help compose original soundtracks and effects, enhancing storytelling and presentations. Teachers can use Glif to modernize classroom activities and foster creativity through collaborative storytelling, interactive learning projects, or digital art and music explorations.

tag(s): artificial intelligence (166), collaboration (96), creative writing (125), digital storytelling (155), Teacher Utilities (178)

In the Classroom

Challenge students to create a comic strip retelling a chapter from a book or illustrating a historical event. Using the comic creator, students can design characters, add dialogue, and develop scenes, fostering engagement and comprehension. Have a class create a short video summarizing a science experiment or research topic, using the video creator for editing and the music tool for a custom soundtrack. Use the AI selfies tool to have students create stylized self-portraits, then write a reflective piece about how their portrait represents their personality, goals, or interests. Students could use the character generator to design avatars for fictional characters in novels or historical figures in their studies. Students can then write essays or give presentations explaining their design choices and the characters' significance.

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ChatPDF - ChatPDF

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6 to 12
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ChatPDF is a versatile tool that allows users to interact with PDF documents through AI-driven chat functionality. Teachers can upload any PDF file--such as textbooks, research articles,...more
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ChatPDF is a versatile tool that allows users to interact with PDF documents through AI-driven chat functionality. Teachers can upload any PDF file--such as textbooks, research articles, lesson plans, or study guides--and ask questions to get relevant information quickly. ChatPDF provides answers in a conversational format, making it easier to analyze, summarize, and understand complex materials. This platform is beneficial for preparing lesson content, creating quizzes, or encouraging students to explore academic texts independently.

tag(s): artificial intelligence (166), Teacher Utilities (178)

In the Classroom

Upload academic articles or textbooks to quickly extract key concepts, summaries, or discussion questions for lessons. Ask AI to identify important points in the text, which can turn into quizzes, assignments, or class discussions. Professional Development is made easy by analyzing educational research papers, policy documents, or training materials. Students can upload class readings or notes to ask specific questions, clarify concepts, or summarize materials for efficient study sessions.

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Explore the Blue: 360 Coral Restoration - National Oceanic and Atmospheric Administration

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6 to 12
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The NOAA Florida Keys National Marine Sanctuary webpage offers an immersive virtual reality (VR) experience, allowing you to explore coral restoration efforts in an engaging and interactive...more
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The NOAA Florida Keys National Marine Sanctuary webpage offers an immersive virtual reality (VR) experience, allowing you to explore coral restoration efforts in an engaging and interactive way. The platform also provides an educational lesson plan tailored for classroom use, making it a valuable resource for teachers to integrate marine conservation topics into their curriculum while leveraging innovative technology to captivate students. It's recommended to check if YouTube is accessible on school networks if you are planning to use these resources in the classroom.

tag(s): conservation (97), ecosystems (81), florida (13), marine biology (31), virtual field trips (118)

In the Classroom

After the VR experience, have students document their virtual exploration in a journal, noting observations about coral health, marine species, and restoration techniques, or use an online tool like Webnote, reviewed here. Students could also construct 3D models of coral ecosystems using materials like clay or paper. Have students design posters, videos, or social media posts to raise awareness about coral restoration efforts. Use Canva, reviewed here templates to make the videos and social media posts.

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Text FX - Google

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5 to 12
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The TextFX by Google website is a powerful AI-driven tool designed to support creative writing and language exploration in the classroom. It includes features such as an alliteration...more
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The TextFX by Google website is a powerful AI-driven tool designed to support creative writing and language exploration in the classroom. It includes features such as an alliteration generator to craft phrases with repeated initial sounds, an acronym creator to develop memorable and creative abbreviations, and a simile maker to enhance writing with vivid comparisons using "like" or "as." Additionally, it offers a rhyme finder for poetry and songwriting, a synonym suggestion tool to expand vocabulary, and a text remixing function to inspire new ideas and interpretations. These features make TextFX a versatile resource for engaging students in writing activities, enriching their language skills, and inspiring creativity through fun, interactive tasks.

tag(s): artificial intelligence (166), creative writing (125), descriptive writing (41), figurative language (17)

In the Classroom

Have your students input sentences or paragraphs into the Synonym Suggestion or Text Remixing tools and compare how the word choices change tone or meaning. Students can use the Rhyme Finder to create lyrics for a song or a rap about a classroom theme or subject. Encourage them to experiment with rhythm, wordplay, and rhyming patterns. Students can use the Simile Maker to generate creative comparisons for assigned objects or emotions and incorporate them into descriptive stories or paragraphs. Give students a topic and have them use the Acronym Creator to design acronyms that align with their topic.

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The Percent Progress Game - Tony Vincent

Grades
4 to 12
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The website "The Percent Progress Game" offers an interactive tool to enhance students' estimation skills and number sense. In this game, players estimate the percentage of a gray bar...more
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The website "The Percent Progress Game" offers an interactive tool to enhance students' estimation skills and number sense. In this game, players estimate the percentage of a gray bar that has been shaded green, with their score reflecting the accuracy of their guesses--the closer the estimate to the actual percentage, the better the score. After ten rounds, a final score is presented, encouraging improvement in estimation abilities.

tag(s): artificial intelligence (166), estimation (33), percent (59)

In the Classroom

Introduce basic percentage concepts and estimation through the game. Students can practice visual interpretation and reinforce their understanding of fractions and percentages. Use the game to prepare for more advanced topics, like proportional reasoning. Sharpen mental math and estimation skills as part of broader mathematical problem-solving exercises.

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Bell Ringers for Improved Retention and Engagement - Bell Ringers for Improved Retention and Engagement

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K to 12
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Bell Ringers for Improved Retention and Engagement shares the value of Bell Ringers. Bell Ringers engage students in short assignments and/or assessments, review key concepts that were...more
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Bell Ringers for Improved Retention and Engagement shares the value of Bell Ringers. Bell Ringers engage students in short assignments and/or assessments, review key concepts that were previously taught, spark classroom discussion, and identify misconceptions and misunderstandings. Bell Ringers should help the information sink in; therefore, activities should engage students in new, unusual, or unexpected ways. The webpage also shares an infographic with more information, examples of Bell Ringer activities, and a YouTube video about entry tickets.

tag(s): assessment (153), firstday (23), Formative Assessment (78)

In the Classroom

Students can engage in Bell Ringer activities such as digital escape room clues, the 3-word game; a would you rather, and a number of the day. Bell Ringers can use digital tools such as Padlet or Canva or be paper/pencil activities.

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UK Science Teacher Alex Laney Shares Some Outstanding Do Nows - UK Science Teacher Alex Laney Shares Some Outstanding Do Nows

Grades
K to 12
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Alex Laney shares Do Now suggestions and the visual effects of Do Nows that teachers can use in the classroom. These visual effects include the volume level, explaining, stretching,...more
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Alex Laney shares Do Now suggestions and the visual effects of Do Nows that teachers can use in the classroom. These visual effects include the volume level, explaining, stretching, naming, identifying, describing, and more. The visuals make the Do Nows exciting and engaging for students.

tag(s): classroom management (125), Teacher Utilities (178), teaching strategies (49)

In the Classroom

In the classroom, students can engage in the Do Now activities by using Canva, reviewed here to access visuals. Students can share their answers via Padlet, reviewed here or collaborative Google Slide, reviewed here. Finally, students can debate their answers and how they arrived at them.

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FLUF Test - Dr. Jennifer Parker

Grades
8 to 12
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The FLUF Test for Artificial Intelligence, developed by Dr. Jennifer Parker, is an educational framework designed to help students critically evaluate AI-generated content. The website...more
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The FLUF Test for Artificial Intelligence, developed by Dr. Jennifer Parker, is an educational framework designed to help students critically evaluate AI-generated content. The website offers a step-by-step guide for identifying content that is Factually correct, Logical, Useful, and Fanfare (FLUF). This resource is particularly valuable for educators aiming to incorporate media literacy and ethical considerations about AI into their classrooms. Using the FLUF test, teachers can equip students with essential critical thinking skills to assess AI-generated outputs, fostering responsible and informed use of technology in academic and real-world contexts. If your district blocks YouTube, you may not be able to view the videos explaining the process.

tag(s): artificial intelligence (166), creating media (12), media literacy (109)

In the Classroom

Provide students with AI-generated essays or summaries on a topic and have them apply the FLUF Test to identify issues in Format, Language, Usability, and Fanfare. Assign a task requiring AI assistance, like generating a story or answering a complex question, and have students refine their initial prompts using the FLUF Test framework to improve AI responses. Students could work in groups to co-author a story with AI tools like ChatGPT, reviewed here, and apply the FLUF Test to polish their AI-generated drafts. Stories can be shared, and peers can evaluate them based on the FLUF rubric.

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Phenomena Learning Toolkit - Kognity

Grades
8 to 12
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The Kognity Eureka HSS 2024 Toolkit is a valuable resource for high school science teachers, designed specifically to align with the Next Generation Science Standards (NGSS). It provides...more
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The Kognity Eureka HSS 2024 Toolkit is a valuable resource for high school science teachers, designed specifically to align with the Next Generation Science Standards (NGSS). It provides innovative teaching tools, lesson plans, simulations, and digital resources to enhance instruction and foster student engagement. By integrating NGSS-aligned content, the toolkit supports educators in creating interactive and standards-based science learning experiences. This resource is ideal for teachers seeking to update their methods while helping students develop critical thinking and a deeper understanding of scientific concepts.

tag(s): inquiry (25), simulations (13), STEM (288)

In the Classroom

Use the NGSS-aligned digital tools and activities from the toolkit to create quick interactive warm-ups. For example, start with a data analysis exercise or a phenomenon-based question to spark curiosity and discussion. Assign students to explore NGSS-aligned investigations or case studies provided in the toolkit. Students can create solutions for sustainability challenges, incorporating NGSS practices like designing solutions and analyzing impacts. Have students use the digital simulations from the toolkit to model chemical reactions or ecosystems.

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All The Free Stock - Saijo George

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K to 12
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The "All the Free Stock" website is a comprehensive resource hub offering a curated collection of free stock images, videos, music, and icons. It simplifies the search for high-quality,...more
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The "All the Free Stock" website is a comprehensive resource hub offering a curated collection of free stock images, videos, music, and icons. It simplifies the search for high-quality, royalty-free media that you can use in classroom projects, presentations, and creative assignments. With a simple interface, the site provides links to various free media platforms, making it easy to find resources that enhance lesson plans or engage students visually and audibly. This tool is especially useful for teachers looking to incorporate visually appealing and professional-grade content into their educational materials without incurring additional costs.
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tag(s): creating media (12), images (262), presentations (21), video (264)

In the Classroom

Give students three stock images and have them arrange the photos in sequence and write a brief narrative or present it to the class as a short skit. Students can create a short video or slideshow on a chosen topic using free stock video clips, music, and images. Encourage them to focus on combining media elements effectively. Provide a selection of quirky or thought-provoking stock images and assign students to create captions for the pictures.

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OK2Ask: Engage & Inspire with Thinking Routines - TeachersFirst

Grades
K to 12
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This recording of an OK2Ask online professional learning session is from February 2025. You can register and immediately view the archive of the session.

Encourage students
...more
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This recording of an OK2Ask online professional learning session is from February 2025. You can register and immediately view the archive of the session.

Encourage students to think critically through the powerful combination of Project Zero Thinking Routines and digital tools. This workshop will equip you with innovative strategies for using online forms, slide decks, and AI technologies to integrate these proven thinking frameworks. Discover how to transform traditional thinking routines into dynamic digital experiences that deepen student engagement and cultivate higher-order thinking skills. You'll leave with practical, ready-to-implement activities that foster critical thinking, creativity, and meaningful classroom discussions. As a result of this session, teachers will: 1. Understand core Project Zero Thinking Routines and their impact on student cognitive development. 2. Identify and apply specific thinking routines that align with your instructional goals and subject matter. 3. Create technology-enhanced thinking activities that use tech tools to increase student engagement. This session is appropriate for teachers at all technology levels.

tag(s): critical thinking (121), frameworks (4), professional development (405), teaching strategies (49)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.

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Explore the Blue: 360 Shipwreck Alley - National Oceanic and Atmospheric Administration

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6 to 12
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The NOAA website "Thunder Bay National Marine Sanctuary Virtual Reality Experience" provides an engaging way to explore Shipwreck Alley, a region rich in maritime history and submerged...more
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The NOAA website "Thunder Bay National Marine Sanctuary Virtual Reality Experience" provides an engaging way to explore Shipwreck Alley, a region rich in maritime history and submerged artifacts. Designed as an educational tool, it features a virtual reality tour alongside lesson plans and videos tailored for classroom use. These resources aim to deepen students' understanding of underwater archaeology and the preservation of cultural heritage, offering educators ready-made materials to enrich their teaching on marine ecosystems and historical exploration. The accompanying video enhances the experience by providing vivid visuals and expert insights, making it an excellent resource for immersive learning. If your district blocks YouTube, then the video may not be viewable.
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tag(s): canada (23), ecosystems (81), virtual field trips (118)

In the Classroom

Have students explore the Shipwreck Alley VR tour and keep a "Dive Journal." They can use a paper copy or make a digital journal using a tool such as Webnote, reviewed here or Class Tools, reviewed here. Assign students specific shipwrecks featured in the sanctuary and create a timeline using Timelinely, reviewed here or Time Graphics Timeline Maker, reviewed here. Complete a STEM activity on buoyancy to show how buoyancy affects underwater exploration and shipwreck survival.

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Teach Your Monster - The Usborne Foundation

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K to 2
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Teach Your Monster to Read is an engaging educational website designed to help young children develop essential reading skills through interactive games and activities. It covers phonics,...more
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Teach Your Monster to Read is an engaging educational website designed to help young children develop essential reading skills through interactive games and activities. It covers phonics, letter recognition, word blending, and early reading comprehension in a playful, game-based format that keeps learners motivated. Created by educators, it aligns with early literacy curriculums and provides teachers with tools to monitor student progress. Teachers can use the site to supplement reading instruction and make literacy fun for their students. The platform is free to use on computers; however, the app has a fee.

tag(s): game based learning (186), literacy (120), phonics (51)

In the Classroom

Assign each student a notebook where they write down new words they encounter in the game. They could also make a digital notebook using WriteReader reviewed here. Create a small reading corner or station where partners can practice blending sounds and decoding words. Pair students and have them take turns reading words or sentences aloud that they learn through the game.

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Emoji Kitchen - Benjamin G. Garrison

Grades
3 to 8
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The "Emoji Kitchen" webpage allows you to create unique and entertaining emoji combinations by blending two existing emojis. This playful tool encourages creativity and can be a fun...more
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The "Emoji Kitchen" webpage allows you to create unique and entertaining emoji combinations by blending two existing emojis. This playful tool encourages creativity and can be a fun addition to classroom activities. Teachers can use it to support writing prompts, visual storytelling, or lessons on symbolism and emotions. For example, students can create their emoji combinations to represent characters, themes, or moods in stories they're reading or writing. The platform is simple to use and can engage students across various grade levels while fostering creative expression and critical thinking.

tag(s): creativity (93), emotions (49), figurative language (17), narrative (15), symbols (15), themes (14), vocabulary development (93)

In the Classroom

Students can use Emoji Kitchen to create a sequence of emojis that tell a story. They can then write a short narrative based on the emojis they selected, individually or in pairs. Have students choose a theme from a text they are studying and create emojis representing the central theme or message. Students then explain how their emoji combinations symbolize the theme and support the story's meaning. After reading a passage or book, students use Emoji Kitchen to create emojis that represent new vocabulary words. Students create emoji combinations representing key characters from a story. After making their emojis, students can write a brief analysis explaining why they chose those emojis and how they reflect the character's personality, traits, or actions. Use Emoji Kitchen to represent Idioms or other forms of figurative language.

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Topmarks - TopMarks Online Ltd.

Grades
K to 2
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The Topmarks Learning to Read webpage offers interactive English games designed to support early reading development for children aged 5-7. These free, engaging activities cover essential...more
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The Topmarks Learning to Read webpage offers interactive English games designed to support early reading development for children aged 5-7. These free, engaging activities cover essential literacy skills such as phonics, word recognition, spelling, and sentence building. The games are visually appealing and easy to navigate, making them ideal for classroom or at-home practice. Teachers can use this resource to reinforce foundational reading skills, differentiate instruction, and provide fun, interactive opportunities for students to practice independently or in small groups. It's an excellent tool for fostering early literacy in an engaging way.
This site includes advertising.

tag(s): game based learning (186), literacy (120), phonics (51), preK (267)

In the Classroom

After playing a phonics game on the website, create a classroom race where students identify words with specific sounds (ex., "sh" or "ch") on flashcards around the room. Students collect cards with correct sounds and earn points for their team. Use the sentence-building game from Topmarks as inspiration. Provide students with word cards (nouns, verbs, adjectives) to construct sentences in small groups. Challenge them to make their sentences longer or add descriptive words for extra points. After playing word-recognition games, set up a classroom scavenger hunt where students find objects or pictures that match words from the games. Set up classroom literacy stations that include Topmarks games on tablets or computers, a phonics-based board game, and a reading corner with decodable books. Rotate students through stations in small groups.

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Explore the Blue: 360 Hawaiian Adventure - National Oceanic and Atmospheric Administration

Grades
4 to 12
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The NOAA Hawaiian Islands Humpback Whale National Marine Sanctuary webpage features the "Hawaiian Adventure" virtual reality experience, offering a captivating underwater journey into...more
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The NOAA Hawaiian Islands Humpback Whale National Marine Sanctuary webpage features the "Hawaiian Adventure" virtual reality experience, offering a captivating underwater journey into the world of humpback whales. This interactive 360-degree video allows students to explore the sanctuary's vibrant marine ecosystem and observe humpback whales in their natural habitat as they migrate, communicate, and interact. Accompanied by educational resources, the webpage supports marine biology, ecology, and conservation lessons, helping students understand the significance of protecting these majestic creatures and their environment. If your district blocks YouTube, then the video may not be viewable.
This site includes advertising.

tag(s): biodiversity (36), conservation (97), ecology (102), habitats (90), hawaii (8), marine biology (31), virtual field trips (118)

In the Classroom

Students can create an ecosystem web with string on a bulletin board or a digital one using a tool such as MindMup, reviewed here. Have discussions about what could happen if one species is removed to highlight biodiversity. Have students take notes while viewing the video using Webnotes, reviewed here or Class Tools, reviewed here. Students can create a presentation on humpback whales using Google Slides, reviewed here or Canva, reviewed here.

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National Geographic's Iceland's Glaciers - National Geographic's Iceland's Glaciers

Grades
3 to 12
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National Geographic's Iceland's Glaciers is a seven-minute video that shares footage of the glaciers in Iceland with Dr. Jackson. Dr. Jackson focuses on glaciers and the people who...more
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National Geographic's Iceland's Glaciers is a seven-minute video that shares footage of the glaciers in Iceland with Dr. Jackson. Dr. Jackson focuses on glaciers and the people who live in Iceland. Glaciers make visible abstract concepts, changes, and stories of the environment. If your school blocks YouTube, you may be unable to view it in your classroom.
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tag(s): glaciers (17)

In the Classroom

Students can research the history of glaciers in Iceland and the impact glaciers have on the world. Students can compare and contrast other glaciers in the world. Compare using a tool such as ClassTools Interactive Venn Diagrams reviewed here. You can click on the right side to choose between a two or three-circle Venn diagram. Finally, students can take a virtual field trip to visit glaciers in Iceland or other places.

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Edtomorrow's First Five - Edtomorrow's First Five

Grades
K to 12
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Edtomorrow's First Five is a free website that shares resources for practical, restorative tools and daily resources that foster strong connections, build authentic classroom communities,...more
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Edtomorrow's First Five is a free website that shares resources for practical, restorative tools and daily resources that foster strong connections, build authentic classroom communities, and inspire student engagement. Each day, you can receive more than 18 activities and ideas that focus on classroom connections, self-care, care for others, and character development. Activities includes a funny meme questions, at-the-door (greeting), quick connect, check in, mindfulness, positivity, quote, and video. These activities are 5 minutes or less and can be used throughout the day. The First Five is divided into Primary (Pre-K to 5) and Secondary (6-12). You can also access archived First Fives.

tag(s): classroom management (125), social and emotional learning (99)

In the Classroom

The First Five can be used in classrooms as part of a morning meeting or student check-in activity. Students can use the First Five to discuss the question, quote of the day, or video. Finally, students can use the activities and ideas in the First Five to demonstrate being role models to other students.

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Khan Academy Ancient Indus Valley Civilization - Khan Academy Ancient Indus Valley Civilization

Grades
4 to 10
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Khan's Ancient Indus Valley Civilization is a free 11-minute video on the Ancient Indus Valley Civilization. The video highlights its geography, the structures created with precise...more
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Khan's Ancient Indus Valley Civilization is a free 11-minute video on the Ancient Indus Valley Civilization. The video highlights its geography, the structures created with precise units of measurement, artifacts, jewelry, writing, religion, decline, and more.

tag(s): cultures (166), egypt (48), mesopotamia (29)

In the Classroom

Challenge students to create a video using Adobe Express Video Maker reviewed here with information from each topic from the video and/or all the ancient civilizations. Students can compare and contrast the Ancient Indus Valley Civilization with other civilizations from the same time. Finally, students can debate which civilization impacted society most significantly. Students can use an online debate tool like Kialo Edu reviewed here.

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