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Title(s) Exactly Matching Your Search Term
Computer Science - Crash Course
Grades
7 to 12This site includes advertising.
tag(s): coding (89), computers (108), internet safety (111), robotics (29)
In the Classroom
Have students watch an episode on key computing topics and hold a discussion to deepen understanding. Assign coding or research projects based on lessons, like building simple algorithms or exploring historical figures in computing. Students can research famous coders and developers.You must be registered and logged in to add items to your favorites.
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Hour of Code - Code.org
Grades
K to 12tag(s): artificial intelligence (216), coding (89), critical thinking (140), logic (158), problem solving (243), STEM (331)
In the Classroom
Bookmark and save this site to use during annual Hour of AI or Code activities and throughout the year as part of computer science instruction. Integrate coding activities into cross-curricular lessons, for example, by incorporating coding exercises that enable students to explore geometry and patterns within their math lessons. Integrate with science lessons to explore the scientific method or use coding activities to create interactive stories that bring student writing projects to life. Extend student learning by including activities and lessons from Hour of AI, reviewed here as part of your computer science curriculum. Share student projects on your class website or on a site such as Milanote, reviewed here to curate and share information.Add your comments below (available only to members) | Become a Member
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Hour of AI - CodeCombat
Grades
4 to 12tag(s): artificial intelligence (216), coding (89), game based learning (215)
In the Classroom
Have students complete the first set of Hour of AI coding puzzles, where they write simple Python or JavaScript commands to help their hero solve problems. Present students with a partially incorrect code sample from one of the puzzles and challenge them to identify and correct the errors. After finishing a level, students write or record a short explanation of how their code worked, describing how the computer "thought" through the steps.Add your comments below (available only to members) | Become a Member
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Tynker - Hour of Code - Tynker
Grades
K to 8Educators can access a free teacher dashboard, track student progress, and utilize printable certificates, lesson guides, and answer keys to simplify and enhance the setup process. The resource supports all students, regardless of prior coding experience, and works on standard web devices, allowing for either a flexible one-hour coding event or an extended exploration of computer science concepts. If your district blocks YouTube, then the videos may not be viewable.
tag(s): artificial intelligence (216), coding (89), puzzles (148)
In the Classroom
Share the AI-specific activities during the Hour of AI. Have students complete one of Tynker's interactive Hour of Code puzzles, such as "Dragon Blast" or "Candy Quest," where they use block coding to move characters, collect items, and solve challenges. Invite students to create a short interactive story or animated scene using Tynker's story-based tutorials. They can choose characters, write dialogue, and program actions to retell a story or show what they've learned in another subject. Assign students to design a simple game using Tynker's coding tools, test it with classmates, and revise it based on feedback. This connects coding with design thinking and collaboration.Add your comments below (available only to members) | Become a Member
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MIT Open Courseware - MIT Open Courseware
Grades
8 to 12tag(s): africa (148), artificial intelligence (216), business (54), coding (89), creating media (15), energy (138), engineering (140), environment (249), equations (118), literature (217), sociology (23), space (231), STEM (331), transportation (30)
In the Classroom
AP history, language, and economics students may find MIT's online course materials useful. MIT has committed to putting its entire curriculum on the web, and these early offerings include syllabi, reading materials, and a variety of subject-specific class notes. Before using these pages, students and parents should all be aware of what Open Courseware is and is not. Teachers at smaller schools may welcome the availability of language alternatives. Teachers of gifted who are looking for acceleration options will also find these courses valuable, though you will need to develop a means of doing assessment if your students are to earn credit for them.Add your comments below (available only to members) | Become a Member
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Educational Resources: Computing - U.S. National Science Foundation
Grades
K to 12tag(s): artificial intelligence (216), coding (89), computational thinking (37), computers (108)
In the Classroom
Students can use Scratch reviewed here to design an interactive game featuring a cyber hero that teaches basic cybersecurity concepts through storytelling and coding. Students can create images using Canva Edu reviewed here. Students can explore and create using activities featured in Hour of AI reviewed here.Add your comments below (available only to members) | Become a Member
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Snowflake Generator - Transum Mathematics
Grades
3 to 12tag(s): geometric shapes (136), patterns (64), problem solving (243), snow (21), symmetry (28)
In the Classroom
Have students design a snowflake and identify its lines of symmetry (folding lines where the design matches). Then, challenge them to create snowflakes with specific numbers of symmetrical sections (e.g., 4, 6, or 8). Introduce fractals by showing natural examples (such as snowflakes, trees, and ferns) and have students generate snowflakes at various stages of the design process. Compare their snowflakes and discuss how repeating patterns create complex designs. Have students design digital snowflakes and print them for a classroom display. Compare snowflake designs to traditional paper-cut snowflakes and discuss the difference between digital and handmade art.Add your comments below (available only to members) | Become a Member
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Aww Snap! A Snapdragon Study - Smithsonian Science Education Center
Grades
3 to 5tag(s): data (152), game based learning (215), scientific method (50)
In the Classroom
Students can use Book Creator, reviewed here to input their data from their observations. Students can use Padlet, reviewed here to post their questions and thoughts. Finally, students can Google My Maps, reviewed here to view areas that have snapdragons flowers.Add your comments below (available only to members) | Become a Member
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Tami's Tower: Let's Think About Engineering - Smithsonian Science Education Center
Grades
K to 2tag(s): engineering (140), game based learning (215), geometric shapes (136), problem solving (243)
In the Classroom
Students can share observations that they had while playing the game using Padlet, reviewed here. Students can find a similar game on Scratch, reviewed here. Finally, students use Google My Maps, reviewed here to visit famous structures to compare and contrast their shapes.Add your comments below (available only to members) | Become a Member
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YouTube Kids - YouTube
Grades
K to 5This site includes advertising.
tag(s): enrichment (11), internet safety (111), personalized learning (7), playlists (5)
In the Classroom
Teachers can select age-appropriate educational videos for science, history, or art and share them with students to supplement lessons. Create individual profiles for students and set content levels based on their age. During independent study time, allow them to explore videos that align with a specific topic or theme, such as space exploration, environmental conservation, or creative arts. Set up an interactive learning station in classrooms with tablets or computers, where students can watch teacher-approved videos related to their current lessons. Assign specific videos from YouTube Kids for students to watch at home, along with questions or activities based on the content.Add your comments below (available only to members) | Become a Member
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Amazon Music: Careers Behind the Beats - Amazon
Grades
6 to 12tag(s): careers (197), engineering (140), producers (6), STEM (331)
In the Classroom
Host an interactive Kahoot! quiz based on careers in music technology, engaging students in competition, and learning from the free library of games. Extend learning by having students create a simple music-themed app or website using beginner-friendly coding tools like Scratch, reviewed here to combine creativity and programming. Students can also research a specific tech-related role in the music industry (e.g., sound engineer or app developer) and present their findings in small groups.Add your comments below (available only to members) | Become a Member
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Computer Science - Crash Course
Grades
7 to 12This site includes advertising.
tag(s): coding (89), computers (108), internet safety (111), robotics (29)
In the Classroom
Have students watch an episode on key computing topics and hold a discussion to deepen understanding. Assign coding or research projects based on lessons, like building simple algorithms or exploring historical figures in computing. Students can research famous coders and developers.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
WPSU Language Arts Games - PBS Learning Media
Grades
K to 1tag(s): literacy (121), reading comprehension (143), reading strategies (87), science of reading (35), vocabulary (241)
In the Classroom
To develop and practice language arts skills, add these games to classroom computers and include them in station rotation activities. Each game includes a set of discussion questions; use these questions as discussion topics in Padlet, reviewed here, and ask students to share their responses as part of a video discussion. This is a link to Padlet's Help section for posting video or an image. Learn more about the Science of Reading by visiting TeachersFirst Science of Reading Special Topics Page, reviewed here.Add your comments below (available only to members) | Become a Member
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Really Great Reading - Free Resources - Really Great Reading
Grades
K to 12tag(s): literacy (121), phonics (50), preK (288), reading comprehension (143), reading strategies (87), science of reading (35)
In the Classroom
Bookmark and save this site as a resource for learning about and finding activities for reading instruction. Share ideas and articles with parents to support reading activities at home. The Heart Word Magic section includes many short video tutorials to help students learn to read and spell high-frequency words; consider including a video tutorial in your weekly classroom newsletter and on classroom computers for students and parents to review at home and in school. As an alternative to adding information to your classroom newsletter, consider using Wakelet, reviewed here or Padlet, reviewed here to organize and share resources with parents and guardians.Add your comments below (available only to members) | Become a Member
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Citizen Sort - Syracuse University School of Information Studies
Grades
6 to 12tag(s): animals (291), classification (20), insects (67), plants (148)
In the Classroom
Citizen Sort is perfect for use on your interactive whiteboard or projector during the appropriate science unit on classification. Play together and discuss options for identifying and classifying living things. Use Citizen Sort as a science center on classroom computers. Be sure to share a link to the site on your class website or blog for use at home. Have students create an online or printed comic demonstrating lessons learned using one of the tools and ideas included in this collection. Have students create an annotated image including text boxes and related links using a tool such as Thinglink, reviewed here.Add your comments below (available only to members) | Become a Member
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Reading Treks: Charles Darwin's Around-the-World Adventure - TeachersFirst
Grades
K to 3tag(s): animals (291), continents (32), darwin (13), ecosystems (93), plants (148), preK (288)
In the Classroom
Take advantage of the many lesson ideas in the Teachers' Guide to bring this story to life and provide activities that correlate with the book's theme of adventure and exploration. Help students understand the timeline of Darwin's adventure using MyLens, reviewed here to create a timeline that includes the dates of his voyage created using AI or build a timeline as you read the book using ReadWriteThink's Timeline builder tool, reviewed here. Work together as a class to create an adventure story using Book Creator, reviewed here. Add student drawings, voice recordings, and maps to your digital book, then create a link on classroom computers for students to read over and over again!Add your comments below (available only to members) | Become a Member
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CK-12 Plix - CK-12
Grades
K to 12tag(s): angles (52), area (54), atoms (47), charts and graphs (167), data (152), decimals (84), earth (190), earthquakes (50), equations (118), fractions (157), geometric shapes (136), integers (21), latitude (9), magnetism (35), molecules (42), oceans (144), planets (118), plate tectonics (28), prime numbers (25), probability (99), rock cycle (25), rocks (43), scientific method (50), seasons (55), simulations (38), solar system (115), statistics (117), STEM (331), Teacher Utilities (194), volume (34), water (102)
In the Classroom
Use Plix interactives as warm-up activities when teaching new concepts, as a computer center activity, or as an exploration activity for homework. If you are not using a learning management system, use the three dots located on the top bar to find different share options and embed code to use on websites. After providing exploration time, ask students to share their understanding of the content in the using Padlet, reviewed here. This is a link to Padlet's Help section for posting video or an image. Create a topic for students to add a video response that might include a demonstration of their computer screen as they discuss how the interactive works and share their understanding of the concept they explored.Add your comments below (available only to members) | Become a Member
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Coding for Climate - Take Action Global
Grades
K to 12tag(s): climate change (100), coding (89), collaboration (80), seasonal (35), STEM (331)
In the Classroom
Register your class and join classes from over 150 countries to participate in Coding for Climate activities. Engage and prepare your students to participate by creating Multimedia Text Sets for exploration that include climate awareness activities and information. Encourage students to learn more about coding by offering time to explore different coding platforms. Visit the TeachersFirst Edge coding category found here to find many different options for coding.Add your comments below (available only to members) | Become a Member
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Google Lens - Google
Grades
K to 12tag(s): DAT device agnostic tool (124), images (258), multilingual (72)
In the Classroom
Include Google Lens in your teacher toolbox for many uses by you and your students. Use this tool to identify plants and leaves near your school during science lessons, quickly translate information for multilingual learners using images, or identify unknown places or items in pictures. Google Lens suggests similar images; use this information to expand and find pictures to include with student projects. Ask older students to search for news articles from different countries and then translate the information to compare with articles from their local news organizations. Use Lens for scavenger hunts or quizzes, where students must identify objects or translate text in real-time, promoting engagement and making learning more interactive. Add images for your scavenger hunts to Wayground (formerly Quizizz), reviewed here or create an interactive hunt with GooseChase Edu, reviewed here.Add your comments below (available only to members) | Become a Member
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Love Letters for Computers - Hello Ruby
Grades
K to 4tag(s): artificial intelligence (216), coding (89), computational thinking (37), computers (108), diversity (49)
In the Classroom
Use the free lessons and activities to supplement your current computer science curriculum or as a stand-alone curriculum if you don't have one. Even if you don't use all of the activities provided on this site, consider using the downloadable student passport to engage students while developing an understanding of computer science concepts. Create class books using the pages from the passport that share completed student responses and ideas to the featured prompts using PDF to Flipbook Converter, reviewed here.Add your comments below (available only to members) | Become a Member
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Math World - Math World
Grades
K to 6tag(s): addition (121), angles (52), area (54), calendars (37), colors (64), counting (59), data (152), division (93), estimation (33), fractions (157), geometric shapes (136), measurement (124), money (110), multiplication (116), patterns (64), percent (59), perimeter (20), place value (33), probability (99), roman numerals (7), subtraction (106), symmetry (28), time (90), volume (34)
In the Classroom
Include Math World as part of a computer science center activity. As a class, use Google My Maps, reviewed here to create a virtual tour of locations visited during your Math World lessons and activities. Find additional information to share on your maps, including pictures and articles with other information. Use Symbaloo, reviewed here to create links to Math World and additional math activities and games for students to access all resources through one location. Add your chosen activities to Curipod, reviewed here and create an interactive lesson that includes videos, articles, quizzes, and more.Add your comments below (available only to members) | Become a Member
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