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Computer Science - Crash Course

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7 to 12
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Crash Course Computer Science covers a broad range of topics, from the basics of computing, like binary and Boolean logic, to advanced concepts such as machine learning, cybersecurity,...more
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Crash Course Computer Science covers a broad range of topics, from the basics of computing, like binary and Boolean logic, to advanced concepts such as machine learning, cybersecurity, and computer vision. The videos explore historical milestones, influential figures like Alan Turing, and key developments in software and hardware. As these videos are hosted on YouTube, if your school does not allow YouTube, this site would not work well for you. There is an option on the site to download the videos to view off of YouTube.
This site includes advertising.

tag(s): coding (89), computers (108), internet safety (111), robotics (29)

In the Classroom

Have students watch an episode on key computing topics and hold a discussion to deepen understanding. Assign coding or research projects based on lessons, like building simple algorithms or exploring historical figures in computing. Students can research famous coders and developers.

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Hour of Code - Code.org

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K to 12
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Hour of Code provides teachers, students, and parents with resources and activities to support computer science education and their new initiative, Hour of AI. Visit the "Learn" portion...more
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Hour of Code provides teachers, students, and parents with resources and activities to support computer science education and their new initiative, Hour of AI. Visit the "Learn" portion of the site to find videos, tutorials, and programming activities for all ages and ability levels. The "Teach" area features downloadable curricula for all grade levels, including instruction on coding and AI. Visit the link for parents to take advantage of activities that teach the fundamentals of coding through Hour of Code activities and self-paced computer science courses. If your district blocks YouTube, then the video may not be viewable.

tag(s): artificial intelligence (216), coding (89), critical thinking (140), logic (158), problem solving (243), STEM (331)

In the Classroom

Bookmark and save this site to use during annual Hour of AI or Code activities and throughout the year as part of computer science instruction. Integrate coding activities into cross-curricular lessons, for example, by incorporating coding exercises that enable students to explore geometry and patterns within their math lessons. Integrate with science lessons to explore the scientific method or use coding activities to create interactive stories that bring student writing projects to life. Extend student learning by including activities and lessons from Hour of AI, reviewed here as part of your computer science curriculum. Share student projects on your class website or on a site such as Milanote, reviewed here to curate and share information.
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Hour of AI - CodeCombat

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4 to 12
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The CodeCombat "Hour of AI" offering is a free, playful learning experience that helps teachers guide students through introductory coding and artificial intelligence concepts using...more
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The CodeCombat "Hour of AI" offering is a free, playful learning experience that helps teachers guide students through introductory coding and artificial intelligence concepts using real languages like Python and JavaScript. Students work through a game-based environment, solving puzzles and writing code, making it highly engaging for visual learners and those new to computer science. With built-in teacher dashboards and structured progress tracking, the platform allows educators to monitor student growth and facilitate discussions about how AI works and why it matters. The experience is designed to demystify AI, move learners from consuming technology to creating it, and provide a highly interactive way to integrate coding and computational thinking into any classroom.

tag(s): artificial intelligence (216), coding (89), game based learning (215)

In the Classroom

Have students complete the first set of Hour of AI coding puzzles, where they write simple Python or JavaScript commands to help their hero solve problems. Present students with a partially incorrect code sample from one of the puzzles and challenge them to identify and correct the errors. After finishing a level, students write or record a short explanation of how their code worked, describing how the computer "thought" through the steps.

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Tynker - Hour of Code - Tynker

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K to 8
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The Tynker Hour of Code website offers more than 50 engaging, beginner-friendly coding games and activities that introduce programming concepts such as loops, conditionals, artificial...more
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The Tynker Hour of Code website offers more than 50 engaging, beginner-friendly coding games and activities that introduce programming concepts such as loops, conditionals, artificial intelligence, and physics through fun puzzles and interactive projects. Click on the AI tab at the top to view the five activities created for Hour of AI. The five activities include Weather Control AI, Balancing Act AI, Tickle Monster AI, Fruit Fighter AI, and Turtle Racer AI.

Educators can access a free teacher dashboard, track student progress, and utilize printable certificates, lesson guides, and answer keys to simplify and enhance the setup process. The resource supports all students, regardless of prior coding experience, and works on standard web devices, allowing for either a flexible one-hour coding event or an extended exploration of computer science concepts. If your district blocks YouTube, then the videos may not be viewable.

tag(s): artificial intelligence (216), coding (89), puzzles (148)

In the Classroom

Share the AI-specific activities during the Hour of AI. Have students complete one of Tynker's interactive Hour of Code puzzles, such as "Dragon Blast" or "Candy Quest," where they use block coding to move characters, collect items, and solve challenges. Invite students to create a short interactive story or animated scene using Tynker's story-based tutorials. They can choose characters, write dialogue, and program actions to retell a story or show what they've learned in another subject. Assign students to design a simple game using Tynker's coding tools, test it with classmates, and revise it based on feedback. This connects coding with design thinking and collaboration.

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MIT Open Courseware - MIT Open Courseware

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8 to 12
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This site provides free, open access to educational materials from thousands of MIT courses as part of their open courseware program, all without requiring registration or enrollment....more
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This site provides free, open access to educational materials from thousands of MIT courses as part of their open courseware program, all without requiring registration or enrollment. All courses include a regular syllabus with assignments, interactive activities, and other resources such as videos and slideshows. Course subjects include computer science and artificial intelligence, math, physics, engineering, and others. There are courses from beginning-level undergraduate classes and up to graduate-level master's and doctoral courses. Find courses by searching for topics, browsing collections, or choosing from the newest course additions.

tag(s): africa (148), artificial intelligence (216), business (54), coding (89), creating media (15), energy (138), engineering (140), environment (249), equations (118), literature (217), sociology (23), space (231), STEM (331), transportation (30)

In the Classroom

AP history, language, and economics students may find MIT's online course materials useful. MIT has committed to putting its entire curriculum on the web, and these early offerings include syllabi, reading materials, and a variety of subject-specific class notes. Before using these pages, students and parents should all be aware of what Open Courseware is and is not. Teachers at smaller schools may welcome the availability of language alternatives. Teachers of gifted who are looking for acceleration options will also find these courses valuable, though you will need to develop a means of doing assessment if your students are to earn credit for them.
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Educational Resources: Computing - U.S. National Science Foundation

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K to 12
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The National Science Foundation's Computing Educational Resources page offers a curated collection of lessons, activities, and web resources designed for K-12 classroom teachers, students,...more
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The National Science Foundation's Computing Educational Resources page offers a curated collection of lessons, activities, and web resources designed for K-12 classroom teachers, students, and their families. The offerings include interactive platforms such as Scratch for learning coding fundamentals, GenCyber camps that introduce cybersecurity basics, and Hour of Code activities designed to demystify computer science. Resources range from games teaching artificial intelligence concepts to virtual worlds where students solve puzzles and collaborate (Whyville), with many specifically designed to broaden participation among underrepresented groups. The page also features educational videos explaining quantum computing and artificial intelligence, along with high-resolution images showcasing cutting-edge computing research.

tag(s): artificial intelligence (216), coding (89), computational thinking (37), computers (108)

In the Classroom

Students can use Scratch reviewed here to design an interactive game featuring a cyber hero that teaches basic cybersecurity concepts through storytelling and coding. Students can create images using Canva Edu reviewed here. Students can explore and create using activities featured in Hour of AI reviewed here.

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Snowflake Generator - Transum Mathematics

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3 to 12
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The Transum Snowflake Generator is an interactive math tool that allows students to explore fractals, symmetry, and patterns by creating digital snowflakes. This activity is ideal for...more
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The Transum Snowflake Generator is an interactive math tool that allows students to explore fractals, symmetry, and patterns by creating digital snowflakes. This activity is ideal for reinforcing geometric transformations, including reflection, rotation, and dilation. Students can adjust settings to observe how small changes impact the overall pattern, making it an excellent resource for discussions on similarity, problem-solving, and fractal geometry. In addition to creating freestyle snowflakes, you can participate in several challenges to develop snowflakes by following the provided directions. Teachers can use it for hands-on lessons in math, computer science, and art, engaging students in both creative design and mathematical reasoning.

tag(s): geometric shapes (136), patterns (64), problem solving (243), snow (21), symmetry (28)

In the Classroom

Have students design a snowflake and identify its lines of symmetry (folding lines where the design matches). Then, challenge them to create snowflakes with specific numbers of symmetrical sections (e.g., 4, 6, or 8). Introduce fractals by showing natural examples (such as snowflakes, trees, and ferns) and have students generate snowflakes at various stages of the design process. Compare their snowflakes and discuss how repeating patterns create complex designs. Have students design digital snowflakes and print them for a classroom display. Compare snowflake designs to traditional paper-cut snowflakes and discuss the difference between digital and handmade art.

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Aww Snap! A Snapdragon Study - Smithsonian Science Education Center

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3 to 5
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Smithsonian Science Education Center's Aww Snap! A Snapdragon Study is a life science game where players become field researchers by learning to observe and collect data, interpret...more
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Smithsonian Science Education Center's Aww Snap! A Snapdragon Study is a life science game where players become field researchers by learning to observe and collect data, interpret findings, and try to uncover their own answers to the mystery of the white snapdragons. Aww Snap! is available as a website for desktop and laptop computers, as well as on the Amazon Appstore, Apple App Store, and Google Play Store.

tag(s): data (152), game based learning (215), scientific method (50)

In the Classroom

Students can use Book Creator, reviewed here to input their data from their observations. Students can use Padlet, reviewed here to post their questions and thoughts. Finally, students can Google My Maps, reviewed here to view areas that have snapdragons flowers.

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Tami's Tower: Let's Think About Engineering - Smithsonian Science Education Center

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K to 2
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Tami's Tower: Let's Think About Engineering is an educational engineering design game for students in grades kindergarten through second that teaches how to design a solution...more
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Tami's Tower: Let's Think About Engineering is an educational engineering design game for students in grades kindergarten through second that teaches how to design a solution to a problem using basic engineering design principles. Shapes are used to create a tower that Tami can use to reach the fruit. A lesson guide booklet can be found after the Educational features. Tami's Tower is available as a website for desktop and laptop computers, as well as on the Amazon App & Games Store, Apple App Store, and Google Play Store. The game is also available in Spanish.

tag(s): engineering (140), game based learning (215), geometric shapes (136), problem solving (243)

In the Classroom

Students can share observations that they had while playing the game using Padlet, reviewed here. Students can find a similar game on Scratch, reviewed here. Finally, students use Google My Maps, reviewed here to visit famous structures to compare and contrast their shapes.

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YouTube Kids - YouTube

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K to 5
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The YouTube Kids platform provides teachers a safe, engaging tool to incorporate kid-friendly video content into the classroom. The site offers a simplified and safer experience for...more
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The YouTube Kids platform provides teachers a safe, engaging tool to incorporate kid-friendly video content into the classroom. The site offers a simplified and safer experience for children exploring videos, with customizable parental controls and personalized student profiles. There is also a free app available. Teachers can tailor content to specific age groups (4 and under, 5-8, or 9-12), ensuring that videos align with students' developmental levels. The platform also allows educators to share relevant content directly with students, manage screen time, and block inappropriate videos when necessary. With its smaller, curated content library and protections like automated filters and human reviews, YouTube Kids offers a secure way to enrich lessons with videos while fostering responsible media consumption habits in students.
This site includes advertising.

tag(s): enrichment (11), internet safety (111), personalized learning (7), playlists (5)

In the Classroom

Teachers can select age-appropriate educational videos for science, history, or art and share them with students to supplement lessons. Create individual profiles for students and set content levels based on their age. During independent study time, allow them to explore videos that align with a specific topic or theme, such as space exploration, environmental conservation, or creative arts. Set up an interactive learning station in classrooms with tablets or computers, where students can watch teacher-approved videos related to their current lessons. Assign specific videos from YouTube Kids for students to watch at home, along with questions or activities based on the content.

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Amazon Music: Careers Behind the Beats - Amazon

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6 to 12
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Discover how computer science powers everything from recording music in the studio to streaming songs through apps like Amazon Music. Learn about careers like music producers, engineers,...more
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Discover how computer science powers everything from recording music in the studio to streaming songs through apps like Amazon Music. Learn about careers like music producers, engineers, and app developers--all through an interactive, game-like experience on Kahoot! Get ready to explore the tech behind the tunes and see how you can combine creativity and coding for a future in music!

tag(s): careers (197), engineering (140), producers (6), STEM (331)

In the Classroom

Host an interactive Kahoot! quiz based on careers in music technology, engaging students in competition, and learning from the free library of games. Extend learning by having students create a simple music-themed app or website using beginner-friendly coding tools like Scratch, reviewed here to combine creativity and programming. Students can also research a specific tech-related role in the music industry (e.g., sound engineer or app developer) and present their findings in small groups.

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Computer Science - Crash Course

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7 to 12
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Crash Course Computer Science covers a broad range of topics, from the basics of computing, like binary and Boolean logic, to advanced concepts such as machine learning, cybersecurity,...more
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Crash Course Computer Science covers a broad range of topics, from the basics of computing, like binary and Boolean logic, to advanced concepts such as machine learning, cybersecurity, and computer vision. The videos explore historical milestones, influential figures like Alan Turing, and key developments in software and hardware. As these videos are hosted on YouTube, if your school does not allow YouTube, this site would not work well for you. There is an option on the site to download the videos to view off of YouTube.
This site includes advertising.

tag(s): coding (89), computers (108), internet safety (111), robotics (29)

In the Classroom

Have students watch an episode on key computing topics and hold a discussion to deepen understanding. Assign coding or research projects based on lessons, like building simple algorithms or exploring historical figures in computing. Students can research famous coders and developers.

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WPSU Language Arts Games - PBS Learning Media

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K to 1
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This collection of five learning games encourages students in grades K-5 to explore and interact with text. The Detective's Notebook Game asks students to become detectives as they...more
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This collection of five learning games encourages students in grades K-5 to explore and interact with text. The Detective's Notebook Game asks students to become detectives as they learn inferencing skills. The Fridge Magnet Game teaches students to monitor text and find clarifying words. The Questioning Cube Game helps students create mental connections to text by generating and answering questions. Younger students play The Train Game to develop synthesis skills by grouping words to form sentences and Make Connections provides practice for students to make mental connections between text and information they already know. Each game correlates to standards and includes support materials for educators.

tag(s): literacy (121), reading comprehension (143), reading strategies (87), science of reading (35), vocabulary (241)

In the Classroom

To develop and practice language arts skills, add these games to classroom computers and include them in station rotation activities. Each game includes a set of discussion questions; use these questions as discussion topics in Padlet, reviewed here, and ask students to share their responses as part of a video discussion. This is a link to Padlet's Help section for posting video or an image. Learn more about the Science of Reading by visiting TeachersFirst Science of Reading Special Topics Page, reviewed here.
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Really Great Reading - Free Resources - Really Great Reading

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K to 12
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Really Great Reading shares many resources to support reading instruction using the Science of Reading framework. Visit the free resources link to find summer school training and lessons,...more
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Really Great Reading shares many resources to support reading instruction using the Science of Reading framework. Visit the free resources link to find summer school training and lessons, heart word magic to help students read and spell high-frequency words, and reading assessments to group and monitor student progress. This site also includes a free version of Letter Tile Freeplay Live, an interactive activity that allows players to explore and sound out letters and sounds.

tag(s): literacy (121), phonics (50), preK (288), reading comprehension (143), reading strategies (87), science of reading (35)

In the Classroom

Bookmark and save this site as a resource for learning about and finding activities for reading instruction. Share ideas and articles with parents to support reading activities at home. The Heart Word Magic section includes many short video tutorials to help students learn to read and spell high-frequency words; consider including a video tutorial in your weekly classroom newsletter and on classroom computers for students and parents to review at home and in school. As an alternative to adding information to your classroom newsletter, consider using Wakelet, reviewed here or Padlet, reviewed here to organize and share resources with parents and guardians.

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Citizen Sort - Syracuse University School of Information Studies

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6 to 12
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Participate in science activities through gameplay with Citizen Sort. Play Happy Match to help scientists classify photos while earning points, and Living Links, an AI-generated activity...more
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Participate in science activities through gameplay with Citizen Sort. Play Happy Match to help scientists classify photos while earning points, and Living Links, an AI-generated activity in which participants identify twenty species of animals in Serengeti National Park. Registration isn't required; creating an account allows users to save their game progress. Citizen Sort also offers a third game, Forgotten Island, but it requires Flash, which is no longer supported by current web browsers.

tag(s): animals (291), classification (20), insects (67), plants (148)

In the Classroom

Citizen Sort is perfect for use on your interactive whiteboard or projector during the appropriate science unit on classification. Play together and discuss options for identifying and classifying living things. Use Citizen Sort as a science center on classroom computers. Be sure to share a link to the site on your class website or blog for use at home. Have students create an online or printed comic demonstrating lessons learned using one of the tools and ideas included in this collection. Have students create an annotated image including text boxes and related links using a tool such as Thinglink, reviewed here.
 This resource requires Adobe Flash.

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Reading Treks: Charles Darwin's Around-the-World Adventure - TeachersFirst

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K to 3
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Take a virtual field trip with this Reading Trek based upon Jennifer Thermes' book Charles Darwin's Around-the World Adventure. This Reading Trek includes a Teacher Guide that...more
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Take a virtual field trip with this Reading Trek based upon Jennifer Thermes' book Charles Darwin's Around-the World Adventure. This Reading Trek includes a Teacher Guide that uses Google My Maps, reviewed here as the basis for a virtual journey that includes maps that are embedded into illustrations to tell the story of Darwin's five-year voyage aboard the HMS Beagle. Additional suggestions include ideas for using this book with lessons on using maps and extension activities for several core content areas. Teaching suggestions are correlated to National Curriculum Standards for Social Studies, National Core Standards for Visual Arts, Next Generation Science Standards, and Social Justice Standards.

tag(s): animals (291), continents (32), darwin (13), ecosystems (93), plants (148), preK (288)

In the Classroom

Take advantage of the many lesson ideas in the Teachers' Guide to bring this story to life and provide activities that correlate with the book's theme of adventure and exploration. Help students understand the timeline of Darwin's adventure using MyLens, reviewed here to create a timeline that includes the dates of his voyage created using AI or build a timeline as you read the book using ReadWriteThink's Timeline builder tool, reviewed here. Work together as a class to create an adventure story using Book Creator, reviewed here. Add student drawings, voice recordings, and maps to your digital book, then create a link on classroom computers for students to read over and over again!
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CK-12 Plix - CK-12

Grades
K to 12
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Plix (Play, Learn, Interact, and eXplore) shares over 1,000 interactives, providing practice and exploring math and science concepts. Math topics range from adding whole numbers to...more
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Plix (Play, Learn, Interact, and eXplore) shares over 1,000 interactives, providing practice and exploring math and science concepts. Math topics range from adding whole numbers to calculus concepts; science content includes biology, physics, earth, and life science, among others. Follow the directions found in each interactive to move the slider to show changes in each story problem or question. Plix integrates with several learning management systems, including Google Classroom, Schoology, and Canvas. Share Plix activities by creating a new class on the Plix site or assigning it to your learning management system.

tag(s): angles (52), area (54), atoms (47), charts and graphs (167), data (152), decimals (84), earth (190), earthquakes (50), equations (118), fractions (157), geometric shapes (136), integers (21), latitude (9), magnetism (35), molecules (42), oceans (144), planets (118), plate tectonics (28), prime numbers (25), probability (99), rock cycle (25), rocks (43), scientific method (50), seasons (55), simulations (38), solar system (115), statistics (117), STEM (331), Teacher Utilities (194), volume (34), water (102)

In the Classroom

Use Plix interactives as warm-up activities when teaching new concepts, as a computer center activity, or as an exploration activity for homework. If you are not using a learning management system, use the three dots located on the top bar to find different share options and embed code to use on websites. After providing exploration time, ask students to share their understanding of the content in the using Padlet, reviewed here. This is a link to Padlet's Help section for posting video or an image. Create a topic for students to add a video response that might include a demonstration of their computer screen as they discuss how the interactive works and share their understanding of the concept they explored.

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Coding for Climate - Take Action Global

Grades
K to 12
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Join classrooms worldwide for a three-week event teaching computer science foundational skills to K-12 students. Register your class to receive information and participate in the activities...more
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Join classrooms worldwide for a three-week event teaching computer science foundational skills to K-12 students. Register your class to receive information and participate in the activities delivered to your inbox during April. Week 1 introduces the challenge, and classes select their project using the options that address climate problems such as pollution, deforestation, etc. It is time for coding. During Week 2, students explore topics and work together to create a plan based on their target problem. Week 3 is all about collaboration. Meet with class partners in a global virtual exchange to discuss ideas. When complete, submit student projects and view other participants' solutions in May. Suggested tools for projects include Scratch reviewed here, Minecraft, Python, Lego Education reviewed here, Micro:bit, and HTML.

tag(s): climate change (100), coding (89), collaboration (80), seasonal (35), STEM (331)

In the Classroom

Register your class and join classes from over 150 countries to participate in Coding for Climate activities. Engage and prepare your students to participate by creating Multimedia Text Sets for exploration that include climate awareness activities and information. Encourage students to learn more about coding by offering time to explore different coding platforms. Visit the TeachersFirst Edge coding category found here to find many different options for coding.

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Google Lens - Google

Grades
K to 12
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Have you ever seen a picture and wanted to know where it was taken or what the object was in the image? Google Lens does this and much more. Use ...more
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Have you ever seen a picture and wanted to know where it was taken or what the object was in the image? Google Lens does this and much more. Use Google Lens to identify objects, translate text, find information, and guide you toward action based on the image's content. Click the image icon (small square) in Google's search bar on your computer or app to drag an image, upload a file, or paste an image link to begin. Search the highlighted area on the image to find places, shop for items, extract text, or translate text. Scan a flyer and add a date to your calendar, find visually similar items, or scan a business card to automatically convert the image into a digital contact and add the information to your phone's address book.

tag(s): DAT device agnostic tool (124), images (258), multilingual (72)

In the Classroom

Include Google Lens in your teacher toolbox for many uses by you and your students. Use this tool to identify plants and leaves near your school during science lessons, quickly translate information for multilingual learners using images, or identify unknown places or items in pictures. Google Lens suggests similar images; use this information to expand and find pictures to include with student projects. Ask older students to search for news articles from different countries and then translate the information to compare with articles from their local news organizations. Use Lens for scavenger hunts or quizzes, where students must identify objects or translate text in real-time, promoting engagement and making learning more interactive. Add images for your scavenger hunts to Wayground (formerly Quizizz), reviewed here or create an interactive hunt with GooseChase Edu, reviewed here.

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Love Letters for Computers - Hello Ruby

Grades
K to 4
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Love Letters for Computers is a free resource for kindergarten and early elementary teachers that shares materials for integrating computer science into any curriculum. Materials shared...more
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Love Letters for Computers is a free resource for kindergarten and early elementary teachers that shares materials for integrating computer science into any curriculum. Materials shared include videos, teacher and student journals, assessments, and links to related materials. Each lesson offers options for flexibility in length, from teaching forty-five-minute lessons to providing more robust interactions that extend over several weeks. Topics begin with an introduction to computer science, then build with more advanced concepts, including computer software, networks, and AI. If your district blocks YouTube, then the videos may not be viewable.

tag(s): artificial intelligence (216), coding (89), computational thinking (37), computers (108), diversity (49)

In the Classroom

Use the free lessons and activities to supplement your current computer science curriculum or as a stand-alone curriculum if you don't have one. Even if you don't use all of the activities provided on this site, consider using the downloadable student passport to engage students while developing an understanding of computer science concepts. Create class books using the pages from the passport that share completed student responses and ideas to the featured prompts using PDF to Flipbook Converter, reviewed here.
 This resource requires PDF reader software like Adobe Acrobat.

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Math World - Math World

Grades
K to 6
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Take a worldwide adventure as you learn and practice math concepts. The map defaults to lessons for first grade; use the options on the left side of the main page ...more
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Take a worldwide adventure as you learn and practice math concepts. The map defaults to lessons for first grade; use the options on the left side of the main page or in the title section of the map near the starting point to change to other grade levels, beginning with kindergarten through sixth grade. Each lesson includes animated videos that explain math concepts and interactive activities for students that allow students to collect stars. To find exercises on specific content, use the Open list view on the main page to see all available lessons for each grade level, including themes for each assignment and the location on the map where the activity occurs. Lessons are available in English and Spanish. Use the provided link to find additional information and suggestions for using the site for parents and teachers.

tag(s): addition (121), angles (52), area (54), calendars (37), colors (64), counting (59), data (152), division (93), estimation (33), fractions (157), geometric shapes (136), measurement (124), money (110), multiplication (116), patterns (64), percent (59), perimeter (20), place value (33), probability (99), roman numerals (7), subtraction (106), symmetry (28), time (90), volume (34)

In the Classroom

Include Math World as part of a computer science center activity. As a class, use Google My Maps, reviewed here to create a virtual tour of locations visited during your Math World lessons and activities. Find additional information to share on your maps, including pictures and articles with other information. Use Symbaloo, reviewed here to create links to Math World and additional math activities and games for students to access all resources through one location. Add your chosen activities to Curipod, reviewed here and create an interactive lesson that includes videos, articles, quizzes, and more.

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