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Murder at the Met: An American Art Mystery - The Metropolitan Museum of Art

Grades
5 to 12
14 Favorites 0  Comments
 
Find a mystery in art, and use art to solve the mystery. Tour American paintings, sculpture, and decorative arts that reside at The Metropolitan Museum of Art to solve the ...more
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Find a mystery in art, and use art to solve the mystery. Tour American paintings, sculpture, and decorative arts that reside at The Metropolitan Museum of Art to solve the murder of Virginie Gautreau AKA Madame X, painted by John Singer Sargent. The scenario is an evening gala in 1899, and you put clues together using either your mobile devices or a computer. Players must examine the art work since you are witnesses. There are possible weapons and crime scenes. There are three possible avenues to take to reach the solution, so the game can be played multiple times.

tag(s): art history (86), artists (78), critical thinking (112), interactive stories (20), mysteries (19), thinking skills (14)

In the Classroom

Whether teaching art history or a unit on mysteries and deductive reasoning, students will learn from using this program. Though there is a place for students to keep notes, they should also keep their own notes about the clues, especially why they chose the ones they mark "highly suspicious." Replace paper and pencil by using a tool like Memo Notepad, reviewed here, for digital note taking. If you and your students liked this site you might also enjoy "Mysterious Places: Ancient Civilizations Modern Mysteries," reviewed here, with its lovely photographs to go along with the mysteries. A natural follow up would be to have your students write their own mysteries. Expository Escapades - Detective's Handbook, reviewed here, is just the place to give you some ideas! Challenge gifted students to create similar mysteries using subject matter in any science or social studies class.

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