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Astronomical Observational Images: The Naked Eye through Current Observations - Project PHaEDRA

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6 to 12
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Observation of the universe has changed over time with the development of new technologies. This collection hosted on the Smithsonian Learning Network shares imagery from telescopes...more
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Observation of the universe has changed over time with the development of new technologies. This collection hosted on the Smithsonian Learning Network shares imagery from telescopes and spacecraft that tell a story of how observers view the sky and its objects. The collection contains fifty-five items, including newspaper articles, photographs, and videos. Choose any thumbnail to view, share, and download each resource. It isn't necessary to create a Smithsonian Learning Institute account to access and share the materials; however, creating a free account allows you to save and favorite items and personalize collections.

tag(s): scientists (66), space (215), stars (67), STEM (215), telescopes (9)

In the Classroom

Share this collection with students, then allow them time to explore on their own. Be sure to point out and discuss the proper use of citations when using materials from the site. Each item includes an icon with quotation marks which includes proper citation that can be copied and pasted into your document. Ask students to compare and contrast features found within the images using Canva's 4-Circle Venn Diagram Creator, reviewed here. To extend learning, ask students to use Canva's Infographic Maker, reviewed here, to share information about the change in technology used to observe stars over time.
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Annie Jump Cannon: Biographical Digital Resources - Project PHaEDRA

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6 to 12
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Learn about Annie Jump Cannon, an American astronomer whose work was crucial in developing our categorizing system of stars at this collection hosted by the Smithsonian Learning Institute....more
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Learn about Annie Jump Cannon, an American astronomer whose work was crucial in developing our categorizing system of stars at this collection hosted by the Smithsonian Learning Institute. The collection consists of thirty-five resources that include photographs, videos, articles, and more. Select any thumbnail to view the full content. Use the links to download or share items. Creating an account at the Smithsonian Learning Center isn't necessary; however, it allows you to save items and personalize collections.

tag(s): biographies (87), scientists (66), stars (67), STEM (215), women (101)

In the Classroom

Include this collection with your other resources when teaching lessons about astronomers, famous women, or scientists. Use Wakelet, reviewed here, to curate resources and share with students. As you provide time for students to explore this collection, use edpuzzle, reviewed here, with the videos to enhance learning. Add questions or comments to the videos that encourage students to focus on the importance of Cannon's work in the field of astronomy. When sharing articles that contain difficult reading selections, use Read Ahead, reviewed here, to transform the text into a Guided Reading activity that includes a focus on keywords and vocabulary found in the text.
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The Science of Henrietta Swan Leavitt - Project PHaEDRA

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6 to 12
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Learn about American astronomer Henrietta Swan Leavitt with this twenty-piece collection that tells the story of her discoveries while working at the Harvard College Observatory as...more
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Learn about American astronomer Henrietta Swan Leavitt with this twenty-piece collection that tells the story of her discoveries while working at the Harvard College Observatory as a "computer." This collection includes images of plate glass used for computer calculations, videos, quiz questions, and photos of Leavitt. Choose any thumbnail to open and view each resource. Use the links within each resource to share or download information. Registration isn't required; however, creating a free account offers you the opportunity to save and favorite items within personalized collections.

tag(s): computers (101), scientists (66), STEM (215), women (101)

In the Classroom

Bookmark and save this collection for use during Women's History Month or during studies of famous scientists. Be sure to show students how to use the citation link found with each resource (select the quotation mark icon) when downloading and using items from this collection. Challenge students to learn more about Leavitt by starting with a FlipGrid, reviewed here, sharing one of the plate glass images and encouraging students to speculate on what they are looking at. Include items from this collection with your other resources and share them with students on a Padlet, reviewed here. Add additional articles and videos to your Padlet for students to explore. Extend learning by asking students to conduct further research to learn about Leavitt, then share their findings using one of the presentation tools found at Adobe Spark for Education, reviewed here, such as flyers, videos, or infographics.

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Williamina Fleming: Discoveries and Biographical Resources - Project PHaEDRA

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6 to 12
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Learn about astronomer Williamina Fleming's work with this collection of resources found at the Smithsonian Learning Lab. The collection includes videos, biographies, images, articles,...more
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Learn about astronomer Williamina Fleming's work with this collection of resources found at the Smithsonian Learning Lab. The collection includes videos, biographies, images, articles, and research that tell the story of her astronomy accomplishments, including her discovery of the Horsehead Nebula in 1888. Scroll through the page to view thumbnails of each resource and click to open to view fully. Registration isn't required to use the Smithsonian Learning Lab resources; however, it does allow you to collect and save materials located on the site.

tag(s): 1800s (54), biographies (87), stars (67), STEM (215), women (101)

In the Classroom

Add a link on classroom computers to this collection for students to explore. Add this and other resources to a collection in Wakelet, reviewed here, and share with students. All materials found on the site are available to download, be sure to show students how to cite each resource using the quotation icon found on each item. Ask students to find biographies and collections of other astronomers, female pioneers, or interesting people from the 1800s for a research project. Create a digital class book of your biographies using Book Creator, reviewed here.
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Earth School - TEDEd

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3 to 12
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Earth School contains a 30-day nature-focused series of lessons and activities designed for learners of all ages. Each daily Quest includes a video introduction along with a quiz and...more
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Earth School contains a 30-day nature-focused series of lessons and activities designed for learners of all ages. Each daily Quest includes a video introduction along with a quiz and additional discussion and focus activities. Designed in response to school shutdowns due to the Coronavirus, activities are designed to be self-paced and available for students to complete on any device. Lessons are designed in weekly themes beginning with The Nature of Stuff that looks at items found in everyday life and builds toward The Nature of Change in the final week that focuses on ways individuals can work toward rebalancing fragile ecosystems in the planet. Create a free account to save and edit activities. Students who successfully complete all 30 activities received a certificate via email. The videos are hosted on YouTube. If your district blocks YouTube, then they may not be viewable.

tag(s): agriculture (48), climate (83), climate change (69), design (82), forests (29), oceans (143), recycling (46), remote learning (25), solar energy (33), STEM (215), Teacher Utilities (104), water (120)

In the Classroom

Bookmark this site as a resource for science and nature lessons to supplement current materials in your classroom. Because lessons were created for use in remote learning situations, they are perfect for including during elearning or digital learning days. Create an account and customize lessons to personalize activities to fit your curriculum and students. For example, customize lessons easily to change discussion questions to adapt to student abilities, then share the differentiated lessons to different groups of students. Extend learning by adding links to additional activities such as asking students to write a short blog post using Edublogs, reviewed here or create a cartoon based on the activity's content using ToonyTool, reviewed here. Extend learning for all students using Synth's audio podcasting tool reviewed here. Begin by creating a discussion question, then share the topic with students. Students record a response that is 256 seconds or less; responses are linked together to create a shareable audio podcast.

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World's Largest Lesson - Project Everyone

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K to 12
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World's Largest Lesson provides resources for educators that teach students about 17 Global Goals created by the leaders of the 193 countries of the United Nations. Visit the Resources...more
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World's Largest Lesson provides resources for educators that teach students about 17 Global Goals created by the leaders of the 193 countries of the United Nations. Visit the Resources portion of the site to browse through the many activities. Narrow your search using the provided filters to locate information by grade level, topic, type of activity, and more. Downloadable lessons include complete directions, printable worksheets, and key questions highlighted during the lesson. The videos are hosted on YouTube. If your district blocks YouTube, then they may not be viewable.

tag(s): cross cultural understanding (138), earth (189), energy (159), engineering (110), environment (249), inequalities (23), maps (225), STEM (215)

In the Classroom

Discover the many free educational resources found on this site to include with your lessons about global cultures, the environment, health, and technology. Use the activities and lessons found on the World's Largest Lesson to engage students in understanding and processing information related to serious global issues. Have students use a collaborative whiteboard tool such as Jamboard, reviewed here, to brainstorm solutions to problems using the sticky note feature or to create mind maps and flow charts to organize further research. Enhance learning by asking students to create an interactive, choose your own adventure story using StoryLab, reviewed here. Ask students to use information learned from their lessons to create a story that tells what happens if the earth continues on its current course vs. what happens when suggested changes are implemented.
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MIT Full STEAM Ahead - MIT

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3 to 12
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Find free, high-quality STEAM (Science, Technology, Engineering, Arts, and Math) resources for all grade levels at this fantastic site! Each week educators from MIT provide thematic...more
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Find free, high-quality STEAM (Science, Technology, Engineering, Arts, and Math) resources for all grade levels at this fantastic site! Each week educators from MIT provide thematic grade-level learning "packages" that include video, activities, and challenges in various topics. Content includes inventions, outer space, and music and sounds, among other topics. Many subjects also include activities that don't require Internet access. Additional links provide a curated list of learning games that promote 21st Century skills. All content is created for teaching in online or in-person situations.

tag(s): design (82), diseases (72), earth (189), engineering (110), game based learning (157), inventors and inventions (75), makerspace (33), sounds (52), space (215), STEM (215)

In the Classroom

As students participate in the activities and lessons shared on this site, utilize the many features of Google Documents or Microsoft Word to gather information, and collaborate with peers. Use spreadsheet tools to record findings and create graphs to evaluate the results of experiments. Engage students in the learning process by adding questions and comments to the videos in the learning packages using edpuzzle, reviewed here. Ask students to use Sway, reviewed here, to share the products of their learning activities. Add text, images, videos, and more to create multimedia presentations. Use the learning packages to find activities and resources to incorporate into your current learning units. Be sure to check out the interactives (games) that focus on problem-solving and collaboration skills.
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Animagraffs - Jacob O'Neal

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6 to 12
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How do things work? See how Animagraffs answers this question using beautifully animated infographics. Learn how the human eye works, how cheetahs run so fast and explore the inside...more
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How do things work? See how Animagraffs answers this question using beautifully animated infographics. Learn how the human eye works, how cheetahs run so fast and explore the inside of solar cells, among the many other topics. After selecting an infographic, scroll through to explore the different content that includes animated graphs, images, and text.

tag(s): animals (280), animation (60), eyes (5), financial literacy (95), infographics (51), machines (18), STEM (215)

In the Classroom

Share the animated graphs from this site as an introduction to learning units. Provide students time to explore the animation independently, then ask them to share interesting information learned. Use Answer Garden, reviewed here, to gather student responses and share ideas as a group. The animations found on this site are perfect to include in a blended learning space such as TES Teach Blendspace, reviewed here. Include videos, articles, and animations to provide a digital learning unit for your students. TES Teach Blendspace also includes tools for assessment, including quizzes and student discussion areas. Use the animations as a model for students to create their own infographics using Canva Infographic Maker, reviewed here. Ask students to pay attention to what makes each infographic interesting, focusing on the graphic design, type of content, and use of graphs and images.

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The Museum of Science Engineering Curriculum - The Museum of Science

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K to 12
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The Museum of Science shares a series of engineering curriculums for students in preschool through high school. Each program includes educator resources, hands-on learning units, and...more
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The Museum of Science shares a series of engineering curriculums for students in preschool through high school. Each program includes educator resources, hands-on learning units, and process guides to take students through the problem-solving process. Many of the units include correlations to Common Core Standards, and all include activities using real-world design concepts.

tag(s): engineering (110), preK (242), Problem Based Learning (8), problem solving (240), STEM (215)

In the Classroom

Take advantage of these free resources to bring hands-on STEM activities into any classroom. Some of the curriculums are designed for after-school and summer programs; however, they are easily adaptable to use for in-class activities. Enhance activities by encouraging students to document and share their learning through a variety of methods. Take pictures of each activity as they progress and use a blogging tool like Edublogs, reviewed here, to share images and document the learning taking place. Have students share the story of their activity using a digital book creation tool like Book Creator, reviewed here, to explain the activity and their approach to problem-solving. For younger students, use WriteReader, reviewed here. Both options include areas for adding student writing and images; Book Creator includes additional options for creating images and adding links to outside resources. For older students, consider asking them to create explainer videos using Biteable, reviewed here.
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CS Intro - Microsoft

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6 to 12
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CS Intro is a series of three semester-length coding lessons designed to teach developers coding starting from the basics. Lessons begin with the basics of creating games using block...more
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CS Intro is a series of three semester-length coding lessons designed to teach developers coding starting from the basics. Lessons begin with the basics of creating games using block and script programming functions. The final course transitions learning from block and script programming to using JavaScript and ends with a final project of developing and building a complete game. Also included on the CS Intro page are beginning and intermediate tutorials for programming skills with TinkerGen's GameGo. Be sure to click the link on the landing page to check out the courses for CS Intro on Flipgrid, reviewed here.

tag(s): coding (75), computers (101), STEM (215), tutorials (42)

In the Classroom

Share these courses and tutorials with students who are interested in computer programming or as part of an after-school programming offering. Encourage students to keep notes to use as they continue along their learning path or as a reflection upon their work using Google Documents or Microsoft Word. Encourage them to include screenshots to annotate as part of their reflective process, one option is to use ThingLink, reviewed here, to annotate their image, and include links to additional resources used in the coding process. Extend learning with a final project; in addition to students sharing their completed games, ask them to create a series of tutorials for other interested students using FlexClip, reviewed here, or Rawshorts, reviewed here.

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The History of Search Engines - Carl Hendy

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7 to 12
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What was the first search engine available on the Internet? When did the use of search engines become available for everyday use? Find the answers to these questions along with ...more
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What was the first search engine available on the Internet? When did the use of search engines become available for everyday use? Find the answers to these questions along with an interesting history of the development of search engines. Continue further to read about the evolution of the original search engines into today's search options and take a look into the future with this informative article.

tag(s): computers (101), search engines (52), STEM (215)

In the Classroom

Understanding the past helps us plan for the future. Share this article with students who are learning about computers and computer programming. It is a bit long; divide the article into sections for groups of students to share with their peers. Ask students to create slides in PowerPoint Online, reviewed here, or Google Slides, reviewed here, then put their slides together into one presentation to share as a class. Enhance learning by asking students to research other information on the history of search engines and the Internet. Share their articles using Padlet, reviewed here, or Wakelet, reviewed here, for easy access. As a final learning project, and to extend learning, ask students to become the teacher and share their knowledge by creating explainer videos using Adobe Spark Video Creator, reviewed here, or as an interactive timeline created with Timeline JS, reviewed here.

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Healthy Digital Citizens: Helping Kids Stay Active & Safe in the Internet Age - Tennis Department

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K to 12
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This resource is for all adults who teach kids how to be safe and responsible digital citizens. This site contains two sections - Internet Safety and Digital Wellness. Each of ...more
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This resource is for all adults who teach kids how to be safe and responsible digital citizens. This site contains two sections - Internet Safety and Digital Wellness. Each of the two parts includes small portions that share tips for talking to children and discussing the different facets of staying safe online. In addition to written information, this site contains some videos that provide valuable information, including creating secure passwords and responding to bullying.

tag(s): cyberbullying (44), digital citizenship (71), internet safety (115)

In the Classroom

Include this resource with your other information for use when teaching online safety and digital citizenship. Share the information with parents on your class website or through email. Use the format of this resource to your advantage by sharing the different topics bi-weekly. Embed activities found on this site on ClassTools, reviewed here. Encourage student communication with parents as you share the topics. For example, the first topic is Open Communication. Use the Drag and Drop Quiz Generator to create a quiz for parents and students to take together based upon the communication suggestions found in the article. Upon completion of the quiz, create a certificate to provide a certificate of achievement created with ClassTools.
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URF Academy - Riot Games

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6 to 12
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URF Academy provides a free game design curriculum created for easy use by educators. The six-part curriculum includes workshops and activities that teach the principals of game design,...more
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URF Academy provides a free game design curriculum created for easy use by educators. The six-part curriculum includes workshops and activities that teach the principals of game design, language, and theory, along with a culminating group activity, to develop a multiplayer game.

tag(s): computers (101), game based learning (157), gamification (76), STEM (215)

In the Classroom

Use this curriculum as part of an after-school program or as a learning center activity. Browse through the learning materials and activities to learn about and understand the basics of game design, then use this information to develop a resource for students to evaluate online games and game software they use at home. Use Google Documents or Microsoft Word to develop a rubric for students to use when evaluating online games. As students become competent at creating and evaluating computer games, ask them to share their knowledge with others using a video explainer tool such as Biteable, reviewed here. Use Biteable to demonstrate and explain how to evaluate games based upon the principals provided in this curriculum.
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GCF Learn Free - GCF Learn Free

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K to 12
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GCF Learn Free offers a large selection of topics, lessons, videos, and more designed to offer training in essential skills needed to live and work in the 21st century. Registration...more
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GCF Learn Free offers a large selection of topics, lessons, videos, and more designed to offer training in essential skills needed to live and work in the 21st century. Registration isn't required; however, it allows users to save progress within courses. Topics range from technology basics, software training, career planning, and much more. Learn Free also has links to information for educators, including Teachers Guides and Resources and Tools.

tag(s): careers (133), communication (25), Google (18), Microsoft (56), Online Learning (16), spreadsheets (23)

In the Classroom

Take advantage of these free courses to brush up your computer and technology skills. Share links to specific tutorials with students for use with classroom projects. For example, share the Google Docs course with students to help them learn how to use and manage Google Drive, documents, and complete basic tasks. Be sure to share tips with parents too for their personal use. Consider sharing a section of a course each week on your website for students to learn about various tools in bite-sized pieces. For a more immersive learning experience, use TES Teach Blendspace, reviewed here to create a learning path for students that includes information from this site along with YouTube videos, quizzes, and links to other learning resources. Extend student learning further by asking them to create their tutorials based on class needs. If your class is having difficulties organizing and sharing information within Google Drive, for example, ask knowledgeable students to create an explainer video using My Simpleshow, reviewed here to use as a guide.

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OK2Ask: Increase Student Achievement and Engagement in Your Classroom with Simulations - TeachersFirst

Grades
1 to 12
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This recording of an OK2Ask online professional learning session is from May 2020. You can register and immediately view the archive of the session.

The authentic nature
...more
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This recording of an OK2Ask online professional learning session is from May 2020. You can register and immediately view the archive of the session.

The authentic nature of simulations can be highly motivating for even your hardest to reach students. When used properly, instructional simulations can empower student learning, helping students to set goals, seek feedback, and demonstrate what they have learned. Learn to choose simulations that model the relationships between concepts studied. In this session, we will discuss how to best use simulations in the classroom to increase student achievement, allow students to reflect on what they have learned, and transfer their knowledge to new problems and situations. As a result of this session, teachers will: 1. Understand the value of using simulations in the classroom; 2. Explore instructional simulations; and 3. Plan for the use of simulations in the instructional setting. This session is appropriate for teachers at all technology levels.

tag(s): professional development (231)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.

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MakeCode Arcade - Microsoft

Grades
4 to 12
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Modify or create your retro games with MakeCode Arcade. Resources on the site include coding tutorials, game design concepts, and courses in coding. Follow the prompts within the tutorials...more
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Modify or create your retro games with MakeCode Arcade. Resources on the site include coding tutorials, game design concepts, and courses in coding. Follow the prompts within the tutorials to create unique games using drag and drop code blocks. As you become familiar with coding, expand knowledge with javascript or python. Share using the links or download onto Microsoft game devices if available.

tag(s): coding (75), computers (101), game based learning (157), STEM (215)

In the Classroom

Use Microsoft Arcade to introduce coding to both new and experienced coders. Share some ideas from the site on an interactive whiteboard (or with a projector), then have students experiment on their own. Encourage students who are comfortable with coding to become classroom experts and explain ideas to other students. Ask them to make recordings using Screencast-o-matic, reviewed here, to share tips, and demonstrate different features of coding. Use this tool with gifted students for a great challenge. Set up a coding activity center for interested students when they finish classwork or for rainy days and snow days. Share this link on your class website for students to access both in and out of the classroom.

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Koji - Koji

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K to 12
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Koji is an interactive content creator for use with all types of social media. Create games and quizzes by creating a template or remixing one of the thousands of available ...more
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Koji is an interactive content creator for use with all types of social media. Create games and quizzes by creating a template or remixing one of the thousands of available models found on the website. Choose an existing game and click the remix button to begin. Customize the options, including text, sound, images, and game features. Publish and share using the game link or directly into social media using the provided links.

tag(s): coding (75), game based learning (157), gamification (76)

In the Classroom

Find templates by browsing the templates found on the home page, or choose the option to see what others are remixing to find examples to use in the classroom. Modify quizzes to include on your class website for quick review and practice on any device. Choose a "tap to reveal" feature to share before introducing a new unit. For example, before starting a unit on national landmarks, quickly create several "tap to reveal" games with United States landmarks and publish one a day on the week before the start of your unit. Have students create quizzes and games to review classroom material, then share the games with all students on your class websites. Share with students interested in software and coding applications, encourage them to create games that interact with current classroom materials. Koji includes options for viewing the source code for advanced coders to use in creating and modifying their interactives.

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Civic Online Reasoning - Stanford History Education Group

Grades
6 to 12
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Civic Online Reasoning offers free curriculum collections providing lessons on how to evaluate online information. Lessons incorporate imagined scenarios that challenge students to...more
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Civic Online Reasoning offers free curriculum collections providing lessons on how to evaluate online information. Lessons incorporate imagined scenarios that challenge students to follow a series of activities to assess related online information. Sources used in the lessons are fictional accounts that often cite real sources and information. Each lesson includes teacher and student materials, along with presentation slides. Civic Online Reasoning also includes a video library that offers supplemental lessons, examples of classroom use of the site's tools, and crash courses related to understanding and finding appropriate digital information.

tag(s): evaluating sources (15), internet safety (115), journalism (66), news (241), social media (43)

In the Classroom

Supplement your current digital information lessons using the curriculum provided on the site. Register for a free account to access all of the provided materials. Use Padlet, reviewed here, to supplement information using real online information. For example, after completing a lesson on evaluating the source of information, ask students to post a link to an online article, and document their research into the source of information. Ask students to create infographics using Canva Infographic Maker, reviewed here, to share steps in how to evaluate online information. Extend learning further by offering students different options in presenting research about online disinformation. Have one group use Google My Maps, reviewed here, to share the location of sources of disinformation while another group creates podcasts using Buzzsprout, reviewed here, to share tips on how to evaluate online information.
 This resource requires PDF reader software like Adobe Acrobat.

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Education for the Real World - EVERFI

Grades
2 to 12
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EVERFI provides free digital curricula in real-world skills through interactive, game-based lessons. Topics include financial education, STEM and career readiness, social and emotional...more
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EVERFI provides free digital curricula in real-world skills through interactive, game-based lessons. Topics include financial education, STEM and career readiness, social and emotional learning, remote learning, summer learning, and more. Select any topic to view the courses offered with a summary and grade-level suggestions. Each unit is correlated to Common Core Standards and includes features such as videos, games, digital lessons, and teacher guides. Use the teacher dashboard to create classes and enroll students after completing the free registration information. Once registered, use the site's features to assign topics that are available for both online and offline learning.

tag(s): cross cultural understanding (138), financial literacy (95), literacy (84), mental health (28), social and emotional learning (43), STEM (215), Teacher Utilities (104)

In the Classroom

Discover the many free resources on this site to provide individual lessons or complete learning units for your students. As students complete assignments, use the many offerings found at Class Tools, reviewed here, to enhance learning through creating timelines, completing graphic organizers, and more. For activities that include new vocabulary, use a digital game creation site such as Baamboozle, reviewed here, to review and practice new words and terms. Have students show what they know upon completion of any of the activities using Adobe Spark in K-12, reviewed here, to create a video, collage, or presentation sharing their knowledge of the subject.
 This resource requires PDF reader software like Adobe Acrobat.

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ISTE Standards for Students - International Society for Technology in Education (ISTE)

Grades
K to 12
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The ISTE Standards for Students outline seven learning standards to empower student learning through technology in preparation for 21st Century skills. Choose any of the topics and...more
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The ISTE Standards for Students outline seven learning standards to empower student learning through technology in preparation for 21st Century skills. Choose any of the topics and click on the plus sign to open the outline and view specific goals and learning outcomes. Dig even deeper into the standards by clicking on the hyperlinked words to learn how the words and phrases correlate to information within the standard. Other links found under the standards outline offer downloads and information on how to adopt the ISTE Standards. Email signup is required to receive the free downloads.

tag(s): professional development (231)

In the Classroom

Use the ISTE Standards for Students as a guideline to using technology in your classroom. Download the printable standards for use when considering what type of technology to use, how to use it, and your expectations for learning. Incorporate the ISTE Standards into your professional development sessions within your school. Consider unpacking one standard per month during professional development learning. Use a curation tool like Wakelet, reviewed here to share resources with peers relating to incorporating the standards. Encourage your peers to share their ideas for using the standards by using FlipGrid, reviewed here as a conversation starter for your ongoing standards and technology discussions.

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