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GCF Learn Free - GCF Learn Free

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K to 12
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GCF Learn Free offers a large selection of topics, lessons, videos, and more designed to offer training in essential skills needed to live and work in the 21st century. Registration...more
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GCF Learn Free offers a large selection of topics, lessons, videos, and more designed to offer training in essential skills needed to live and work in the 21st century. Registration isn't required; however, it allows users to save progress within courses. Topics range from technology basics, software training, career planning, and much more. Learn Free also has links to information for educators, including Teachers Guides and Resources and Tools.

tag(s): careers (152), communication (24), Google (50), Microsoft (70), Online Learning (14), spreadsheets (24)

In the Classroom

Take advantage of these free courses to brush up your computer and technology skills. Share links to specific tutorials with students for use with classroom projects. For example, share the Google Docs course with students to help them learn how to use and manage Google Drive, documents, and complete basic tasks. Be sure to share tips with parents too for their personal use. Consider sharing a section of a course each week on your website for students to learn about various tools in bite-sized pieces. For a more immersive learning experience, use TES Teach Blendspace, reviewed here to create a learning path for students that includes information from this site along with YouTube videos, quizzes, and links to other learning resources. Extend student learning further by asking them to create their tutorials based on class needs. If your class is having difficulties organizing and sharing information within Google Drive, for example, ask knowledgeable students to create an explainer video using My Simpleshow, reviewed here to use as a guide.

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OK2Ask: Increase Student Achievement and Engagement in Your Classroom with Simulations - TeachersFirst

Grades
1 to 12
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This recording of an OK2Ask online professional learning session from May 2020, opens in Adobe Connect. The authentic nature of simulations can be highly motivating for even your hardest...more
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This recording of an OK2Ask online professional learning session from May 2020, opens in Adobe Connect. The authentic nature of simulations can be highly motivating for even your hardest to reach students. When used properly, instructional simulations can empower student learning, helping students to set goals, seek feedback, and demonstrate what they have learned. Learn to choose simulations that model the relationships between concepts studied. In this session, we will discuss how to best use simulations in the classroom to increase student achievement, allow students to reflect on what they have learned, and transfer their knowledge to new problems and situations. As a result of this session, teachers will: 1. Understand the value of using simulations in the classroom; 2. Explore instructional simulations; and 3. Plan for the use of simulations in the instructional setting. This session is appropriate for teachers at all technology levels.

tag(s): professional development (228)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.
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MakeCode Arcade - Microsoft

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4 to 12
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Modify or create your retro games with MakeCode Arcade. Resources on the site include coding tutorials, game design concepts, and courses in coding. Follow the prompts within the tutorials...more
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Modify or create your retro games with MakeCode Arcade. Resources on the site include coding tutorials, game design concepts, and courses in coding. Follow the prompts within the tutorials to create unique games using drag and drop code blocks. As you become familiar with coding, expand knowledge with javascript or python. Share using the links or download onto Microsoft game devices if available.

tag(s): coding (80), computers (108), game based learning (157), STEM (217)

In the Classroom

Use Microsoft Arcade to introduce coding to both new and experienced coders. Share some ideas from the site on an interactive whiteboard (or with a projector), then have students experiment on their own. Encourage students who are comfortable with coding to become classroom experts and explain ideas to other students. Ask them to make recordings using Screencast-o-matic, reviewed here, to share tips, and demonstrate different features of coding. Use this tool with gifted students for a great challenge. Set up a coding activity center for interested students when they finish classwork or for rainy days and snow days. Share this link on your class website for students to access both in and out of the classroom.

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Koji - Koji

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K to 12
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Koji is an interactive content creator for use with all types of social media. Create games and quizzes by creating a template or remixing one of the thousands of available ...more
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Koji is an interactive content creator for use with all types of social media. Create games and quizzes by creating a template or remixing one of the thousands of available models found on the website. Choose an existing game and click the remix button to begin. Customize the options, including text, sound, images, and game features. Publish and share using the game link or directly into social media using the provided links.

tag(s): coding (80), game based learning (157), gamification (80)

In the Classroom

Find templates by browsing the templates found on the home page, or choose the option to see what others are remixing to find examples to use in the classroom. Modify quizzes to include on your class website for quick review and practice on any device. Choose a "tap to reveal" feature to share before introducing a new unit. For example, before starting a unit on national landmarks, quickly create several "tap to reveal" games with United States landmarks and publish one a day on the week before the start of your unit. Have students create quizzes and games to review classroom material, then share the games with all students on your class websites. Share with students interested in software and coding applications, encourage them to create games that interact with current classroom materials. Koji includes options for viewing the source code for advanced coders to use in creating and modifying their interactives.

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Civic Online Reasoning - Stanford History Education Group

Grades
6 to 12
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Civic Online Reasoning offers free curriculum collections providing lessons on how to evaluate online information. Lessons incorporate imagined scenarios that challenge students to...more
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Civic Online Reasoning offers free curriculum collections providing lessons on how to evaluate online information. Lessons incorporate imagined scenarios that challenge students to follow a series of activities to assess related online information. Sources used in the lessons are fictional accounts that often cite real sources and information. Each lesson includes teacher and student materials, along with presentation slides. Civic Online Reasoning also includes a video library that offers supplemental lessons, examples of classroom use of the site's tools, and crash courses related to understanding and finding appropriate digital information.

tag(s): evaluating sources (17), internet safety (121), journalism (69), news (261), social media (42)

In the Classroom

Supplement your current digital information lessons using the curriculum provided on the site. Register for a free account to access all of the provided materials. Use Padlet, reviewed here, to supplement information using real online information. For example, after completing a lesson on evaluating the source of information, ask students to post a link to an online article, and document their research into the source of information. Ask students to create infographics using Canva Infographic Maker, reviewed here, to share steps in how to evaluate online information. Extend learning further by offering students different options in presenting research about online disinformation. Have one group use Google My Maps, reviewed here, to share the location of sources of disinformation while another group creates podcasts using Buzzsprout, reviewed here, to share tips on how to evaluate online information.
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Education for the Real World - EVERFI

Grades
2 to 12
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EVERFI provides free digital curricula in real-world skills through interactive, game-based lessons. Topics include financial education, STEM and career readiness, social and emotional...more
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EVERFI provides free digital curricula in real-world skills through interactive, game-based lessons. Topics include financial education, STEM and career readiness, social and emotional learning, remote learning, summer learning, and more. Select any topic to view the courses offered with a summary and grade-level suggestions. Each unit is correlated to Common Core Standards and includes features such as videos, games, digital lessons, and teacher guides. Use the teacher dashboard to create classes and enroll students after completing the free registration information. Once registered, use the site's features to assign topics that are available for both online and offline learning.

tag(s): cross cultural understanding (151), financial literacy (109), literacy (109), mental health (33), social and emotional learning (22), STEM (217), Teacher Utilities (95)

In the Classroom

Discover the many free resources on this site to provide individual lessons or complete learning units for your students. As students complete assignments, use the many offerings found at Class Tools, reviewed here, to enhance learning through creating timelines, completing graphic organizers, and more. For activities that include new vocabulary, use a digital game creation site such as Baamboozle, reviewed here, to review and practice new words and terms. Have students show what they know upon completion of any of the activities using Adobe Spark in K-12, reviewed here, to create a video, collage, or presentation sharing their knowledge of the subject.
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ISTE Standards for Students - International Society for Technology in Education (ISTE)

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K to 12
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The ISTE Standards for Students outline seven learning standards to empower student learning through technology in preparation for 21st Century skills. Choose any of the topics and...more
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The ISTE Standards for Students outline seven learning standards to empower student learning through technology in preparation for 21st Century skills. Choose any of the topics and click on the plus sign to open the outline and view specific goals and learning outcomes. Dig even deeper into the standards by clicking on the hyperlinked words to learn how the words and phrases correlate to information within the standard. Other links found under the standards outline offer downloads and information on how to adopt the ISTE Standards. Email signup is required to receive the free downloads.

tag(s): professional development (228)

In the Classroom

Use the ISTE Standards for Students as a guideline to using technology in your classroom. Download the printable standards for use when considering what type of technology to use, how to use it, and your expectations for learning. Incorporate the ISTE Standards into your professional development sessions within your school. Consider unpacking one standard per month during professional development learning. Use a curation tool like Wakelet, reviewed here to share resources with peers relating to incorporating the standards. Encourage your peers to share their ideas for using the standards by using FlipGrid, reviewed here as a conversation starter for your ongoing standards and technology discussions.

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Exploring by the Seat of Your Pants - Joe Grabowski

Grades
6 to 12
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Bring science, exploration, and conservation into your classroom through virtual field trips with scientists and leading experts around the globe sponsored on this site. Choose from...more
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Bring science, exploration, and conservation into your classroom through virtual field trips with scientists and leading experts around the globe sponsored on this site. Choose from over twenty monthly options shared via satellite. Find events by scrolling through offerings on the home page, select from map locations, or use the calendar view to browse by specific dates. Most sessions are about 45 minutes long; however, additional options offer full day and week-long events. Watch events virtually or sign up for a camera spot to interact with the session presenters. Don't worry if you are unable to attend a session, view any previous activities on the site's YouTube channel.

tag(s): animal homes (68), animals (323), conservation (123), ecology (136), explorers (72), oceans (168), space (233), STEM (217), virtual field trips (77), water (140)

In the Classroom

Take advantage of these free sessions to bring real-word conservation and science lessons to your students. There are three ways for your class to enjoy the sessions. The first one is to "Tune in live! Any number of classrooms can watch the events live on YouTube and even send in some questions using the chat sidebar." The second one is "Grab a camera spot so your class can appear on the screen and interact with the speaker. We generally have 5-7 classrooms joining in this way each hangout." The third viewing choice is "Every hangout is recorded directly to YouTube, we have a growing library of past events that can be viewed by classrooms anytime on our channel." See more explanations to the viewing options by clicking the wavy red lines in the upper left corner and then click For Teachers. Begin by watching virtual field trips (viewing option 3), then expand your activities in additional sessions by signing up to participate and interact with the presenters. Prepare for student questioning by brainstorming ideas. Engage students by sharing ideas using an online bulletin board tool like Pinside, reviewed here. Save and share ideas on your class website. As students research information for your upcoming topic, enhance learning by using a collaborative bookmarking tool like SearchTeam, reviewed here, for all students to share websites with their peers and add comments. Prepare your students further for interactions with researchers by watching videos from previous broadcasts using playposit, reviewed here, to add questions for students into the YouTube videos and encourage students to add comments discussing each issue. Most of the online tools suggested above will help students document their learning during remote or distance learning sessions.
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Conservation Station - Learn to Conserve

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5 to 10
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Conservation Station offers STEM investigations for grades six through nine, exploring ways to conserve water and energy at home. The activities take a look at a variety of topics,...more
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Conservation Station offers STEM investigations for grades six through nine, exploring ways to conserve water and energy at home. The activities take a look at a variety of topics, including calculating your consumption of energy, solar energy, the amount of water needed to produce certain foods, how to conduct an energy audit at school, and much more. Download each activity guide to view lesson procedures and correlations to Next Generation Science Standards.

tag(s): conservation (123), energy (211), solar energy (40), STEM (217), water (140)

In the Classroom

Use these excellent free lessons during STEM units on conservation and energy. Use free tech resources to enhance and extend learning beyond the lesson outlines. As you begin an activity, use Padlet, reviewed here, to curate and share a list of online resources for student use. Include websites, interactive activities, and other information relating to your topic. Share a note-taking tool like Webnotes, reviewed here, with your students to use to take notes or ask questions when reading online articles. They can share the URL of their notes with you as part of their ongoing discussions on the topic. If you find online articles that need additional discussion, use Fiskkit, reviewed here, to create a collaborative discussion of the material. As an ongoing activity, ask students to use PorfolioVillage, reviewed here, to write blogs about the activities and include videos and pictures of their work. As a final project, ask students to become the teacher by sharing what they learned through their choice of media projects. For example, ask students to use moovly, reviewed here, to create animated explainer videos, create an interactive book using Book Creator, reviewed here, or develop a learning game using Minecraft Education Edition, reviewed here.

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You CAN Do the Rubik's Cube Program - You Can Do the Cube

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K to 12
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Can you solve the Rubik's Cube? This campaign is based on the goal of teaching 8-18-year-olds how to solve the Rubik's Cube and gain a sense of accomplishment and pride. ...more
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Can you solve the Rubik's Cube? This campaign is based on the goal of teaching 8-18-year-olds how to solve the Rubik's Cube and gain a sense of accomplishment and pride. Guides share the secrets to solving the cubes in 2X2, 3X3, and 4X4 formats. In addition, the site contains guides for lesser-known versions of the Rubik's Cube. The Educator's Guides include lessons aligned to Common Core Standards as well as STEM/STEAM Standards. Use the information on the site to borrow a class set of Rubik's Cubes for free through their Cube Lending Program, just pay return shipping.

tag(s): critical thinking (124), logic (239), problem solving (293), STEM (217)

In the Classroom

Take advantage of the free lessons and classroom lending program to bring Rubik's Cube problem-solving activities into your classroom. This resource may be the perfect solution for students who struggle academically to achieve success uniquely. Prepare students for the cubes' arrival by brainstorming ideas on how to solve cubes (keep in mind there are different versions). Find a YouTube video with master Rubik's Cube solvers to promote interest in the activities. When the cubes arrive, use them as a problem-solving center by providing the solution guides for students to follow. As students become proficient in solving the puzzle, enhance their learning by asking them to use a video explainer tool like Biteable, reviewed here, to share their tips and successes. Challenge students to share their cube-solving speed by posting a chart for each of them to add their fastest times.
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Gaming Concepts: A Video Gaming Curriculum for Schools - Dr. Kristy Custer and Michael Russell

Grades
6 to 12
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This downloadable curriculum contains lessons and content for use in teaching a one-semester long course. The content focuses on elements of gaming, including motor skills, self-management,...more
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This downloadable curriculum contains lessons and content for use in teaching a one-semester long course. The content focuses on elements of gaming, including motor skills, self-management, personal and social behavior, and more in over 80 one-hour long lessons. The first lesson begins with the creation of a classroom "Code of Behavior," and the course culminates with final reflections on daily logbook reflections. Designed for use by any teacher, knowledge of gaming and video games isn't required.

tag(s): OER (31), professional development (228), social and emotional learning (22), social media (42)

In the Classroom

You may not have the opportunity to teach gaming as an entire course over a semester; however, this curriculum offers a great deal of material for classroom use. Use the Student Survey as a starting point for gathering data on video gaming use within your class. Many of the ideas found in the course are appropriate for use when discussing cybersafety and social media issues. Some of the surveys offer opportunities for students to evaluate and review games; use these as a starting point for students to learn about advertising techniques used by software companies. As students discuss and evaluate video games, have students annotate an image using ThingLink, reviewed here, to share features found in individual games, then include each of the ThingLink images in a multimedia presentation using Wakelet, reviewed here, or another presentation tool. Ask students to incorporate and extend their learning into their own games created using Minecraft Education Edition, reviewed here, or Scratch, reviewed here.
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dailySTEM - Chris Woods

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K to 12
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dailySTEM is a blog, podcast, and weekly newsletter published by a high school math teacher. The author shares inspiration for finding STEM in the everyday world. The resource section...more
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dailySTEM is a blog, podcast, and weekly newsletter published by a high school math teacher. The author shares inspiration for finding STEM in the everyday world. The resource section of the website includes downloadable activities for families (in English, Spanish, and Arabic), and STEM ideas related to movies, Backseat Boredom Busters, and Isometric Paper for 3D drawings. Stay up to date with the latest news from the site by subscribing to the podcast and the weekly newsletter.

tag(s): blogs (79), podcasts (62), STEM (217)

In the Classroom

Take advantage of the many ideas found on this site to inspire STEM learning in your classroom and at home. Use the 77 Simple STEM Activities for Families PDF to share weekly tips on your class website for STEM ideas at home. Encourage students to share their activities by taking pictures and videos to share in school. Compile student activities into an online book using Book Creator, reviewed here. Include videos, images, and student explanations of activities in your class book. Enhance student learning by asking students to explain the STEM content behind their activities by creating an animated explanation using Powtoon, reviewed here.
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Cooper-Hewitt Lesson Plans - Cooper-Hewitt & The Smithsonian Institution

Grades
K to 12
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Cooper-Hewitt Lesson Plans shares almost 500 lesson plans for educators from PreK through high school. Topics include all content areas, including the arts and technology. Use the site's...more
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Cooper-Hewitt Lesson Plans shares almost 500 lesson plans for educators from PreK through high school. Topics include all content areas, including the arts and technology. Use the site's filters to search for lessons by content and grade level or sort by newest first to find the most recent additions to the collection. Each lesson is correlated to Common Core Standards and includes attachments with supplemental materials when indicated as part of lesson activities.

tag(s): commoncore (95), preK (283), Teacher Utilities (95), teaching strategies (36)

In the Classroom

Bookmark this site to find lessons to supplement your current curriculum in any subject. As you plan and teach any of these lessons, consider different options for using technology to enhance and extend student learning. Take advantage of the many resources found at Class Tools, reviewed here, for your or your students to create quizzes, graphic organizers, timelines, and more. As you include the lessons into your teaching unit, use bookmarking sites to organize information for your students. Symbaloo, reviewed here, is excellent for use with younger students because of the simple, easy to follow design. For older students, try SearchTeam, reviewed here. Search Team includes tools for you to collaborate and add notes while saving and sharing resources. Extend learning for students of all ages with Edublog, reviewed here. Consider using Edublog for students to write blogs, respond to their peers, and interact with a larger global community.

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Excel Easy - E-Learning

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K to 12
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Do you need some help with Excel basics and functions? Excel Easy uses fully illustrated tutorials to walk you through Excel sheets from start to finish. Use the links at ...more
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Do you need some help with Excel basics and functions? Excel Easy uses fully illustrated tutorials to walk you through Excel sheets from start to finish. Use the links at the top of the site to select from options starting with the basics, functions, and data analysis. Choose the 300 Excel Examples to find tutorials on any topic quickly. Each tutorial includes step-by-step directions, including images to guide users through each portion of the directions.
This site includes advertising.

tag(s): computers (108), data (154), Microsoft (70), spreadsheets (24)

In the Classroom

Bookmark this site for your use and for student use on classroom computers. Make it easy to find sites with tutorials by creating a Padlet, reviewed here, to share with students. Use columns to sort tutorials and other helpful sites by topic within your Padlet. If you don't find a tutorial that you need, extend student learning by asking them to create their own using Free Screen Recorder Online, reviewed here, or by creating an explainer video using FlexClip, reviewed here.

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Shapegrams - Learning in Hand with Tony Vincent

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K to 12
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Discover the world of Shapegrams, a tool for teaching students how to use Google Draw. Although only the first three Shapegrams are free, this site provides inspiration and tools for...more
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Discover the world of Shapegrams, a tool for teaching students how to use Google Draw. Although only the first three Shapegrams are free, this site provides inspiration and tools for understanding Google Draw features and incorporating them into student-created drawings. Select one of the free drawings to begin. Choose to make a copy of the instructions, make a copy without YouTube, download QR codes, or download the video. Be sure to review the important tips for sharing with students that point out different options for use in Google Classroom, SeeSaw, and other learning management systems.

tag(s): drawing (75), Google (50)

In the Classroom

Take advantage of the free lessons and additional images found on the site to teach your students (and yourself) the many different features available with Google Draw. A new Shapegram is added each week, share the image with students, and challenge them to create it using their new skills. Ask students to create Shapegrams in a variety of ways throughout the curriculum. Enhance learning by having students draw a scene representing a moment in a story, create an emoticon to represent their understanding of math content, or make a drawing demonstrating a science experiment. Incorporate student drawings into digital projects. Include drawings in digital books created with Book Creator, reviewed here, upload and use in explainer videos created using Biteable, reviewed here, or save images as JPEG files and include in student-created games made with Scratch, reviewed here. As students create their own drawings, ask them to share with their peers by creating a screen recording using Free Screen Recorder Online, reviewed here. Share student recordings on your class website for others to view and try.

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OK2Ask: Low-Tech and No-Tech STEM - TeachersFirst

Grades
K to 12
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This recording of an OK2Ask online professional learning session from November 2019, opens in Adobe Connect. STEM (science, technology, engineering, and math) is a necessary component...more
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This recording of an OK2Ask online professional learning session from November 2019, opens in Adobe Connect. STEM (science, technology, engineering, and math) is a necessary component in all classrooms today. As educators, we need to find ways to reach all students and help them to understand the topics within STEM better. In this session, we will share a few no-tech and low-tech STEM activities, for those educators with limited tech options or simply looking for a no-tech or low-tech STEM lesson. Management is key in any classroom, but when working in cooperative groups, it is imperative. During the session, we will reflect on the activity suggestions and discuss possible management concerns. Participants will: 1. Explore no-tech and low-tech STEM activities; 2. Understand the engineering design process; and 3. Plan for the integration of no and low-tech STEM activities in the classroom. This session is appropriate for teachers at all technology levels.

tag(s): professional development (228), STEM (217)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.
 This resource requires Adobe Flash.

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Brad Dale YouTube Channel - Brad Dale

Grades
K to 12
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This YouTube Channel, created by a technology specialist, contains short tutorial videos for educators on how to use a variety of free technology tools. Browse through the channel to...more
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This YouTube Channel, created by a technology specialist, contains short tutorial videos for educators on how to use a variety of free technology tools. Browse through the channel to find tips on using Flipgrid, Google Classroom, Twitter, and much more. If you are looking for tips on a specific tool, choose the Playlists link to find videos sorted by individual technology tools. Most videos run less than two minutes long, making them perfect for finding valuable information without taking much time.

tag(s): professional development (228), tutorials (48)

In the Classroom

Bookmark and save this site for your use and for student use when using popular technology tools. Even better, use this site as a model for your students to become the experts and create their own video tips for technology tools or any classroom topic that needs additional guidance. Begin with assessing students' prior knowledge on use of a classroom tool, for example, Google Docs. Start with a very simple polling tool like UpDwn, reviewed here, to ask questions and find out how comfortable students are with the different Docs and features available. Use the information learned from the poll to motivate students to share their knowledge with others, specifically with tips for working with less familiar parts of the documents. Ask students to share their explainer videos using My Simpleshow, reviewed here, and post to your class webpage. Many times students know much more about technology than adults; use this information to your school and community's benefit by sharing student explainers on your school website. Be sure to include a comment section for community members to add ideas for explainer videos that they can use in their everyday routines when working with technology.

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A Field Guide to Fake News and Other Information Disorders - Liliana Bounegru and others

Grades
6 to 12
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This online book explores and discusses digital methods to recognize false information such as viral memes, trolling, and social media activity. Beginning with Facebook, the authors...more
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This online book explores and discusses digital methods to recognize false information such as viral memes, trolling, and social media activity. Beginning with Facebook, the authors go in-depth to examine how users take advantage of the social media site to share disinformation to targeted individuals and groups. Other chapters consider the use of false information on the web, through Twitter, memes, and fake news sites.

tag(s): internet safety (121), journalism (69), news (261)

In the Classroom

Bookmark this site for use with any social media lessons. Use the entire book or choose from selected chapters or sections. Enhance learning by encouraging students to reflect on and discuss the information found in the book through the use of Fiskkit, reviewed here. Fiskkit is a collaborative tool for sharing and discussing online articles, add the URL of this book into Fiskkit to create a document where students can highlight and comment on any portion of the information. When working with research projects, suggest that students use iCyte Education, reviewed here, to save quotes and cite information found. iCyte is a browser add-on that makes citations and saving online information easy for you and your students. As a final project, and to extend learning, have students create explainer videos using Kizoa, reviewed here, to share their tips on how to find and deal with "fake news."
 This resource requires PDF reader software like Adobe Acrobat.

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PmWiki - Patrick R. Michaud

Grades
K to 12
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Get all of the features of a wiki, but with the look of a website using PmWiki. PmWiki offers a variety of templates, all designed for easy use without coding ...more
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Get all of the features of a wiki, but with the look of a website using PmWiki. PmWiki offers a variety of templates, all designed for easy use without coding or HTML knowledge. Use the site's pre-made skins (themes), add-ons, and password protection options to customize a wiki to fit your needs. Download and install on your computer using the direct links found on the site.

tag(s): social networking (93), wikis (17)

In the Classroom

If you have not tried a wiki yet, visit the TeachersFirst Wiki Walk-Through for a detailed, step-by-step explanation and starter help, including dozens of ideas for ways to use a wiki in your classroom. Before implementing this site with your classroom, take some time to teach students how to edit and add information. This site is not WYSIWYG (what you see is what you get), meaning that when editing a page, you see the markup information. Allow students time to play in the site's "sandbox" as a way to preview and learn how to add information. Create and use a wiki to collaborate and compile information on any classroom research projects. For example, have your class work together to add resources and web links when researching causes of the Civil War, plants and animals found within different habitats, or share math problem-solving ideas and links. Use your wiki for small group projects and ask students to share a synopsis of group meetings along with a compilation of websites and videos used in their research.

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ArtsNow - ArtsNow.org

Grades
K to 12
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ArtsNow provides a large variety of resources for teaching and integrating art across the curriculum. Choose from Curriculum Guides, Modules, or Integrated Units to begin. Browse the...more
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ArtsNow provides a large variety of resources for teaching and integrating art across the curriculum. Choose from Curriculum Guides, Modules, or Integrated Units to begin. Browse the Curriculum Guides by grade level or content. Download any guide in PDF format for a complete lesson overview including, correlation to National and Georgia state standards. This site also includes several integrated units for grades K-7. Download any unit for all unit resources including, activities, rubrics, and suggestions for differentiation. Choose modules for grades K-5 that integrate STEAM activities. Modules include a strong focus on integrating the arts with science concepts such as magnets and ecosystems.

tag(s): animals (323), art history (79), civil war (150), geometric shapes (172), maps (292), matter (64), seasons (36), STEM (217), stories and storytelling (34), temperature (35), weather (207)

In the Classroom

Take advantage of these free lesson plans and classroom activities to integrate art into your everyday classroom activities. Consider coordinating lessons with your school's art and music teachers. Expand upon the ideas found on this site to bring other art forms into the lessons. For example, take advantage of poetry resources and interactives found at ReadWriteThink, reviewed here, and have students create diamante, acrostic, and haiku poems relating to your lessons. Enhance student learning further by asking students or groups of students to create webpages sharing their learning activities using a resource like Carrd, reviewed here. This very simple tool allows users to add images and text to create a beautiful website using the provided templates. Be sure to ask students to include a reflective writing piece describing their learning throughout your unit. Take learning to the highest level and ask students to design and create a series of podcasts using Anchor, reviewed here. Ask students to discuss their learning activities, and also hypothesize on different outcomes of experiments when changing elements or activities. For example, if creating a podcast discussing changes in matter, have students share their thoughts on how the room and outdoor temperature affects outcomes. What if they used juice instead of water? Would the change from ice to liquid take the same amount of time?
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