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Goblin Threat- Plagiarism Game - Lycoming College

Grades
9 to 12
The Plagiarism Game from Lycoming College's Snowden Library is an interactive online tool designed to educate students about academic integrity and proper source citation. Through...more
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The Plagiarism Game from Lycoming College's Snowden Library is an interactive online tool designed to educate students about academic integrity and proper source citation. Through engaging scenarios and quizzes, students confront "plagiarism goblins" aiming to undermine academic honesty. This game helps students understand the importance of citing sources, recognizing common knowledge, and paraphrasing correctly, thereby reinforcing essential research and writing skills.

tag(s): evaluating sources (30), plagiarism (34)

In the Classroom

Before playing the Plagiarism Game, have students work in small groups to find examples of plagiarism in real-world contexts (e.g., news stories, social media posts, or famous cases of academic dishonesty). Then, have each group present their findings and discuss how the plagiarism could have been avoided. Create a classroom escape room using Google Forms reviewed here or Genially reviewed here where students must solve citation-related puzzles to unlock the final "safe passage" to submit a research paper. Include challenges like identifying plagiarism, correcting citations, and differentiating between paraphrasing and direct quoting. After playing the game, challenge students to take a plagiarized passage and properly rewrite it using correct paraphrasing and citations.
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Design Squad Global - PBS Kids

Grades
2 to 8
 
PBS Kids Design Squad features four activities: Design, Build, Watch, and Games. In the Design section, you can draw scenes of the outdoors, fashion, sports, food, animals, and more....more
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PBS Kids Design Squad features four activities: Design, Build, Watch, and Games. In the Design section, you can draw scenes of the outdoors, fashion, sports, food, animals, and more. In the Building section, you can create buildings, machines, toys, and vehicles. The Watch section features videos on learning with the Design Squad, do-it-yourself, and clips. The fidget games from the Games section include learning about electricity, farm life, natural disasters, and floods.

tag(s): crafts (76), design (79), engineering (137), game based learning (206), machines (17), musical instruments (54)

In the Classroom

Students can participate in the site's activities and enter challenges. Students can upload their work to Padlet, reviewed here to share with others. Students can learn more about electricity, farm life, natural disasters, and floods as they play the games on the site.
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Sesame Street Career Exploration Games - WXXI Public Media

Grades
K to 2
 
Sesame Street Career Exploration Games is an interactive site that visits different careers. The first interactive activity features neighborhood jobs with Elmo and Abby. The highlighted...more
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Sesame Street Career Exploration Games is an interactive site that visits different careers. The first interactive activity features neighborhood jobs with Elmo and Abby. The highlighted jobs include scientists, firefighters, architects, musicians, delivery persons, and veterinarians. Other games include Elmo and Grover visiting a farm, Cookie Monster's Foodie Truck Game allowing for following a recipe, and Bert and Ernie's Super Salad for finishing food orders.

tag(s): careers (182), preK (289)

In the Classroom

Share this site with students and families to play the games and learn about the careers. Students can create a jobs digital story using the voice recording and drawing features in Wriddle, reviewed here. Students can list the jobs they want when they grow up.
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YouTube Kids - YouTube

Grades
K to 5
 
The YouTube Kids platform provides teachers a safe, engaging tool to incorporate kid-friendly video content into the classroom. The site offers a simplified and safer experience for...more
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The YouTube Kids platform provides teachers a safe, engaging tool to incorporate kid-friendly video content into the classroom. The site offers a simplified and safer experience for children exploring videos, with customizable parental controls and personalized student profiles. There is also a free app available. Teachers can tailor content to specific age groups (4 and under, 5-8, or 9-12), ensuring that videos align with students' developmental levels. The platform also allows educators to share relevant content directly with students, manage screen time, and block inappropriate videos when necessary. With its smaller, curated content library and protections like automated filters and human reviews, YouTube Kids offers a secure way to enrich lessons with videos while fostering responsible media consumption habits in students.
This site includes advertising.

tag(s): enrichment (13), internet safety (116), personalized learning (10), playlists (8), video (267)

In the Classroom

Teachers can select age-appropriate educational videos for science, history, or art and share them with students to supplement lessons. Create individual profiles for students and set content levels based on their age. During independent study time, allow them to explore videos that align with a specific topic or theme, such as space exploration, environmental conservation, or creative arts. Set up an interactive learning station in classrooms with tablets or computers, where students can watch teacher-approved videos related to their current lessons. Assign specific videos from YouTube Kids for students to watch at home, along with questions or activities based on the content.
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Work it Out Wombat - PBS Kids

Grades
K to 2
 
PBS Kids Work it Out Wombats contains games, videos, activities, and podcasts. One game featured, titled Road Repair, is an interactive game in which you repair a road with shapes....more
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PBS Kids Work it Out Wombats contains games, videos, activities, and podcasts. One game featured, titled Road Repair, is an interactive game in which you repair a road with shapes. The other game, Story Emporium, allows you to create a story to read. The story asks you to select a who, what, and where. The Toy Maker enables the creation of a toy. The site also features the Wombats video series, printable activities, and podcasts. The podcasts run about eleven minutes long and include topics like campout playdates, detective playdates, snout party playdates, and cloud ship playdates. English and Spanish are available for both the games and activities.

tag(s): game based learning (206), interactive stories (22), podcasts (117), video (267)

In the Classroom

Students can play the games on the site and watch the podcasts. After watching a podcast, students can write a story by dictating it in Book Creator, reviewed here and then finding pictures to add to it. Students can also make their toy come to life by creating a 3D version of it.
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Remini AI - Bending Spoons

Grades
6 to 12
 
Remini AI is a photo and video enhancement tool that uses advanced AI technology to restore old or blurry images, sharpen details, and improve resolution. The website offers a free...more
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Remini AI is a photo and video enhancement tool that uses advanced AI technology to restore old or blurry images, sharpen details, and improve resolution. The website offers a free version where you can enhance photos by watching ads, making it accessible for occasional use or small projects. This platform can be a useful resource for educational projects involving historical photos or creative presentations.
This site includes advertising.

tag(s): artificial intelligence (187), photography (131), Teacher Utilities (202)

In the Classroom

Provide students with old, low-quality historical or family photos. Use Remini AI to restore the images and discuss the stories or history behind them or have them write a story about the photo. Have students use Remini AI to enhance famous artworks or historical photos. Compare the restored versions with the originals and discuss how AI can help preserve cultural artifacts. Incorporate Remini AI into a lesson about artificial intelligence. Explore how AI works in photo enhancement and connect it to broader discussions on AI's role in everyday life, technology, and careers.
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Online Escape Room Templates - Genially

Grades
3 to 12
Genially's Escape Room Game Templates provide educators with interactive and customizable digital escape room experiences. These templates allow teachers to create engaging, gamified...more
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Genially's Escape Room Game Templates provide educators with interactive and customizable digital escape room experiences. These templates allow teachers to create engaging, gamified learning activities where students solve puzzles, answer questions, and unlock clues to progress. The platform supports multimedia elements such as images, animations, and clickable objects, making lessons more immersive. Teachers can use these escape rooms for review sessions, team-building exercises, or subject-specific challenges across various grade levels.

tag(s): digital escapes (17), game based learning (206), gamification (86), puzzles (149)

In the Classroom

Create an escape room where students solve riddles and match definitions to unlock clues. Use synonyms, antonyms, or context clues to reinforce vocabulary skills in a fun, interactive way. Design an escape room where students "travel" through different historical events, solving primary source analysis puzzles, decoding ciphers, and answering questions to unlock the next time period. Students must solve multi-step word problems or algebraic equations to advance through a mystery-themed escape room. Each correct answer reveals a key to "unlock" the final solution. Simulate a science experiment gone wrong! Students analyze data, interpret graphs, and solve scientific riddles to find the missing formula or save the lab before time runs out. After reading a novel or short story, students could navigate an escape room based on key events, themes, and character motivations. They solve puzzles related to symbolism, figurative language, or plot twists to escape.
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Library of Congress Research Guides - Library of Congress

Grades
4 to 12
Explore this valuable tool for educators; it offers curated collections of primary sources, historical documents, and research materials across a wide range of subjects. These guides...more
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Explore this valuable tool for educators; it offers curated collections of primary sources, historical documents, and research materials across a wide range of subjects. These guides help teachers incorporate authentic historical artifacts, government records, and literary works into their lessons, enhancing students' critical thinking and research skills. With ready-to-use teaching resources, topic guides, and bibliographies, this site supports interdisciplinary learning and provides rich content for inquiry-based projects in history, literature, civics, and more.

tag(s): african american (119), architecture (84), black history (135), branches of government (64), civil rights (219), civil war (141), conservation (101), energy (133), engineering (137), environment (251), foreign policy (13), hispanic (46), industrialization (12), jews (52), latin (23), literature (221), middle east (50), native americans (116), nutrition (140), photography (131), politics (118), population (52), religions (114), Research (88), sports (85), statistics (121), Teacher Utilities (202), women (154), womenchangemaker (39), womens suffrage (52)

In the Classroom

Assign students to explore a Library of Congress guide on a historical event (ex., Civil Rights Movement, World War II) and have them read and summarize a firsthand account or diary (or blog) entry. Students can then write a journal entry or letter from someone who lived through the event. Try a simple blogging tool like Telegra.ph reviewed here. Choose a literature-focused research guide related to a classic novel or author (such as To Kill a Mockingbird or The Great Gatsby) and have students create a timeline using Time Graphics Timeline Maker, reviewed here or a newspaper front page using a template from Canva Infographic Creator, reviewed here.
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NPR- Breaking News, Analysis, Music, Arts, and Podcasts - NPR

Grades
K to 12
 
NPR (National Public Radio) is a valuable resource for educators, offering high-quality news, podcasts, and articles on current events, culture, science, and history. The site features...more
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NPR (National Public Radio) is a valuable resource for educators, offering high-quality news, podcasts, and articles on current events, culture, science, and history. The site features engaging audio stories, in-depth journalism, and educational content that can enhance classroom discussions and critical thinking skills. Teachers can use NPR's stories to connect lessons to real-world events, introduce students to diverse perspectives, and encourage media literacy. Additionally, NPR's student-friendly resources, such as NPR Ed and Student Podcast Challenge, provide interactive and project-based learning opportunities.

tag(s): civil rights (219), cultures (226), journalism (74), news (226), podcasts (117), scientists (71), space (220)

In the Classroom

Have students listen to NPR's Student Podcast Challenge winners for inspiration and assign them to create a short podcast episode on a topic related to your curriculum. Use free tools like NPR's podcast resources or Buzzsprout, reviewed hereto guide their scriptwriting and recording process. Choose an NPR article and a similar report from another news source and have students analyze the tone, word choice, and sources used. Use NPR's science and history archives to explore a key discovery or event. Have students present their findings through a timeline project using Timeline Infographic Templates, reviewed here or Turbo Timeline Generator, reviewed here.
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Encyclopedia Britannica - Encyclopedia Britannica

Grades
K to 12
 
Britannica's main website is a comprehensive and reliable resource for teachers seeking accurate, well-researched information across a wide range of subjects. It offers encyclopedia...more
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Britannica's main website is a comprehensive and reliable resource for teachers seeking accurate, well-researched information across a wide range of subjects. It offers encyclopedia articles, biographies, timelines, images, videos, and primary sources, making it a valuable tool for classroom instruction and student research. The site includes Britannica School, which provides leveled content for different grade levels, and Britannica Kids, designed for younger learners. With its fact-checked, up-to-date content, Britannica helps educators enhance lessons, support inquiry-based learning, and promote critical thinking skills.

tag(s): biographies (94), primary sources (118), Research (88), resources (83), timelines (57)

In the Classroom

Assign students a historical figure from Britannica's biography section and hold a "Meet the Influencers" day, where students dress up and present as their historical figure. Students pick a topic, use Britannica to research key details and gather images or videos. They create a short video (2-5 minutes) using Adobe Express Video Maker reviewed here or moovly reviewed hereexplaining their topic, incorporating facts from Britannica. Students develop their own research question use Britannica's resources to find answers and create a one-page infographic summarizing their findings using Canva Infographic Creator, < a href="/single.cfm?id=17570">reviewed here.
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Do Now Activity Generator - Yourway Learning

Grades
K to 12
 
The Do Now Activity Generator uses AI to create five-minute activities that engage students of any grade or content area. After selecting to start, enter the learning objective and...more
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The Do Now Activity Generator uses AI to create five-minute activities that engage students of any grade or content area. After selecting to start, enter the learning objective and grade level to generate activities. The Do Now generator provides students with questions based on a possible scenario. Make changes and find additional ideas by selecting the Request Change button and providing details on changes.

tag(s): artificial intelligence (187), assessment (146), classroom management (118), Formative Assessment (73), questioning (36), Teacher Utilities (202), teaching strategies (52), thinking skills (17)

In the Classroom

Use this activity generator to create quick Do Now activities (or entrance tickets) as schema activators that set the tone for your daily lessons. These brief, focused tasks set the tone for learning and provide valuable formative assessment data. Take advantage of digital whiteboard tools such as Figjam, reviewed here and Whiteboard.chat, reviewed here to have students share their ideas. At the end of your lesson, use Project Zero Thinking Routines, reviewed here such as I used to think, Now I think to extend learning and encourage critical thinking skills.
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Ancient Rome- Myths and Legends for Kids and Teachers - Mr. Donn

Grades
4 to 8
The "Ancient Roman Myths" page on Mr. Donn's website provides a collection of Roman myths and legends tailored for classroom use. It includes engaging retellings of popular stories,...more
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The "Ancient Roman Myths" page on Mr. Donn's website provides a collection of Roman myths and legends tailored for classroom use. It includes engaging retellings of popular stories, such as the founding of Rome by Romulus and Remus, and myths about Roman gods and goddesses. The site also offers teaching resources, activities, and links to explore how Roman mythology influenced Roman culture, religion, and daily life. This webpage is perfect for upper elementary and middle school students and is ideal for integrating mythology into social studies, language arts, or cross-curricular lessons. It's an excellent tool to help students explore the storytelling traditions of Ancient Rome while making connections to broader historical themes.

tag(s): italy (30), myths and legends (42), romans (52), rome (37)

In the Classroom

Divide students into small groups and assign each group a Roman myth from the website. Have them create and perform short skits retelling the myth. Using examples of Roman deities from the website, have students design their own Roman god or goddess. They should describe the deity's domain, symbols, personality traits, and a myth involving them. Students can present their creations through drawings, writing, or digital art using Google Drawings, reviewed here or Draw.io, reviewed here. Challenge students to write a myth set in the modern world but inspired by Roman mythology. For example, they could create a story where a Roman god intervenes in contemporary life. Provide students with a list of Roman gods and their Greek counterparts (ex., Jupiter and Zeus, Venus and Aphrodite). Ask them to research and compare the two versions, focusing on similarities and differences in myths and cultural significance.
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How to Make a Digital Escape Room for the Classroom - Nearpod

Grades
3 to 12
The Nearpod blog post "How to Make a Digital Escape Room for the Classroom" provides educators with a step-by-step guide to creating engaging and interactive digital escape rooms. Learn...more
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The Nearpod blog post "How to Make a Digital Escape Room for the Classroom" provides educators with a step-by-step guide to creating engaging and interactive digital escape rooms. Learn how these activities can enhance critical thinking, collaboration, and problem-solving skills while making learning more immersive. The guide walks teachers through backward design planning, setting learning objectives, crafting clues and puzzles, and using digital tools like Google Forms, reviewed here and Nearpod, reviewed here to create an interactive experience. By following these strategies, teachers can design customized digital escape rooms that align with their curriculum and keep students actively engaged.

tag(s): collaboration (94), digital escapes (17), game based learning (206), problem solving (234), puzzles (149)

In the Classroom

Start the lesson with a quick digital escape puzzle related to the topic. For example, students solve an equation in a math class to reveal a clue, or in an ELA class, they decode a sentence to find a hidden theme. After experiencing a digital escape room, have students design their own using Nearpod or Google Forms, reviewed here and Nearpod, reviewed here. They can create puzzles based on a novel they read, a historical event, or a math concept, reinforcing learning through creation. Combine multiple subjects into one escape room experience. For example, students solve a math puzzle to get a clue, analyze a poem for another, and answer a science question to unlock the final key--blending critical thinking across subjects. Design a digital escape room focused on real-world skills (ex., financial literacy, digital citizenship, or environmental science). Students must apply knowledge to solve practical challenges and unlock the final "escape."
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OK2Ask: Microsoft Forms Basics - TeachersFirst

Grades
1 to 12
 
This recording of an OK2Ask online professional learning session is from March 2025. You can register and immediately view the archive of the session.

Learn the basics
...more
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This recording of an OK2Ask online professional learning session is from March 2025. You can register and immediately view the archive of the session.

Learn the basics of using Microsoft Forms to support classroom instruction! Discover how to create forms, add questions, and share them with students and explore ways to use Forms for quizzes, exit tickets, data collection, and more. You'll leave this workshop with practical knowledge and basic skills for using Microsoft Forms to gather feedback and assess learning in your classroom. As a result of this session, teachers will: 1. Explore the features of Microsoft Forms. 2. Discover a variety of instructional uses for Microsoft Forms. 3. Learn to create a basic form. This session is appropriate for teachers at all technology levels.

tag(s): differentiation (85), Formative Assessment (73), Microsoft (79), professional development (393)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.
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Rebus Generator - festisite

Grades
2 to 8
The Festisite Rebus Generator is an online tool that enables educators to transform text into engaging rebus puzzles, where words or phrases are represented through images and letters....more
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The Festisite Rebus Generator is an online tool that enables educators to transform text into engaging rebus puzzles, where words or phrases are represented through images and letters. This interactive resource supports multiple languages, including English, German, Danish, and Dutch, allowing diverse classroom applications. Teachers can input text, and the generator instantly creates a rebus puzzle, which can be customized further by using emoji characters or adding hints. Print the generated puzzles or share digitally, making them versatile for various educational activities, including digital escape rooms. Incorporating rebus puzzles into lessons can enhance students' problem-solving skills, reinforce vocabulary, and add fun to language learning.

tag(s): digital escapes (17), game based learning (206), puzzles (149)

In the Classroom

Have students create rebus puzzles for their weekly vocabulary words or spelling lists using the generator. They swap puzzles with classmates to solve, reinforcing word meanings in a fun way. Students write a short story or paragraph and replace keywords with rebus puzzles. Classmates decode the rebus to reconstruct the whole story. Use rebus puzzles as hidden clues in a classroom escape room or scavenger hunt. Students must solve them to unlock the next challenge, incorporating problem-solving and critical thinking.
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Virtual Escape Room Tools - VirtualEscapeRooms.org

Grades
4 to 12
View this cool tool that offers educators a suite of free tools to enhance classroom engagement through virtual escape rooms. These tools include a customizable Virtual Escape Room...more
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View this cool tool that offers educators a suite of free tools to enhance classroom engagement through virtual escape rooms. These tools include a customizable Virtual Escape Room Timer for tracking game progress, a Random Group Generator to facilitate team assignments, a Team Name Generator to inspire creative team identities, and a Secret Agent Name Generator to add an element of intrigue to activities. Additionally, the site provides an Emoji Secret Message Maker and a Caesar Cipher Creator, enabling teachers to incorporate coded messages and puzzles into their lessons. These resources are designed to integrate seamlessly with existing curricula, fostering problem-solving skills and student collaborative learning.

tag(s): collaboration (94), digital escapes (17), game based learning (206), problem solving (234), puzzles (149)

In the Classroom

Use the Virtual Escape Room Timer to create a themed escape room review for any subject. Set up puzzles using the Caesar Cipher Creator or Emoji Secret Message Maker, and have students work in teams to "escape" by answering questions correctly. Assign students a Secret Agent Name using the generator, then have them write a creative short story or historical journal entry from the perspective of their agent, incorporating key vocabulary or concepts from the lesson. After studying historical codes (ex., the Caesar cipher in Ancient Rome), students create a secret messages using the Caesar Cipher Creator and challenge their classmates to decode them. Use the Team Name Generator to form groups, then have teams design a digital or physical logo using Leonardo.ai, reviewed here and a motto that reflects the subject matter they're studying, such as a "Math Masters" group solving real-world math challenges.
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Gods, Heroes, and Monsters: Mythology in European Art - Getty Museum

Grades
K to 12
  
The Getty website "Gods, Heroes, and Monsters: Mythology in European Art" is designed to help explore the intersection of mythology and art with their students. This resource includes...more
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The Getty website "Gods, Heroes, and Monsters: Mythology in European Art" is designed to help explore the intersection of mythology and art with their students. This resource includes detailed lesson plans that guide students in analyzing artworks inspired by Greek, Roman, and other cultural myths. Lessons cover topics such as identifying mythological characters, interpreting stories depicted in art, and understanding the cultural significance of myths. The curriculum features engaging activities like comparing myths across cultures, creating visual representations of mythological tales, and exploring the symbolism in famous artworks. With printable resources, discussion prompts, and project ideas, this curriculum supports teachers in fostering a deeper appreciation of mythology and its influence on art.

tag(s): europe (84), greek (47), myths and legends (42), romans (52)

In the Classroom

Provide students with images of famous artworks from the curriculum depicting mythological characters. Challenge them to identify the characters, attributes, and the myths they represent. Turn it into a scavenger hunt by giving clues about the myths or symbols. Invite students to design a mythical creature, combining traits from existing ones in the lesson plans. Expand beyond Greek and Roman mythology by exploring myths from other cultures, such as Norse, Egyptian, or Indigenous traditions. Invite students to design their own mythical creature, combining traits from existing ones found in the lesson plans. The creatures can be made on paper or using Google Drawings, reviewed here or Tux Paint, reviewed here.
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Expressing Emotions Through Art - Getty Museum

Grades
K to 3
  
This Getty website offers a curriculum, Expressing Emotions Through Art, designed to help primary teachers integrate art into their classrooms. This resource provides engaging lesson...more
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This Getty website offers a curriculum, Expressing Emotions Through Art, designed to help primary teachers integrate art into their classrooms. This resource provides engaging lesson plans that teach students to identify, understand, and express emotions using visual art as a medium. Activities include analyzing famous artworks, creating their own art pieces, and discussing how emotions are conveyed through colors, shapes, and composition. The curriculum consists of printable materials, interactive exercises, and clear learning objectives, making it an excellent tool for fostering emotional literacy and creativity in young learners.

tag(s): art history (108), emotions (53), social and emotional learning (110)

In the Classroom

Students can keep a weekly art reflection journal. After each lesson, they can write or draw how the activity made them feel, connect it to their experiences, or explore how they would change a famous artwork to express a different emotion. Challenge your students to do the journal online using a tool such as ePubEditor, reviewed here or WriteReader reviewed here. Collaboratively create a large mural that represents a range of emotions. Assign small groups of students an emotion to illustrate, using the concepts learned from the curriculum. Have students paint abstract art pieces using colors that represent specific emotions. They can present their work, explaining their choices of color and form. Provide students with a selection of famous artworks from the curriculum. Ask them to identify the emotions expressed in each piece and discuss their observations as a class.
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Getty Education- Curricula and Teaching Guides - Getty Museum

Grades
K to 12
   
The Getty Education website offers extensive curricula and classroom resources designed to integrate art into various subjects. Teachers can explore ready-to-use lesson plans, activities,...more
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The Getty Education website offers extensive curricula and classroom resources designed to integrate art into various subjects. Teachers can explore ready-to-use lesson plans, activities, and multimedia content tailored for diverse grade levels and subjects, such as history, language arts, and visual arts. The resources emphasize critical thinking, creativity, and cultural understanding, featuring topics like ancient civilizations, photography, and visual storytelling. These materials align with academic standards and include educator guides, worksheets, and interactive experiences, making them an invaluable tool for enriching classroom instruction through the power of art. The videos are hosted on YouTube. If your district blocks YouTube, then they may not be viewable.

tag(s): critical thinking (137), interactive stories (22), multimedia (55), photography (131), stories and storytelling (63)

In the Classroom

Select a lesson from Getty's curriculum on world cultures. For example, examine Ancient Greek pottery and have students create their designs on paper based on the themes or stories depicted in the originals. Show an artwork from the Getty collection and have students write a creative story inspired by it. Use the provided resources on visual storytelling for guidance. The "Understanding Formal Analysis" videos can also introduce students to elements of art (line, color, texture, etc.). Then, assign students an artwork to analyze using these elements, working in pairs or small groups. Explore art from different periods using the Getty's curated lesson plans on ancient civilizations or the Renaissance. Have students create a timeline showcasing key artworks and their historical significance. Students can use Turbo Timeline Generator, reviewed here or Read Write Think Timeline, reviewed here.
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Ancient Mesopotamian Civilizations - TeachersFirst

Grades
K to 12
Discover a collection of educational materials about ancient Mesopotamian Civilizations and the cultures that flourished between the Tigris and Euphrates rivers, including the Sumerians,...more
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Discover a collection of educational materials about ancient Mesopotamian Civilizations and the cultures that flourished between the Tigris and Euphrates rivers, including the Sumerians, Akkadians, Babylonians, and Assyrians. From interactive timelines that trace the rise and fall of these empires to high-resolution images of archaeological artifacts, our resources bring the ancient world to life. This collection features primary sources and multimedia presentations on daily life in ancient cities like Ur and Nineveh. Share these resources with your students to aid in understanding the foundational civilizations that laid the groundwork for human progress in law, science, literature, and government.

tag(s): mesopotamia (32)

In the Classroom

Help your students learn more about ancient Mesopotamian Civilizations. This list includes resources for cooperative learning groups. Read each resource's Classroom Use section to learn ways to incorporate the information in your lessons.
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