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Back-to-School Bingo Cards - PBS LearningMedia

Grades
K to 2
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This "Back-to-School Bingo Cards" collection provides educators with various printable bingo activities to help ease students into the new school year. These engaging resources cover...more
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This "Back-to-School Bingo Cards" collection provides educators with various printable bingo activities to help ease students into the new school year. These engaging resources cover topics such as classroom routines, social-emotional learning, and healthy behaviors, making them ideal for fostering a positive and interactive classroom environment. By incorporating these bingo cards into lessons, teachers can help students build relationships, understand expectations, and develop essential skills in an enjoyable and collaborative manner.

tag(s): back to school (55), preK (288), social and emotional learning (114)

In the Classroom

Use a "Get to Know You" bingo card where students mingle to find classmates who match the descriptions (ex., "has a pet," "loves pizza," "walks to school"). Introduce or review daily classroom routines with a bingo card that includes items like "push in your chair," "raise your hand," or "line up quietly." Play throughout the week to reinforce expectations in a fun way. Select a bingo card that focuses on emotions and behaviors. Each time students practice a skill (ex., helping a friend, using kind words, taking a breath when upset), they mark it off. Celebrate when students get bingo! Have students design their own back-to-school bingo boards based on what they've learned about classroom rules, friendships, or health habits. They can exchange boards and play in pairs or small groups.

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OK2Ask: Copilot for Educators: Transforming Teaching with AI - TeachersFirst

Grades
K to 12
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Register to view this on-demand OK2Ask professional learning workshop from August 2025. Educators seeking recertification credit must watch the recording, complete the feedback survey,...more
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Register to view this on-demand OK2Ask professional learning workshop from August 2025. Educators seeking recertification credit must watch the recording, complete the feedback survey, and pass the assessment. For details, read the Registration & Credit Options section on the registration page.

Save time and enhance your teaching practice with your new AI teaching assistant: Microsoft Copilot! In this hands-on workshop, you'll learn effective prompt engineering techniques you can use to generate lesson ideas, create differentiated materials, and develop scaffolded assessments aligned with learning objectives in minutes. Complete collaborative activities where you'll experiment with practical integration strategies that leverage Copilot as a teaching assistant while maintaining instructional integrity and addressing the unique needs of diverse learners. This session goes beyond basic operations to emphasize critical AI literacy, ethical considerations, and how to guide students in responsible AI use. Join us to discover how this powerful AI tool can transform your workflow while building essential skills for an AI-integrated educational landscape. As a result of this session, teachers will: 1. Craft effective prompts to generate differentiated classroom resources that meet diverse student needs. 2. Evaluate and refine AI-generated content while maintaining instructional integrity. 3. Design activities that develop student AI literacy and responsible use practices. This session is appropriate for teachers at all technology levels.

tag(s): artificial intelligence (217), Microsoft (54), OK2Askarchive (71), professional development (271)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.

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OK2Ask: TechMade EZ with ClassTools - TeachersFirst

Grades
4 to 12
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Register to view this on-demand OK2Ask professional learning workshop from August 2025. Educators seeking recertification credit must watch the recording, complete the feedback survey,...more
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Register to view this on-demand OK2Ask professional learning workshop from August 2025. Educators seeking recertification credit must watch the recording, complete the feedback survey, and pass the assessment. For details, read the Registration & Credit Options section on the registration page.

Create assessments that engage all learners while providing meaningful feedback. This interactive workshop introduces versatile, free tools from ClassTools.net that can help you transform assessments with minimal prep time. Through guided activities, you'll design experiences that accommodate different learning styles while maintaining curricular alignment. You'll create your own ClassTools project you can implement immediately, along with strategies for formative and summative assessment that make learning accessible and engaging for all students. As a result of this session, teachers will: 1. Use ClassTools to design assessment experiences that differentiate for learner variability and promote student agency. 2. Implement formative and summative assessment strategies that provide actionable feedback through game-based approaches. 3. Create at least one ready-to-use ClassTools project aligned with specific learning objectives and student needs. This session is appropriate for teachers at all technology levels.

tag(s): assessment (134), OK2Askarchive (71), professional development (271)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.

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OK2Ask: AI-Enhanced Assessment Design: Reimagining Feedback and Evaluation - TeachersFirst

Grades
1 to 12
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Register to view this on-demand OK2Ask professional learning workshop from August 2025. Educators seeking recertification credit must watch the recording, complete the feedback survey,...more
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Register to view this on-demand OK2Ask professional learning workshop from August 2025. Educators seeking recertification credit must watch the recording, complete the feedback survey, and pass the assessment. For details, read the Registration & Credit Options section on the registration page.

Assessment is one of the most time-intensive and critical aspects of teaching--but artificial intelligence (AI) is changing that equation. In this dynamic workshop, we'll explore how education-focused AI tools can help you design more varied, accessible, and meaningful assessments that support student growth while saving valuable planning time. You'll gain hands-on experience with free, web-based AI resources that generate customized formative checks, rubrics, authentic performance tasks, and differentiated feedback aligned to your specific learning goals. Discover how to thoughtfully integrate these tools into your assessment strategies to meet diverse learner needs, encourage student reflection, and provide more timely guidance. Leave with practical strategies for balancing the efficiency of AI with your professional expertise to create assessment experiences that elevate student agency and engagement. As a result of this session, teachers will: 1. Design AI-enhanced assessments that align with standards while addressing diverse learning needs. 2. Use AI tools to create customized rubrics and feedback to make differentiation more manageable. 3. Develop strategies for thoughtfully integrating AI into assessment practices while maintaining instructional integrity. This session is appropriate for teachers at all technology levels.

tag(s): artificial intelligence (217), assessment (134), OK2Askarchive (71), professional development (271)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.

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OK2Ask: Adobe Express: Creative Projects for Student-Centered Learning - TeachersFirst

Grades
2 to 12
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Register to view this on-demand OK2Ask professional learning workshop from August 2025. Educators seeking recertification credit must watch the recording, complete the feedback survey,...more
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Register to view this on-demand OK2Ask professional learning workshop from August 2025. Educators seeking recertification credit must watch the recording, complete the feedback survey, and pass the assessment. For details, read the Registration & Credit Options section on the registration page.

Take your Adobe Express skills to the next level by exploring powerful applications for student-centered learning! This workshop will show you how to leverage Adobe Express for authentic assessment, differentiated instruction, and creative projects across the curriculum. You'll design learning experiences that develop students' digital literacy while addressing content standards, with a focus on supporting diverse learners through multiple means of expression. Whether you're new to Adobe Express or building on existing skills, you'll leave with ready-to-implement project ideas and assessment strategies that will help your students become confident digital creators. As a result of this session, teachers will: 1. Use Adobe Express to design project-based learning experiences that promote student agency and digital literacy. 2. Apply differentiation strategies that support diverse learning needs and provide multiple means of expression. 3. Implement assessment approaches that evaluate both content knowledge and creative communication skills. This session is appropriate for teachers at all technology levels.

tag(s): creativity (80), digital literacy (22), OK2Askarchive (71), student-centered (6)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.

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Meshy AI - Meshy Ai

Grades
4 to 12
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Meshy AI offers a free, easy-to-use platform that empowers educators and students to create 3D models swiftly and efficiently. Members can generate detailed 3D models in less than three...more
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Meshy AI offers a free, easy-to-use platform that empowers educators and students to create 3D models swiftly and efficiently. Members can generate detailed 3D models in less than three minutes by simply inputting text descriptions or uploading images. The free plan provides 200 credits monthly, allowing for the creation of models without needing a credit card. These models can be exported in various formats, including Wavefront Object (OBJ), Filmbox (FBX), and Stereolithography (STL), making them suitable for integration into educational projects, 3D printing, or virtual reality applications. Meshy AI's intuitive interface and rapid processing make it an excellent tool for enhancing creativity and learning in the classroom.

tag(s): artificial intelligence (217), design (74)

In the Classroom

Have students choose a vocabulary word and use Meshy to create a 3D model that represents it. For example, for the word "volcano," they can generate a 3D model of a volcano from a text prompt. Then, they can present their model and explain how it connects to the word's meaning. After reading a story, have students describe a character in detail and use Meshy to turn that description into a 3D model. In social studies or ELA, students can research an artifact from a historical period (ex., a medieval crown or ancient vase) and then generate a 3D model from a text or image prompt. Students can brainstorm and design an invention, describing it in detail via text. They then can use Meshy to model their invention and present it in a "Shark Tank"-style pitch, explaining how it works and its usefulness.

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Room Escape Resources - Room Escape Resources

Grades
4 to 12
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Discover resources to create a digital escape room. Resources include encryption tools, fake generators, simulators, digital imaging and mapping tools, puzzle creators, timers, tutorials,...more
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Discover resources to create a digital escape room. Resources include encryption tools, fake generators, simulators, digital imaging and mapping tools, puzzle creators, timers, tutorials, and premade escape rooms. Some encryption tools featured include a QR code creator, Morse code, an Alphabet Generator, and an Anagrams Generator. Examples for fake generators are Receipt Maker, Eye Chart Maker, Facebook Post, Newspaper Clippings, and more.

tag(s): digital escapes (25), mysteries (26)

In the Classroom

Teachers can create their own digital escape rooms using the tools offered by the site. Students can rate the tools used in the digital escape room using Dotstorming, reviewed here. Finally, students can create their own digital escape rooms for their fellow students to solve using at least one resource per featured section.

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Ancient African Kingdom of Mali: Sundiata The Lion King - Ancient African Kingdom of Mali: Sundiata The Lion King

Grades
3 to 5
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This short article features Sundiata, the Lion King of Mali. The article highlights his achievements as king, such as building a strong army to entice trade and farming. Visit the ...more
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This short article features Sundiata, the Lion King of Mali. The article highlights his achievements as king, such as building a strong army to entice trade and farming. Visit the additional links to learn more about the Ancient Kingdom of Mali and other Ancient African Kingdoms.
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tag(s): africa (148), cultures (249), religions (123)

In the Classroom

Students can compare and contrast Sundiata to another ancient leader using Figma, reviewed here. Students can use Google My Maps, reviewed here to take a virtual field trip to Africa. Students can use Timelinely, reviewed hereto highlight important achievements of Sundiata.

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American Experiences: Biographies - PBS LearningMedia

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3 to 12
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The "American Experience: Biographies" collection on PBS LearningMedia offers educators a curated selection of documentaries and resources that delve into the lives and contributions...more
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The "American Experience: Biographies" collection on PBS LearningMedia offers educators a curated selection of documentaries and resources that delve into the lives and contributions of influential figures in American history. Notable individuals featured include Ulysses S. Grant, Frederick Douglass, Mark Twain, and Harry S. Truman. This collection Covers diverse individuals from various eras and fields, and provides valuable materials to enhance lessons and engage students in exploring the personal stories that have shaped the nation's past.

tag(s): biographies (97), famous people (31), kennedy (22), mark twain (9), railroads (16), roosevelt (18)

In the Classroom

Select 5-6 figures from the collection and provide students with brief, intriguing clues about each person's life. Students can guess who each person is before viewing the corresponding video segments. Have students write and perform a mock interview with one of the featured individuals, using facts from the collection to script questions and answers. Students can select a modern figure, compare their life, work, and impact to one historical figure from the collection, and present their findings in a Venn diagram using Venn Diagram Creator, reviewed here. After watching a documentary clip, students can create a timeline using Time Graphics Timeline Maker, reviewed here or Padlet, reviewed here highlighting the person's early life, achievements, challenges, and legacy.

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Escape Games - Crazy Games

Grades
4 to 12
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Crazy Games offers a variety of digital escape rooms that require players to use problem-solving skills to escape a situation, involving puzzles, riddles, and logical thinking before...more
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Crazy Games offers a variety of digital escape rooms that require players to use problem-solving skills to escape a situation, involving puzzles, riddles, and logical thinking before time runs out. A two-player option is available on some of the escape rooms. Some digital escape rooms featured are Nuclear Day, Strange Case, Daily Escape Room, and more. Note that the topics offered range in subject matter, and some may not be suitable for elementary or middle school students. We already recommend previewing before you share.

tag(s): digital escapes (25), problem solving (245)

In the Classroom

Students can participate in the digital escape rooms that are featured on the site. Students can use Google Keep, reviewed here to write the answers. Students can use Dotstorming, reviewed here to rank their favorite digital escape room.

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The Open Canopy - Project Zero

Grades
K to 12
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The Open Canopy, part of the Out of Eden Learn platform, is an engaging online forum designed for students in a wide range of grade levels. It offers 8-12 week ...more
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The Open Canopy, part of the Out of Eden Learn platform, is an engaging online forum designed for students in a wide range of grade levels. It offers 8-12 week "learning journeys" that encourage students from around the world to explore different cultures, share their perspectives, and engage in meaningful discussions. By seeing assignments completed by peers from diverse backgrounds, students gain a broader understanding of global perspectives. The platform promotes respectful dialogue, cultural awareness, and reflection, enabling young learners to develop empathy and effective communication skills. With clear community guidelines and an emphasis on belonging and accountability, The Open Canopy provides a safe, educational space where students can connect, collaborate, and grow as global citizens.

tag(s): communication (113), cultures (249), digital citizenship (85), diversity (49), empathy (39), perspective (24)

In the Classroom

Assign students to create a story map of their own lives or family histories, inspired by Paul Salopek's journey. They can use a digital tool such as Google My Maps, reviewed here or Padlet, reviewed here or a physical map to highlight meaningful locations and experiences. If students interact with peers on The Open Canopy, they can develop follow-up questions and create video or written responses to continue cross-cultural conversations. Consider making a shared Padlet to communicate back-and-forth. Students can complete a learning journey activity from The Open Canopy and compare their responses with those from students in other countries. This can lead to class discussions about different cultures, traditions, and perspectives.

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Webkinz - Ganz

Grades
1 to 5
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Webkinz is a colorful and engaging virtual world designed for children, where they can adopt, care for, and customize their own pets and homes. The platform encourages creativity, responsibility,...more
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Webkinz is a colorful and engaging virtual world designed for children, where they can adopt, care for, and customize their own pets and homes. The platform encourages creativity, responsibility, and social interaction, allowing students to express themselves while learning through play. Webkinz places a strong emphasis on online safety, with heavily moderated chat areas and parental controls to ensure a secure experience. Additionally, Webkinz is known as the original toy-to-life game, meaning many of the digital pets also exist as real-world plush toys, further encouraging imaginative and hands-on play. Teachers can use Webkinz to reinforce lessons on digital citizenship, budgeting, storytelling, and creative design in an engaging, interactive way.

tag(s): creativity (80), digital citizenship (85), game based learning (215), stories and storytelling (65)

In the Classroom

Students can track their in-game KinzCash earnings and spending as they buy food, furniture, and accessories for their pets. This can lead to discussions on budgeting, saving, and financial decision-making. Use Webkinz's moderated chat features and parental controls as a discussion starter about safe online interactions, respectful communication, and protecting personal information. Assign students a design challenge where they create and decorate a virtual home for their Webkinz pet. They can creatively present their designs and explain their choices by making a 3D model of their character in Tinkercad, reviewed here or make a comic strip with their character using ToonyTool, reviewed here.

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Toon Town Rewritten - Toontown Rewritten Team

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3 to 8
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Toontown Rewritten is a free-to-play multiplayer game that provides a safe and engaging online environment for students of all ages. The game features an endless storyline, where players...more
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Toontown Rewritten is a free-to-play multiplayer game that provides a safe and engaging online environment for students of all ages. The game features an endless storyline, where players take on the role of Toons battling against the corporate-themed villains known as Cogs. In addition to action-packed battles, students can enjoy a variety of interactive activities, including kart racing, fishing, gardening, golfing, and pet care. The platform prioritizes digital safety, featuring moderated chat features and rigorous content filtering to ensure a positive online experience. Teachers can use Toontown Rewritten to promote teamwork, strategy, and digital citizenship, making it a fun and educational tool for engaging students in collaborative gameplay and storytelling.

tag(s): collaboration (80), digital citizenship (85), game based learning (215)

In the Classroom

Have students create a new Toon character and write a short adventure story about their journey battling the Cogs. Encourage them to include dialogue, descriptive details, and problem-solving elements. Organize a co-op challenge where students work together to defeat Cogs and complete in-game tasks. Afterward, discuss teamwork strategies, decision-making, and how collaboration led to success. Have students track their in-game Jellybean currency, create a budget for purchasing Toon accessories or caring for their pets (Doodles), and discuss the financial decision-making process.

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Star Doll - Star Doll AB

Grades
4 to 8
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Stardoll is an online dress-up and fashion simulation game where students can create and customize virtual dolls, design outfits, and decorate their own digital spaces. The platform...more
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Stardoll is an online dress-up and fashion simulation game where students can create and customize virtual dolls, design outfits, and decorate their own digital spaces. The platform encourages creativity, self-expression, and design skills, making it a fun tool for exploring fashion, storytelling, and even entrepreneurship through its in-game currency and shop features. With a social component, students can interact with others in a monitored environment while learning about digital citizenship and online etiquette. Stardoll can be integrated into lessons on character design, marketing, and personal branding, providing a unique way to engage students in creative and digital literacy activities. This is available on any device with a web browser or as an App through the Apple App Store or Google Play.

tag(s): business (54), DAT device agnostic tool (124), digital citizenship (85), fashion (15), game based learning (215)

In the Classroom

Students can create an outfit using Stardoll's design tools and then recreate it as a real-life sketch or fabric collage. Use Stardoll's social features to discuss online etiquette, internet safety, and responsible digital communication. Have students reflect on how they interact in virtual spaces and create a guide for positive online behavior. Assign students different historical periods (e.g., the 1920s, Renaissance, or Ancient Egypt) and have them design outfits inspired by those eras using Stardoll. They can then present their designs along with research on a timeline using Sutori, reviewed here or Turbo Timeline Generator, reviewed here.

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Free Online Digital Escape Rooms - Ditch that Textbook Digital

Grades
K to 12
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Ditch that Textbook Digital Escape Rooms offers free digital escape rooms. The escape rooms offered include: Mission School Blackout and Junior, Candy Crush, Monster Mash, Harry Potter,...more
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Ditch that Textbook Digital Escape Rooms offers free digital escape rooms. The escape rooms offered include: Mission School Blackout and Junior, Candy Crush, Monster Mash, Harry Potter, Olympics, Animal Adventures, and many more. Some escape rooms are offered using only Google or Microsoft tools. Click on the Escape room you want and add it to your cart, then fill in your name and email address. Once you get the email follow the directions by downloading the PDF.
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tag(s): digital escapes (25)

In the Classroom

Students can participate in the digital escape rooms that are featured on the site. Students can use Google Keep, reviewed here to write the answers. Students can use Seesaw, reviewed here as a journal to figure out the answers to the questions.

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Christmas Escape Room - Genially

Grades
K to 7
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Using this template, you can create an engaging and interactive Christmas escape room with animations, questions, and videos. This escape room includes multiple-choice, drag-and-drop,...more
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Using this template, you can create an engaging and interactive Christmas escape room with animations, questions, and videos. This escape room includes multiple-choice, drag-and-drop, and true/false questions to guide students to victory during their missions and decorate the Christmas tree. After editing the template, publish and share with students using the provided links.
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tag(s): christmas (37), digital escapes (25), gamification (75), hanukkah (22), holidays (228), kwanzaa (22)

In the Classroom

Edit and personalize the questions in this escape room to create an engaging activity for students to complete during holiday parties. Include other December holidays, such as Kwanzaa and Hannukah, to create a multicultural holiday escape room. Visit TeachersFirst Special Topics Pages Kwanzaa, reviewed here, Christmas Resources, reviewed here, and Hannukah Resources, reviewed here to find resources to include with a multicultural holiday escape room.

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Lyla in the Loop - PBS Kids

Grades
K to 2
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Lyla in the Loop is an animated series designed for young children, following the adventures of Lyla Loops and her imaginative blue sidekick, Stu. The show emphasizes creative problem-solving...more
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Lyla in the Loop is an animated series designed for young children, following the adventures of Lyla Loops and her imaginative blue sidekick, Stu. The show emphasizes creative problem-solving and computational thinking, making it a valuable resource for educators who aim to introduce these concepts in an engaging way. The accompanying website offers full episodes, interactive games, and activities that reinforce the show's educational themes, providing teachers with accessible tools to integrate into their lesson plans. The site is available in English and Spanish.

tag(s): coding (89), computational thinking (37), preK (288), problem solving (245)

In the Classroom

After watching an episode, have students work in small groups to solve a problem similar to the one Lyla faces. They can brainstorm, draw solutions, or act them out to reinforce critical thinking and teamwork. Use the "Loops and Patterns" activity from the website to introduce students to basic coding concepts. Have them create simple movement sequences, which can include clapping or hopping in a pattern, to understand loops in a hands-on way. Use the "Step-by-Step Storytelling" activity to guide students in creating their own stories using clear sequences of events. Encourage students to keep a journal where they record everyday problems and sketch creative solutions, just like Lyla. They can present their ideas to the class, reinforcing the problem-solving mindset seen in the show. Create the journal on paper or digitally using Write Reader reviewed here or Imagine Forest reviewed here.

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Take A Family Break Videos, Activities, and Songs - WXXI

Grades
K to 5
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WXXI's "Take A Family Break" offers short videos and activities designed to help children and adults de-stress through simple exercises, such as stretching, breathing techniques, and...more
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WXXI's "Take A Family Break" offers short videos and activities designed to help children and adults de-stress through simple exercises, such as stretching, breathing techniques, and interactive games. At school, teachers can utilize these quick breaks to enhance focus and foster a calming classroom environment. At home, families can incorporate them into daily routines to bond and manage stress together. Each video includes additional resources, such as articles and related activities, to further support emotional well-being.

tag(s): social and emotional learning (114), stress (7)

In the Classroom

Use the short videos as quick movement or mindfulness breaks between lessons to help students refocus and improve concentration. Activities such as belly breathing or freeze dance can help energize or calm students as needed. Pair activities with subjects like science (learning about the body and breathing), ELA (storytelling exercises), or math (counting games). This helps reinforce learning in a fun, interactive way. Turn the activities into a class-wide challenge by tracking the number of different exercises students try each week. Encourage students to share their favorite techniques and create their own variations.

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When Something Scary Happens - PBS Kids

Grades
K to 2
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Discover a collection of videos and activities to help children navigate challenging situations. Featuring characters like Daniel Tiger and Arthur, the content emphasizes the importance...more
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Discover a collection of videos and activities to help children navigate challenging situations. Featuring characters like Daniel Tiger and Arthur, the content emphasizes the importance of having a plan, expressing emotions, and recognizing helpers in the community. Accompanying activities, such as drawing feelings and preparing emergency kits, provide practical tools for classroom discussions on coping strategies and resilience.

tag(s): emotions (52), podcasts (137), preK (288), problem solving (245), social and emotional learning (114)

In the Classroom

After watching a video, students can identify different emotions characters experienced and match them to a classroom feelings chart. They can also share times they felt similar emotions. Using an activity from the PBS KIDS page, students can draw a picture of what fear or nervousness looks like to them and then discuss ways to feel better in those situations. Students can then brainstorm and list people in their community (such as teachers, firefighters, and family members) who help in scary situations. They can create thank-you cards or posters to show appreciation to these helpers. As a class, create a simple plan for what to do in an emergency (fire drill, storm, getting lost). Students can also draw or write about their safety plans at home. Students can bring in or draw something that helps them feel safe (such as a stuffed animal, a blanket, or a song) and explain why it is comforting to them. This encourages self-awareness and coping strategies.

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ZipCaptions - GitHub

Grades
K to 12
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ZipCaptions is a tool that generates accurate captions and subtitles for videos, making multimedia content more accessible for students. Teachers can use ZipCaptions to enhance comprehension,...more
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ZipCaptions is a tool that generates accurate captions and subtitles for videos, making multimedia content more accessible for students. Teachers can use ZipCaptions to enhance comprehension, support multilingual learners, and provide accessibility for students with hearing impairments. The tool can also aid in literacy development by allowing students to follow along with spoken content. Teachers can use this tool to caption instructional videos, student presentations, or even storytelling projects. This resource is especially useful for flipped classrooms, video-based assignments, or enhancing engagement with digital content.

tag(s): Accessibility (8), hearing impaired (2)

In the Classroom

Have students watch an educational video with ZipCaptions enabled and take notes on key points, unfamiliar vocabulary, and main ideas. In pairs, they can discuss how captions helped them better understand the content. Students can create a short educational video using Adobe Express Video Maker, reviewed here on a topic such as explaining a concept in science, history, or literature. Have the teacher play a video with ZipCaptions, and students can complete a scavenger hunt worksheet looking for items such as a word with a prefix or suffix, identifying a simile or metaphor, or listing three key facts.

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