2225 reading results | sort by:
Back-to-School Bingo Cards - PBS LearningMedia
Grades
K to 2tag(s): back to school (55), preK (288), social and emotional learning (114)
In the Classroom
Use a "Get to Know You" bingo card where students mingle to find classmates who match the descriptions (ex., "has a pet," "loves pizza," "walks to school"). Introduce or review daily classroom routines with a bingo card that includes items like "push in your chair," "raise your hand," or "line up quietly." Play throughout the week to reinforce expectations in a fun way. Select a bingo card that focuses on emotions and behaviors. Each time students practice a skill (ex., helping a friend, using kind words, taking a breath when upset), they mark it off. Celebrate when students get bingo! Have students design their own back-to-school bingo boards based on what they've learned about classroom rules, friendships, or health habits. They can exchange boards and play in pairs or small groups.You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
OK2Ask: Copilot for Educators: Transforming Teaching with AI - TeachersFirst
Grades
K to 12Save time and enhance your teaching practice with your new AI teaching assistant: Microsoft Copilot! In this hands-on workshop, you'll learn effective prompt engineering techniques you can use to generate lesson ideas, create differentiated materials, and develop scaffolded assessments aligned with learning objectives in minutes. Complete collaborative activities where you'll experiment with practical integration strategies that leverage Copilot as a teaching assistant while maintaining instructional integrity and addressing the unique needs of diverse learners. This session goes beyond basic operations to emphasize critical AI literacy, ethical considerations, and how to guide students in responsible AI use. Join us to discover how this powerful AI tool can transform your workflow while building essential skills for an AI-integrated educational landscape. As a result of this session, teachers will: 1. Craft effective prompts to generate differentiated classroom resources that meet diverse student needs. 2. Evaluate and refine AI-generated content while maintaining instructional integrity. 3. Design activities that develop student AI literacy and responsible use practices. This session is appropriate for teachers at all technology levels.
tag(s): artificial intelligence (217), Microsoft (54), OK2Askarchive (71), professional development (271)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
OK2Ask: TechMade EZ with ClassTools - TeachersFirst
Grades
4 to 12Create assessments that engage all learners while providing meaningful feedback. This interactive workshop introduces versatile, free tools from ClassTools.net that can help you transform assessments with minimal prep time. Through guided activities, you'll design experiences that accommodate different learning styles while maintaining curricular alignment. You'll create your own ClassTools project you can implement immediately, along with strategies for formative and summative assessment that make learning accessible and engaging for all students. As a result of this session, teachers will: 1. Use ClassTools to design assessment experiences that differentiate for learner variability and promote student agency. 2. Implement formative and summative assessment strategies that provide actionable feedback through game-based approaches. 3. Create at least one ready-to-use ClassTools project aligned with specific learning objectives and student needs. This session is appropriate for teachers at all technology levels.
tag(s): assessment (134), OK2Askarchive (71), professional development (271)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
OK2Ask: AI-Enhanced Assessment Design: Reimagining Feedback and Evaluation - TeachersFirst
Grades
1 to 12Assessment is one of the most time-intensive and critical aspects of teaching--but artificial intelligence (AI) is changing that equation. In this dynamic workshop, we'll explore how education-focused AI tools can help you design more varied, accessible, and meaningful assessments that support student growth while saving valuable planning time. You'll gain hands-on experience with free, web-based AI resources that generate customized formative checks, rubrics, authentic performance tasks, and differentiated feedback aligned to your specific learning goals. Discover how to thoughtfully integrate these tools into your assessment strategies to meet diverse learner needs, encourage student reflection, and provide more timely guidance. Leave with practical strategies for balancing the efficiency of AI with your professional expertise to create assessment experiences that elevate student agency and engagement. As a result of this session, teachers will: 1. Design AI-enhanced assessments that align with standards while addressing diverse learning needs. 2. Use AI tools to create customized rubrics and feedback to make differentiation more manageable. 3. Develop strategies for thoughtfully integrating AI into assessment practices while maintaining instructional integrity. This session is appropriate for teachers at all technology levels.
tag(s): artificial intelligence (217), assessment (134), OK2Askarchive (71), professional development (271)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
OK2Ask: Adobe Express: Creative Projects for Student-Centered Learning - TeachersFirst
Grades
2 to 12Take your Adobe Express skills to the next level by exploring powerful applications for student-centered learning! This workshop will show you how to leverage Adobe Express for authentic assessment, differentiated instruction, and creative projects across the curriculum. You'll design learning experiences that develop students' digital literacy while addressing content standards, with a focus on supporting diverse learners through multiple means of expression. Whether you're new to Adobe Express or building on existing skills, you'll leave with ready-to-implement project ideas and assessment strategies that will help your students become confident digital creators. As a result of this session, teachers will: 1. Use Adobe Express to design project-based learning experiences that promote student agency and digital literacy. 2. Apply differentiation strategies that support diverse learning needs and provide multiple means of expression. 3. Implement assessment approaches that evaluate both content knowledge and creative communication skills. This session is appropriate for teachers at all technology levels.
tag(s): creativity (80), digital literacy (22), OK2Askarchive (71), student-centered (6)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Meshy AI - Meshy Ai
Grades
4 to 12tag(s): artificial intelligence (217), design (74)
In the Classroom
Have students choose a vocabulary word and use Meshy to create a 3D model that represents it. For example, for the word "volcano," they can generate a 3D model of a volcano from a text prompt. Then, they can present their model and explain how it connects to the word's meaning. After reading a story, have students describe a character in detail and use Meshy to turn that description into a 3D model. In social studies or ELA, students can research an artifact from a historical period (ex., a medieval crown or ancient vase) and then generate a 3D model from a text or image prompt. Students can brainstorm and design an invention, describing it in detail via text. They then can use Meshy to model their invention and present it in a "Shark Tank"-style pitch, explaining how it works and its usefulness.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Room Escape Resources - Room Escape Resources
Grades
4 to 12tag(s): digital escapes (25), mysteries (26)
In the Classroom
Teachers can create their own digital escape rooms using the tools offered by the site. Students can rate the tools used in the digital escape room using Dotstorming, reviewed here. Finally, students can create their own digital escape rooms for their fellow students to solve using at least one resource per featured section.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Ancient African Kingdom of Mali: Sundiata The Lion King - Ancient African Kingdom of Mali: Sundiata The Lion King
Grades
3 to 5This site includes advertising.
In the Classroom
Students can compare and contrast Sundiata to another ancient leader using Figma, reviewed here. Students can use Google My Maps, reviewed here to take a virtual field trip to Africa. Students can use Timelinely, reviewed hereto highlight important achievements of Sundiata.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
American Experiences: Biographies - PBS LearningMedia
Grades
3 to 12tag(s): biographies (97), famous people (31), kennedy (22), mark twain (9), railroads (16), roosevelt (18)
In the Classroom
Select 5-6 figures from the collection and provide students with brief, intriguing clues about each person's life. Students can guess who each person is before viewing the corresponding video segments. Have students write and perform a mock interview with one of the featured individuals, using facts from the collection to script questions and answers. Students can select a modern figure, compare their life, work, and impact to one historical figure from the collection, and present their findings in a Venn diagram using Venn Diagram Creator, reviewed here. After watching a documentary clip, students can create a timeline using Time Graphics Timeline Maker, reviewed here or Padlet, reviewed here highlighting the person's early life, achievements, challenges, and legacy.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Escape Games - Crazy Games
Grades
4 to 12tag(s): digital escapes (25), problem solving (245)
In the Classroom
Students can participate in the digital escape rooms that are featured on the site. Students can use Google Keep, reviewed here to write the answers. Students can use Dotstorming, reviewed here to rank their favorite digital escape room.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
The Open Canopy - Project Zero
Grades
K to 12tag(s): communication (113), cultures (249), digital citizenship (85), diversity (49), empathy (39), perspective (24)
In the Classroom
Assign students to create a story map of their own lives or family histories, inspired by Paul Salopek's journey. They can use a digital tool such as Google My Maps, reviewed here or Padlet, reviewed here or a physical map to highlight meaningful locations and experiences. If students interact with peers on The Open Canopy, they can develop follow-up questions and create video or written responses to continue cross-cultural conversations. Consider making a shared Padlet to communicate back-and-forth. Students can complete a learning journey activity from The Open Canopy and compare their responses with those from students in other countries. This can lead to class discussions about different cultures, traditions, and perspectives.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Webkinz - Ganz
Grades
1 to 5tag(s): creativity (80), digital citizenship (85), game based learning (215), stories and storytelling (65)
In the Classroom
Students can track their in-game KinzCash earnings and spending as they buy food, furniture, and accessories for their pets. This can lead to discussions on budgeting, saving, and financial decision-making. Use Webkinz's moderated chat features and parental controls as a discussion starter about safe online interactions, respectful communication, and protecting personal information. Assign students a design challenge where they create and decorate a virtual home for their Webkinz pet. They can creatively present their designs and explain their choices by making a 3D model of their character in Tinkercad, reviewed here or make a comic strip with their character using ToonyTool, reviewed here.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Toon Town Rewritten - Toontown Rewritten Team
Grades
3 to 8tag(s): collaboration (80), digital citizenship (85), game based learning (215)
In the Classroom
Have students create a new Toon character and write a short adventure story about their journey battling the Cogs. Encourage them to include dialogue, descriptive details, and problem-solving elements. Organize a co-op challenge where students work together to defeat Cogs and complete in-game tasks. Afterward, discuss teamwork strategies, decision-making, and how collaboration led to success. Have students track their in-game Jellybean currency, create a budget for purchasing Toon accessories or caring for their pets (Doodles), and discuss the financial decision-making process.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Star Doll - Star Doll AB
Grades
4 to 8tag(s): business (54), DAT device agnostic tool (124), digital citizenship (85), fashion (15), game based learning (215)
In the Classroom
Students can create an outfit using Stardoll's design tools and then recreate it as a real-life sketch or fabric collage. Use Stardoll's social features to discuss online etiquette, internet safety, and responsible digital communication. Have students reflect on how they interact in virtual spaces and create a guide for positive online behavior. Assign students different historical periods (e.g., the 1920s, Renaissance, or Ancient Egypt) and have them design outfits inspired by those eras using Stardoll. They can then present their designs along with research on a timeline using Sutori, reviewed here or Turbo Timeline Generator, reviewed here.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Free Online Digital Escape Rooms - Ditch that Textbook Digital
Grades
K to 12This site includes advertising.
tag(s): digital escapes (25)
In the Classroom
Students can participate in the digital escape rooms that are featured on the site. Students can use Google Keep, reviewed here to write the answers. Students can use Seesaw, reviewed here as a journal to figure out the answers to the questions.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Christmas Escape Room - Genially
Grades
K to 7This site includes advertising.
tag(s): christmas (37), digital escapes (25), gamification (75), hanukkah (22), holidays (228), kwanzaa (22)
In the Classroom
Edit and personalize the questions in this escape room to create an engaging activity for students to complete during holiday parties. Include other December holidays, such as Kwanzaa and Hannukah, to create a multicultural holiday escape room. Visit TeachersFirst Special Topics Pages Kwanzaa, reviewed here, Christmas Resources, reviewed here, and Hannukah Resources, reviewed here to find resources to include with a multicultural holiday escape room.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Lyla in the Loop - PBS Kids
Grades
K to 2tag(s): coding (89), computational thinking (37), preK (288), problem solving (245)
In the Classroom
After watching an episode, have students work in small groups to solve a problem similar to the one Lyla faces. They can brainstorm, draw solutions, or act them out to reinforce critical thinking and teamwork. Use the "Loops and Patterns" activity from the website to introduce students to basic coding concepts. Have them create simple movement sequences, which can include clapping or hopping in a pattern, to understand loops in a hands-on way. Use the "Step-by-Step Storytelling" activity to guide students in creating their own stories using clear sequences of events. Encourage students to keep a journal where they record everyday problems and sketch creative solutions, just like Lyla. They can present their ideas to the class, reinforcing the problem-solving mindset seen in the show. Create the journal on paper or digitally using Write Reader reviewed here or Imagine Forest reviewed here.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Take A Family Break Videos, Activities, and Songs - WXXI
Grades
K to 5tag(s): social and emotional learning (114), stress (7)
In the Classroom
Use the short videos as quick movement or mindfulness breaks between lessons to help students refocus and improve concentration. Activities such as belly breathing or freeze dance can help energize or calm students as needed. Pair activities with subjects like science (learning about the body and breathing), ELA (storytelling exercises), or math (counting games). This helps reinforce learning in a fun, interactive way. Turn the activities into a class-wide challenge by tracking the number of different exercises students try each week. Encourage students to share their favorite techniques and create their own variations.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
When Something Scary Happens - PBS Kids
Grades
K to 2tag(s): emotions (52), podcasts (137), preK (288), problem solving (245), social and emotional learning (114)
In the Classroom
After watching a video, students can identify different emotions characters experienced and match them to a classroom feelings chart. They can also share times they felt similar emotions. Using an activity from the PBS KIDS page, students can draw a picture of what fear or nervousness looks like to them and then discuss ways to feel better in those situations. Students can then brainstorm and list people in their community (such as teachers, firefighters, and family members) who help in scary situations. They can create thank-you cards or posters to show appreciation to these helpers. As a class, create a simple plan for what to do in an emergency (fire drill, storm, getting lost). Students can also draw or write about their safety plans at home. Students can bring in or draw something that helps them feel safe (such as a stuffed animal, a blanket, or a song) and explain why it is comforting to them. This encourages self-awareness and coping strategies.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
ZipCaptions - GitHub
Grades
K to 12tag(s): Accessibility (8), hearing impaired (2)
In the Classroom
Have students watch an educational video with ZipCaptions enabled and take notes on key points, unfamiliar vocabulary, and main ideas. In pairs, they can discuss how captions helped them better understand the content. Students can create a short educational video using Adobe Express Video Maker, reviewed here on a topic such as explaining a concept in science, history, or literature. Have the teacher play a video with ZipCaptions, and students can complete a scavenger hunt worksheet looking for items such as a word with a prefix or suffix, identifying a simile or metaphor, or listing three key facts.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).

Add your comments below (available only to members) | Become a Member
Close comment form