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Tynker - Krishna Vedati

Grades
3 to 8
2 Favorites 0  Comments
   
Learn computer coding using simple and easy activities, lesson plans, and an interface sure to please all ages! Sign up for your free account and once your dashboard is displayed ...more
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Learn computer coding using simple and easy activities, lesson plans, and an interface sure to please all ages! Sign up for your free account and once your dashboard is displayed choose from several helpful videos to get started. To find the Hour of Code click Courses from the left menu and find several including Lesson Plans and Teacher Guides. Learn to code by dropping blocks of commands into sequence on the left side of the screen and seeing the results along the right. The lessons provide step by step instructions, missions, and other materials to learn to code. Teachers can create a class and add students to the class. Click on student view of each lesson to see the tools and student tasks. Follow the instructions along the right panel. Note the tools that are along the top including undo and redo! This tool also features a question bar along the top. Note: This free portion of the resource offers four Coding Courses, weekly STEM Projects, Hour of Code Activities, Project Templates, Coding Tools (Block & Text), Unlimited Student Accounts, Student Progress Metrics, and Professional Development. Sign up for a free account by selecting Teacher and using Google, your email, Apple, Microsoft.
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tag(s): animation (61), coding (87), computational thinking (41), computers (105), critical thinking (112), design (82), game based learning (171), gamification (74), problem solving (225), STEM (256)

In the Classroom

Use this tool to learn basic coding skills. Students will quickly catch on to this program when allowed to "tinker" and see what they can make. Provide a simple assignment with defined rules/tasks to learn the tools. Younger students may familiarize themselves more easily working with a partner. Be sure to recommend that students "ask three before me" (the teacher). Have students use an online storyboard to write down what they plan to do/draw/say with their creation, and to help you keep tabs on students and their progress. For enhancing learning and technology use create a digital storyboard with Story Map, reviewed here, or Storyboard Generator, reviewed here. When finished with these Tynker lessons, move to other free tools such as Scratch, reviewed here. Teachers of even very young gifted students can turn them loose with these challenges when they have already mastered math or science curriculum. Have them create a creature they can explain to the class or share with gifted peers in other classrooms.

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