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Tynker - Krishna Vedati

Grades
3 to 8
2 Favorites 0  Comments
    
Learn computer coding using simple and easy activities, lesson plans, and an interface sure to please all ages! Click Schools to access the free school activities, or click on Hour...more
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Learn computer coding using simple and easy activities, lesson plans, and an interface sure to please all ages! Click Schools to access the free school activities, or click on Hour of Code to find ones you can use at home or school. Build an animated character (everyone loves the zombie) and then animate it. Learn to code by dropping blocks of commands into sequence on the left side of the screen and seeing the results along the right. The lessons provide step by step instructions, missions, and other materials to learn to code. Teachers can create a class and add students to the class. Once lessons are assigned, the progress of students can be tracked. Click on student view of each lesson to see the tools and student tasks. Follow the instructions along the right panel. Note the tools that are along the top including undo and redo! This tool also features a question bar along the top. Note: This free portion of the resource offers three units of lessons, a visual programming environment, an art studio to draw and paint you own scenes, and a media gallery. The free units of lessons have unlimited student space.
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tag(s): animation (59), coding (26), computers (78), game based learning (101), gamification (63), STEM (123)

In the Classroom

Use this tool to learn basic coding skills. Students will quickly catch on to this program when allowed to "tinker" and see what they can make. Provide a simple assignment with defined rules/tasks to learn the tools. Younger students may familiarize themselves more easily working with a partner. Be sure to recommend that students "ask three before me" (the teacher). Have students use a storyboard to write down what they plan to do/draw/say with their creation in order to keep tabs on students and their creations. When finished with these lessons, move to other free tools such as Scratch, reviewed here. Teachers of even very young gifted students can turn them loose with these challenges when they have already mastered math or science curriculum. Have them create a creature they can explain to the class or share with gifted peers in other classrooms.

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