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Guess-the-Google - Grant Robinson Grades 0 to 12

Creative flexibility is the skill that lets you see things many different ways and think of multiple meanings of words. Your students need this skill to argue both sides of an issue, solve geometry proofs, interpret data in science, solve word problems, or interpret vocabulary words in a reading passage. Guess-the-Google is an ideal tool to build creative thinking-- specifically flexibility-- and loosen up minds to consider more than one option for any problem. The game is simple: look at the montage of images and guess what word/words were searched to find these results. Click "Launch Project" to start the game.

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In the Classroom:
Project this site for two minutes at the start of any class to get creative minds moving and encourage creative flexibility in approaching challenging curriculum topics. Language Arts and ESL teachers will like this as a vocabulary development tool in one-on-one or small group settings. The reverse site, Montage-a-Google will show students how the montages are created, if they are having difficulty understanding the game to start with. Warning: once you use this, students will be hooked and beg "for just one more." Be sure to include the link on your teacher web page for them to access during recess, study halls, and time at home.

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