GradesK to 12
In the ClassroomTake advantage of this free online tool to guide your district toward planning and implementing your technology plan. Share with administrators as an option for use with your technology committee. As you gather and share information with your community and staff to use in your guide, consider using a collaboration tool like Padlet, reviewed here. Use Padlet to share technology options with the community and gather comments. Create another Padlet to gather comments and ideas from staff. When considering more complex ideas during your planning, use FlipGrid, reviewed here, to create and share video discussions. Use Flipgrid's MixTape feature to build a "mix" of responses to highlight and share. Help build community support for your technology plan by creating ongoing podcasts using Anchor, reviewed here. Share podcasts with your community throughout the planning process to discuss ideas, update listeners on your goals and progress, and to compare and contrast options considered for your plan.
Grades6 to 12
In the ClassroomNova Labs provides many opportunities for engaging students in authentic learning situations. Consider using this site as an introduction to any of the included topics. For example, begin your energy unit by assigning the energy lab as homework or as a flipped learning activity. Watch the introductory video together, then allow students to explore the site on their own. Use Playposit, reviewed here, extend technology use by adding questions and student responses to videos to encourage critical thinking skills. Have students share their learning after participating in the lab by annotating images using ThingLink, reviewed here. Thinglink presents a variety of levels for technology use depending on teacher requirements for the project, or even student ability; it allows for adding narration, videos, text, and links to help explain the project. Ask tech-savvy students to create their own learning games with Scratch, reviewed here, using information learned from their research.
Grades4 to 12
In the ClassroomUse Blockly as an interesting way to introduce coding to your class for beginners and experienced coders. Display Blockly on your interactive whiteboard or projector as you explore the different features of the site, then have students create and explore on their own. To generate ideas on how to use Blockly, have students practice using Blockly at Blockly Games, reviewed here. After school clubs can use Blockly to learn to code. Use this tool with gifted students for a great challenge. Set up a coding activity center for interested students when they finish class work or for rainy days and snow days. Share this link on your class website for students to access both in and out of the classroom.
Grades5 to 12
In the ClassroomInclude the information from this site with your other resources for teaching about online safety. Instead of creating a list of links for students, share safety tips with students by replacing the list using a bookmarking tool like Padlet, reviewed here, to share all resources including videos, websites, and more in one place. Invite students to add their own resources to the Padlet as a collaborative activity on internet safety. Create quizzes using Baamboozle, reviewed here, as a formative assessment during your online safety unit. Baamboozle is a quick and easy quiz creation tool to replace paper and pencil. Divide the class into groups to research the different topics found on this site then let them create their own Baamboozle quizzes for their classmates. Instead of teaching online safety in individual lessons, consider using Symbaloo Learning Paths, reviewed here, to create a learning path including all of your lessons. Have students follow at their own pace and use tools with the Learning Paths to offer differentiation for the abilities and interests of your students. To modify learning and further challenge students, have them create their own internet safety Learning Paths for classmates to complete.
Grades7 to 12
In the ClassroomMore than ever, understanding the use of media to manipulate readers is a critical skill. Use this game as a supplement to lessons on verifying news sources and fact-checking. Help students discover trigger words found in fake news articles by creating lists of sensational words. Replace word lists with a word cloud creator like Wordsift, reviewed here, to help visualize the use of trigger words found in online news. Have students find fake news online to analyze for misrepresentations of facts. Instead of doing this as a pencil and paper project, ask students to transform their learning and use ThingLink, reviewed here, to share an image of the article and add links, images, and videos to "debunk" false information. As students become more familiar with recognizing fake news, have them use a comic creation tool like ToonyTool, reviewed here, to modify their learning by creating single frame cartoons with tips for avoiding false information then share these comics on your class or school webpage.
GradesK to 12
tag(s): american revolution (75), climate change (76), critical thinking (100), environment (220), martin luther king (33), media literacy (90), middle east (38), nutrition (133), OER (31), presidents (113), russia (30), social media (47)
In the ClassroomBecome acquainted with these free curriculum kits and lessons to integrate media literacy within content already taught in the classroom. As you teach lessons found on the site, incorporate technology to enhance learning and build student understanding. Use Vocabulary.com, reviewed here, to introduce and develop vocabulary during individual activities. This tool allows you to enhance classroom technology use and create assignments using individual vocabulary lists then provide feedback and options for student revisions and peer feedback. Incorporate images with annotations to help students understand "big picture" ideas using ThingLink, reviewed here. For younger students create a ThingLink together as a class to add text, video, and more to images. Ask older students to create their own ThingLink sharing information learned throughout your lessons. Be sure to share all of your images on your class website for students to view at any time. To transform classroom technology use and as a culminating activity, use a digital book creation tool like Book Creator, reviewed here, as an alternative assessment to quizzes or tests. Include student-created writing, ThingLink images, and add videos with student commentary within each book. Be sure to provide students with your rubric to use as a guide before turning in digital books. Find many ideas for implementing rubrics for assessment along with examples and online tools at TeachersFirst Rubrics to the Rescue, reviewed here. Whether students work individually or in groups, be sure to share your new digital library related to your lesson topic with students to review and revisit at any time!
GradesK to 12
tag(s): browser (5)
In the ClassroomKeeping your browsers updated helps to provide the latest security for your computers. Use this site to discover the most popular browsers available. Download different browsers to compare and contrast features to find the one that is most user-friendly for your needs.
GradesK to 12
In the ClassroomShare this site with younger students to practice computer mouse skills. In art class, have students use this site to draw different images quickly, then have them use the links to view how others drew them. Discuss as a class what parts of drawings are essential in making the item identifiable.
GradesK to 8
In the ClassroomAdd this site to your tool kit of December teaching resources. Include the games on classroom computers and add to your class website. Replace paper posters and have students share their favorite activities using an on line poster creator like Web Poster Wizard, reviewed here, or PicLits, reviewed here. After practicing coding using the games provided on this site, enhance learning by challenging students to create their own game using a tool such as Scratch, reviewed here.
GradesK to 12
In the ClassroomExplore these resources for use with after-school computer clubs or as an excellent tool when recruiting skilled parent volunteers. Turn the intimidating content of computer programming into an exciting learning adventure for all with these helpful sites!
Grades4 to 12
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In the ClassroomShare Turtle Academy with students as part of a computer coding center. The ability to select different portions of lessons makes this a great tool for both novice and experienced programmers. Ask more proficient students to become advisors to newer programmers and share their knowledge and skills. Begin using this site by demonstrating lessons and activities on an interactive whiteboard or with a projector. Modify student learning and understanding by asking them to create video explainers for different skills using a tool like Rawshorts, reviewed here, then share videos on your class website for student use at any time. Looking for other coding activities for your classroom? Find more at TeachersFirst's Coding in the Classroom special topic page.
Grades6 to 12
In the ClassroomIntroduce this site or the accompanying pages of Stop.Think.Connect to show students how to navigate the resources. Then, allow pairs or small groups to choose from the tips and advice for further study and exploration. As a substitute for handwritten notes, have students document their learning and understanding by taking notes online with SuperNotecard, reviewed here. SuperNotecard can then be turned into a storyboard and used to create a multimedia digital story for students' siblings, parents, and peers. Show your students how to embed media modifying their work into a true digital story with one of these tools (click on the tool name to access the review): PicLits, Adobe Spark For Education, Kizoa, and My Simpleshow.
GradesK to 12
From this landing page also find the home page with all the information about CyberPatriot and check out the competitions that are for middle school, high school, and beyond. CyberPatriot brings you these real-world competitions in conjunction with the Cisco Networking Challenge. There is online training for competitors. Videos on this site reside on YouTube. If your district blocks YouTube, the videos may not be viewable.
In the ClassroomInclude materials from this site with any lessons or units for on online safety. For basic technology integration have younger students use a video response tool like FlipGrid, reviewed here, to reflect on their learning and share tips for their peers. Older students could use Flipgrid, too, or to take technology integration to the next level have students take notes about what they are learning about cyber safety using a tool like SuperNotecard, reviewed here. Next, have small groups of students share and compare their notes. Students can then use their notes as a storyboard to organize a presentation for their peers sharing safety tips. With their storyboards students or student groups can create online books sharing cybersafety tips using Book Creator, reviewed here. Book Creator includes tools for making digital books that include images, text, and audio recordings. As a modification to the above, instead of using Book Creator, challenge students to create a multimedia presentation with a tool like Genial.ly, reviewed here, or Powtoon, reviewed here. Include links to learning modules on a bookmarking tool like Symbaloo, reviewed here, on classroom computers for students to easily access materials.
High school students and your tech-savvy middle school students may be interested in the competitions where they will focus on network security. The competition would be very good for the student who thinks they would like a career in IT or computer science.
GradesK to 12
In the ClassroomMake use of the resources offered by Microsoft to share with your students as they learn how to code. Share project ideas with students and include materials for them to create their projects as part of makerspace activities. Have students take pictures of their creation and enhance their learning by using ThingLink, reviewed here, to add audio to describe their creative process. Add images to your class website as part of your student work gallery. Challenge students to use Sway, reviewed here, to create an online multimedia page including images, video, and text to describe, evaluate, and share their work with coding projects. Include project ideas from the site and set up a makerspace during open house events at your school.
Grades4 to 12
In the ClassroomShare this infographic on an interactive whiteboard or with a projector with students as part of ongoing discussions on becoming good digital citizens. Ask students to create their own infographics using Canva Infographic Maker, reviewed here, to share different components of online safety and responsibility. Consider having groups of students create weekly podcasts sharing tips and information on digital citizenship. Podcast Generator, reviewed here, is a free tool for creating and sharing podcasts.
Grades6 to 12
In the ClassroomBe sure to check with your Technology Department, as many districts require authorization to download or install new applications. Plan ahead as you request that this application be installed on your classroom or laptop cart computers. Share Sinespace on classroom computers and allow students to create and explore on their own. Consider sharing with "tech savvy" students first and let them learn how to create within the site's program. After some students become experts, share Sinespace with other students to begin learning how to work within a virtual environment. Use an infographic creation tool like Canva, reviewed here, to create and share tips for using Sinespace. Once students learn how to perform specific functions, ask them to create an explainer video for other students use using Adobe Spark Video Creator, reviewed here.
Parent permission advised before posting student work created using this tool
Includes Interaction w general public/ public galleries with unmoderated content
Includes social features, such as "friends," comments, ratings by others
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Requires download/installation of software