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Tour the White House in 360 Degrees - Tour the White House in 360 Degress

Grades
4 to 12
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Tour the White House in 360 Degrees is a free virtual tour that allows you access to the White House's public rooms on the Ground and State Floors. During the ...more
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Tour the White House in 360 Degrees is a free virtual tour that allows you access to the White House's public rooms on the Ground and State Floors. During the tour, you can examine the rooms and the objects inside. Finally, you get information about the rooms and objects by clicking on the circles and using a ruler to take measurements.

tag(s): virtual field trips (101), white house (16)

In the Classroom

A student guide is provided in both Google Slides and PowerPoint. Inside the guide, students learn vocabulary associated with the White House, answer questions, and can access additional resources. Additionally, while taking the virtual tour, students can share their favorite part of the virtual trip and room and explain why. Students can use the virtual ruler to measure the distance and length of objects inside the White House. Finally, students can research more about the creation of the White House or former presidents of the United States.

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Little Inventors - Little Inventors

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K to 8
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Little Inventors is a free website that offers STEM activities for students. Little Inventors allows children to develop and showcase their creativity and problem-solving skills and...more
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Little Inventors is a free website that offers STEM activities for students. Little Inventors allows children to develop and showcase their creativity and problem-solving skills and build their confidence, curiosity, and resilience to become caring citizens of our planet. Challenges include Climate Champion, Ocean Challenge, World of Pollution, Pioneers Inventor log, and Food Waste. Inside the challenges, you will receive challenge cards, visuals, planning pages, curriculum fit, and PowerPoint explaining Little Inventors; note that challenges have deadlines.

tag(s): inventors and inventions (78), STEM (284)

In the Classroom

Have your students participate in the challenges or the open challenge. Students can run an after-school Little Inventors club, which gives teachers/adults information on how to organize the club. Finally, students can share their Little Inventors activities/ideas at a schoolwide showcase.

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Pedagog.ai - Priten Shaw

Grades
3 to 12
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Pedagog.ai supports educators using AI by providing free resources such as a prompt library, lesson plans, and AI tools for teaching and learning. After creating an account, use Pedagog.ai's...more
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Pedagog.ai supports educators using AI by providing free resources such as a prompt library, lesson plans, and AI tools for teaching and learning. After creating an account, use Pedagog.ai's dashboard as a starting point to find and access information. The prompt library includes suggested prompts for all curricular subjects, professional development, student prompts, and teaching strategies. The lesson plans include categories of AI Literacy and Integrating AI to share topics such as Generating Hybrid Animals with AI or AI and Historical Perspective. Visit the Using AI section to gather ideas on using AI to gamify your classroom and how to use AI with student projects.

tag(s): artificial intelligence (149), computers (110), creative writing (123), critical thinking (118), digital literacy (3), editing (92), images (261), media literacy (107), persuasive writing (58), politics (116), population (50), readers theater (12), shakespeare (99), vocabulary (238), vocabulary development (91)

In the Classroom

Include Pedagog.ai as part of your resources for using AI effectively to promote engagement and increase student understanding of classroom lessons. Use the suggested prompts to find ideas for creative activities and assessments, then modify the prompt to fit the needs of your classroom and students. Use the prompts within chat tools such as ChatGPT, reviewed here and Claude, reviewed here and continue asking questions and adding suggestions for making changes until you generate information that fits your needs. Use an organizational tool like Wakelet, reviewed here to save and share your favorite prompts. For example, create a collection of prompts for each subject or class you teach or work with peers to create prompt collections for assessments, lesson ideas, and incorporating teaching strategies.
 This resource requires PDF reader software like Adobe Acrobat.

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Virtual Field Trip on Manufacturing the Future of Aviation - Virtual Field Trip on Manufacturing the Future of Aviation

Grades
5 to 12
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The Virtual Field Trip on Manufacturing the Future of Aviation is a free video series that shows three Boeing manufacturing facilities (Renton, WA, Portland, OR, and Salt Lake City,...more
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The Virtual Field Trip on Manufacturing the Future of Aviation is a free video series that shows three Boeing manufacturing facilities (Renton, WA, Portland, OR, and Salt Lake City, Utah) up close. The videos show how mechatronics, robotics, and ergonomics are shaping the future of aviation manufacturing. Additionally, various skilled STEM professionals share how they use cutting-edge tech to solve real-world challenges.

tag(s): aviation (39), flight (32), STEM (284), virtual field trips (101)

In the Classroom

A teacher's companion guide comes in various languages (English, Arabic, Hindi, Korean, and Spanish). The guide gives pre-, during, and post-activities that align with the Next Generation Science, Common Core Math, and Technology Literacy Standards. Activities listed in the guide include a digital collage, a graphic organizer, and a career profile handout.

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Robert H. Hines Young Inventors Program - University of New Hampshire

Grades
K to 8
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The Young Inventors' Program (YIP) from the University of New Hampshire's Leitzel Center offers an engaging resource for educators to encourage creativity, problem-solving, and STEM...more
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The Young Inventors' Program (YIP) from the University of New Hampshire's Leitzel Center offers an engaging resource for educators to encourage creativity, problem-solving, and STEM skills in students. The program supports teachers in implementing invention education, providing a curriculum that guides students through the invention process from idea generation to prototyping. YIP offers lesson plans, instructional videos, and access to regional invention conventions where students can showcase their creations. The site emphasizes hands-on learning and innovation, making it a valuable tool for teachers aiming to foster inventiveness in their classrooms. If your district blocks YouTube, then the videos may not be viewable.

tag(s): inventors and inventions (78), STEM (284)

In the Classroom

Provide students with materials to prototype and test their inventions. After designing their invention, students can build and test it, iterating based on test results. A free resource such as Prototype Zone reviewed here can be used to plan their invention. Students can research famous inventors and their inventions and then present the story behind the invention. Organize an in-class Invention Fair where students present their original inventions. This activity fosters public speaking, presentation skills, and creativity.

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Mulitism Live Circuit Simulator - National Instruments

Grades
6 to 12
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Multisim is an interactive online platform designed for circuit simulation and electronic design. It provides teachers a practical tool for teaching electrical engineering and electronics...more
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Multisim is an interactive online platform designed for circuit simulation and electronic design. It provides teachers a practical tool for teaching electrical engineering and electronics concepts through hands-on simulations. The website allows students to design, simulate, and test circuits in a virtual environment, making it ideal for classroom use in STEM education. Multisim offers several free features, including a free software trial, educational resources like tutorials and guides, pre-built circuit simulation examples, and access to recorded webinars and instructional videos. Additionally, the platform includes pre-built templates, components, and analysis tools to help students understand circuit behavior, enabling teachers to create engaging lab activities, project-based learning, and real-world problem-solving tasks. If your district blocks YouTube, then the videos may not be viewable.
This site includes advertising.

tag(s): circuits (21), electricity (62), engineering (126), simulations (12), STEM (284)

In the Classroom

Organize a challenge where students must design a circuit that meets specific criteria, such as creating a basic amplifier or a light-activated switch. Have students research a real-world electronic device and identify its key circuits. Assign students to explore different electronic components available in Multisim, such as capacitors, inductors, and diodes. After designing and simulating a circuit in Multisim, students can collect data on its performance and represent their findings on graphs and charts on a resource such as Canva Infographic Creator reviewed here.

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Great Buildings Online - Artifice, Inc.

Grades
3 to 12
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The website Bucket List Travels offers a curated list of the world's greatest historic buildings, providing detailed information on each site's cultural and historical significance....more
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The website Bucket List Travels offers a curated list of the world's greatest historic buildings, providing detailed information on each site's cultural and historical significance. Teachers can use this resource to introduce students to global history, architecture, and cultural heritage. Suggested classroom activities include virtual tours, student presentations on favorite historic buildings, or research projects comparing architectural styles across different civilizations.
This site includes advertising.

tag(s): architecture (69)

In the Classroom

Have students create a travel brochure or poster showcasing their chosen building and its key features. Students research different architectural styles from the buildings listed and create a visual timeline that shows the evolution of architecture using a resource such as Timeline Maker reviewed here. Students can create a 3D model or drawing of the building, showing key architectural elements. After learning about various historic buildings, students design their own building using inspiration from the architectural styles and historical functions they studied.

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Mount Rushmore National Memorial - Cyark

Grades
K to 12
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Visiting Mount Rushmore National Memorial is typically out of reach for most classrooms; however, a virtual visit is accessible to all. This site includes links to exhibitions, videos,...more
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Visiting Mount Rushmore National Memorial is typically out of reach for most classrooms; however, a virtual visit is accessible to all. This site includes links to exhibitions, videos, a panorama tour, a 3D explorer, and more. Visit the lesson plans section to find lessons for grades K-12 that include several content areas, including math, science, and visual arts. Use the provided links to download individual lessons in a zip file. Lessons include correlations to national teaching standards.

tag(s): jefferson (19), landmarks (21), lincoln (65), photography (118), roosevelt (15), virtual field trips (101), washington (28)

In the Classroom

Add this site to your current resources for teaching about national landmarks or enhance learning by integrating the lessons into math, science, and visual arts as real-world models of your teaching topics. Include individual resources from this site, such as the 3D explorer on a Padlet, reviewed here to share with students. Take advantage of one of Padlet's "recipes" to automatically generate a video playlist, KWL chart, or choice board that encourages students to visit and learn about Mount Rushmore virtually. Extend student learning by asking them to show what they know using Canva Infographic Creator, reviewed here to create infographics, flyers, or travel brochures using information learned from their virtual visits.
 This resource requires PDF reader software like Adobe Acrobat.

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Engineering - Crash Course

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7 to 12
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Crash Course Engineering is a free digital tool that contains forty-four engineering videos. This series explains what engineering is, the different fields of engineering, and how engineers...more
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Crash Course Engineering is a free digital tool that contains forty-four engineering videos. This series explains what engineering is, the different fields of engineering, and how engineers see problems in the world and try to fix them. The topics covered in the videos include biodevices, aerospace engineering, environmental engineering, and heat transfer. The videos range in length from ten to twelve minutes. This site uses YouTube and has commercials before some of the videos.
This site includes advertising.

tag(s): aeronautics (10), energy (131), engineering (126), environment (245)

In the Classroom

After watching an engineering episode, students can create a flipped classroom using Moocnote, reviewed hereto teach each other about their assigned videos. Add comments, links, and questions to online videos with MoocNote. If possible, students can conduct experiments or test their own engineering ideas. Finally, students can interview an engineer(s) virtually or in person.

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Amazon Music: Behind the Beats - Amazon

Grades
6 to 12
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Discover how computer science powers everything from recording music in the studio to streaming songs through apps like Amazon Music. Learn about careers like music producers, engineers,...more
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Discover how computer science powers everything from recording music in the studio to streaming songs through apps like Amazon Music. Learn about careers like music producers, engineers, and app developers--all through an interactive, game-like experience on Kahoot! Get ready to explore the tech behind the tunes and see how you can combine creativity and coding for a future in music!

tag(s): careers (141), engineering (126), producers (7), STEM (284)

In the Classroom

Host an interactive Kahoot! quiz based on careers in music technology, engaging students in competition, and learning from the free library of games. Extend learning by having students create a simple music-themed app or website using beginner-friendly coding tools like Scratch reviewed here to combine creativity and programming. Students can also research a specific tech-related role in the music industry (e.g., sound engineer or app developer) and present their findings in small groups.

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Timeline- Decades of Innovation: 1790-2024 - EquipHQ

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6 to 12
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Curious about the history of intellectual property? EquipHq's Timeline Activity takes you on an engaging journey through key milestones in the development of patents and trademarks....more
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Curious about the history of intellectual property? EquipHq's Timeline Activity takes you on an engaging journey through key milestones in the development of patents and trademarks. With a visually interactive timeline, this resource highlights important legal cases, patents, and the evolution of intellectual property law. It's a fun and educational way for students, educators, and professionals to explore the impact of innovation over time.

tag(s): inventors and inventions (78), timelines (54)

In the Classroom

Students can trace how one type of invention (e.g., communication tools) evolved through patents. Assign students key inventors or legal figures to present on their contributions to intellectual property. Extend learning by having students research and add new events or inventions to a class timeline of intellectual property milestones using Timeline Infographic Templates, reviewed here.

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AIMS Center: An Equitable World through Math and Science Education - AIMS Center for Math and Science Education

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K to 8
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The AIMS Center for Math and Science Education promotes engaging, hands-on learning experiences for students and educators, focusing on math and science. Their mission emphasizes playful,...more
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The AIMS Center for Math and Science Education promotes engaging, hands-on learning experiences for students and educators, focusing on math and science. Their mission emphasizes playful, human-centered, and culturally responsive approaches to education, to create equitable opportunities for all learners. Through professional development programs, resources, and innovative projects like their PLAYshops, AIMS helps educators deepen their understanding and improve classroom instruction in meaningful ways. Their commitment to creativity and exploration fosters an environment where teachers and students can thrive. Some of the resource links for the activities are YouTube videos. They aren't necessary to teach the activities, but they are helpful.
This site includes advertising.

tag(s): collaboration (94), makerspace (43), professional development (407), STEM (284)

In the Classroom

The "Resources" page contains a number of STEM activities that can be used in a classroom. Some of these include Paper Helicopters, STEM Modeling with Clay, Paper Rockets, and Pull-Up Polyhedra.

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Games - Crash Course

Grades
9 to 12
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Crash Course Games is a free digital tool that includes twenty-nine game videos. This series explores ancient games, board games, card games, arcade games, virtual reality, roleplaying,...more
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Crash Course Games is a free digital tool that includes twenty-nine game videos. This series explores ancient games, board games, card games, arcade games, virtual reality, roleplaying, and sports. Additionally, it explores the purpose of games, game facts, and history. Videos range between eight to twelve minutes. This site uses YouTube and has commercials before some videos.
This site includes advertising.

tag(s): augmented reality (8), sports (81)

In the Classroom

After watching an episode of Crash Course Games, students can debate which game/gaming system is the best. Enhance students' learning by having them create how-to videos, brochures, or pamphlets with Genially, reviewed here to teach the different games mentioned in the video series. Finally, students can research influential people in the gaming world.

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Navigating Digital Information - Crash Course

Grades
5 to 12
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Crash Course Intellectual Property is a free digital tool that contains ten videos about Navigating Digital Information. This series of videos teaches how to look at digital information...more
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Crash Course Intellectual Property is a free digital tool that contains ten videos about Navigating Digital Information. This series of videos teaches how to look at digital information quality and how our scrolling for information shapes us as people in feeding information on what we think, value, trust, and do. This series will help you learn how to navigate and browse with confidence. Videos range in length from ten to fourteen minutes, and topics include evaluating evidence, Wikipedia, social media, and fact-checking. This site uses YouTube and has commercials before each video.
This site includes advertising.

tag(s): digital citizenship (89), digital literacy (3), internet safety (112)

In the Classroom

After watching an episode of Crash Course Navigating Digital Information, students can create a public service announcement using Canva Education Templates, reviewed here to teach younger students about navigating digital information. Students can host an event to share the information with senior citizens in the community to teach them about the importance of knowing who/what to trust on the internet. Finally, students can create a digital escape room with Room Escape Maker, reviewed here or choose your own adventure using StoryLab, reviewed here for others to learn about digital information accuracy.

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Intellectual Property - Crash Course

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5 to 12
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Crash Course Intellectual Property is a free digital tool that contains seven intellectual property videos. The videos teach about intellectual property, ownership, the rights of the...more
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Crash Course Intellectual Property is a free digital tool that contains seven intellectual property videos. The videos teach about intellectual property, ownership, the rights of the creators, copyright, trademarks, patents, and more. They range in length from ten to twelve minutes. This site uses YouTube and has commercials before some of the videos. Additionally, there is a disclaimer for the validity and content of the videos.
This site includes advertising.

tag(s): copyright (46), creative commons (28)

In the Classroom

After watching an episode of Crash Course Intellectual Property, students can create a public service announcement using Powtoon, reviewed here to teach younger students about intellectual property. Students can debate current intellectual property laws. Finally, students can expand their knowledge of intellectual property by researching more and sharing it via a speech, brochure, or pamphlet.

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EquIP HQ - United States Patent and Trademark Office (USPTO)

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K to 12
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Brought to you by the United States Patent and Trademark Office, this site features interactive, standards-aligned activities that introduce students to intellectual property (IP)....more
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Brought to you by the United States Patent and Trademark Office, this site features interactive, standards-aligned activities that introduce students to intellectual property (IP). Explore the many activities, go on a patent quest, or find inspiration by watching inventor stories. Most activities include teacher and parent resource guides that include guided questions to enhance the use of features on the site.

tag(s): engineering (126), inventors and inventions (78), STEM (284)

In the Classroom

Take advantage of the many resources on this site to introduce the concept of intellectual property to students of all ages and engage them in learning inventions and inventors. To filter activities by grade level, visit the three-line menu at the top right-hand side of the site and select "Teachers and Family." Choose from different grade levels of K-2, 3-5, 6-8, and 9-12 to find guides, activities, and resources. After interacting with the activities on the site, encourage students to learn more about inventors and the invention process. Visit the TeachersFirst Special Topics, Inventors and Inventions Resources, reviewed here to find additional resources.
 This resource requires PDF reader software like Adobe Acrobat.

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Computer Science - Crash Course

Grades
7 to 12
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Crash Course Computer Science covers a broad range of topics, from the basics of computing, like binary and Boolean logic, to advanced concepts such as machine learning, cybersecurity,...more
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Crash Course Computer Science covers a broad range of topics, from the basics of computing, like binary and Boolean logic, to advanced concepts such as machine learning, cybersecurity, and computer vision. The videos explore historical milestones, influential figures like Alan Turing, and key developments in software and hardware. As these videos are hosted on YouTube, if your school does not allow YouTube, this site would not work well for you. There is an option on the site to download the videos to view off of YouTube.
This site includes advertising.

tag(s): coding (89), computers (110), internet safety (112), robotics (23)

In the Classroom

Have students watch an episode on key computing topics and hold a discussion to deepen understanding. Assign coding or research projects based on lessons, like building simple algorithms or exploring historical figures in computing. Students can research famous coders and developers.

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The Crash Course - Crash Course

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4 to 12
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The Crash Course has over 45 videos on topics ranging from Anatomy to Zoology, Artificial Intelligence to Outbreak Science. There are the more common topics one might want to learn...more
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The Crash Course has over 45 videos on topics ranging from Anatomy to Zoology, Artificial Intelligence to Outbreak Science. There are the more common topics one might want to learn about, like Ecology, Films, Geography, and much more. All videos are free to watch. Each video also includes a short description (some with lesson stem ideas). Crash Course videos are hosted on YouTube. If your district/school blocks YouTube, they may not be viewable. The good news for teachers whose schools block YouTube is that you can download the video if you fill out a form. Go to the Download tab from the top menu, select Students & Teachers, scroll down the page, and follow the directions.

tag(s): artificial intelligence (149), black history (130), branches of government (65), business (51), climate (83), computers (110), copyright (46), ecology (102), energy (131), engineering (126), human body (94), literature (217), media literacy (107), myths and legends (24), plants (147), politics (116), space (217), statistics (121), video (262), zoology (11)

In the Classroom

Introduce this site on your interactive whiteboard or with a projector. The site is excellent for introductory material on any topic you're starting and for giving students some background knowledge. Use Acclaim, reviewed here to organize and annotate the videos you plan to use. Crash Course is also great for your early finishers. Allow them to choose a topic they want to investigate or know more about.

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Artificial Intelligence - Crash Course

Grades
8 to 12
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Bring your students up to date on the latest technology with these 20 educational videos from Crash Course. The videos cover what Artificial Intelligence is, how it works, how to ...more
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Bring your students up to date on the latest technology with these 20 educational videos from Crash Course. The videos cover what Artificial Intelligence is, how it works, how to use it for learning, and more. The videos reside on YouTube. If your district blocks YouTube, they may not be viewable at your school.

tag(s): artificial intelligence (149), computers (110), video (262)

In the Classroom

Though the videos are rated for high school and college students, you can use many of them in grades as low as eighth with a bit of adapting. Introduce the total of the videos to your class on your whiteboard. Depending on your students age group, these videos can be used whole class, as stations, or for blended or distance learning. Use Gravity, reviewed here to add questions and discussion activities within each video. Exhance learning by asking students to create blog posts using edublogs, reviewed here to discuss what students learned about AI from the video.

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Say What You See - Google Arts and Culture

Grades
K to 12
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Are you ready to learn the art of prompting? This Google Arts and Culture experiment allows everyone to learn how to create effective prompts by practicing recreating images that increase...more
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Are you ready to learn the art of prompting? This Google Arts and Culture experiment allows everyone to learn how to create effective prompts by practicing recreating images that increase the difficulty level. As each level begins, Say What You See provides a tip for what information to include. Use up to 120 characters to write a prompt to try recreating the provided image. Move up to different difficulty levels by starting with at least a 50% match in recreating the pictures in each level; the percentage to pass increases with each level.

tag(s): artificial intelligence (149), descriptive writing (40), images (261)

In the Classroom

Use this site for both you and your students to practice writing effective prompts to create AI images. Challenge students to increase their skills by awarding digital badges for completing each level. Create digital badges using Badge List, reviewed here. This site is also an excellent resource for students to practice and refine descriptive writing skills using a small number of characters. Ask students to apply those skills to a descriptive writing activity, then paste their writing into an AI image generator such as Adobe Firefly, reviewed here or Microsoft Designer, reviewed here to view the image generated based on their text.

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