GradesK to 12
In the ClassroomTake time to explore this site for use in a variety of ways in your classroom. The lesson plans provide an excellent starting point for use in science centers or your makerspace projects. Enhance student interest in robotics and science topics by incorporating this content into reading lessons. Actively Learn, reviewed here, provides free, high-quality non-fiction reading materials in all subjects that includes teaching ideas and questions to promote student learning. Use Actively Learn to assign science and robotics articles based on varying student needs and interests. As students learn about robotics and try them on their own, ask them to share their learning using tools from Read Write Think, reviewed here. For example, use the K-W-L Creator to organize their thinking and guide future learning or use the NoteTaker tool to record and share information. Transform learning as a final project, by having students create a video using moovly, reviewed here, sharing their robotics projects that includes a discussion on their problem-solving activities.
Grades6 to 12
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In the ClassroomTake advantage of the share feature included with each video to share a link or embed videos on your class website or student computers. These videos provide a wonderful opportunity for students to explore a variety of science topics that aren't always included in the science curriculum. As students find a topic of interest on the site, ask them to research additional information, and then use Canva, reviewed here, to modify their learning and create posters or infographics sharing their findings with their peers. Include student-created posters or infographics as part of an overall presentation using a portfolio-building site like About.me, reviewed here. Use About.me for students to create a portfolio as their future self as a scientist sharing their research that includes posters, written work, cited research, and more.
Grades7 to 12
In the ClassroomBecome acquainted with the information shared on this site to use within your current lessons on space and science. View videos together on your interactive whiteboard or have students view videos at home and share questions and their thoughts in class. Include information from this site with other web resources to share with students. Use a bookmarking site like Raindrop.io, reviewed here, to share online resources collaboratively. In addition to saving bookmarks, Raindrop.io allows you to add comments to saved resources. Work together as a class to create resources for researching science topics. Instead of just watching videos, increase and enhance student learning through the use of a site such as playposit, reviewed here. playposit offers tools for adding both student and teacher comments to online videos. Use this resource to point out important information, ask critical questions, and challenge student thinking. Instead of assessing student learning of your science topic through tests or research projects, offer students the opportunity to share learning by creating their own game based on their research using a game-creation tool like Scratch, reviewed here.
Grades8 to 12
In the ClassroomTake advantage of the free lessons and virtual experiences to enhance your current science lessons. These activities are also perfect for differentiating instruction for gifted learners or for correlating to varying student interests. Instead of using written journals, consider replacing them by asking students to use an online portfolio tool such as Pathbrite, reviewed here, to showcase their learning. Use Pathbrite to set up a digital exhibit demonstrating the science concept learned using multimedia features included in Pathbrite like videos, images and supporting articles. Ask students to modify technology use and demonstrate learning by creating an explainer video using Kizoa, reviewed here, or another video creation tool. For the musically inclined student, ask them to create a rap song or poem sharing their learning and produce a video to share on SchoolTube, reviewed here.
Grades5 to 12
In the ClassroomUse Mt. Cleverest to create quizzes as pretests or final assessments. Use your documents stored in Google Drive or OneDrive to provide the URL for creating quizzes. Mt. Cleverest includes a search feature for finding previous quizzes, take advantage of this to add content for your classroom. Ask students to reflect on missed quiz questions and research the content further. Have them replace paper and pen and extend their learning by sharing their reflections on a simple webpage using Hashify, reviewed here. Hashify provides a simple tool for sharing texts and images without the distractions of multiple backgrounds and formatting options.
Grades8 to 12
In the ClassroomSave yourself some time, and use these excellent free modules on this site to use during online safety lessons. Share this site with your school's counselor for use during digital awareness activities. Instead of using paper and pencil to record ideas during brainstorming sessions, use an online bulletin board like Padlet, reviewed here, to organize and record student responses. Padlet offers tools for participants to share links and add comments to posts. As students develop responses to prompts, replace paper and pencil and ask them to create simple web pages to share their ideas and include support for their position using a simple webpage creation tool like Jimdo, reviewed here. Add a link to each student or group's web pages onto your class website to share the variety of ideas and resources shared by the class. Enhance learning and use Synth, reviewed here, to create podcasts featuring student's sharing tips for being digitally aware and share with your school community. Synth is an extremely easy to use tool for creating short audio and video soundbites and automatically pieces together soundbites into threads to share as podcasts.
Grades7 to 12
In the ClassroomUse this site for many different purposes in history and geography classrooms. Data found on these maps only go up through 2010, ask students to research data through the current year. Create and annotate your own charts using ChartAccent, reviewed here, to demonstrate population changes in your state or community. Take advantage of a large amount of data and information found on this site to use as a starting point for student research projects. Ask them to transform their learning by creating and presenting their information through a multimedia platform such as History in Motion, reviewed here. Use this tool to add texts, images, maps, and more to tell the story of changes over time within a community.
Grades3 to 6
In the ClassroomBe sure to see these free lessons to enhance your current animal and environment lessons. Compile your online resources for students using Symbaloo, reviewed here, and share on classroom computers. Include links to information about specific animals and habitats, games, quizzes, and more in one easy to find place. Replace paper and pen quizzes by including a link to a quiz created using the "Connect Fours" Quiz Generator found at Class Tools, reviewed here, within your Symbaloo for students as a tool for them to review and connect key concepts. Use another another free, excellent resource found on Class Tools to create 2 and 3 circle Venn diagrams to compare and contrast different habitats or animal features. Be sure to save the URL for the Venn diagrams to include as part of a book composed by individual students or groups to share their learning. Book Creator, reviewed here, offers many tools for creating and sharing digital books that include embedded images, videos, and text. BookCreator can be used for a variety of assignments in any classroom that is integrating technology as an enhancement, modification, or transformation. Allow students to choose their animal or habitat to research and produce an ebook for each student. When finished you and your students will have a complete online library with information on a variety of subjects!
Grades6 to 12
In the ClassroomInclude Construct3 with your other options for teaching coding to students. Take advantage of the included levels to differentiate learning based on knowledge of coding. If you are uncomfortable with coding, enlist students to become technology coaches in your classroom to teach and share their knowledge with others. Use and share Google Forms to create how-to guides for students to get started including images with tips and suggestions. Ask "in-the-know" students to enhance their learning and create one-page websites using Jimdo, reviewed here, sharing advice for individual games included in Construct3. As students become familiar with coding, have them use FlexClip, reviewed here, to extend their learning by creating simple explainer videos detailing how to build and share personalized games.
GradesK to 12
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