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Thinking Flexibly (Habit of the Mind) - TeachersFirst

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K to 12
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Learn about Thinking Flexibly, a Habit of Mind--the ability to change perspectives, generate alternatives, and look at situations from multiple angles to discover new possibilities....more
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Learn about Thinking Flexibly, a Habit of Mind--the ability to change perspectives, generate alternatives, and look at situations from multiple angles to discover new possibilities. In an ever-changing world, we've gathered a variety of tools to help you foster creativity, adaptability, and the ability to generate alternatives in your classroom. This creative habit empowers students to find various approaches to solve problems, adapt their strategies when circumstances change, and consider different viewpoints during discussions and debates. In this collection, you'll find interactive simulations and virtual labs that require students to adapt their strategies to succeed, as well as digital platforms for brainstorming and mind mapping that encourage diverse solutions. You will also discover brain teaser puzzles (and digital escapes) that require multiple solution pathways, interactive activities that challenge students to explore alternative perspectives, printable and virtual graphic organizers for comparing different approaches and options, lesson plans featuring open-ended problems with no single "right" answer, and debate protocols that encourage respectful consideration of opposing views. By deliberately incorporating these resources into your daily routines and creating a classroom culture that celebrates diverse thinking, you'll help students develop the mental agility and adaptability essential for navigating our ever-changing world.

tag(s): flexibility (5), thinking skills (32)

In the Classroom

Discover new tools to try in your classroom that foster flexible thinking. Also, explore the professional resources (for you). Each review includes classroom use ideas. Read the details of each tool and find the ones that will work for you and your students.

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Women's History Month - Van Andel Institute for Education

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K to 8
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Van Andel Institute for Education celebrates Women's History Month by offering free resources ranging from a quote-matching activity to hands-on STEM challenges. Featured activities...more
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Van Andel Institute for Education celebrates Women's History Month by offering free resources ranging from a quote-matching activity to hands-on STEM challenges. Featured activities include Women's History Month Daily Activities, "Putting Her Stamp on History", "Guess Who Changed the World", "STEM-tastic Women", and "Who Said It? Quotation Quest". Lessons are organized by grade bands: Kindergarten-Grade 2, Grades 3-5, and Grades 6-8. Each activity is linked to a Google Slides presentation that provides a teacher overview, estimated time needed, targeted skills, and reflection prompts.

tag(s): STEM (331), women (178), womenchangemaker (67)

In the Classroom

Students can research additional women using Kiddle reviewed here and create their very own "Guess Who Changed the World" game. Students can use Canva Edu reviewed here to generate an image for their stamp from the "Putting her Stamp on History" activity. Students can use Seesaw reviewed here to post their findings each day after participating in the "Women's History Month daily activities."

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Valentine's Day STEAM - Van Andel Institute for Education

Grades
K to 8
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The Valentine's Day STEAM lesson offers an engaging, cross-curricular activity that blends science, technology, engineering, art, and math. This hands-on lesson challenges students...more
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The Valentine's Day STEAM lesson offers an engaging, cross-curricular activity that blends science, technology, engineering, art, and math. This hands-on lesson challenges students to build a candy box that can withstand a drop from three feet, encouraging creativity, problem-solving, and engineering design thinking. The activity includes clear objectives, suggested materials, a student handout, and extension ideas, making it a ready-to-use resource for integrating seasonal fun with meaningful STEM learning.

tag(s): holidays (228), STEM (331), valentines day (11)

In the Classroom

Have students design and build a Valentine's candy box that can protect its contents when dropped from a height of three feet. Provide basic materials, such as cardboard, cotton balls, tape, and paper, to encourage creative thinking and collaboration. Challenge students to design a heart-shaped parachute that will slow the fall of a candy box. Use tissue paper, string, and tape to explore drag, air resistance, and basic physics concepts. Before building, have students use a digital design tool like Google Drawings reviewed here to visualize and plan their candy box. This allows them to apply tech skills and practice design thinking.

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Maker's 50 Download - Van Andel Institute for Education

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K to 12
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The VAI Education Maker's 50 resource provides a comprehensive guide for classroom makerspaces. It includes printable materials such as posters, a checklist, and visual labels designed...more
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The VAI Education Maker's 50 resource provides a comprehensive guide for classroom makerspaces. It includes printable materials such as posters, a checklist, and visual labels designed to help you curate a well-stocked and engaging maker environment. Ideal for STEM, arts, or cross-disciplinary projects, the Maker's 50 offers both structure and flexibility to empower student-driven creativity.

tag(s): makerspace (39), STEM (331)

In the Classroom

Makerspace can be used in the classroom to engage students in hands-on learning. While completing these activities, students can use Seesaw reviewed here to journal their learning. Students can use Padlet reviewed here to post questions. Students can use Kiddle reviewed here to research information. These tools are versatile: display the poster near a donation bin to invite contributions, use the checklist to ensure you've covered all key materials, and label storage areas to keep everything organized. Ideal for STEM, arts, or cross-disciplinary projects, the Maker's 50 offers both structure and flexibility to empower student-driven creativity.

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Project Based Learning Project ideas - Van Andel Institute for Education

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K to 12
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Explore this collection, which offers over 30 creative ideas to help teachers integrate project-based learning into their classrooms. Featured projects include 50 Years of Interest,...more
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Explore this collection, which offers over 30 creative ideas to help teachers integrate project-based learning into their classrooms. Featured projects include 50 Years of Interest, Cardboard Arcade, Cross-Cultural Connections, Kinder Kindness, Police Pals, and Special Friends, among others. Project cards are available for free download, with some options also available for purchase.

tag(s): Project Based Learning (24)

In the Classroom

Students can use Google Drawings reviewed here to create a cause and effect diagram while researching for the "Save the Turtles" PBL card. Students can use Acast reviewed here to make a public service announcement of the importance of composting while using the PBL card titled "Why Does My Teacher Have Worms?"

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Happier Holidays - Van Andel Institute for Education

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K to 8
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Van Andel Institute for Education's Happier Holidays program encourages students to spread kindness, explore diverse cultural traditions, and engage in fun STEAM challenges. Featured...more
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Van Andel Institute for Education's Happier Holidays program encourages students to spread kindness, explore diverse cultural traditions, and engage in fun STEAM challenges. Featured activities include Twelve Days of STEAM, Holiday Traditions, Kindness Bingo, and Cards of Care. Lessons are available for three grade bands: K-2, 3-5, and 6-8. Each activity is delivered through Google Slides and includes a teacher guide, estimated duration, targeted skills, and reflection opportunities.

tag(s): holidays (228), STEM (331)

In the Classroom

Students can use Seesaw reviewed here to post all the information that they learn while researching holiday traditions around the world. Have students create heartfelt cards for individuals in hospitals, nursing homes, or the military during the holiday season. Connect students with senior citizens to learn about their life stories and holiday memories.

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Thinksgiving - Van Andel Institute for Education

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K to 8
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Van Andel Institute for Education provides four free "Thinkgiving" lessons designed to promote gratitude, self-reflection, and curiosity. The topics include STEM Parade, Think Outside...more
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Van Andel Institute for Education provides four free "Thinkgiving" lessons designed to promote gratitude, self-reflection, and curiosity. The topics include STEM Parade, Think Outside Yourself, Think Inside Yourself, and The World of the First Thanksgiving. The lessons encourage students to explore big ideas in engaging ways. Each topic includes three separate lessons that are organized by grade bands: K-2, 3-5, and 6-8. The activities link to a Google Slides presentation that includes a teacher guide, estimated time, targeted skills, and reflection prompts.

tag(s): holidays (228), STEM (331), thanksgiving (25)

In the Classroom

Students can use Figma, reviewed here to compare and contrast Thanksgiving from long ago to now. Students can use Book Creator, reviewed here to create a class book after completing the perfect Thanksgiving meal. Finally, students can post what they are thankful for on Padlet, reviewed here.

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Games and Activities - Van Andel Institute for Education

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K to 8
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Van Andel Institute for Education provides free, engaging games and activities for students in grades K-8. The website is organized into four main sections: Content-Specific, Cross-Curricular,...more
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Van Andel Institute for Education provides free, engaging games and activities for students in grades K-8. The website is organized into four main sections: Content-Specific, Cross-Curricular, Artificial Intelligence, and Social-Emotional Learning. The content-specific games support science, ELA, and engineering skills. Cross-curricular games include Baboon's Dilemma, Fact or Funny, Persuasion Contagion, and Twin to Win. In the AI section, students can explore AI Discovery Quest, Beat the Bot, Right or Wrong, and What is AI?. The social-emotional learning section features resources such as daily SEL activities, social stories, "Diving into CASEL," and "Be Kind to Your Mind" Bingo. Each game links to a Google Slides presentation that includes a teacher overview, estimated time, targeted skills, and reflection prompts.

tag(s): artificial intelligence (210), engineering (141), social and emotional learning (111)

In the Classroom

Students can engage in the activities that are available on the site. Students can use Seesaw reviewed here to answer the reflection questions. Students can use post answers to questions associated with the different activities using Padlet reviewed here.

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The Moon Illusion: Why Does the Moon Look So Big Sometimes? - NASA

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6 to 12
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Have you ever wondered why the moon looks big sometimes and small other times? NASA's The Moon Illusion: Why Does the Moon Look So Big Sometimes? answers that question for ...more
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Have you ever wondered why the moon looks big sometimes and small other times? NASA's The Moon Illusion: Why Does the Moon Look So Big Sometimes? answers that question for you. The article is broken down into three subsections: How to Prove the Moon Illusion, The Moon DOES look more yellow near the horizon, and Why do we see the Moon illusion?.

tag(s): moon (72), solar system (111)

In the Classroom

After reading the article, students can use Google Keep, reviewed here to track the size of the moon. Before beginning the lesson (or reading the article), students can answer the question "Does the moon look big sometimes?" and post their responses on Padlet, reviewed here. Finally, students can create a presentation with facts about the size of the moon using Google Slides, reviewed here.

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Room Escape Resources - Room Escape Resources

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4 to 12
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Discover resources to create a digital escape room. Resources include encryption tools, fake generators, simulators, digital imaging and mapping tools, puzzle creators, timers, tutorials,...more
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Discover resources to create a digital escape room. Resources include encryption tools, fake generators, simulators, digital imaging and mapping tools, puzzle creators, timers, tutorials, and premade escape rooms. Some encryption tools featured include a QR code creator, Morse code, an Alphabet Generator, and an Anagrams Generator. Examples for fake generators are Receipt Maker, Eye Chart Maker, Facebook Post, Newspaper Clippings, and more.

tag(s): digital escapes (25), mysteries (27)

In the Classroom

Teachers can create their own digital escape rooms using the tools offered by the site. Students can rate the tools used in the digital escape room using Dotstorming, reviewed here. Finally, students can create their own digital escape rooms for their fellow students to solve using at least one resource per featured section.

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Christmas Escape Room - Genially

Grades
K to 7
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Using this template, you can create an engaging and interactive Christmas escape room with animations, questions, and videos. This escape room includes multiple-choice, drag-and-drop,...more
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Using this template, you can create an engaging and interactive Christmas escape room with animations, questions, and videos. This escape room includes multiple-choice, drag-and-drop, and true/false questions to guide students to victory during their missions and decorate the Christmas tree. After editing the template, publish and share with students using the provided links.
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tag(s): christmas (38), digital escapes (25), gamification (75), hanukkah (21), holidays (228), kwanzaa (23)

In the Classroom

Edit and personalize the questions in this escape room to create an engaging activity for students to complete during holiday parties. Include other December holidays, such as Kwanzaa and Hannukah, to create a multicultural holiday escape room. Visit TeachersFirst Special Topics Pages Kwanzaa, reviewed here, Christmas Resources, reviewed here, and Hannukah Resources, reviewed here to find resources to include with a multicultural holiday escape room.

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Let's Learn - Thirteen PBS

Grades
K to 2
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Let's Learn is a free educational website packed with engaging video resources. Covering subjects like reading, writing, math, science, art, social studies, STEM, and mind and movement,...more
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Let's Learn is a free educational website packed with engaging video resources. Covering subjects like reading, writing, math, science, art, social studies, STEM, and mind and movement, it offers a well-rounded learning experience. The site also features over 150 picture books by diverse authors and illustrators, promoting representation and inclusion. Educators can easily search resources by subject, full episodes, themes, activities, or "Show What You Know" segments, making it a flexible and valuable tool for early childhood classrooms.

tag(s): ebooks (46), preK (288), STEM (331)

In the Classroom

Students can compare and contrast picture books featured on the site using Google Drawing reviewed here. Students can use Seesaw reviewed here to complete a Show What You Know after watching a video. Finally, students can complete one of the Show What You Know activities featured on the website.

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Mind and Movement - Let's Learn

Grades
K to 3
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Let's Learn Mind and Movement provides free, engaging videos that encourage children to stay active and practice mindfulness through "Let's Move" and "Let's Be Mindful" segments. Perfect...more
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Let's Learn Mind and Movement provides free, engaging videos that encourage children to stay active and practice mindfulness through "Let's Move" and "Let's Be Mindful" segments. Perfect for brain breaks or transitions, these short videos--ranging from 1 to 10 minutes--help support physical wellness and emotional regulation. Educators can sort content by themes such as Transformation, Feelings, My Five Senses, Animals, Plants, Colors, and more, making it easy to integrate movement and mindfulness into daily routines.

tag(s): emotions (53), social and emotional learning (111)

In the Classroom

Students can use Book Creator reviewed here to create a book about their feelings. Students can use Aha Slides, reviewed here to create word clouds to generate synonyms for feeling words.

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Horror Escape Room - Genially

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4 to 12
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This horror escape room and its included template will give you a spine-chilling experience. Play the game as shared to gather inventory: a key, musical notes, a briefcase, and a ...more
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This horror escape room and its included template will give you a spine-chilling experience. Play the game as shared to gather inventory: a key, musical notes, a briefcase, and a magnifying glass. As you enter the different rooms, use the items in your inventory to move further through the room. The topics for the questions include characters from horror movies, superstitions, and mythical creatures. Use the provided template to change questions as needed to fit the age of your students. Share this escape room using the share link, which includes a URL link, embed code, and links to share on social media.

tag(s): digital escapes (25), gamification (75), halloween (46), holidays (228)

In the Classroom

Share this escape room with students as designed, or modify the template to match the interests and ages of your students. For example, change the questions for younger students to include Disney villains, scary Halloween costumes, or Halloween candy. For older students, use questions from age-appropriate movies and books or take students on a virtual journey to "scary" places such as Transylvania. Find ideas to include in your escape room at The Halloween Collection reviewed here. Include this escape room as an activity for students to participate in during your Halloween or Fall parties.

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Musical Escape Room - Genially

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4 to 12
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Design a musical escape room using this template from Genially, reviewed here. The escape room features four rooms to visit and answer questions;...more
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Design a musical escape room using this template from Genially, reviewed here. The escape room features four rooms to visit and answer questions; each room presents questions in a different format, such as multiple choice and true/false. Follow the link to use the template, then add questions and images to personalize the escape room. Share with students using the provided URL on your whiteboard, or share the link with students to participate on their devices.

tag(s): digital escapes (25), gamification (75), jazz (17), music theory (47), musical instruments (53), musical notation (34), rhythm (22)

In the Classroom

Share this template with your school's music teacher to use in many different ways, such as exploring music genres, musicians, and instruments. Incorporate a music sound room into math lessons by asking students to solve problems using musical notation (e.g., a quarter note is ''?, a half note is ''?) or as a social studies activity to match songs to different periods, like the Roaring Twenties or the Civil Rights movement. As an extension activity, share Blob Opera, reviewed here with students to enjoy experimenting with pitch through interactions with traditional, classic songs.

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Online Escape Room Templates - Genially

Grades
3 to 12
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Genially's Escape Room Game Templates provide educators with interactive and customizable digital escape room experiences. These templates allow teachers to create engaging, gamified...more
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Genially's Escape Room Game Templates provide educators with interactive and customizable digital escape room experiences. These templates allow teachers to create engaging, gamified learning activities where students solve puzzles, answer questions, and unlock clues to progress. The platform supports multimedia elements such as images, animations, and clickable objects, making lessons more immersive. Teachers can use these escape rooms for review sessions, team-building exercises, or subject-specific challenges across various grade levels.

tag(s): digital escapes (25), game based learning (211), gamification (75), puzzles (147)

In the Classroom

Create an escape room where students solve riddles and match definitions to unlock clues. Use synonyms, antonyms, or context clues to reinforce vocabulary skills in a fun, interactive way. Design an escape room where students "travel" through different historical events, solving primary source analysis puzzles, decoding ciphers, and answering questions to unlock the next time period. Students must solve multi-step word problems or algebraic equations to advance through a mystery-themed escape room. Each correct answer reveals a key to "unlock" the final solution. Simulate a science experiment gone wrong! Students analyze data, interpret graphs, and solve scientific riddles to find the missing formula or save the lab before time runs out. After reading a novel or short story, students could navigate an escape room based on key events, themes, and character motivations. They solve puzzles related to symbolism, figurative language, or plot twists to escape.

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How to Make a Digital Escape Room for the Classroom - Nearpod

Grades
3 to 12
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The Nearpod blog post "How to Make a Digital Escape Room for the Classroom" provides educators with a step-by-step guide to creating engaging and interactive digital escape rooms. Learn...more
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The Nearpod blog post "How to Make a Digital Escape Room for the Classroom" provides educators with a step-by-step guide to creating engaging and interactive digital escape rooms. Learn how these activities can enhance critical thinking, collaboration, and problem-solving skills while making learning more immersive. The guide walks teachers through backward design planning, setting learning objectives, crafting clues and puzzles, and using digital tools like Google Forms, reviewed here and Nearpod, reviewed here to create an interactive experience. By following these strategies, teachers can design customized digital escape rooms that align with their curriculum and keep students actively engaged.

tag(s): collaboration (79), digital escapes (25), game based learning (211), problem solving (244), puzzles (147)

In the Classroom

Start the lesson with a quick digital escape puzzle related to the topic. For example, students solve an equation in a math class to reveal a clue, or in an ELA class, they decode a sentence to find a hidden theme. After experiencing a digital escape room, have students design their own using Nearpod or Google Forms, reviewed here and Nearpod, reviewed here. They can create puzzles based on a novel they read, a historical event, or a math concept, reinforcing learning through creation. Combine multiple subjects into one escape room experience. For example, students solve a math puzzle to get a clue, analyze a poem for another, and answer a science question to unlock the final key--blending critical thinking across subjects. Design a digital escape room focused on real-world skills (ex., financial literacy, digital citizenship, or environmental science). Students must apply knowledge to solve practical challenges and unlock the final "escape."

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Maths Escape Room - Twinkl Educational Publishing

Grades
2 to 8
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Twinkl offers a variety of math escape room resources designed to enhance student engagement through interactive problem-solving activities. These resources present students with themed...more
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Twinkl offers a variety of math escape room resources designed to enhance student engagement through interactive problem-solving activities. These resources present students with themed challenges where they must solve a series of math puzzles to "escape" or complete a mission. The activities cover various mathematical concepts and are available for different age groups, making them adaptable to diverse classroom settings. Teachers can utilize these escape room games to promote collaboration, critical thinking, and application of mathematical skills in an enjoyable and immersive environment.

tag(s): angles (52), collaboration (79), counting (61), critical thinking (139), digital escapes (25), equations (119), fractions (160), game based learning (211), negative numbers (13), numbers (116), order of operations (29), problem solving (244), puzzles (147), pythagorean theorem (20), ratios (47)

In the Classroom

Start the class with a mini escape puzzle where students solve a quick math problem to "unlock" the day's lesson. Divide the class into small teams and use a Twinkl math escape room challenge. Teams work through math puzzles, decoding clues to "escape" first. After completing a Twinkl escape room, have students design a math-based escape puzzles for their classmates, reinforcing math concepts through creative problem-solving. Connect escape room puzzles to real-world math applications, such as budgeting for a trip, measuring distances, or calculating time zones, to show students the practical use of math skills.

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Rebus Generator - festisite

Grades
2 to 8
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The Festisite Rebus Generator is an online tool that enables educators to transform text into engaging rebus puzzles, where words or phrases are represented through images and letters....more
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The Festisite Rebus Generator is an online tool that enables educators to transform text into engaging rebus puzzles, where words or phrases are represented through images and letters. This interactive resource supports multiple languages, including English, German, Danish, and Dutch, allowing diverse classroom applications. Teachers can input text, and the generator instantly creates a rebus puzzle, which can be customized further by using emoji characters or adding hints. Print the generated puzzles or share digitally, making them versatile for various educational activities, including digital escape rooms. Incorporating rebus puzzles into lessons can enhance students' problem-solving skills, reinforce vocabulary, and add fun to language learning.

tag(s): digital escapes (25), game based learning (211), puzzles (147)

In the Classroom

Have students create rebus puzzles for their weekly vocabulary words or spelling lists using the generator. They swap puzzles with classmates to solve, reinforcing word meanings in a fun way. Students write a short story or paragraph and replace keywords with rebus puzzles. Classmates decode the rebus to reconstruct the whole story. Use rebus puzzles as hidden clues in a classroom escape room or scavenger hunt. Students must solve them to unlock the next challenge, incorporating problem-solving and critical thinking.

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The Purring Test - TED

Grades
3 to 12
0 Favorites 0  Comments
Looking for a quick, engaging brain break? TED's "The Purring Test" offers just that and more. Perfect for adding a playful twist to your classroom, TED's first game, The Purring ...more
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Looking for a quick, engaging brain break? TED's "The Purring Test" offers just that and more. Perfect for adding a playful twist to your classroom, TED's first game, The Purring Test, began with a curious question: "What would it be like to play Pictionary with an AI?" Intended to help understand different types of minds when challenged with quirky associations and unexpected twists, the outcome is usually hilarious and fun. This interactive game invites players to compete against friends and family with new puzzles daily, making it a playful addition to your classroom or a fun way to spark curiosity about AI and communication.

tag(s): artificial intelligence (210), gifted (64), puzzles (147)

In the Classroom

Use this game as a brain break during those long lessons or indoor recess. Turn the daily puzzles into a friendly competition or debate and pair students to play a Pictionary-inspired game, mimicking how AI might interpret their drawings. After playing, lead a discussion on how AI "thinks" compared to humans.

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