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Puzzle Prime - Puzzle Prime

Grades
6 to 12
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Puzzle Prime is an excellent collection of some of the best puzzles, games, and illusions on the Internet. Run by a small group of mathematicians, content is carefully selected to ...more
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Puzzle Prime is an excellent collection of some of the best puzzles, games, and illusions on the Internet. Run by a small group of mathematicians, content is carefully selected to meet their high standards. Select a puzzle by type, skill level, or topic. When ready, click the solution to find puzzle answers.

tag(s): logic (165), problem solving (225), puzzles (143)

In the Classroom

Share a link to Puzzle Prime on classroom computers and your class website for students to access on any device. Consider having a "puzzle of the week" activity for students to complete on their own or in groups using activities on this site. Ask students to demonstrate their thinking process in completing puzzles by demonstrating on an interactive whiteboard or with a projector. Take this a step further and ask student to create a video explanation using a tool like Screencastify, reviewed here, and share them on a site such as TeacherTube reviewed here. Use these puzzles as examples and encourage students to create their puzzles for others to solve. Have cooperative learning groups create podcasts sharing problem and puzzle solving tips; for this, use a site such as podOmatic, reviewed here.

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NCTM Illuminations Numbers & Operations Resources 6th - 8th Grade - NCTM

Grades
6 to 8
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Illuminations offers this library of interactives specifically for teaching the Numbers and Operations strand in 6th through 8th grade. The variety of activities provides opportunities...more
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Illuminations offers this library of interactives specifically for teaching the Numbers and Operations strand in 6th through 8th grade. The variety of activities provides opportunities for learning content through many different methods including problem solving, exploration of rational numbers and proportions, and includes Dynamic Paper (create math manipulatives, such as pentagonal pyramid, a set of pattern blocks, a number line, and so on; all these in the size and shape you need). All interactives include complete instructions, an exploration, and correlation to standards.

tag(s): area (52), estimation (34), factors (29), multiplication (122), number sense (70), numbers (119), operations (71), order of operations (28), perimeter (20), problem solving (225), ratios (46), statistics (116), time (92), venn diagrams (15), volume (34)

In the Classroom

Keep this site in your professional favorites to find supporting technology for teaching numbers and operations. As you find practice or extension ideas for student use or at home reinforcement, share specific links on your class web page or classroom computer center for students to access independently or as you assign them for needed practice. The full site could be overwhelming for most parents, so share the specific areas that fit your curriculum.
 This resource requires PDF reader software like Adobe Acrobat.

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Extreme Event - Koshland Science Museum

Grades
8 to 12
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Extreme Event is a crisis problem-solving game for groups of 12 or more players with a minimum age of 12 years old. Facilitators set up a room and time for ...more
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Extreme Event is a crisis problem-solving game for groups of 12 or more players with a minimum age of 12 years old. Facilitators set up a room and time for participants, and games typically take about an hour to complete. Choose from three scenarios - hurricane, flood, or earthquake. Download all game materials from the site including PDF cards, sounds, and visual effects. The videos in the classroom activity section reside on YouTube. If your district blocks YouTube, the videos may not be viewable. Extreme Event made changes to the game and the game materials. Be sure you download the new materials to play.

tag(s): critical thinking (110), disasters (36), earthquakes (45), floods (10), game based learning (173), hurricanes (36), logic (165), problem solving (225)

In the Classroom

Use the materials found on Extreme Event as a hands-on lesson in problem-solving, short and long term planning, and building community. Use an online tool such as Interactive Three Circle Venn Diagram, reviewed here, to compare and contrast different strategies needed to solve problems in different crisis situations. Challenge students to create a brochure or newsletter sharing their findings. Are you integrating technology in your class? Instead of the traditional paper brochure, enhance student learning by using Marq, reviewed here, or if you are more experienced use Sway, reviewed here, and create a newsletter. If you complete this activity with different classes, share results from the different games as part of your discussions on your problem-solving decisions.
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Twitter Chat: Start a School Makerspace from Scratch - TeachersFirst

Grades
K to 12
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This archived Twitter chat is from July 2016 and will open in Wakelet. View this archive to learn how to Start a School Makerspace from Scratch. Browse the tips and ...more
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This archived Twitter chat is from July 2016 and will open in Wakelet. View this archive to learn how to Start a School Makerspace from Scratch. Browse the tips and tools offered by the chat moderators and participants.

tag(s): makerspace (41), professional development (393), STEM (265), twitterchatarchive (175)

In the Classroom

If you are starting Makerspace, or need some new ideas, view this archive. Share this tool with your colleagues who are interested in Makerspace.

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Magic Gopher - Solitaire Paradise

Grades
4 to 12
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Magic Gopher is an entertaining math riddle game. Follow the instructions to select a two-digit number, add the digits then subtract that answer from the original number. Magic Gopher...more
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Magic Gopher is an entertaining math riddle game. Follow the instructions to select a two-digit number, add the digits then subtract that answer from the original number. Magic Gopher "guesses" the symbol located next to that final number.

tag(s): addition (128), riddles (16)

In the Classroom

How does Magic Gopher guess correctly every time? Encourage students to discover the "trick" to his success. If you aren't sure, find the solution here. Take this math trick a bit further, will it work with 3-digit numbers? Challenge cooperative learning groups to create video explanations of the math behind Magic Gopher. If you are less experienced with technology use with your students, try a tool such as Powtoon, reviewed here. Those who are more experienced might try moovly, reviewed here, and share them on a site such as TeacherTube, reviewed here.

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Shikaku Madness - Ganbaru Games

Grades
4 to 12
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Shikaku Madness is a logic-based puzzle where you attempt to cover a grid with rectangles. Use the numeric clues on the grid to solve the puzzle. Tap and drag on ...more
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Shikaku Madness is a logic-based puzzle where you attempt to cover a grid with rectangles. Use the numeric clues on the grid to solve the puzzle. Tap and drag on the grid to create rectangles that don't overlap and contain the number of squares in the clue. Choose from four levels of difficulty when attempting puzzles.

tag(s): computational thinking (41), logic (165), multiplication (122), problem solving (225)

In the Classroom

Shikaku Madness is an excellent addition to classroom bookmarks for practicing multiplication, working with arrays, developing problem-solving skills, and using logic. Encourage students to work up to the next level and become an expert in Shikaku. Share a link to the site on your class website for students to access at home. Encourage Shikaku "experts" in your class to share their methods for completing each puzzle with other students. Transform learning by challenging students to create a video demonstrating their process in puzzle solving using a tool such as Free Screen Recorder Online, reviewed here, or Screencastify (Chrome app), reviewed here. Then share it using a tool like SchoolTube, reviewed here.

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Game-Based Learning Resources - TeachersFirst

Grades
K to 12
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This collection of reviewed resources from TeachersFirst is selected to help teachers and students learn about game-based learning and how to incorporate games into teaching and learning....more
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This collection of reviewed resources from TeachersFirst is selected to help teachers and students learn about game-based learning and how to incorporate games into teaching and learning. Engage your students in the way they love to learn - games! Explore resources for quick practice or create your own games using these tools. Nurture problem solving, logic, and creativity.

tag(s): coding (90), differentiation (83), game based learning (173), gamification (73), logic (165)

In the Classroom

Share these tools on your class website or blog for students to use both in and out of the classroom. Use these tools to differentiate and reach all students at the various levels. Challenge your students to create their own games for review of content or acceleration options.

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Playbuzz - Shaul Olmert and Tom Pachys

Grades
9 to 12
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Create and share interactive content with Playbuzz. Browse through to find and participate in polls, quizzes, trivia, and much more. Additional free features include a Video Snaps tool...more
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Create and share interactive content with Playbuzz. Browse through to find and participate in polls, quizzes, trivia, and much more. Additional free features include a Video Snaps tool for sharing portions of a video and Flip Cards. Create an account, then make content to embed and engage with other participants. Warning: this site contains content that is not moderated, be sure to view information before sharing with students.

tag(s): DAT device agnostic tool (143), flash cards (41), polls and surveys (46), quiz (65), trivia (18), video (261)

In the Classroom

Share Playbuzz with students to create interactive classroom content. Have students create polls for favorite characters in books, use the Video Snaps tool to share significant portions of a video, or use Flip Cards in place of traditional flash cards. Create interactive content for your classroom lessons including trivia to introduce new lessons or create a Gallery Quiz to match images to clues. The possibilities are as unlimited as your imagination and those of your students!

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Flappy Code - Code Studio

Grades
K to 12
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Create a Flappy Bird game using drag and drop code, then save it to your phone to play over and over! Follow the 10 step directions to add code to ...more
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Create a Flappy Bird game using drag and drop code, then save it to your phone to play over and over! Follow the 10 step directions to add code to your workspace as you make your bird fly toward a target, give directions for the end of game results, and edit actions and speed of the game. When finished, share games via URL or social networking links. The intro video resides on YouTube. If your district blocks YouTube, the video may not be viewable.

tag(s): coding (90), computational thinking (41), computers (106), critical thinking (110), game based learning (173), gamification (73), logic (165)

In the Classroom

Use Flappy Code as an interesting way to introduce coding to your class. Display Flappy Code on your interactive whiteboard or projector as you progress through the steps to code a game, then have students create and explore on their own. After school clubs and activities can use Flappy Code to learn to code. Use this tool with gifted students for a great challenge. Set up a coding activity center for interested students when they finish class work or for rainy days and snow days. Share this link on your class website for students to access both in and out of the classroom.

Comments

This resource would be engaging for students just learning how to code. Melissa, , Grades: 0 - 5

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Novel Engineering - The Novel Engineering Project/Tufts Center

Grades
K to 12
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Novel Engineering offers an integrated approach to teaching engineering with literacy. Learn about it through the short video on the home page. To find ideas, select the "BOOKS" link...more
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Novel Engineering offers an integrated approach to teaching engineering with literacy. Learn about it through the short video on the home page. To find ideas, select the "BOOKS" link at the top of the page. Choose from several well-known books to find the engineering problem(s) in the book and possible solutions from students.

tag(s): engineering (120), problem solving (225), STEM (265)

In the Classroom

Don't let the simple look of this site fool you; this is an excellent resource for incorporating STEM topics into your reading activities. Use ideas from this site with the literature suggested, then come up with your own ideas for any other selection of literature. If you are beginning the process of integrating technology, have students create blogs sharing their learning and understanding using Telegra.ph, reviewed here. This blog creator requires no registration. Have students or groups collect ideas and findings using Padlet, reviewed here. The Padlet application creates free online bulletin boards.

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HTML 5 Crossword Generator - Class Tools

Grades
3 to 12
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Create personalized crossword puzzles to embed on your blog or website with this easy puzzle creator. View the help for the directions and examples. It is as simple as typing ...more
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Create personalized crossword puzzles to embed on your blog or website with this easy puzzle creator. View the help for the directions and examples. It is as simple as typing a question on each line followed by an asterisk, then the correct answer. When complete, submit to view your puzzle online and choose from different options for sharing. Also, you can download puzzles as PDF documents.

tag(s): crosswords (19), puzzles (143)

In the Classroom

Create puzzles for any subject or topic for review or introduction to new materials. Allow students to create puzzles for other students to solve. Add a puzzle to the classroom newsletter or blog to create interest. Share puzzles on an interactive whiteboard for students to solve together.

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Solvemall Crosswords Online - Solvemall.com

Grades
5 to 12
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Solvemall offers a large variety of online crossword puzzles. Choose from a new daily starter puzzle each day or scroll down to find popular sets. In addition to the daily ...more
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Solvemall offers a large variety of online crossword puzzles. Choose from a new daily starter puzzle each day or scroll down to find popular sets. In addition to the daily puzzle, most days also have a special topic puzzle such as inventors or musicians. Simply fill in each space on the puzzles with your responses and check when finished to view results. Solve blocked puzzles and collect points by creating a free account.
This site includes advertising.

tag(s): crosswords (19), problem solving (225), puzzles (143)

In the Classroom

Share the puzzles on your interactive whiteboard or projector to play as a class. Use as a learning center or for rainy day recess. Create a link to the puzzles on classroom computers or your class website. Crosswords are a great find for use with gifted students to practice logic and problem-solving skills. Challenge students to create their own crosswords using a tool like Eclipse Crossword Creator, reviewed here, or Just Crosswords, reviewed here.

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USPTO - United States Patent and Trademark Office - United States Patent and Trademark Office

Grades
3 to 12
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Visit the United States Patent and Trademark Office (USPTO) to help kids of all ages learn about trademarks and patents, and the importance of intellectual property creation and protection....more
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Visit the United States Patent and Trademark Office (USPTO) to help kids of all ages learn about trademarks and patents, and the importance of intellectual property creation and protection. USPTO features "collectible" cards of inventor profiles, activities at different levels - including videos about the paticulars of patents, trademarks, and more. In another video section are videos with age appropriate appeal, and titles like Driverless Cars, Bionic Limbs, Biofuels, Electronic Tattoos, and more. The invention and design focus of most of the activities makes for perfect STEM and "maker space" lessons. If your district blocks YouTube, the videos may not be viewable.

tag(s): crafts (54), digital citizenship (90), inventors and inventions (71), sound (73), sports (78), STEM (265), video (261)

In the Classroom

Whether an elementary, middle, or high school teacher you'll find ideas for building model rockets and more. Use an interactive whiteboard or projector and start by viewing the video on the home page titled Extraordinary Innovations. Or, in your blended or flipped class have students watch the video at home and enhance their learning by using playposit, reviewed here, to take notes, make comments, or ask questions to document what they learned from the video. Be sure to have a small or whole group discussion about what they learned from the video using their notes & comments the next day! At the end of your lesson or unit on patents and trademarks, transform learning by challenging students to create a timeline for the invention of the snowboard, or motorcycles, or another topic of interest. Why not modify classroom technology and make this an interactive timeline with music, photos, videos, and more using Timeline JS, reviewed here.
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Plum Landing - WGBH Educational Foundation

Grades
1 to 3
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Join Plum, an alien video game designer from another planet, and explore the natural world through interactive games, videos, adventures, and real life activities. Live videos feature...more
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Join Plum, an alien video game designer from another planet, and explore the natural world through interactive games, videos, adventures, and real life activities. Live videos feature kids exploring different biomes and recording data for Plum. Before each game, learn about the environmental focus that will help you win the game. Ideas for exploring and investigating outside bring environmental concepts to your own community. Post images, thoughts, and ideas to share with Plum in the gallery. A parent section offers activities to do online and outside. The educator section provides curriculum for Afterschool programs, Clubs, or Camps. Lesson plans designed for after school enrichment, clubs, and camps give curriculum topics, standards, video links, conversation starters, and related activities.

tag(s): conservation (85), earth (184), earth day (60), environment (237), game based learning (173)

In the Classroom

Capture student interest in environmental science, zoology, conservation, and ecology with Plum and her human friends! Use this site in science as a way to introduce the study of the Earth, biomes, or food chains. Share the videos on an interactive whiteboard or projector. Add to computers for center time. Use Plum's adventures to inspire further adventures involving the students. Use videos as a multimedia resource to supplement the science textbook. Use the adventures to inspire either narrative or expository writing. During Earth Day, students can explore your school community. Explore other science topics and modify student learning by challenging them to create comics using a tool such as Make Beliefs Comix, reviewed here, or a digital storytelling project with their own images, observations, and stories using Presentious, reviewed here. Presentious allows narrating and adding text to a picture. ENL/ESL and learning support students will find this site useful with reading support, video, and demonstrations. Have students research topics mentioned in the videos for deeper understanding. If you are beginning the process of integrating technology, replace pen and paper by having students create blogs sharing their learning and understanding using Seesaw, reviewed here. Share research and stories with other classes in your school, students' families, and on your class website or wiki.

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Technovation Families - Iridescent

Grades
4 to 12
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Technovation Families: Curiosity Machine connects scientists and engineers with young people to help design and create projects together. Create an account to begin using features on...more
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Technovation Families: Curiosity Machine connects scientists and engineers with young people to help design and create projects together. Create an account to begin using features on the site. Discover challenges to build on your own, including categories such as aerospace, robotics, engineering, and more.See the menu on the left to see them all. Find inspiration by watching videos of scientists and engineers sharing their inventions. Share your finished projects as inspiration for other aspiring engineers and scientists.

tag(s): aeronautics (9), computers (106), design (79), engineering (120), gifted (65), inventors and inventions (71), makerspace (41), oceans (150), problem solving (225), robotics (22), STEM (265)

In the Classroom

Be sure to take advantage of the free educator units offered with membership. Share project ideas with students as ideas for a school science or engineering fair. Share this site with students interested in exploring careers in science or engineering. Encourage students to enhance their technology use and learning by using a visual blogging tool such as Telegra.ph, reviewed here. With Telegra.ph you just click on an icon to upload images from your computer, add a YouTube or Vimeo, or Twitter links (no registration required), to document their progress while completing projects. Have gifted students choose projects from the site to complete as enrichment within different learning units.
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Bill's Games - Bill Kendrick

Grades
4 to 12
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Bill's Games offers a variety of free online activities and puzzles. Although this site is "plain vanilla," there are classic activities that offer challenges for all ages. Scroll through...more
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Bill's Games offers a variety of free online activities and puzzles. Although this site is "plain vanilla," there are classic activities that offer challenges for all ages. Scroll through the home page to find puzzles, board games, mazes, and word games. Each activity includes directions for play and many offer options for difficulty levels.
This site includes advertising.

tag(s): game based learning (173), logic (165), problem solving (225), puzzles (143)

In the Classroom

Share and demonstrate the activities on an interactive whiteboard. Create a link on classroom computers to use as a center. Challenge students to increase difficulty levels in games and activities. Ask students to journal about their problem-solving process when playing games and activities.

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Tux Math Scrabble - Charles B. Cosse

Grades
5 to 9
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Tux Math Scrabble takes the traditional Scrabble game and replaces letter tiles with numbers and mathematical symbols. Drag tiles anywhere on the Scrabble board to form equations while...more
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Tux Math Scrabble takes the traditional Scrabble game and replaces letter tiles with numbers and mathematical symbols. Drag tiles anywhere on the Scrabble board to form equations while earning as many points as possible from the value of the tiles. Use links on the menu to the left to change the background, adjust grid size, see a demo, and change skill levels.

tag(s): addition (128), division (98), equations (120), galileo (6), game based learning (173), multiplication (122), problem solving (225), subtraction (109)

In the Classroom

Tux Math Scrabble makes an excellent addition to any unit on equations. Have students play games with classmates while discussing different game strategies. Create a link on your class web page and have students challenge family members.

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4 Numbers Game - 4nums.com

Grades
1 to 8
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The 4 Numbers Game is a classic math game. Use the four numbers provided and basic math (+, -, x, /) to arrive at an answer of 24 as quickly ...more
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The 4 Numbers Game is a classic math game. Use the four numbers provided and basic math (+, -, x, /) to arrive at an answer of 24 as quickly as you can. Play alone or with multi-players. Play with a time limit (or without). Choose the kids game to play without division or multiplication. Be sure to view the How to Play link for complete rules and suggestions. Find new puzzles on the site daily, or follow 4 Numbers via Twitter to receive notifications of the puzzle of the day. This site is also available as an app for both iOs and Android devices.

tag(s): addition (128), DAT device agnostic tool (143), division (98), equations (120), mental math (18), multiplication (122), problem solving (225), subtraction (109)

In the Classroom

Share the 4 Numbers Game on an interactive whiteboard or projector to demonstrate how to play, and then create a link to 4 Numbers on classroom computers. Challenge students to begin playing without time limits. As they become more skilled, start using the clock and have them try to beat it. Have students take a screenshot of any game. Next they can upload the screenshot image and add voice bubbles to explain what they learned. Use a tool such as Phrase.it, reviewed here. If you do not know how to convert a screenshot into an image file, take a picture of the screen using a digital camera, then upload the file to your computer. Be sure to share a link to the 4 Numbers Game on your class website or blog for play at home.

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The Griddle - Handcrafted Logical Fun - David Millar

Grades
4 to 12
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The Griddle offers a small selection of math and logic puzzles. Choose from puzzles for younger students including Sudoku and Number Soup. For older students check out a Sudoku or ...more
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The Griddle offers a small selection of math and logic puzzles. Choose from puzzles for younger students including Sudoku and Number Soup. For older students check out a Sudoku or Conflict Graphing puzzle. Click the name of each puzzle to go to the link for the PDF download. Other downloads are multiplication charts in black and white or color with options for including numbers or using blank charts. The Arithmetic Worksheet Generator provides a large number for creating customized worksheets, be sure to read the instructions at the bottom of the page on how to change the type of problems and locations on the worksheet.

tag(s): logic (165), problem solving (225), sudoku (10), worksheets (70)

In the Classroom

Use the puzzles found on The Griddle as part of math centers, for homework, or as part of any logic and problem-solving unit. Create and differentiate worksheets using the Worksheet Generator.
 This resource requires PDF reader software like Adobe Acrobat.

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Which One Doesn't Belong? - Mary Bourassa

Grades
5 to 12
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Which One Doesn't Belong provides stimulating and challenging math puzzles. Select a category to find puzzles related to numbers, shapes, and graphs. An additional link contains several...more
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Which One Doesn't Belong provides stimulating and challenging math puzzles. Select a category to find puzzles related to numbers, shapes, and graphs. An additional link contains several incomplete puzzles to finish. The site does not provide a "correct" answer. Each puzzle has multiple (possible) answers providing opportunities for all to choose and justify their response.

tag(s): critical thinking (110), logic (165), problem solving (225), puzzles (143)

In the Classroom

These puzzles are perfect for use with an interactive whiteboard or projector. Use the puzzles as a warm up for any math class or use for journal writing prompts. Use this site for discussion and debate with your gifted students. Challenge students to create puzzles and have classmates solve. Have cooperative learning groups create online books of their puzzles using a tool such as Bookemon, reviewed here. Have students create an annotated image including text boxes and related links using a tool such as Thinglink, reviewed here.

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