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Maya Masks - twinkl
Grades
3 to 6tag(s): crafts (63), mayans (17), mexico (32), south america (44)
In the Classroom
Students can create their own event or death mask. They can also research other cultures that used masks and compare the masks. Use a Venn diagram maker to compare the masks, such as Canva's Venn Diagram Creator, reviewed here. Finally, if students create an event mask, they can research the god or animal that inspired it.You must be registered and logged in to add items to your favorites.
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Maya Archaeologist - Dr. Diane Davies
Grades
3 to 8tag(s): art history (100), mayans (17), south america (44)
In the Classroom
Students can complete the activities on the website. Students can research more about the usage of jade and other precious metals and their functions. Finally, students can use Google Drawings, reviewed here to compare the different materials that Mayans used with other civilizations.Add your comments below (available only to members) | Become a Member
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Women Artists - J. Paul Getty Museum
Grades
K to 5tag(s): women (148), womenchangemaker (35)
In the Classroom
Students can complete the lessons as presented on the site. Students can re-create the artwork that is in the lesson using a different medium. Finally, students can use Ourboox, reviewed here to create a book of female artists.Add your comments below (available only to members) | Become a Member
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Google Indoor Map - Google
Grades
3 to 12tag(s): DAT device agnostic tool (147), digital literacy (6), map skills (63), maps (219), problem solving (232), virtual field trips (122)
In the Classroom
Use this platform to plan field trips or as a tool in geography and technology lessons. Challenge students to plan routes through indoor maps of airports, malls, or stadiums. Analyze how indoor maps highlight accessible routes and features in public spaces. Discuss inclusivity in design and how technology can assist people with disabilities. Provide scenarios where students must solve problems using indoor maps (ex., locate emergency exits or the nearest restroom). Introduce the technology behind indoor mapping, such as GPS, Wi-Fi, and floor-plan digitization.Add your comments below (available only to members) | Become a Member
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Online Escape Room Templates - Genially
Grades
3 to 12tag(s): digital escapes (14), game based learning (199), gamification (82), puzzles (149)
In the Classroom
Create an escape room where students solve riddles and match definitions to unlock clues. Use synonyms, antonyms, or context clues to reinforce vocabulary skills in a fun, interactive way. Design an escape room where students "travel" through different historical events, solving primary source analysis puzzles, decoding ciphers, and answering questions to unlock the next time period. Students must solve multi-step word problems or algebraic equations to advance through a mystery-themed escape room. Each correct answer reveals a key to "unlock" the final solution. Simulate a science experiment gone wrong! Students analyze data, interpret graphs, and solve scientific riddles to find the missing formula or save the lab before time runs out. After reading a novel or short story, students could navigate an escape room based on key events, themes, and character motivations. They solve puzzles related to symbolism, figurative language, or plot twists to escape.Add your comments below (available only to members) | Become a Member
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Library of Congress Research Guides - Library of Congress
Grades
4 to 12tag(s): african american (111), architecture (76), black history (131), branches of government (65), civil rights (203), civil war (139), conservation (101), energy (131), engineering (128), environment (248), foreign policy (13), hispanic (35), industrialization (12), jews (33), latin (23), literature (222), middle east (50), native americans (111), nutrition (138), photography (123), politics (118), population (51), religions (95), Research (86), sports (82), statistics (121), Teacher Utilities (191), women (148), womenchangemaker (35), womens suffrage (52)
In the Classroom
Assign students to explore a Library of Congress guide on a historical event (ex., Civil Rights Movement, World War II) and have them read and summarize a firsthand account or diary (or blog) entry. Students can then write a journal entry or letter from someone who lived through the event. Try a simple blogging tool like Telegra.ph reviewed here. Choose a literature-focused research guide related to a classic novel or author (such as To Kill a Mockingbird or The Great Gatsby) and have students create a timeline using Time Graphics Timeline Maker, reviewed here or a newspaper front page using a template from Canva Infographic Creator, reviewed here.Add your comments below (available only to members) | Become a Member
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NPR- Breaking News, Analysis, Music, Arts, and Podcasts - NPR
Grades
K to 12tag(s): civil rights (203), cultures (179), journalism (74), news (229), podcasts (106), scientists (64), space (218)
In the Classroom
Have students listen to NPR's Student Podcast Challenge winners for inspiration and assign them to create a short podcast episode on a topic related to your curriculum. Use free tools like NPR's podcast resources or Buzzsprout, reviewed hereto guide their scriptwriting and recording process. Choose an NPR article and a similar report from another news source and have students analyze the tone, word choice, and sources used. Use NPR's science and history archives to explore a key discovery or event. Have students present their findings through a timeline project using Timeline Infographic Templates, reviewed here or Turbo Timeline Generator, reviewed here.Add your comments below (available only to members) | Become a Member
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Encyclopedia Britannica - Encyclopedia Britannica
Grades
K to 12tag(s): biographies (94), primary sources (117), Research (86), resources (84), timelines (55)
In the Classroom
Assign students a historical figure from Britannica's biography section and hold a "Meet the Influencers" day, where students dress up and present as their historical figure. Students pick a topic, use Britannica to research key details and gather images or videos. They create a short video (2-5 minutes) using Adobe Express Video Maker reviewed here or moovly reviewed hereexplaining their topic, incorporating facts from Britannica. Students develop their own research question use Britannica's resources to find answers and create a one-page infographic summarizing their findings using Canva Infographic Creator, < a href="/single.cfm?id=17570">reviewed here.Add your comments below (available only to members) | Become a Member
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Glider Guide - Smithsonian Science Education
Grades
K to 2tag(s): landforms (38), simulations (19)
In the Classroom
Before using the Glider Guide, introduce students to different landforms (mountains, valleys, lakes, and rivers). Provide them with a landform checklist and have them predict where they might see each feature. As they explore the app, they can check off the landforms they encounter. After exploring various terrains in Glider Guide, students can choose one location and create a travel brochure on paper or using a Canva, reviewed here showcasing the land and water features. They include illustrations, fun facts, and why someone should "visit" that area. Students can use clay, sand, or other materials to build 3D models of landforms they saw in the Glider Guide. Students can explain how these features were formed and present their models to the class.Add your comments below (available only to members) | Become a Member
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Do Now Activity Generator - Yourway Learning
Grades
K to 12tag(s): artificial intelligence (171), assessment (144), classroom management (120), Formative Assessment (73), questioning (36), Teacher Utilities (191), teaching strategies (50), thinking skills (16)
In the Classroom
Use this activity generator to create quick Do Now activities (or entrance tickets) as schema activators that set the tone for your daily lessons. These brief, focused tasks set the tone for learning and provide valuable formative assessment data. Take advantage of digital whiteboard tools such as Figjam, reviewed here and Whiteboard.chat, reviewed here to have students share their ideas. At the end of your lesson, use Project Zero Thinking Routines, reviewed here such as I used to think, Now I think to extend learning and encourage critical thinking skills.Edge Features:
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
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Geography and the Nile River - Ducksters
Grades
4 to 8This site includes advertising.
tag(s): africa (147), asia (116), egypt (56), map skills (63), maps (219)
In the Classroom
Challenge students to build a hands-on model of the Nile River using clay, sand, and blue-colored water to simulate flooding and irrigation. Have students plant seeds (such as wheat or barley) in small pots of soil. Water one pot regularly (to represent land near the Nile) and leave another dry (to represent the desert). Give students blank maps of Egypt and have them label the Nile River, delta, major cities, and trade routes. Use Google My Maps, reviewed here or Google Earth, reviewed here to make maps online. Students could write a first-person journal entry as an Egyptian farmer, merchant, or noble traveling along the Nile. They should describe what they see, how they use the river, and why it's important to their daily life. To write a digital journal, use ePubEditor, reviewed here.Add your comments below (available only to members) | Become a Member
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Roman Children - History for Kids
Grades
3 to 8This site includes advertising.
tag(s): italy (30), roman numerals (7), romans (52), rome (37)
In the Classroom
Have students create a diary entry from the perspective of a Roman child. They can include details about their education, chores, meals, and games they might play. Encourage them to illustrate their diary with drawings of Roman clothing, toys, or tools. Create the diary on a device using ePubEditor reviewed here or Canva < a href="/single.cfm?id=17570">reviewed here. Introduce students to games Roman children played, like knucklebones (similar to jacks) or board games like "Ludus Latrunculorum" (Roman chess). Create simple versions of these games using classroom materials and let students play them in groups. Using craft supplies, have students create replicas of Roman toys, such as wooden dolls, balls, or spinning tops. Show images or videos of historical Roman toys to guide their designs. Set up the classroom to resemble a Roman school. Assign students the roles of teachers and students, and practice writing Roman numerals and basic Latin phrases or solving math problems on "wax tablets" made of paper or cardboard.Add your comments below (available only to members) | Become a Member
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Ancient Rome Geography Lesson Plans - Mr. Donn
Grades
4 to 8tag(s): italy (30), map skills (63), maps (219), romans (52), rome (37)
In the Classroom
Provide students with a blank map of the Roman Empire and have them label key geographical features such as the Mediterranean Sea, the Tiber River, the Alps, and the Apennine Mountains. Discuss how these features influenced trade, defense, and the growth of Rome. Have students create a 3D model or diorama of Ancient Rome's geography using clay, paper, or cardboard. Include rivers, mountains, and other geographical features, emphasizing their significance in Roman life. Assign students to write a short journal entry imagining they live in Ancient Rome, focusing on how the climate and geography affect their daily lives. Encourage details about farming, transportation, and trade. Have them make the book online using ePubEditor reviewed here. Make an online quiz game with details about the civilization and add some friendly class competition using Quizizz, reviewed here or Baamboozle, reviewed here.Add your comments below (available only to members) | Become a Member
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Ancient Rome for Kids - Learn Bright
Grades
3 to 7This site includes advertising.
tag(s): italy (30), julius caesar (11), religions (95), romans (52), rome (37)
In the Classroom
Students can research the lives of gladiators and write a short diary entry from the perspective of a gladiator preparing for a day in the Colosseum. Assign students to small groups to research and present on specific Roman innovations (aqueducts, roads, architecture, or legal systems). Include hands-on projects, such as building a simple model aqueduct or designing a Roman-inspired building. Guide students in comparing the Roman Republic's government structure to that of the United States. Create a Venn diagram on paper or using Canva reviewed here to explore similarities and differences, focusing on concepts like representatives, branches of government, and voting rights.Add your comments below (available only to members) | Become a Member
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Ancient Rome Map Activity - Sharp School
Grades
4 to 8tag(s): italy (30), map skills (63), maps (219), romans (52), rome (37)
In the Classroom
Have students use the map to trace the paths of Roman military expansion and trade routes. They can label key cities and locations where Roman influence spread and then research how these areas contributed to the growth of the empire in terms of resources, culture, and power. Students can choose a specific region within the Roman Empire (Egypt, Gaul, or Hispania) and research how its geography affected Roman life. Students can present their findings in a multimedia format such as Padlet, reviewed here or Visme, reviewed here. After completing the map, organize a debate on the impact of geography on the rise and fall of civilizations. Students can use the map to argue how geographical features like rivers, mountains, and proximity to other cultures either helped or hindered the Romans in their empire-building.Add your comments below (available only to members) | Become a Member
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Ancient Rome- Free Interactive Online Games for Kids and Teachers - Mr. Donn
Grades
4 to 8This site includes advertising.
tag(s): game based learning (199), italy (30), roman numerals (7), romans (52), rome (37)
In the Classroom
Use the quizzes on the website to create a classroom trivia game. Try a gamification tool such as Quizizz reviewed here. Divide students into teams and have them compete to answer questions about Roman history, mythology, and culture. Design a digital or in-class escape room inspired by the activities and games on the website. Use clues and puzzles about Roman daily life, such as food, clothing, and social hierarchy, to challenge students to "escape" a scenario in Ancient Rome. Have students create games based on what they've learned about Ancient Rome, inspired by the examples on the website. Genially, reviewed here provides templates for escape rooms and game building online for a digital twist. Use a Roman-themed strategy game (adapted from the website's activities or created independently) to simulate decisions about managing resources, expanding territories, or maintaining power in Ancient Rome.Add your comments below (available only to members) | Become a Member
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Ancient Rome- Myths and Legends for Kids and Teachers - Mr. Donn
Grades
4 to 8tag(s): italy (30), myths and legends (37), romans (52), rome (37)
In the Classroom
Divide students into small groups and assign each group a Roman myth from the website. Have them create and perform short skits retelling the myth. Using examples of Roman deities from the website, have students design their own Roman god or goddess. They should describe the deity's domain, symbols, personality traits, and a myth involving them. Students can present their creations through drawings, writing, or digital art using Google Drawings, reviewed here or Draw.io, reviewed here. Challenge students to write a myth set in the modern world but inspired by Roman mythology. For example, they could create a story where a Roman god intervenes in contemporary life. Provide students with a list of Roman gods and their Greek counterparts (ex., Jupiter and Zeus, Venus and Aphrodite). Ask them to research and compare the two versions, focusing on similarities and differences in myths and cultural significance.Add your comments below (available only to members) | Become a Member
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Ancient Rome for Kids - Mr. Donn
Grades
4 to 8tag(s): game based learning (199), holidays (187), italy (30), myths and legends (37), religions (95), romans (52), rome (37)
In the Classroom
Encourage students to compare the Roman Empire with another ancient empire (ex.,Greek, Persian, or Chinese), including topics such as government, culture, and military. Use a comparison tool such as Canva's Venn Diagram Creator, reviewed here. Students can create a presentation using Google Slides, reviewed here or Visme, reviewed here.Add your comments below (available only to members) | Become a Member
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Ancient Rome for Teachers - Mr. Donn
Grades
4 to 8This site includes advertising.
tag(s): architecture (76), myths and legends (37), religions (95), romans (52), rome (37)
In the Classroom
Challenge students to create a travel brochure showcasing different regions of the Roman Empire. Include famous landmarks (like the Colosseum), cultural highlights, and maps. Task the students with building a mini Roman aqueduct or road using materials like paper, straws, and clay. This hands-on activity helps them understand Roman innovations and their impact on society. Have students write articles as if they were reporters in Ancient Rome. Topics could include gladiatorial games, a new temple opening, or Julius Caesar's latest triumph. Encourage creativity with headlines and illustrations.Add your comments below (available only to members) | Become a Member
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How to Make a Digital Escape Room for the Classroom - Nearpod
Grades
3 to 12tag(s): collaboration (93), digital escapes (14), game based learning (199), problem solving (232), puzzles (149)
In the Classroom
Start the lesson with a quick digital escape puzzle related to the topic. For example, students solve an equation in a math class to reveal a clue, or in an ELA class, they decode a sentence to find a hidden theme. After experiencing a digital escape room, have students design their own using Nearpod or Google Forms, reviewed here and Nearpod, reviewed here. They can create puzzles based on a novel they read, a historical event, or a math concept, reinforcing learning through creation. Combine multiple subjects into one escape room experience. For example, students solve a math puzzle to get a clue, analyze a poem for another, and answer a science question to unlock the final key--blending critical thinking across subjects. Design a digital escape room focused on real-world skills (ex., financial literacy, digital citizenship, or environmental science). Students must apply knowledge to solve practical challenges and unlock the final "escape."Add your comments below (available only to members) | Become a Member
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