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Genetics and Heredity - PBS LearningMedia

Grades
K to 12
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Discover genetics and heredity through this collection, featuring a diverse range of free, standards-aligned educational resources for K-12 science teachers. This collection features...more
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Discover genetics and heredity through this collection, featuring a diverse range of free, standards-aligned educational resources for K-12 science teachers. This collection features engaging videos, interactive lessons, and classroom activities that help explain key concepts such as DNA, gene expression, how traits are inherited, and genetic variations. Teachers can filter resources by grade level and topic, making it easy to fit them into their lessons. The site also includes tools for customizing lessons, making it easier to teach genetics and heredity in the classroom.

tag(s): dna (52), genetics (86)

In the Classroom

Watch a short video, such as "What Are Traits?", and have students list visible traits they observe in their classmates, such as dimples and eye color. Ask students to record their data and share the results using a simple graph creator tool such as Data GIF Maker, reviewed here. Include interactive media, such as the "Heredity Interactive Lesson," in your activities, where students match traits to their parents and offspring. Students can use dice rolls to determine the traits of a fictional insect (antennae type, wing shape, etc.). Have students interview family members about physical traits (ex., hair type, eye color) and build a visual "trait tree."

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Project Based Learning Project ideas - Van Andel Institute for Education

Grades
K to 12
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Explore this collection, which offers over 30 creative ideas to help teachers integrate project-based learning into their classrooms. Featured projects include 50 Years of Interest,...more
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Explore this collection, which offers over 30 creative ideas to help teachers integrate project-based learning into their classrooms. Featured projects include 50 Years of Interest, Cardboard Arcade, Cross-Cultural Connections, Kinder Kindness, Police Pals, and Special Friends, among others. Project cards are available for free download, with some options also available for purchase.

tag(s): Project Based Learning (24)

In the Classroom

Students can use Google Drawings reviewed here to create a cause and effect diagram while researching for the "Save the Turtles" PBL card. Students can use Acast reviewed here to make a public service announcement of the importance of composting while using the PBL card titled "Why Does My Teacher Have Worms?"

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Teaching Activities about Heredity and Gene Editing - Science Journal for Kids and Teens

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6 to 12
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The "Teaching Activities About Genetics and Gene Editing" page on Science Journal for Kids offers a curated collection of free, classroom-ready resources designed to help middle and...more
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The "Teaching Activities About Genetics and Gene Editing" page on Science Journal for Kids offers a curated collection of free, classroom-ready resources designed to help middle and high school students explore topics like CRISPR, genetic engineering, and biotechnology. The site features adapted scientific articles written at student-friendly reading levels, accompanied by teacher keys, lesson plans, and interactive tools. Highlights include case studies on gene editing to cure diseases, mosquito population control, and synthetic protein circuits. Many articles are aligned with NGSS standards and are available in multiple languages, making them ideal for diverse classrooms.

tag(s): dna (52), genetics (86)

In the Classroom

Give the class a GMO seed experiment and have students examine and compare different seeds to determine which are genetically modified. Students can research and debate the pros and cons of genetically modified organisms. Students can model the process of bacterial transformation to understand how genes are transferred. Students can build models of the DNA double helix using various materials. They can also create 3D models digitally using Tinkercad, reviewed here or CoSpaces reviewed here.

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Arctic and Antarctic - U.S. National Science Foundation

Grades
1 to 12
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The U.S. National Science Foundation's Arctic and Antarctic resource hub offers a wide range of engaging materials, including lesson plans, printables, videos, and images that explore...more
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The U.S. National Science Foundation's Arctic and Antarctic resource hub offers a wide range of engaging materials, including lesson plans, printables, videos, and images that explore the polar regions. Lessons cover topics like Arctic plant phenology, PolarTREC learning resources, and penguin science. Printable materials include guides such as Antarctica by the Numbers and The Greenland Ice Sheet. Educational videos, including 360-degree tours and playlists on YouTube, highlight life and research in Antarctica. The site also features live webcams from U.S. Antarctic research stations--McMurdo, Amundsen-Scott South Pole, and Palmer--updating every 30 seconds. Stunning polar imagery captures sunrises, icebergs, penguins, marine life, and unique plant life.

tag(s): antarctica (30), webcams (19)

In the Classroom

Students can use Google My Maps reviewed here to virtually visit the Arctic and Antarctica. Students can compare and contrast both the Arctic and Antarctic using Google Drawings reviewed here. Finally, students can post their noticings and questions in Padlet reviewed here.

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18 Fun Cell Activities For Middle School - Organized Homeschooler

Grades
5 to 9
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Discover a variety of engaging, hands-on activities designed to help middle school students understand cell structures and functions. The activities include creating edible cell models...more
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Discover a variety of engaging, hands-on activities designed to help middle school students understand cell structures and functions. The activities include creating edible cell models using items such as cakes, pizzas, and Jell-O to represent different organelles, making learning fun and memorable. Additionally, the site offers printable worksheets for labeling and coloring cell parts, as well as cut-and-paste exercises to reinforce learning. These diverse approaches cater to various learning styles.
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tag(s): cells (84), organelles (3)

In the Classroom

After studying both types of cells, students can work in pairs to complete a Venn diagram comparing organelles, functions, and structures. Use an online Venn diagram tool such as Venn Diagram Creator reviewed here. Students can build a 3D plant or animal cell model using clay, Play-Doh, papier-mache, or Shrinky Dinks. Models should be labeled and include all major organelles. Students can research specific organelles and create "trading cards" with organelle names, functions, and a fun fact or analogy. Have students create edible models of plant or animal cells using cookies, cakes, or Jello and candy pieces to represent organelles (ex., gummy bears for mitochondria, licorice for endoplasmic reticulum).

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Free Cell Biology Lesson Plans & Resources - AFT's Share My Lesson

Grades
6 to 12
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View this comprehensive collection of free resources tailored for teaching cell biology concepts across various grade levels. The platform offers a diverse range of materials, including...more
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View this comprehensive collection of free resources tailored for teaching cell biology concepts across various grade levels. The platform offers a diverse range of materials, including lesson plans, interactive activities, worksheets, presentations, and laboratory experiments. Highlighted resources include a soap bubble lab to illustrate cell membrane structure, a cell cycle flipbook for visualizing mitosis stages, and detailed presentations on cell organelles and their functions.

tag(s): body systems (40), cells (84), human body (92)

In the Classroom

Students can complete the lesson activities featured on the site. As students are completing the lesson titled "The Human Digestive System - 7 Engaging Lab Station Activities," they can use Seesaw reviewed here as a journal. In addition, students can use Google Drawings reviewed here to compare and contrast an animal and plant cell or the digestive system to another body system.

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Emma the Teachie's Cell Cycle - Emma the Teachie

Grades
6 to 12
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Emma the Teachie offers a comprehensive, ready-to-use cell cycle lesson plan complete with free resources designed to engage students and enhance understanding. The package includes...more
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Emma the Teachie offers a comprehensive, ready-to-use cell cycle lesson plan complete with free resources designed to engage students and enhance understanding. The package includes interactive Google Slides activities that allow students to explore and sequence the stages of the cell cycle, as well as Doodle Notes that cater to various learning styles through visual and kinesthetic elements. These materials are adaptable for different classroom needs, whether for direct instruction, independent study, or as part of a substitute teacher's toolkit

tag(s): cells (84)

In the Classroom

Students can do the activities that are included in Emma the Techie's Cell Cycle. When creating their cell projects, students can use Podcast Generatorreviewed here. Students can use Duck Soup reviewed here to write their Doodle Notes.

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Cells for Kids - Learn Bright

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5 to 8
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Learn Bright's "Cells for Kids" offers an informative and accessible introduction to cell biology, focusing on the structure and function of cells. Designed for a younger audience,...more
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Learn Bright's "Cells for Kids" offers an informative and accessible introduction to cell biology, focusing on the structure and function of cells. Designed for a younger audience, the video compares animal and plant cells, highlighting their similarities and differences in an engaging manner. It serves as a valuable resource for educators aiming to introduce students to fundamental concepts in cell biology, making complex information understandable and interesting for learners

tag(s): cells (84), human body (92)

In the Classroom

Create a hands-on or digital matching activity (using Flippity reviewed here) where students pair organelle names with their functions and images. Assign students to create 3D models of plant or animal cells using craft supplies or digital tools like Tinkercad reviewed here. Have students complete a Venn diagram or T-chart comparing plant and animal cells using Canva Infographic Creator reviewed here, noting shared and unique organelles.

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The Future of Nature Collection - PBS LearningMedia

Grades
6 to 12
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The "Future of Nature" collection on PBS LearningMedia offers educators a curated set of resources focusing on environmental science and conservation. It includes videos, lesson plans,...more
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The "Future of Nature" collection on PBS LearningMedia offers educators a curated set of resources focusing on environmental science and conservation. It includes videos, lesson plans, and interactive materials designed to engage students in understanding and addressing contemporary ecological challenges. This collection supports teaching about sustainability, biodiversity, and human impacts on the environment, aligning with national science standards to enhance classroom learning experiences. If your district blocks YouTube, then the videos may not be viewable.

tag(s): biodiversity (36), conservation (104), ecology (107), environment (249), sustainability (54)

In the Classroom

Assign small groups to research a specific ecosystem, such as grasslands or oceans, and create an infographic using Canva Infographic Creator, reviewed here highlighting biodiversity, human impact, and conservation efforts. Challenge students to design a "Conservation Action Plan" based on the videos they watch. They can research a real-world problem, propose solutions, and present their ideas in a short video PSA using Adobe Express Video Maker, reviewed here or Powtoon, reviewed here. Organize a class debate on a key environmental issue featured in the series (ex., "Should governments invest more in conservation over industry?").

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Wow in the World - Tinkercast

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K to 12
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Wow in the World is a lively and engaging podcast hosted by Mindy Thomas and Guy Raz, taking curious kids on exciting journeys through the wonders of science and technology....more
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Wow in the World is a lively and engaging podcast hosted by Mindy Thomas and Guy Raz, taking curious kids on exciting journeys through the wonders of science and technology. Each episode dives into fascinating topics such as jaw-dropping inventions, better sleep habits, Neanderthals collecting marine fossils, and the surprising possibility of lush forests once growing in Greenland. Episodes are typically around 24 minutes long and are supported by a variety of resources, including related articles, conversation starters, experiments, book lists, and crafts to extend the learning beyond listening.

tag(s): crafts (90), dinosaurs (48), fossils (42), habitats (100), podcasts (137), robotics (29)

In the Classroom

Students can use Google My Maps reviewed here to explore the locations that are discussed during the podcast. Students can use Padlet reviewed here to post questions and comments. Students can utilize the activities and resources provided in the podcast.

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Radiolab for Kids Presents: Terrestrials Podcast - WNYC Studios

Grades
4 to 8
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Radiolab for Kids is a captivating podcast that brings science, curiosity, and storytelling together in a way that engages young learners. Featuring kid-friendly episodes from the popular...more
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Radiolab for Kids is a captivating podcast that brings science, curiosity, and storytelling together in a way that engages young learners. Featuring kid-friendly episodes from the popular Radiolab series, the podcast explores fascinating topics in science, history, and philosophy through engaging narratives and real-world connections. Teachers can use Radiolab for Kids to encourage inquiry-based discussions, introduce complex ideas in an accessible way, and inspire critical thinking. With its mix of storytelling and scientific exploration, the podcast is ideal for upper elementary and middle school students, making it a valuable resource for cross-curricular learning.

tag(s): listening (97), podcasts (137), stories and storytelling (65)

In the Classroom

While listening, have students create a visual concept map using MindMup, reviewed here or paper to connect key ideas from the episode. Doing this helps with comprehension and identifying relationships between concepts. Have students choose a topic from the episode to research further and create a presentation, infographic, or short report using Visme, reviewed here or Canva Edu, reviewed here to share with the class. Have students work in groups to research an interesting question, write a script, and record a mini-podcast episode using narration, interviews, and sound effects. Spotify for Podcasters, reviewed here or Buzzsprout, reviewed here can be used to record the podcast.

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Tumble Science Podcast for Kids - Tumble Media

Grades
3 to 8
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"Tumble: Science Podcast for Kids" is an engaging, kid-friendly podcast that explores fascinating science topics through storytelling and expert interviews. Designed to spark curiosity,...more
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"Tumble: Science Podcast for Kids" is an engaging, kid-friendly podcast that explores fascinating science topics through storytelling and expert interviews. Designed to spark curiosity, each episode presents scientific concepts in a fun and accessible way, making it a great resource for classroom learning. Teachers can use the podcast to support science lessons, introduce new topics, and encourage inquiry-based discussions. With episodes covering a wide range of subjects - from space exploration to biology - Tumble is ideal for upper elementary and middle school students, whether as a listening activity, discussion starter, or inspiration for hands-on experiments.

tag(s): animals (291), dinosaurs (48), listening (97), natural disasters (19), plants (148), podcasts (137), space (231), stars (77), vision (42)

In the Classroom

Before listening, show students the episode title and have them predict what they think the episode will be about. Afterward, discuss how their predictions compared to what they learned. Choose an episode related to a scientific concept that students can test. For example, if an episode focuses on forces, conduct a simple physics experiment in class and have students record their observations. Students can work in small groups to research a science topic, script an episode, and record their classroom science podcast using Adobe Podcast, reviewed here or Acast, reviewed here inspired by "Tumble". They can include fun facts, expert interviews, and sound effects!

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Nature Guys Podcast - Bob Staggenborg

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4 to 8
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The Nature Guys podcast is created by Bob Staggenborg, a former educator and nature enthusiast. He co-hosts episodes with various naturalists and experts, sharing engaging discussions...more
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The Nature Guys podcast is created by Bob Staggenborg, a former educator and nature enthusiast. He co-hosts episodes with various naturalists and experts, sharing engaging discussions about wildlife, conservation, and outdoor exploration. The podcast aims to inspire curiosity about the natural world and encourage people to spend more time outside.

tag(s): animals (291), conservation (104), listening (97), podcasts (137)

In the Classroom

Students can work in small groups to research and record their own short nature-themed podcast episode using Buzzsprout, reviewed here or Spotify for Podcasters, reviewed here, inspired by Nature Guys. They can script, narrate, and even add sound effects to bring their topic to life. While listening to an episode, students can take notes on interesting facts, key ideas, and new vocabulary. Afterward, they can share one thing they learned and one question they still have. After hearing about an animal or ecosystem from the podcast, students can choose a related topic to research and create a mini-presentation, poster, or digital slideshow with Canva Edu, reviewed here or Google Slides, reviewed here.

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Classical Genetics Simulator - Ben Adamczyk

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6 to 12
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The Classical Genetics Simulator (CGS) is a web-based tool that enables students to apply lessons in Mendelian genetics to real-world scenarios. Through customizable simulations, learners...more
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The Classical Genetics Simulator (CGS) is a web-based tool that enables students to apply lessons in Mendelian genetics to real-world scenarios. Through customizable simulations, learners can perform genetic crosses, analyze inheritance patterns, and observe genotype and phenotype segregation without needing live organisms. CGS offers features such as investigating wild populations, analyzing trait linkage, and utilizing chi-squared statistics to support findings. Instructors can create custom populations and monitor student progress through an intuitive dashboard. This platform accelerates the study of genetic inheritance across multiple generations, making it an efficient and ethical alternative to traditional lab practices.

tag(s): genetics (86), simulations (38)

In the Classroom

Students can use CGS to simulate monohybrid and dihybrid crosses, predicting offspring traits using Punnett squares before running the simulation. They can compare their predicted ratios with actual results and discuss any variations. Have students receive a set of unknown parent organisms and determine the inheritance pattern of a specific trait (e.g., dominant/recessive, incomplete dominance) by analyzing the results of simulated breeding experiments on their offspring. Students research a human genetic disorder, such as cystic fibrosis or sickle cell anemia, and then use CGS to model its inheritance pattern. They could create a family pedigree chart using Canva Edu, reviewed here or a mapping tool such as MindMup, reviewed here and explain how the disorder is passed down through generations.

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Penguin Protection - Smithsonian Science Education

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K to 3
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The Smithsonian Science Education Center's Penguin Protection is an interactive simulation designed for primary life science students. In this engaging resource, students assume the...more
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The Smithsonian Science Education Center's Penguin Protection is an interactive simulation designed for primary life science students. In this engaging resource, students assume the role of an adult rockhopper penguin, navigating challenges to raise their young successfully. Aligned with the "How Do Living Things Stay Safe and Grow?" module, the simulation offers insights into penguin behavior and survival strategies. Accessible via web browsers on desktops and laptops, it is also available for tablets and smartphones through the Amazon Apps & Games Store, Apple App Store, or Google Play Store. This tool provides a hands-on learning experience, enhancing students' understanding of animal life cycles and parental care behaviors.

tag(s): animals (291), simulations (38)

In the Classroom

Before using the simulation, students could participate in a role-playing game where they act as penguin parents protecting their "egg" (a small ball or beanbag) from environmental dangers (ex., wind, cold, predators). This introduces them to the challenges penguins face in the context of Penguin Protection. After exploring the simulation, students can create a diorama of a rockhopper penguin habitat using a shoebox or a digital tool such as Tinkercad, reviewed here. Students can identify and label important features, such as nesting areas, food sources, and predators. Students imagine they are rockhopper penguins and write a short story about their journey raising a chick. They describe challenges like finding food, staying warm, and avoiding predators.

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Game Center - Smithsonian Science Education

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K to 8
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The Smithsonian Science Education Center's Game Center offers free, curriculum-aligned STEM games and simulations suitable for kindergarten through middle school students. Each game...more
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The Smithsonian Science Education Center's Game Center offers free, curriculum-aligned STEM games and simulations suitable for kindergarten through middle school students. Each game is designed with clear learning objectives and vetted by curriculum experts to ensure educational value. Notable games include "Shutterbugs: Wiggle and Stomp" for kindergarteners to explore animal movements, "Tami's Tower: Let's Think About Engineering" for grades K-2 focusing on basic engineering principles, and "Showbiz Safari" for grades 1-3, which teaches about the diversity of plants and animals in different habitats. These interactive resources are accessible online or available for download, providing engaging learning experiences that align with educational standards.

tag(s): engineering (140), habitats (100), nutrition (138), plants (148), simulations (38), STEM (331)

In the Classroom

After playing a game (ex., Tami's Tower or Showbiz Safari), have students create a strategy guide or review for future players. They summarize the game's goal, identify the most effective strategies, and explain how the game relates to real-world STEM concepts. Turn game-based learning into a classroom competition! Students can track their progress and discuss different problem-solving approaches. Create a leaderboard not just for high scores but also for most creative solutions, best teamwork, or most improved player. Challenge students to design their own educational STEM game based on the concepts they have learned. They can sketch a game board, write rules, or create a simple digital prototype. Have students research real-world applications of the game's concepts. For example, after playing Tami's Tower (engineering), students can explore famous bridges or buildings and discuss how engineers solve design challenges. They can present their findings through posters, slide presentations using Google Slides, reviewed here, or models. Students can make a 3D model online using Tinkercad, reviewed here or CoSpaces. reviewed here.

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Build-a-Fish - PBS LearningMedia

Grades
3 to 8
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The "Build-a-Fish" interactive simulation, available through PBS LearningMedia, allows students to design a fish by selecting various body parts and observe how these choices affect...more
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The "Build-a-Fish" interactive simulation, available through PBS LearningMedia, allows students to design a fish by selecting various body parts and observe how these choices affect its survival in different aquatic environments. This engaging tool helps students understand the relationship between physical adaptations and environmental challenges, aligning with life science curriculum standards. It's suitable for classroom use to enhance lessons on evolution, adaptation, and marine biology.

tag(s): adaptations (15), evolution (84), habitats (100), marine biology (33), reefs (8), simulations (38)

In the Classroom

Before using the Build-a-Fish tool, show students images of various fish species and their habitats. Have them predict which body shapes, fins, or colors help the fish survive in their environment. After using the interactive tool, discuss how their predictions compare to their results. Students can create their own "Build-a-Fish" designs on paper by choosing specific adaptations such as body shape, mouth type, and fin placement. They must justify their choices based on the fish's hypothetical habitat (ex, deep ocean, coral reef, freshwater stream). Then, they can compare their designs with real-world fish species. Have students apply their understanding of adaptations to design a completely fictional aquatic creature. They can illustrate and describe how their creature's adaptations help it survive. Then, they can present their designs to the class in a "Marine Life Discovery Expo." Have students research real fish species and compare their adaptations to the choices they made in Build-a-Fish. They can create a comparison chart that shows similarities and differences, explaining how real-world environmental factors have shaped these adaptations.

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Whale Protection Corps - Smithsonian Science Education

Grades
2 to 5
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The Whale Protection Corps, developed by the Smithsonian Science Education Center, is an interactive life science game simulation for younger students. In this simulation, players address...more
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The Whale Protection Corps, developed by the Smithsonian Science Education Center, is an interactive life science game simulation for younger students. In this simulation, players address the real-world issue of humpback whales colliding with ships off the California coast by implementing strategies such as establishing no-go zones, slow zones, and whale reporting systems. Each proposed solution is evaluated based on its effectiveness in protecting whales, its impact on shipping, and the associated resource expenditure. The game aligns with educational science standards, incorporates discovery-based learning and computational thinking, and is accessible in English, Spanish, and Ukrainian.

tag(s): ecosystems (93), habitats (100), oceans (144), simulations (38), whales (12)

In the Classroom

Using Google Earth, reviewed here or printed maps, have students identify locations where whale migration overlaps with major shipping routes. They can propose protective zones based on research and compare them to actual conservation areas. After playing Whale Protection Corps, have students collect data from their gameplay, such as the number of whale collisions prevented and the cost of implementing solutions. Have them create bar graphs or line charts using paper, ClassTools, reviewed here, or Canva Infographic Creator, reviewed here to compare different strategies. Discuss how data informs real-world environmental decision-making. Students can write a persuasive letter to a government official, advocating for the protection of whales. They can utilize evidence from the simulation and their research to explain why certain solutions should be implemented in real life.

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Coral Reef Simulation - National Geographic

Grades
6 to 12
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The Coral Reef Fish Survey Simulation from National Geographic Education is an interactive tool that allows students to explore marine biodiversity and ecosystem health through virtual...more
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The Coral Reef Fish Survey Simulation from National Geographic Education is an interactive tool that allows students to explore marine biodiversity and ecosystem health through virtual fish population surveys. Students take on the role of marine scientists, collecting and analyzing data to understand how environmental changes and human activities impact coral reef ecosystems. This simulation is ideal for science and environmental studies classes, helping students develop skills in data collection, species identification, and ecological analysis while reinforcing the importance of conservation efforts.

tag(s): ecosystems (93), marine biology (33), reefs (8), simulations (38)

In the Classroom

Have students use the simulation to collect fish population data from different reef sites, compare their findings, and discuss what the data reveals about biodiversity and reef health. After completing the survey, students can research real-world threats to coral reefs (ex., climate change, overfishing, pollution), connect their findings from the simulation to actual case studies, and propose solutions for reef conservation. Students can collect multiple rounds of data in the simulation and create graphs using ClassTools, reviewed here or charts to analyze population trends.

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Horticulture and Landscaping Jobs - PBS LearningMedia

Grades
6 to 12
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"The Horticulture and Landscaping Jobs" collection on PBS LearningMedia introduces students to careers in plant science, landscape design, and environmental sustainability. This site...more
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"The Horticulture and Landscaping Jobs" collection on PBS LearningMedia introduces students to careers in plant science, landscape design, and environmental sustainability. This site includes over 1600 engaging videos and real-world job profiles and highlights professions such as horticulturists, landscape architects, and greenhouse managers. It helps students connect biology, ecology, and design to rewarding, hands-on careers in the green industry. This collection supports STEM learning, career exploration, and environmental education.

tag(s): careers (197), ecology (107), plants (148), STEM (331)

In the Classroom

Challenge students to act as landscape architects, designing an outdoor space (a park, school garden, or backyard). They can sketch a layout on paper or digitally using Sketchboard reviewed here or Draw.to reviewed here. They can choose appropriate plants and consider climate, soil, and sustainability factors. Students can learn a hands-on horticulture skill by propagating plants from cuttings (growing a new plant from a leaf or stem). They can track growth over time and discuss how horticulturists use propagation in nurseries and greenhouses. Then, students can collect soil samples from different areas and test pH levels and nutrients. They can predict which soil type would best support plant growth and relate findings to careers in agriculture and landscaping. Have your students design an eco-friendly garden that conserves water, supports pollinators, and reduces environmental impact. They should consider elements like native plants, rain gardens, and composting.

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