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Explore Art & Science with Getty Education - Getty Museum
Grades
K to 5In the Classroom
Have students create art using light and shadow. Provide objects, flashlights, and paper, and let students manipulate shadows to design abstract or realistic images. Discuss the scientific principles of light and how artists use it to create depth and emotion. Explore the science of materials by having students create art using chemical reactions, such as making paintings with vinegar and baking soda or experimenting with oxidation on metal. Encourage students to create artworks representing invisible scientific concepts, such as sound waves, gravity, or magnetic fields. Use materials like wire, string, or digital tools to visualize these unseen forces artistically. Discuss how contemporary artists use technology like 3D printing or digital software. Challenge students to create a tech-inspired art piece, such as creating a digital collage with Photo Collage, reviewed here.Creatability- Experiments with Google - Google
Grades
4 to 12tag(s): Accessibility (11), artificial intelligence (177), creativity (86), disabilities (32), STEM (297)
In the Classroom
Develop problem-solving and design thinking skills by brainstorming ways to enhance accessibility in creative tools inspired by the Creatability experiments. They present their ideas as sketches, models, or presentations. Students use voice or gestures to create visual art and then curate a virtual class art gallery. Students use the "Move Mirror" or other music-related experiments to create simple compositions by moving their bodies or interacting with their devices. Students use artificial intelligence to generate visuals or sounds that align with their written stories.Classroom Snow Day Activities - Steam Powered Family
Grades
K to 8This site includes advertising.
tag(s): crafts (64), experiments (55), snow (17), STEM (297)
In the Classroom
Have students create a snow volcano outside or with ice in the classroom. Guide them through adding baking soda and vinegar to watch the "lava" flow, using the reaction as a springboard to discuss chemical reactions and the science behind volcanoes. Challenge students to design paper snowflakes, focusing on symmetry and geometry. Discuss the structure of snowflakes, highlighting how no two are exactly alike, and explore basic geometry concepts through their creations. Have students predict and test which surface or material is best for sleds on snow and discuss concepts like friction, force, and acceleration to connect to science. Challenge students to build a structure or use materials that can insulate an ice cube to prevent it from melting. Students can experiment with various materials and then analyze which ones work best.WorldReader - WorldReader
Grades
K to 12tag(s): book lists (167), cultures (180), digital reading (17)
In the Classroom
World Reader can be used in the classroom to allow students the opportunity to read books. Students can answer comprehension questions after reading the books. Finally, ask students to share what they learned about different cultures using lino, reviewed here and/or research more about the culture.TeachRock - Rock and Roll Forever Foundation
Grades
K to 12tag(s): artists (85), cross cultural understanding (173), dance (31), empathy (34), jazz (16), musical instruments (52), social and emotional learning (102), sociology (23), STEM (297)
In the Classroom
Take advantage of these free lessons to find standards-based lessons and activities for many content areas. Encourage students to find additional examples of connections to history (or another subject) made with pop music and pop culture. Use Padlet, reviewed here to curate and share ideas and resources. Add your own resources to create interactive presentations using NearPod, reviewed here or Pear Deck, reviewed here. Include videos, animations, quizzes, and more as part of your presentation. Extend student learning by asking them to create podcasts using Buzzsprout, reviewed here to tell the story of how music and pop culture influenced different historical events.Working in Harmony - Country Music Association (CMA) and Discovery Education
Grades
2 to 12In the Classroom
As the activities are completed, engage students further by using Padlet, reviewed here to explain how the concepts in each actiivty could be applied to their favorite music genre. Ask them to comment on the ideas of their classmates, too! This is a link to Padlet's Help section for posting video or an image.If You Build It: Engineering in the Classroom - TeachersFirst
Grades
K to 12tag(s): book lists (167), coding (85), problem solving (233), STEM (297)
In the Classroom
Bookmark and save this article as a resource for incorporating literature into STEM lessons. Find many more resources at the TeachersFirst STEM-STEAM-STREAM Special Topics Page found here. Engage younger students in learning about the engineering design process by including the BrainPop activity reviewed here as part of a computer learning center. Extend learning for upper elementary and older students by asking them to complete activities found at Teaching NGSS Engineering Design Through Media, reviewed here. This collection includes lessons that include age-appropriate topics, such as how to keep lemonade cool for younger students and designing a smart power grid for high school students.STEM - STEAM - STREAM Resources - TeachersFirst
Grades
K to 12tag(s): engineering (129), STEM (297)
In the Classroom
We have included resources for all grades. Remember, our "In the Classroom" suggestions with each reviewed resource, give you ideas about using these tools in your classroom.100 STEAM Projects for Educators - The Oakland Toy Lab
Grades
K to 12tag(s): crafts (64), engineering (129), makerspace (40), science fairs (20), STEM (297)
In the Classroom
Here, teachers can find one hundred unique, already tried and tested STEAM projects for their classrooms. Teachers can use them as written or as a starting point and modify them to fit their own needs. Perhaps creating a makerspace with several activities and supplies available to choose from would be an excellent station for early finishers in your room. This collection of 100 STEAM projects is a part of a larger website - instructibles.com, where you can learn to do just about anything in any subject area. Be sure to save this site and check back often as content is contributed by the community and is updated regularly, so you never know what you may find - you may even decide to contribute something of your own!25 Creative Social Emotional Learning Activities - Institute for Arts Integration and STEAM
Grades
K to 12This site includes advertising.
tag(s): social and emotional learning (102)
In the Classroom
Use the ideas found in this article as a starting point for incorporating the arts into SEL activities and lessons. Share the PDF found on this site with parents as information on helping students at home. Ask students to share their ideas on each of the five different competencies by creating and sharing images made in Canva for Education, reviewed here. Introduce a new competency weekly or monthly to help develop student awareness of each skill. As your students create and share images, add them to a class book made with Book Creator, reviewed here, for students to use as an ongoing resource and reminder of suggested techniques to improve social-emotional awareness.Unsung Hero Projects - Lowell Milken Center for Unsung Heroes
Grades
4 to 12tag(s): american revolution (82), civil rights (209), civil war (139), heroes (24), Project Based Learning (23), STEM (297), vietnam (38), world war 1 (77), world war 2 (161)
In the Classroom
Share this site with students to learn more about the "everyday" people involved with historical events. Consider starting a project-based learning activity for your students. Learn more about project-based learning at the TeachersFirst Special Topics Page devoted to project-based learning, found here. Help students organize resources found in their research using Wakelet, reviewed here. Create Wakelet collections for each project that includes links to articles, videos, and other relevant information to be used in their project. As students prepare to complete their projects, share a storyboard creation tool such as Storyboarder, reviewed here, to help plan videos, podcasts, websites, or plays.MIT Full STEAM Ahead - MIT
Grades
3 to 12tag(s): design (79), diseases (67), earth (184), engineering (129), game based learning (205), inventors and inventions (80), makerspace (40), sounds (43), space (222), STEM (297)
In the Classroom
As students participate in the activities and lessons shared on this site, utilize the many features of Google Documents or Microsoft Word to gather information, and collaborate with peers. Use spreadsheet tools to record findings and create graphs to evaluate the results of experiments. Engage students in the learning process by adding questions and comments to the videos in the learning packages using edpuzzle, reviewed here. Ask students to use Sway, reviewed here, to share the products of their learning activities. Add text, images, videos, and more to create multimedia presentations. Use the learning packages to find activities and resources to incorporate into your current learning units. Be sure to check out the interactives (games) that focus on problem-solving and collaboration skills.Canvas - Professional Development for Educators - Canvas Network
Grades
K to 12tag(s): differentiation (84), professional development (385), Special Needs (53)
In the Classroom
Utilize the free courses offered through Canvas for personal and professional development opportunities. Learn about educational concepts not available through your school district. Share a class that interests you with other educators in your building or with your PLN (Personal Learning Network) and use that opportunity to collaborate on the information in the course. When finished, share your learning with your peers during a staff meeting. Course offerings are continually updated, check back often to see the latest additions.ArtsNow - ArtsNow.org
Grades
K to 12tag(s): animals (295), art history (103), civil war (139), geometric shapes (135), maps (220), matter (46), seasons (37), STEM (297), stories and storytelling (58), temperature (35), weather (160)
In the Classroom
Take advantage of these free lesson plans and classroom activities to integrate art into your everyday classroom activities. Consider coordinating lessons with your school's art and music teachers. Expand upon the ideas found on this site to bring other art forms into the lessons. For example, take advantage of poetry resources and interactives found at ReadWriteThink, reviewed here, and have students create diamante, acrostic, and haiku poems relating to your lessons. Enhance student learning further by asking students or groups of students to create webpages sharing their learning activities using a resource like Carrd, reviewed here. This very simple tool allows users to add images and text to create a beautiful website using the provided templates. Be sure to ask students to include a reflective writing piece describing their learning throughout your unit. Take learning to the highest level and ask students to design and create a series of podcasts using Anchor, reviewed here. Ask students to discuss their learning activities, and also hypothesize on different outcomes of experiments when changing elements or activities. For example, if creating a podcast discussing changes in matter, have students share their thoughts on how the room and outdoor temperature affects outcomes. What if they used juice instead of water? Would the change from ice to liquid take the same amount of time?ArchKIDecture
Grades
4 to 7tag(s): architecture (75), book lists (167), crafts (64), makerspace (40)
In the Classroom
Bookmark and save this site for use when implementing STEAM activities or makerspaces. Introduce this activity with a projector or on an interactive whiteboard to show students how to navigate the site. Then, in your flipped or blended classroom (or at a computer center), have students, or small groups of students, explore on their own. Allow them to choose a book (creating book groups?) or a project to explore. Ask students to create their own concept maps to record their learning and understanding using MindMup, reviewed here. Challenge students to use their concept maps to share what they learned with peers by making an interactive infographic using Gennially, reviewed here. Genially allows students to insert videos, hyperlinks, & maps that are interactive.Babble Dabble Do - Ana Dziengel
Grades
K to 6This site includes advertising.
tag(s): crafts (64), design (79), engineering (129), makerspace (40), STEM (297)
In the Classroom
Be sure to add this to your toolbox of ideas for teaching STEAM topics and for ideas to use in classroom makerspaces. In addition to adding this site to your favorite bookmarks, consider creating a board on Pinterest, reviewed here, of sites with ideas for STEAM projects. Share the board with your peers and collaborate on adding STEAM sites as a group. Extend learning throughout and after project activities as you include student work as part of a portfolio on Seesaw, reviewed here. Seesaw offers tools for all ages of students to create digital portfolios including written or audio reflections on work. Instead of just sharing images of student creations on your Facebook page or school web page, help students enhance their learning by creating digital books using WriteReader, reviewed here, to share online for family and friends. WriteReader is a site specially created for use with younger students to share their writing and images.STEAM Art Lessons - Tricia Fuglestad
Grades
K to 8This site includes advertising.
tag(s): black history (133), coding (85), creativity (86), digital storytelling (154), dr seuss (12), drawing (61), environment (252), graphic design (49), great depression (30), literacy (122), nutrition (140), photography (130), poetry (193), problem solving (233), qr codes (18), read across america (9), STEM (297), stories and storytelling (58), symmetry (27)
In the Classroom
If you feel that you are strong in the arts but not technology (or the other way around), find a teaching partner that complements your strength and work together to teach lessons from this site. Use ideas from here in your classroom makerspace. Use Wakelet, reviewed here, to add notes and questions as you prepare to teach lessons from this blog. Wakelet offers the ability to collaborate and share with others through the addition of written and audio notes to any web page. Use lesson activities found on this site as a replacement for traditional research projects, book reports, or written reports. Have students use a blogging tool like edublog, reviewed here, to share images and videos of their work from start to finish and to reflect upon learning. Have older students extend learning through the use of Canvas LMS, reviewed here. Ask them to research and find additional information on the topic of your lesson and create a learning path for other students to complete. For younger students, create a Symbaloo Learning Path for students to complete as a center activity to complement your STEAM learning activities.OK Go Sandbox - University of St Thomas and Dr. AnnMarie Thomas
Grades
6 to 12tag(s): gravity (43), mass (19), motion (47), sound (72), STEM (297)
In the Classroom
Delight your students with the videos and activities provided on the site to include with your current science lessons. Place students in groups to complete the challenges offered. Have students replace paper and pen and take collaborative, digital notes using Webnote, reviewed here; tell students to be sure to save the URL to share their notes and questions with you and their peers. Ask students to record their work images and video. Redefine learning and challenge students to share their final projects including the digital research notes, images, and videos using a multimedia presentation tool like Sway, reviewed here.Building STEAM Skills with Hands-On Activity Collections - Cody Caltharp & Smithsonian Center for Learning and Digital Art
Grades
K to 12tag(s): design (79), engineering (129), flight (34), insects (69), patterns (61), plants (146), sculpture (18), STEM (297)
In the Classroom
Save activities from this site to use as hands-on STEAM lessons throughout the year. Introduce the Smithsonian collection resources on an interactive whiteboard or projector and explore the included items together. Flip your classroom and include a link to museum resources for students to explore before your lessons, and have them create online stickies sharing their thoughts on collection pieces using lino, reviewed here. Instead of having students complete written responses during your lesson, ask them to respond to questions using a video response tool like Gravity, reviewed here. Gravity offers users the opportunity to submit video responses to questions and add comments to other users' responses. At the end of your STEAM activities ask students to create a multimedia presentation sharing their activities and reflecting upon learning opportunities provided. Use a tool like Sway, reviewed here, or Adobe Creative Cloud Express for Education , reviewed here.Makerbot - Thingiverse: Education - Makerbot Industries, LLC
Grades
K to 12tag(s): artists (85), computational thinking (40), critical thinking (127), design (79), fashion (12), makerspace (40), printables (36)