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Social Media Test Drive - Cornell University and the Cornell Research Foundation, Inc

Grades
4 to 12
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Social Media Test Drive provides a series of interactive modules offering practice in digital citizenship skills through a social media simulation. Each module includes tutorials, guided...more
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Social Media Test Drive provides a series of interactive modules offering practice in digital citizenship skills through a social media simulation. Each module includes tutorials, guided activities, free-play, and opportunities for reflection. Topics include how to shape your digital footprint, online privacy, addressing cyberbullies, and how to recognize and identify "fake news." The Teacher's Guide provides ideas on using the site along with key terms and information found within the modules.

tag(s): character education (64), cyberbullying (42), digital citizenship (73), social media (47)

In the Classroom

Share these modules for students to complete during any lessons on Internet safety. Ask students to contribute to a collaborative document sharing examples they have seen of cyberbullying or deceptive news practice. Replace pencil and paper notetaking by sharing an online tool such as Webnote, reviewed here, for students to use to take notes on any website. When finished, have them share their notes using the URL created for use in classroom discussions. Reinforce online safety concepts through gameplay using Baamboozle, reviewed here. Enhance student learning by asking students to create a game in Baamboozle for their peers to play to identify best practices in creating a safe online presence. After completing your digital safety unit, modify classroom technology use and extend learning by asking students to create explainer videos using FlexClip, reviewed here, with suggestions on how to identify fake news, how to create a positive digital footprint or ways to support peers when faced with cyberbullying. Share student videos on your class website and with younger students.

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DigCitCommit - ISTE

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K to 12
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DigCitCommit provides resources for educators to teach and learn about digital citizenship. Based on a series of five competencies, DigCitCommit offers resources including curriculum,...more
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DigCitCommit provides resources for educators to teach and learn about digital citizenship. Based on a series of five competencies, DigCitCommit offers resources including curriculum, online courses, teaching guides, and more from its digital partners. Another feature found on the site is the DigCitCommit Challenge. Participate in the challenge by sharing what digital citizenship looks like through a video, podcast, blog, or any of the other ideas shared in the challenge. Provided by a coalition of organizations including Google, Facebook, Newsela, and others, this initiative is committed to providing information to support the understanding of digital citizenship and well-being.

tag(s): digital citizenship (73), internet safety (113)

In the Classroom

Bookmark this site to use as a resource as you teach about digital citizenship. Learn about the five competencies, then use them as a basis for instruction. Encourage students to become engaged in the conversation by sharing their understanding of different topics. For example, as you teach about the concept of being aware, use a concept mapping resource like MindMaps, reviewed here for students to visualize and share ideas related to being aware of online actions. As you continue in your lessons of awareness, enhance student learning by incorporating teaching strategies to encourage students to personalize learning experiences through the use of journals or blogs. Edublog, reviewed here is an excellent blogging tool that provides a safe resource for student writing in addition to providing you the ability to moderate content and privacy settings. As students develop an understanding of each competency, encourage them to continue learning and applying the lessons to their everyday use of online resources. Have groups of students become experts in different competencies and share their knowledge with younger students through the creation of explainer videos using My Simpleshow, reviewed here, podcasts using Buzzsprout, reviewed here, or digital books created with Book Creator, reviewed here.
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Media Literacy Clearinghouse - Frank W Baker

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6 to 12
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Media Literacy Clearinghouse provides resources for teaching about media and media literacy using teaching standards and non-print, media texts. Browse through the site to find the...more
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Media Literacy Clearinghouse provides resources for teaching about media and media literacy using teaching standards and non-print, media texts. Browse through the site to find the latest information, or search by type of media or concepts. Use the teaching standards link to find content sorted by topics including health, math and science, art, and social studies.

tag(s): advertising (24), journalism (67), media literacy (89)

In the Classroom

Bookmark this site as an excellent resource for planning for and teaching about media literacy. Include information from the Clearinghouse using lessons created with Actively Learn , reviewed here. Actively Learn offers tools for creating interactive, critical thinking lessons using materials found on their site and your own while providing you feedback on student responses and learning. As you continue with lessons on media literacy, collaborate with students on how to interpret online information using Fiskkit, reviewed here. Use Fiskkit to replace paper and pencil by sharing the URL of online articles and have students highlight and comment on any areas. Use this in lessons asking students to identify false or misleading information or to highlight areas that provide facts and information to support a claim. As students become familiar with online cues for understanding media, ask them to use Free Screen Recorder Online, reviewed here, to modify classroom technology use by creating a short video tutorial of their own sharing insights and information from an online article.
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Phishing Quiz - Google

Grades
6 to 12
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Do you know when you're being phished? Can you spot fake information? Take this quiz to find out your ability to judge real from fake online content. Begin by creating ...more
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Do you know when you're being phished? Can you spot fake information? Take this quiz to find out your ability to judge real from fake online content. Begin by creating a fake name and email, then proceed through a series of eight questions to determine phishing vs. legitimate content. After selecting an answer, the quiz explains to viewers how to validate content based on links found in emails, documents, and more.

tag(s): internet safety (113), STEM (219)

In the Classroom

Use this quiz as an introduction to any online safety lessons or unit. Complete the quiz together as a class on your interactive whiteboard or have students take the quiz on their own. If students complete the quiz individually, compile statistics on individual questions and percentage correct on the overall quiz. Use your statistics to modify technology use by creating a simple infographic and chart using Venngage, reviewed here. Discuss the questions that gave students the most difficulty and use that as a starting point for further lessons. Augment classroom technology by having students share their knowledge of online safety through podcasts using Buzzsprout, reviewed here. Use Buzzsprout to schedule and share podcasts through weekly "chapters" that include links to further information.

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The British Computer Society Classroom Resources - BT in partnership with Computing At School

Grades
K to 5
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Discover a variety of computational thinking resources for elementary students including lessons, activity sheets, PowerPoints, and downloadable classroom posters. Register for an account...more
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Discover a variety of computational thinking resources for elementary students including lessons, activity sheets, PowerPoints, and downloadable classroom posters. Register for an account using your email to access and save materials found on the site. Browse through activities by grade level or topics. Topics include programming, collaboration, logical thinking, and more. Be sure also to check out the Teacher Resources to find professional development to bring you up to date with the latest computing concepts.

tag(s): coding (75), collaboration (83), computational thinking (33), computers (100), logic (164), patterns (60)

In the Classroom

Take advantage of the lessons and materials on this site to introduce computer and computational skills to elementary-age students. Several activities incorporate music and art concepts; collaborate with your school's special area teachers to teach lessons found on the site. Use a portfolio tool such as Seesaw, reviewed here, to have students enhance and share their learning successes through sharing pictures of projects and written reflections on learning activities. Work together as a class to modify classroom technology by creating a digital book using WriteReader, reviewed here, to feature class learning of computer concepts.

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Future Ready Schools Planning Dashboard - Future Ready Schools

Grades
K to 12
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Future Ready Schools Planning Dashboard provides a 5-step framework for technology planning for district teams. The framework starts with guidelines and planning assistance and advances...more
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Future Ready Schools Planning Dashboard provides a 5-step framework for technology planning for district teams. The framework starts with guidelines and planning assistance and advances to creating your district team. Additional steps guide you through assessing the district's current readiness and moves toward the final goal of creating an ongoing future-ready plan that is in line with district goals. All work is created and shared within a password-protected format using templates and other tools provided within the dashboard.

tag(s): collaboration (83), data (128), Teacher Utilities (115)

In the Classroom

Take advantage of this free online tool to guide your district toward planning and implementing your technology plan. Share with administrators as an option for use with your technology committee. As you gather and share information with your community and staff to use in your guide, consider using a collaboration tool like Padlet, reviewed here. Use Padlet to share technology options with the community and gather comments. Create another Padlet to gather comments and ideas from staff. When considering more complex ideas during your planning, use FlipGrid, reviewed here, to create and share video discussions. Use Flipgrid's MixTape feature to build a "mix" of responses to highlight and share. Help build community support for your technology plan by creating ongoing podcasts using Anchor, reviewed here. Share podcasts with your community throughout the planning process to discuss ideas, update listeners on your goals and progress, and to compare and contrast options considered for your plan.
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Nova Labs - PBS

Grades
6 to 12
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Engage in authentic scientific exploration with the games and interactives offered through Nova Labs. Engage in lab topics of cybersecurity, evolution, RNA, clouds, energy, and the...more
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Engage in authentic scientific exploration with the games and interactives offered through Nova Labs. Engage in lab topics of cybersecurity, evolution, RNA, clouds, energy, and the sun. Each interactive includes a collection of videos providing background information. The site also shares educator guides specific to each lab with strategies for use.

tag(s): cells (80), critical thinking (100), energy (126), evolution (86), internet safety (113), Research (52), solar energy (32), sun (59), weather (156)

In the Classroom

Nova Labs provides many opportunities for engaging students in authentic learning situations. Consider using this site as an introduction to any of the included topics. For example, begin your energy unit by assigning the energy lab as homework or as a flipped learning activity. Watch the introductory video together, then allow students to explore the site on their own. Use Playposit, reviewed here, extend technology use by adding questions and student responses to videos to encourage critical thinking skills. Have students share their learning after participating in the lab by annotating images using ThingLink, reviewed here. Thinglink presents a variety of levels for technology use depending on teacher requirements for the project, or even student ability; it allows for adding narration, videos, text, and links to help explain the project. Ask tech-savvy students to create their own learning games with Scratch, reviewed here, using information learned from their research.
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Blockly - Google

Grades
4 to 12
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Blockly is an open source library of drag and drop blocks to use for generating computer codes. Use each block to stack and add information to create code in an ...more
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Blockly is an open source library of drag and drop blocks to use for generating computer codes. Use each block to stack and add information to create code in an infinite number of ways. After creating your work using Blockly, use the drop-down box to view and copy the code in JavaScript, Python, and other coding formats. For full instructions on using Blockly, be sure to follow the link for Guides at the top of the Blockly home page.

tag(s): coding (75), computers (100), game based learning (158), STEM (219)

In the Classroom

Use Blockly as an interesting way to introduce coding to your class for beginners and experienced coders. Display Blockly on your interactive whiteboard or projector as you explore the different features of the site, then have students create and explore on their own. To generate ideas on how to use Blockly, have students practice using Blockly at Blockly Games, reviewed here. After school clubs can use Blockly to learn to code. Use this tool with gifted students for a great challenge. Set up a coding activity center for interested students when they finish class work or for rainy days and snow days. Share this link on your class website for students to access both in and out of the classroom.
 

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Online Teen Safety - StaySafe.org

Grades
5 to 12
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This guide shares online safety suggestions for teens and parents by providing basic facts and advice. Starting with tips for protecting hardware and devices from viruses and malware...more
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This guide shares online safety suggestions for teens and parents by providing basic facts and advice. Starting with tips for protecting hardware and devices from viruses and malware the site guides readers through a variety of valuable information. Additional topics include social media, scams and online shopping, and online bullying. Although the site lacks a lot of bells and whistles, it offers a great deal of information related to online safety and provides a starting point for further research.

tag(s): cyberbullying (42), internet safety (113)

In the Classroom

Include the information from this site with your other resources for teaching about online safety. Instead of creating a list of links for students, share safety tips with students by replacing the list using a bookmarking tool like Padlet, reviewed here, to share all resources including videos, websites, and more in one place. Invite students to add their own resources to the Padlet as a collaborative activity on internet safety. Create quizzes using Baamboozle, reviewed here, as a formative assessment during your online safety unit. Baamboozle is a quick and easy quiz creation tool to replace paper and pencil. Divide the class into groups to research the different topics found on this site then let them create their own Baamboozle quizzes for their classmates. Instead of teaching online safety in individual lessons, consider using Symbaloo Learning Paths, reviewed here, to create a learning path including all of your lessons. Have students follow at their own pace and use tools with the Learning Paths to offer differentiation for the abilities and interests of your students. To modify learning and further challenge students, have them create their own internet safety Learning Paths for classmates to complete.

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Fake It To Make It Game - Amanda Warner

Grades
7 to 12
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Learn about how and why fake news is created and distributed with this game where players earn money by spreading false news. Begin by selecting a guide for the game ...more
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Learn about how and why fake news is created and distributed with this game where players earn money by spreading false news. Begin by selecting a guide for the game and choosing a financial goal. Follow the game to create your site and choose from different payment and options for monetizing information, while at the same time working toward optimum credibility. As the game continues, players select options for sharing their fake news to gain the maximum number of shares and likes. Throughout the game, follow your progress to your financial goal chosen at the beginning of the activity.

tag(s): journalism (67), news (236), newspapers (90), problem solving (214)

In the Classroom

More than ever, understanding the use of media to manipulate readers is a critical skill. Use this game as a supplement to lessons on verifying news sources and fact-checking. Help students discover trigger words found in fake news articles by creating lists of sensational words. Replace word lists with a word cloud creator like Wordsift, reviewed here, to help visualize the use of trigger words found in online news. Have students find fake news online to analyze for misrepresentations of facts. Instead of doing this as a pencil and paper project, ask students to transform their learning and use ThingLink, reviewed here, to share an image of the article and add links, images, and videos to "debunk" false information. As students become more familiar with recognizing fake news, have them use a comic creation tool like ToonyTool, reviewed here, to modify their learning by creating single frame cartoons with tips for avoiding false information then share these comics on your class or school webpage.

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Project Look Sharp - Project Look Sharp, Ithaca College

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K to 12
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Project Look Sharp promotes media literacy education and critical thinking skills through the offering of curriculum kits for classrooms in grades K-12; to find the kits click the Free...more
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Project Look Sharp promotes media literacy education and critical thinking skills through the offering of curriculum kits for classrooms in grades K-12; to find the kits click the Free Materials button. The free kits include teacher guides, handouts, assessments, and correlating digital media. Browse through all available kits, or filter by grade level or Common Core Standard. Each kit is available for download in its entirety or download individual lessons as desired; registration is required. Lesson contents cover a variety of topics including Global Warming, Presidential Campaigns, and Social Justice. Be sure to look through other sections of the site including professional development information and links to handouts from Project Look Sharp's presentations.

tag(s): american revolution (74), climate change (74), critical thinking (100), environment (220), martin luther king (32), media literacy (89), middle east (37), nutrition (132), OER (31), presidents (115), russia (30), social media (47)

In the Classroom

Become acquainted with these free curriculum kits and lessons to integrate media literacy within content already taught in the classroom. As you teach lessons found on the site, incorporate technology to enhance learning and build student understanding. Use Vocabulary.com, reviewed here, to introduce and develop vocabulary during individual activities. This tool allows you to enhance classroom technology use and create assignments using individual vocabulary lists then provide feedback and options for student revisions and peer feedback. Incorporate images with annotations to help students understand "big picture" ideas using ThingLink, reviewed here. For younger students create a ThingLink together as a class to add text, video, and more to images. Ask older students to create their own ThingLink sharing information learned throughout your lessons. Be sure to share all of your images on your class website for students to view at any time. To transform classroom technology use and as a culminating activity, use a digital book creation tool like Book Creator, reviewed here, as an alternative assessment to quizzes or tests. Include student-created writing, ThingLink images, and add videos with student commentary within each book. Be sure to provide students with your rubric to use as a guide before turning in digital books. Find many ideas for implementing rubrics for assessment along with examples and online tools at TeachersFirst Rubrics to the Rescue, reviewed here. Whether students work individually or in groups, be sure to share your new digital library related to your lesson topic with students to review and revisit at any time!
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The Adventures of Kara, Winston and the SMART Crew - Childnet International

Grades
2 to 6
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This interactive is all about being SMART online. Guide animated characters through a difficult online situation through games, quizzes, and teaching activities provided on this site....more
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This interactive is all about being SMART online. Guide animated characters through a difficult online situation through games, quizzes, and teaching activities provided on this site. Download the Educator's Guide for suggestions on using the program in your classroom to teach the five SMART rules. The suggested recommendation from the creators is to implement activities throughout several weeks; however, it is possible to complete as a one-time activity.

tag(s): character education (64), digital citizenship (73), internet safety (113)

In the Classroom

Any teacher will benefit from the free materials and activities on this site to teach online safety to students either directly through these materials, or as additional resources to your current online safety materials. As a substitute for links on paper or in a word processing tool, use a bookmarking tool like Symbaloo, reviewed here, to share online resources with students on classroom computers and your class website. Enhance student understanding by challenging students to create digital books teaching online safety using Book Creator, reviewed here. Book Creator includes tools for adding videos, images, and more into books.

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Browse Happy - WordPress

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K to 12
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Do you ever wonder if you have the latest updates to your Browser? Do you know about the different browsers available for use? Browse Happy provides the answers for you. ...more
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Do you ever wonder if you have the latest updates to your Browser? Do you know about the different browsers available for use? Browse Happy provides the answers for you. Click on any of the browsers shared on the site to visit their website to download the latest version.

tag(s): browser (5)

In the Classroom

Keeping your browsers updated helps to provide the latest security for your computers. Use this site to discover the most popular browsers available. Download different browsers to compare and contrast features to find the one that is most user-friendly for your needs.

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Center for News Literacy - Stony Brook University

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8 to 12
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The Center for News Literacy provides articles and courses to teach news literacy. Defined as learning critical thinking skills to judge the reliability and credibility of information...more
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The Center for News Literacy provides articles and courses to teach news literacy. Defined as learning critical thinking skills to judge the reliability and credibility of information received, this site serves to help students and educators learn to evaluate materials from any source. Select from the courses offered including Deconstructing a Viral Video and Who Decides What is Newsworthy? The Course Packs include PowerPoint presentations with lesson materials along with final quizzes.

tag(s): internet safety (113), journalism (67), news (236), newspapers (90)

In the Classroom

Bookmark this site to stay up to date on the latest information on news literacy. Take advantage of the free lessons and courses to include with your lessons on evaluating news and news sources. Ask students to review online news and take notes with a tool such as Webnote, reviewed here; tell students to be sure to save the URL to share their notes and questions with you and their peers. Ask students to create a screencast using Free Screen Recorder Online, reviewed here. In their screencast ask them to share different online articles and compare and contrast information shared by different sources. Share with parents as a resource for finding information to discuss with their student regarding the reliability of information and sources.

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Quick, Draw! - Google

Grades
K to 12
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Can this site guess what you are drawing? Find out with Quick, Draw! Select the Let's Draw! button to begin. Draw the item listed in 20 seconds or less and ...more
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Can this site guess what you are drawing? Find out with Quick, Draw! Select the Let's Draw! button to begin. Draw the item listed in 20 seconds or less and find out if their neural network recognizes your doodles. After six drawings, view how well this site identifies your work. Click on any of your drawings to see how others drew the same thing. Be sure to take a look at the link to the world's largest doodling set to observe other pictures and learn about the scientific research behind the doodles.

tag(s): computers (100), drawing (55), keyboarding (30)

In the Classroom

Share this site with younger students to practice computer mouse skills. In art class, have students use this site to draw different images quickly, then have them use the links to view how others drew them. Discuss as a class what parts of drawings are essential in making the item identifiable.

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Learning with Santa Tracker - Google

Grades
K to 8
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Google for Education provides a collection of games and lessons tailor-made for the December holidays at their site for teachers. Choose from games for social studies, language, computer...more
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Google for Education provides a collection of games and lessons tailor-made for the December holidays at their site for teachers. Choose from games for social studies, language, computer science, and geography. Games include topics like coding, learning other languages, and understanding maps. Click the home page icon in the upper left corner to find translations for offered in several languages and more.

tag(s): christmas (39), coding (75), cross cultural understanding (146), cultures (97), game based learning (158), holidays (122), map skills (58), maps (220)

In the Classroom

Add this site to your tool kit of December teaching resources. Include the games on classroom computers and add to your class website. Replace paper posters and have students share their favorite activities using an on line poster creator like Web Poster Wizard, reviewed here, or PicLits, reviewed here. After practicing coding using the games provided on this site, enhance learning by challenging students to create their own game using a tool such as Scratch, reviewed here.
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Coding In the Classroom Resources - TeachersFirst

Grades
K to 12
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This collection of reviewed resources from TeachersFirst is selected to help teachers and students learn about coding, and for use as a guide for finding the appropriate tools for use...more
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This collection of reviewed resources from TeachersFirst is selected to help teachers and students learn about coding, and for use as a guide for finding the appropriate tools for use with all grade and skill levels. Nurture problem solving, logic, and creativity. Find resources for just one hour of code or for use as ongoing technology lessons.

tag(s): coding (75), computational thinking (33), computers (100), critical thinking (100), design (83), makerspace (43), problem solving (214), STEM (219)

In the Classroom

Explore these resources for use with after-school computer clubs or as an excellent tool when recruiting skilled parent volunteers. Turn the intimidating content of computer programming into an exciting learning adventure for all with these helpful sites!

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Disney Hour of Code Digital Toolkit - Moana: Wayfinding with Code - Disney and Code.org

Grades
2 to 6
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Participate in Hour of Code activities using Disney's Moana as an engaging introduction to computer science. This site includes videos, a printable toolkit, and a hands-on coding adventure...more
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Participate in Hour of Code activities using Disney's Moana as an engaging introduction to computer science. This site includes videos, a printable toolkit, and a hands-on coding adventure geared toward students ages eight through twelve. There is information in the toolkit sharing suggestions for preparing for your Hour of Code activities including coordinating volunteers and providing the appropriate technology needed for the session.

tag(s): coding (75), STEM (219)

In the Classroom

Take advantage of these free materials to plan your Hour of Code activities for your school or classroom. Although created for Hour of Code, use these materials to create student interest in computer science at any time. Find many other coding activities and tutorials for all ability levels at Code, reviewed here. Instead of using the invitation provided in this activity, enhance learning and have students personalize and create their own flyer and invitations using Canva for Education, reviewed here. Use Canva after your activity to send thank you notes to volunteers. Extend learning and have students share their coding stories (including successes and failures) using FlipGrid, reviewed here. Encourage students to continue to learn about coding and computer science using Scratch, reviewed here, to create their own learning games.
 This resource requires PDF reader software like Adobe Acrobat.

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Turtle Academy - TurtleAcademy

Grades
4 to 12
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Turtle Academy offers lessons in LOGO programming language for beginner programmers. Select the lessons link to begin and follow lesson activities. For those with some programming experience,...more
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Turtle Academy offers lessons in LOGO programming language for beginner programmers. Select the lessons link to begin and follow lesson activities. For those with some programming experience, this site allows you to select any portion of lessons as a starting point. In addition to lessons, take advantage of Turtle Academy's playground to create, share, and save programs.
This site includes advertising.

tag(s): coding (75), computers (100), logic (164), STEM (219)

In the Classroom

Share Turtle Academy with students as part of a computer coding center. The ability to select different portions of lessons makes this a great tool for both novice and experienced programmers. Ask more proficient students to become advisors to newer programmers and share their knowledge and skills. Begin using this site by demonstrating lessons and activities on an interactive whiteboard or with a projector. Modify student learning and understanding by asking them to create video explainers for different skills using a tool like Rawshorts, reviewed here, then share videos on your class website for student use at any time. Looking for other coding activities for your classroom? Find more at TeachersFirst's Coding in the Classroom special topic page.

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Stay Safe Online - Stay Safe Online - NCSA

Grades
6 to 12
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Stay Safe Online offers resources to help keep yourself, others, and your computer safe online. Visit the Resources page to find infographics, videos, logos and graphics and more. Click...more
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Stay Safe Online offers resources to help keep yourself, others, and your computer safe online. Visit the Resources page to find infographics, videos, logos and graphics and more. Click Stop.Think.Connect in the upper left corner of the menu to take you to page with tips and advice and even more resources. The tips and advice include Safety Tips for Mobile Devices (in many languages), doing a Digitial Spring Cleaning (with a checklist), What LGBTQ Communities Should Know About Online Safety, and many other practical tips about taxes, shopping online, Cyber Trip Adviser, etc. Before doing a task online, double check with Stay Safe Online and fight off the dark side of the web by using good cyber habits!

tag(s): digital citizenship (73), internet safety (113)

In the Classroom

Introduce this site or the accompanying pages of Stop.Think.Connect to show students how to navigate the resources. Then, allow pairs or small groups to choose from the tips and advice for further study and exploration. As a substitute for handwritten notes, have students document their learning and understanding by taking notes online with SuperNotecard, reviewed here. SuperNotecard can then be turned into a storyboard and used to create a multimedia digital story for students' siblings, parents, and peers. Show your students how to embed media modifying their work into a true digital story with one of these tools (click on the tool name to access the review): PicLits, Adobe Spark For Education, Kizoa, and My Simpleshow.

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