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ClassPoint - Inknoe

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K to 12
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ClassPoint integrates with PowerPoint and Windows operating systems using presentation tools, interactive quiz questions, and a gamified reward system. Use the presentation tools to...more
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ClassPoint integrates with PowerPoint and Windows operating systems using presentation tools, interactive quiz questions, and a gamified reward system. Use the presentation tools to highlight information, add annotations, open a whiteboard, and more. Turn your slides into interactive questions to share with students and receive immediate feedback through the responses. Use the rewards option to give or take away stars to students based on your preferences; students move through levels to receive badges by earning rewards. Download ClassPoint to your Windows device by following the directions and prompts provided. Free accounts offer up to a twenty-five-student class size, five questions per PowerPoint, three draggable objects, three saved classes, and basic gamification. ClassPoint is not available for MacOS devices at the time of this review; however, it is being looked at as an option, so Mac users might want to check back to see if it becomes available.

tag(s): Microsoft (84), multimedia (43), slides (45), Teacher Utilities (146)

In the Classroom

Use ClassPoint's tutorials after downloading this tool onto your compatible Windows device to learn how to add quizzes, create word clouds, upload videos, and use the other features available with ClassPoint. Take lessons beyond your typical slide show presentations using ClassPoint's interactive component to engage students and connect learning through multimedia presentations. Insert polls within your slides to gauge students' understanding of the content or ask them to respond to questions throughout the presentation. Use this program when you have to be away from the classroom instead of writing out all the directions for a sub by creating a ready-to-go presentation.

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Leaps and Logs: A Summer Learning Game - Microsoft

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2 to 12
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Leaps and Logs is a summer learning activity for students aged eight and older available to play online or using a paper version. Students use the provided gameboard and instructions...more
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Leaps and Logs is a summer learning activity for students aged eight and older available to play online or using a paper version. Students use the provided gameboard and instructions to complete their choice of challenge tasks in language arts, social studies, science, STEM topics, and the arts. Play continues until students land on the FINISH space.

tag(s): gamification (74), Microsoft (84), seasonal (16), STEM (256), summer (27)

In the Classroom

Share this activity with parents and students to encourage learning over the summer on your class website or end-of-year newsletter. Encourage students to share their activities and to remain active over the summer using Flip, reviewed here. Create a topic for students to share their progress throughout the game and discuss how they complete tasks. For example, one of the coding activities challenges students to create a carnival game in Microsoft MakeCode, reviewed here. Ask students to share and discuss their game in Flip and compare their creations to those of others.
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Sally Ride Lesson Plan - ShareMyLesson

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9 to 12
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Teach your students about Sally Ride, the first American woman to travel to space, with a free lesson plan from ShareMyLesson. Introduce students to the life and accomplishments of...more
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Teach your students about Sally Ride, the first American woman to travel to space, with a free lesson plan from ShareMyLesson. Introduce students to the life and accomplishments of Sally Ride and explore topics such as gender equality and diversity in STEM fields while inspiring students to pursue their interests in STEM. This lesson is written for grades 9-12 and has an Attribution Non-commercial NoDerivative Creative Commons license. A free account is required to access the downloadable plan.

tag(s): nasa (30), scientists (62), STEM (256), women (135)

In the Classroom

The downloadable lesson plan includes four ways to approach teaching about Sally Ride; contributions, additive, transformational, and social action. In addition, the plan consists of links to websites and videos to enhance your instruction. After researching Sally Ride, students can apply their knowledge by creating multimedia presentations using tools such as Adobe Creative Cloud Express for Education, reviewed here, Canva for Education, reviewed here, or Microsoft Sway, reviewed here.

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Cracking the Code: Coding in the Classroom - TeachersFirst

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K to 12
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Cracking the Code is part of TeachersFirst Help! I Lost My Library/Media Specialist series reviewed here and provides book suggestions and activities...more
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Cracking the Code is part of TeachersFirst Help! I Lost My Library/Media Specialist series reviewed here and provides book suggestions and activities to support students in learning about basic coding, including as a means to extend learning in content areas. This article provides background knowledge on valuable life skills learned by coding, such as problem-solving and critical thinking. Next, the activities section includes a suggested list of picture books and activities that engage students in learning about and practicing coding skills. The extension activities include ideas for using coding skills in content and discusses possible resources for grants and scholarships as a fundraising option for bringing robots into the classroom as a coding experience. Content on this site includes correlations to ISTE and AASL standards.

tag(s): book lists (158), coding (87), professional development (384), STEM (256)

In the Classroom

Include the suggested books and activities with your current lessons on coding. If you are new to coding, begin by offering activities found at Hour of Code, reviewed here. Although Hour of Code is an annual event held each December, the activities are always available, including options for beginners through advanced coders. Encourage your more tech-savvy students to become instructors and provide tutorials for their peers. Ask them to use a screen recording tool like Free Screen Recorder Online, reviewed here, to create short instructional videos demonstrating different methods for creating code.

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If You Build It: Engineering in the Classroom - TeachersFirst

Grades
K to 12
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If You Build It: Engineering in the Classroom is part of TeachersFirst Help! I Lost My Library/Media Specialist series reviewed here. This article...more
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If You Build It: Engineering in the Classroom is part of TeachersFirst Help! I Lost My Library/Media Specialist series reviewed here. This article includes background knowledge that discusses the evolution of engineering from the development of simple machines through modern times. In addition, this section also provides a short introduction to the components of the engineering process. Activities provided include a list of picture books related to engineering and suggestions for student activities. Additional extension activities include ideas for incorporating coding and design into STEM lessons. Content on this site includes correlations to ISTE and AASL standards.

tag(s): book lists (158), coding (87), problem solving (225), STEM (256)

In the Classroom

Bookmark and save this article as a resource for incorporating literature into STEM lessons. Find many more resources at the TeachersFirst STEM-STEAM-STREAM Special Topics Page found here. Engage younger students in learning about the engineering design process by including the BrainPop activity reviewed here as part of a computer learning center. Extend learning for upper elementary and older students by asking them to complete activities found at Teaching NGSS Engineering Design Through Media, reviewed here. This collection includes lessons that include age-appropriate topics, such as how to keep lemonade cool for younger students and designing a smart power grid for high school students.
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STEM - STEAM - STREAM Resources - TeachersFirst

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K to 12
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If you are still getting familiar with STEM (STEAM or STREAM), learn all about them through the resources in this collection. What we once referred to as STEM (educational curriculum...more
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If you are still getting familiar with STEM (STEAM or STREAM), learn all about them through the resources in this collection. What we once referred to as STEM (educational curriculum that combines science, technology, engineering, and math) has evolved into STEAM and now STREAM. STEAM includes the original four areas and has integrated art into the mix. STREAM takes it further and adds a layer of reading and writing. You will find helpful information about STEM, STEAM, and STREAM in this collection. In addition, we have curated web resources for all grade levels to help as you plan your activities (lesson plans, interactives, and more).

tag(s): engineering (117), STEM (256)

In the Classroom

We have included resources for all grades. Remember, our "In the Classroom" suggestions with each reviewed resource, give you ideas about using these tools in your classroom.

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The Achievery - AT&T

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K to 12
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The Achievery is a free digital learning platform created by AT&T in collaboration with Warner Brothers that pairs video clips with lessons to engage students in learning across seven...more
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The Achievery is a free digital learning platform created by AT&T in collaboration with Warner Brothers that pairs video clips with lessons to engage students in learning across seven subject areas. Create an account to access activities such as a poetry scavenger hunt with Amanda Gorman or learn reading and writing skills from Wonder Woman video clips. Begin at the "All Units" link to find content by grade level, standards, subject, and additional filters. Most lessons are part of a larger learning unit; however, they are ready to use as individual teaching activities. Each lesson includes correlations to teaching and CASEL standards (Collaborative for Academic, Social, and Emotional Learning), highlights relevant vocabulary, activity directions, and links to the featured video, and is available in PDF format. The Achievery lessons and activities are available in English and Spanish. This site would be a good one to leave for your substitute to use; it's high interest, no sign-in, and has lesson plans & video clips.

tag(s): blended learning (16), coding (87), digital citizenship (84), engineering (117), environment (237), equations (120), geometric shapes (135), graphic design (50), internet safety (112), literature (219), map skills (56), measurement (127), media literacy (102), narrative (15), numbers (121), operations (74), order of operations (29), problem solving (225), remote learning (61), Research (83), social and emotional learning (77), spanish (104), STEM (256), substitutes (27), writing (315)

In the Classroom

Bookmark and save this site as a resource for lessons in many content areas to engage students using popular video clips. All lessons are created as remote learning activities making them easily adaptable for both in-class and out-of-class assignments. Easily find activities to differentiate instruction for different student ability levels by browsing options below or above the student's current grade level. Many lessons include worksheets in PDF format, turn these activities into a digital format by taking a screenshot of the document, then save as the background on Google Slides, reviewed here. Add text boxes in the appropriate place on the slide for students to add responses. Use Pear Deck Flashcard Factory, reviewed here, to create flashcards for students to practice the vocabulary highlighted in each lesson.
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C-Span Classroom - C-Span

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6 to 12
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C-Span Classroom offers free, video-based classroom materials for teachers. Browse the links on the site to find Bell Ringers, Lesson Plans, and additional teaching resources. Other...more
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C-Span Classroom offers free, video-based classroom materials for teachers. Browse the links on the site to find Bell Ringers, Lesson Plans, and additional teaching resources. Other tools include a Constitutional Clips video series, Classroom Deliberations based upon current issues, and On This Day in History featuring significant historical events using video clips.

tag(s): branches of government (62), civil rights (193), constitution (86), declaration of independence (15), elections (80), electoral college (22), environment (237), journalism (70), nasa (30), STEM (256), supreme court (27), video (254)

In the Classroom

Bookmark this site to access many video resources and lessons to teach social studies topics. Include lessons and activities as part of interactive lessons created with Microsoft PowerPoint Online, reviewed here. Include quizzes, videos, links to documents, and more to create flipped or blended learning lessons on Microsoft PowerPoint Online that differentiate student abilities and interests and a resource for students to complete lessons individually at their own pace. As a final learning activity and to enhance learning, ask students to share their understanding of the content by creating short video clips made with FlexClip, reviewed here. Modify templates provided by FlexClip to create a short but content-rich overview of the lesson that shares student understanding of the information.

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RumorGuard - News Literacy Project

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6 to 12
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RumorGuard is a fact-checking website that teaches you how to identify online misinformation based on up to five factors - source, evidence, context, reasoning, and authenticity. The...more
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RumorGuard is a fact-checking website that teaches you how to identify online misinformation based on up to five factors - source, evidence, context, reasoning, and authenticity. The home page shares recent fact checks with a summary of the rumor and includes the number of factors used to determine the authenticity of the information. Click to learn more about the story to view complete details on analyzing the topic. Each topic includes a quick look at the facts and the takeaway for readers. Scroll further on the topic page to view a snapshot of information based on the five factors, techniques used to determine authenticity, and featured fact checks. Some fact-checks include links to lessons on RumorGuard's parent site, Checkology, reviewed here, to support learning about misinformation and evaluating online resources.

tag(s): digital citizenship (84), internet safety (112), journalism (70), media literacy (102), news (228), Online Learning (39), Research (83)

In the Classroom

Share RumorGuard with students during digital citizenship and online safety lessons to help students understand how misinformation is shared and provide them with tools for analyzing online information. Engage students in your lessons using RumorGuard by choosing different topics on this page and news stories, then ask students to determine if the information is real or fake. Next, use a simple polling tool such as Poll Maker, reviewed here, to create and share quick true/false polls. Extend and enhance learning by asking students to become fact-checkers of any online information using the model found on Rumor Guard. Create a template on Google Slides, reviewed here, or Microsoft PowerPoint Online, reviewed here, modeling the process used on RumorGuard to determine the authenticity of the information.

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Real World Exploration - Amazon Future Engineer

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K to 12
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Discover the possibilities available in computer science careers through exploration activities and courses found on Real World Exploration. Visit the Real World Exploration section...more
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Discover the possibilities available in computer science careers through exploration activities and courses found on Real World Exploration. Visit the Real World Exploration section to enroll high school students in three lessons to teach an hour of AI with Amazon's Alexa, take virtual field trips to explore careers of the future, or sign up for class chats with Amazon professionals. In addition, take advantage of the computer science curriculum for elementary through high school students and teacher training found under the Computer Science Courses section of the website. Some courses include self-guided options for students.

tag(s): careers (137), coding (87), computers (105), engineering (117), STEM (256), virtual field trips (79)

In the Classroom

Take advantage of the free materials shared on this site to introduce and develop your students' computer science skills. Learn more about computer science by taking the professional development activities provided by Amazon Future Engineer. Use the timeline on the home page to select materials appropriate for your students and differentiate options for advanced students. Share the self-guided options with students interested in computer science careers and those who already understand coding and want to develop higher-level skills. Ask students to make simple explainer videos using AnyRec Screen Recorder, reviewed here, to show others how to create code. After taking virtual field trips to see the work of computer science engineers or participating in a class chat, ask students to explore other STEM careers. Find many ideas at these resources that include the career tag on TeachersFirst.

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Figma - Evan Wallace & Dylan Field

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6 to 12
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Figma is a collaborative, online design tool that allows members to create websites, applications, logos, and more. One beneficial resource included in Figma is Figjam,...more
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Figma is a collaborative, online design tool that allows members to create websites, applications, logos, and more. One beneficial resource included in Figma is Figjam, an online collaborative whiteboard. Figjam features include a built-in chat, auto-layout, and features that allow you to create visually appealing and interactive presentations. Create a free account and log in to your account to explore the Figma community to find inspiration that includes files, templates, plugins, and widgets. Use the filters to narrow down searches to include free items to make browsing more productive. Share Figma and Figjam creations with others using a link or embed code. The free plan includes three Figma and three Figjam files; however, educators can upgrade to the professional program for free. Professional plans include what is available under the free plan and unlimited Figjam files for free, team libraries, and audio libraries. FYI - In October of 2024 Google Jamboard will sunset (close down). The good news is Figjam will have a tool to convert Jamboards to Figjam.
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tag(s): charts and graphs (169), graphic design (50), graphic organizers (47), iwb (32), mind map (25), timelines (47)

In the Classroom

Find ideas on using Figma and Figjam in the classroom by searching the Community link or on Figma for Education. For example, this Figma blog post shares 11 Activities for Figma in Your Classroom. Ideas include student trading cards, tangrams, and more. For example, create trading cards when studying historical characters or as a resource for understanding novels with complex plots involving many characters. Additional templates shared at Figma for Education include base ten math lessons, research project guides, and a storyboard template. Ask tech-savvy students to explore Figma and Figjam and share tutorials on how to use different tools. Record their tutorials using Free Screen Recorder Online, reviewed here, then share the recordings on your class website.

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Citizen Science Month - Arizona State University and SciStarter

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K to 12
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Learn the basics of citizen science and find ideas for projects and events for beginners and experienced scientists at the Citizen Science Month site. Begin by scrolling down to the...more
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Learn the basics of citizen science and find ideas for projects and events for beginners and experienced scientists at the Citizen Science Month site. Begin by scrolling down to the Foundations of Citizen Science Tutorial to learn the basics of citizen science and earn a digital badge upon completing the module. Follow-up modules are available to extend learning in data literacy, using libraries as hubs, and more. Other information on this site includes a database of science projects, a library network with free resources for creating an event, and a calendar of upcoming events. Registration isn't required to view information on the site; however, creating a free account is required to complete the tutorials and access the complete database of science projects.

tag(s): data (145), ecology (99), engineering (117), genetics (76), inquiry (23), medicine (54), psychology (67), statistics (116), STEM (256)

In the Classroom

Explore the many free projects Citizen Science offers to engage students in scientific exploration and inquiry that match your curriculum. Consider working together as a class to complete the Citizen Science Tutorial and earn the digital badge. As students work together to collect and analyze data, use Livegap Charts, reviewed here, to enter data and create customized charts. After working in groups or together as a class, to analyze the information learned, create a presentation to share with parents and peers during a Citizen Science night event. Use presentation tools such as Bulb, reviewed here, to create portfolios or Slidestory, reviewed here, to create and share audio slide presentations.
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Game Design Toolkit - iThrive Games

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6 to 12
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The Game Design Studio Toolkit is an 82-page downloadable booklet created for teens as a tool for considering societal issues as part of the game design. Access the booklet by ...more
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The Game Design Studio Toolkit is an 82-page downloadable booklet created for teens as a tool for considering societal issues as part of the game design. Access the booklet by sharing your name and email, then download the book as a PDF document. Chapters include a focus on students as changemakers and creating content that provides emotional safety, respect, and a welcoming environment.

tag(s): coding (87), gamification (74), social and emotional learning (77), STEM (256)

In the Classroom

Download and save this document as a resource when teaching coding and game development. Although the booklet guides game development, take advantage of many included activities as part of social and emotional learning. For example, one activity is called This or That. In this activity, students reflect upon individual value choices such as time or money. Use this activity to help students develop persuasion skills and identify personal values, enhancing their learning. Use an online polling tool such as Slideo, reviewed here, to quickly provide feedback on student responses. As a final learning activity, ask students to choose one of the questions to extend their learning and explore further. Ask them to share their information using the tools and templates found at Adobe Creative Cloud Express, reviewed here.
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TEACHFLIX - Ditch That Textbook

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K to 12
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Teaching with videos engages and excites students, but finding the right video takes time. TEACHFLIX is a curated collection of videos shared by classroom teachers to put to immediate...more
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Teaching with videos engages and excites students, but finding the right video takes time. TEACHFLIX is a curated collection of videos shared by classroom teachers to put to immediate use in class. Begin by browsing by grade level or content area. If browsing by grade level, open up your choice to view all videos or narrow your selection by specific topics. No registration is required; however, sign up with your email to receive the Teaching with TEACHFLIX ebook to download, which includes suggestions and activities to use with videos. The videos are hosted on YouTube. If your district blocks YouTube, then they may not be viewable.

tag(s): coding (87), computational thinking (41), computers (105), digital citizenship (84), engineering (117), problem solving (225), social and emotional learning (77), STEM (256), video (254), virtual field trips (79)

In the Classroom

Use this curated collection of videos to engage students in lessons in all subjects. Use EdPuzzle, reviewed here, to enhance the video content by adding comments, questions, and more within the video. Create interactive lessons with videos from this collection, formative assessments, and other interactive content using Pear Deck, reviewed here, to present material in a deeper, more robust manner. Upon completion of your lesson, extend learning by asking students to share their learning using a simple web page builder such as Straw.Page, reviewed here.

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Hour of Code - Code.org

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K to 12
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Join students around the globe each December to participate in Hour of Code activities. This year, Hour of Code is incorporating AI (Artificial Intelligence) with Non-AI into the program;...more
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Join students around the globe each December to participate in Hour of Code activities. This year, Hour of Code is incorporating AI (Artificial Intelligence) with Non-AI into the program; it's your choice which one in which to participate. This site provides all the information needed to get started and join the annual celebration. Register your event to be included in the global map of events, receive updates, and obtain help finding a local software engineer to inspire students. View the activities area to find beginner and "comfortable" coding activities for preschool through high school-aged students. Use filters to find exercises by content area, type of coding language, and lesson length, and choose from self-led activities or lesson plans. Additional options found at Hour of Code provide detailed information on planning and promoting your Hour of Code event to encourage participation and excitement within your classroom. The videos are hosted on YouTube. If your district blocks YouTube, then they may not be viewable.

tag(s): coding (87), computational thinking (41), computers (105), preK (255), problem solving (225), STEM (256), Teacher Utilities (146)

In the Classroom

Use information on this site to plan and prepare for Hour of Code events at school and within your classroom. Create excitement for your upcoming event by engaging students during the days leading up to your Hour of Code by asking them to share ideas about coding using a word cloud created with Answer Garden, reviewed here. For example, create a word cloud that asks students to provide a short response to the question, "What is Creativity?" Extend student learning after your Hour of Code by providing various coding resources to try during computer centers or as an at-home activity. Ask students to reflect upon their coding experience using Canva Comic Strip Templates, reviewed here, to share their feelings about participating in Hour of Code. Extend learning by creating infographics and asking students to create and share information about coding and computer science careers. Infogram, reviewed here, and Genially, reviewed here, provide easy-to-use infographic creators that include many templates to use as a starting point.

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Try an Hour of Code with Khan Academy - Khan Academy

Grades
3 to 12
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Participate in Hour of Code by selecting from different options provided by Khan Academy. Offerings include drawing with Javascript, using HTML and CSS to make webpages, and an Hour...more
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Participate in Hour of Code by selecting from different options provided by Khan Academy. Offerings include drawing with Javascript, using HTML and CSS to make webpages, and an Hour of Databases. All courses introduce beginners to coding through videos, challenges, and a final project. The teachers' guide provides clear guidelines for preparing and implementing Hour of Code activities. In addition, Khan Academy encourages participants to follow up on activities through links to their full coding curriculum.

tag(s): coding (87), computers (105), critical thinking (112), logic (163), STEM (256)

In the Classroom

Although this site is a resource for Hour of Code, it is available at any time. Include the tutorials on classroom computers for students to use during computer center time or as an ongoing STEM activity. Encourage students to revisit lessons and try them again with their newly-found coding skills or ask them to try a different tutorial than the one used during Hour of Code. Ask students to become coding experts by sharing tips and ideas created using a screen recording tool such as Free Screen Recorder Online, reviewed here. Share the recordings on your class website for students to access from any location. Consider starting a monthly podcast designed by students to share coding tips and suggestions with the larger school community. Buzzsprout, reviewed here, offers up to two hours of free podcast uploads monthly. Hour of Code lessons are supported in many languages, including a transcript option for deaf students. Registration isn't required; however, it allows you to track progress and earn badges on the Khan Academy site.

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Innovation Generation - Discovery Education

Grades
2 to 12
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Inspire the "maker" in your students using the resources at Innovation Generation. Transport students through a series of virtual field trips that guide them through the design process...more
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Inspire the "maker" in your students using the resources at Innovation Generation. Transport students through a series of virtual field trips that guide them through the design process shared by Stanley Black & Decker employees. Download the Educator Guide that shares correlations to Next Generation Science Standards, an overview of the maker program, and suggested classroom activities.

tag(s): careers (137), crafts (50), engineering (117), makerspace (42), STEM (256), virtual field trips (79)

In the Classroom

Engage students in the design process and makerspace thinking by sharing the resources found on Innovation Generation. The Educator Guide includes several student handouts; use PDF Converter, reviewed here, or another file conversion tool to enable digital document annotation instead of paper versions. Enhance the learning process using Google Jamboard, reviewed here, to offer collaborative opportunities for students to share ideas and reflections based on the recommended questions and activities in the Educator Guide. As a final learning extension, develop a collection of makerspace activities for students to interact with within your classroom. Browse through the Makerspace Resources Special Topics page located here, to find many ideas and resources to get started.
 This resource requires PDF reader software like Adobe Acrobat.

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Geo-fs Flight Simulator - GeoFS

Grades
6 to 12
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Teachers can take a trip around the world without leaving their classrooms! Geo-fs.com is a free online flight simulator with an open-source platform to render the global landscape...more
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Teachers can take a trip around the world without leaving their classrooms! Geo-fs.com is a free online flight simulator with an open-source platform to render the global landscape you can fly over. This free site will work on any modern web browser, including Chromebooks! You can choose to control your plane with keyboard controls, a mouse, or a joystick. A large ad on the center of the home screen looks like it will run the game. Read the screen carefully to ensure you are not clicking on an ad. A chat feature on the site may cause the site to be blocked at your school. Always test resources before using them in the classroom to be sure they function and are appropriate for your students.
This site includes advertising.

tag(s): aviation (38), virtual field trips (79)

In the Classroom

There are various uses for this flight simulator, from a simple flight for exploring the land below to learning more advanced aviation skills. Your students can experience different parts of the world using the Geo-fs flight simulator. Use this site to learn the geography of a region or study various landscapes. Teachers can create a virtual field or lit trips by making a flight plan for their students to follow. Create a challenge or virtual race for your students to complete; the possibilities are endless!

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Educational Podcasts for Students - TeachersFirst

Grades
K to 12
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In this collection, we share many educational podcasts for students of all ages in various subject areas. The act of listening to podcasts offers many benefits to our students. The...more
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In this collection, we share many educational podcasts for students of all ages in various subject areas. The act of listening to podcasts offers many benefits to our students. The podcasts are available anytime, making them ideal for in-person, remote, blended, and flipped instruction. Students can listen a second time to deepen their understanding.

tag(s): podcasts (72)

In the Classroom

Share these podcasts with your students to use when learning related material. Share a link to this collection on your school web page and in your school newsletter (or email). Find podcasts to incorporate into your lessons.

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Displayr - Displayr

Grades
6 to 12
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Displayr is a data collection and visualization tool. The free version includes online reporting, data visualization, and machine learning tools. Easily share created reports or use...more
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Displayr is a data collection and visualization tool. The free version includes online reporting, data visualization, and machine learning tools. Easily share created reports or use the shared dashboard to collaborate on projects and data collection. After creating an account, use the dashboard to create a new document using the provided templates or a blank page. Then, manually add data sets or import information from your computer, Google Drive, and more. Use the dashboard tools to edit the look and features to include in your presentation. When complete, publish and share as a web page, export as an Excel, PowerPoint, or PDF or download to your device. Displayr also allows copying the embed code to add your presentation to a webpage.

tag(s): data (145), infographics (54), presentations (16), spreadsheets (23)

In the Classroom

Visit the Displayr blog page to find many ideas and examples of using this resource as a classroom tool. For example, use Displayr within your lessons to engage students through visual displays of data and information. For example, create a Displayr presentation that shares immigration trends in a specific region over time. Extend learning by creating infographics based on classroom surveys using students' spreadsheets. Enhance learning further by asking students to develop presentations that include a variety of integrated media responses that populate data shared within a Displayr page. For example, one template offers a "Bubble Gum Reach Calculator." As part of the project, ask students to use a quiz tool such as Dotstorming, reviewed here, to poll peers on their predictions on the size of bubbles or the best type of gum for producing large bubbles. Next, use Microsoft Excel to record and tally bubble results and import them to Displayr.

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